This presentation discusses how to get the most out of mobile graphics using Vulkan in Unity. It covers the benefits of Vulkan like multi-threading and multi-pass rendering. It also demonstrates Vulkan's performance improvements over OpenGL ES in a game called Sky Force Reloaded, showing speedups of 15-32% and lower power consumption. Finally, it discusses integrating the Mali Graphics Debugger tool into Unity to debug Vulkan applications.
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