The document summarizes research into the software engineering processes used by the video game industry. It analyzed 20 game project postmortems to construct process models for each. The results showed that while iterative processes are most common, other process types like waterfall and ad hoc are still used. Agile practices are increasing but not universally adopted. Overall, the study found that "the old days" of long-term waterfall planning are gone, but different process combinations are still needed. The researchers suggest educators teach agile methodologies for games and invite collaborating on future empirical studies of industry practices.