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Presented by Kurt Lemke, 7th Grade ELA Teacher
Using Classcraft to Gamify Your PBIS
Kurt Lemke
klemke@yuma.org
Using Classcraft to Support PBIS
Classcraft can be an ideal tool to help you modify student
behavior as well as track behavioral issues.
What Is PBIS?
PBIS is a schoolwide initiative to promote Positive
Behavior, Interventions, and Supports.
Studies have shown that there should be about 4 positive
reinforcements to every negative reinforcement to
entice the student to make the correct choices in class.
Basically, it is a behavior management in which we focus
on the behavior of the student, rather than on the people
conducting the behavior.
Consistency in both positive and negative feedback
is key in this activity.
Core Values in PBIS
● Teaching appropriate behavior to all children
— common practices across all classes
● Use early intervention
● 3 tier pyramid of interventions:
○ Level 1 - all students
○ Level 2 - 10% of students who are heading down
the wrong path and need encouragement
○ Level 3 - 5% of students who need rehabilitation
● Behavior modification should be data-based
● Track student behaviors
Behaviors
The key tenement in PBIS is focusing on and rewarding
positive behaviors but still having the students
acknowledge that poor choices have consequences.
We can effectively do this within Classcraft using the
Experience Points (XP) and the Health Points (HP)
system.
This promotes a proactive approach to student
behaviors, causing them to make proper choices to
earn XP, rather than a reactive approach, or just
removing HP whenever someone is being disruptive.
How Can Classcraft Help?
Classcraft was created to help build
community behavior within the classroom.
As students work together to gain rewards
and feel the effect of bad choices upon the
whole group, they mold themselves into
better citizens in the classroom.
In my school, we make use of the import
feature in the Settings section so that we
have common behavior rewards and HP.
1
2
3
XP Rewards
Tier 2 Tier 2 is for students who are not responding to the positive
reinforcement of good choices. Tier 2 students are not “bad”
kids but ones who visit the office 2-5 times a year and just need
a little nudge to remind them of appropriate behavior.
We can use the Health Points (HP) to remind the students that
inappropriate behavior has consequences.
This also allows the student community to help in
reinforcement of standards as sometimes the behavior
(talking too loudly when the Volume Meter is up, for example)
causes all students to receive a negative consequence. Through
powers like Heal and Protect, students learn that they have
friends who are willing to help, providing additional positive
support.
Health Points (HP)
Powers
The powers are a great way to build classroom
community behavior.
At the beginning of the year, when someone loses HP, I
take a teaching moment to highlight the opportunity for
the team to help out. The Warrior can Protect, the
Healer can Heal the damaged player, the Mage can
transfer AP — everyone works together to help.
There are a couple of damages that cannot be
protected against; this is all situationally dependent.
Powers Are Customizable
Student Analytics
Classcraft has an excellent way of tracking student behavior and trends based on
the XP and HP that they earn by making either good or disruptive choices.
Learn more in the PBIS Handbook
Student Analytics
The Analytics can
be found here
Student Analytics: HP Loss
You Can Also See Analytics
in “List Mode”
This can be useful for parent-teacher conferences or disciplinary procedures as it
shows what the child did right as well as the disruptive choices.
Questions?
Kurt Lemke
7th Grade English Language
klemke@yuma.org
https://goo.gl/Uzmmuh
@lemkeka
classcraft.com
facebook.com/classcraftgame
@classcraftgame
Stay in Touch

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Gamifying Your Positive Behaviour Intervention Support (PBIS)

  • 1. Presented by Kurt Lemke, 7th Grade ELA Teacher Using Classcraft to Gamify Your PBIS Kurt Lemke klemke@yuma.org
  • 2. Using Classcraft to Support PBIS Classcraft can be an ideal tool to help you modify student behavior as well as track behavioral issues.
  • 3. What Is PBIS? PBIS is a schoolwide initiative to promote Positive Behavior, Interventions, and Supports. Studies have shown that there should be about 4 positive reinforcements to every negative reinforcement to entice the student to make the correct choices in class. Basically, it is a behavior management in which we focus on the behavior of the student, rather than on the people conducting the behavior. Consistency in both positive and negative feedback is key in this activity.
  • 4. Core Values in PBIS ● Teaching appropriate behavior to all children — common practices across all classes ● Use early intervention ● 3 tier pyramid of interventions: ○ Level 1 - all students ○ Level 2 - 10% of students who are heading down the wrong path and need encouragement ○ Level 3 - 5% of students who need rehabilitation ● Behavior modification should be data-based ● Track student behaviors
  • 5. Behaviors The key tenement in PBIS is focusing on and rewarding positive behaviors but still having the students acknowledge that poor choices have consequences. We can effectively do this within Classcraft using the Experience Points (XP) and the Health Points (HP) system. This promotes a proactive approach to student behaviors, causing them to make proper choices to earn XP, rather than a reactive approach, or just removing HP whenever someone is being disruptive.
  • 6. How Can Classcraft Help? Classcraft was created to help build community behavior within the classroom. As students work together to gain rewards and feel the effect of bad choices upon the whole group, they mold themselves into better citizens in the classroom. In my school, we make use of the import feature in the Settings section so that we have common behavior rewards and HP. 1 2 3
  • 8. Tier 2 Tier 2 is for students who are not responding to the positive reinforcement of good choices. Tier 2 students are not “bad” kids but ones who visit the office 2-5 times a year and just need a little nudge to remind them of appropriate behavior. We can use the Health Points (HP) to remind the students that inappropriate behavior has consequences. This also allows the student community to help in reinforcement of standards as sometimes the behavior (talking too loudly when the Volume Meter is up, for example) causes all students to receive a negative consequence. Through powers like Heal and Protect, students learn that they have friends who are willing to help, providing additional positive support.
  • 10. Powers The powers are a great way to build classroom community behavior. At the beginning of the year, when someone loses HP, I take a teaching moment to highlight the opportunity for the team to help out. The Warrior can Protect, the Healer can Heal the damaged player, the Mage can transfer AP — everyone works together to help. There are a couple of damages that cannot be protected against; this is all situationally dependent.
  • 12. Student Analytics Classcraft has an excellent way of tracking student behavior and trends based on the XP and HP that they earn by making either good or disruptive choices. Learn more in the PBIS Handbook
  • 13. Student Analytics The Analytics can be found here
  • 15. You Can Also See Analytics in “List Mode” This can be useful for parent-teacher conferences or disciplinary procedures as it shows what the child did right as well as the disruptive choices.
  • 17. Kurt Lemke 7th Grade English Language klemke@yuma.org https://goo.gl/Uzmmuh @lemkeka classcraft.com facebook.com/classcraftgame @classcraftgame Stay in Touch