This document provides an overview of the Dynamic Real-Time Environments module. It will focus on developing dynamic environments and generative particle systems using software like Vue, Unreal Engine and Quixel Megascans. Students will create a 1-2 minute cinematic sequence showcasing their work, supported by a 500+ word research paper. The document also introduces generative systems using node-based input for design. Topics to be covered include exporting terrains from Vue, creating landscapes in Unreal, landscape and material editing tools, foliage tools, particle systems using Niagara and cinematic sequences. Examples of generative design tools and previous student work are also presented.