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Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
To import your own model just drag and drop it to the canvas. FBX, .3DS, .OBJ files are supported. If you import a .fbx
with embedded textures they will be imported as well. We will give more details about texture and material in our next
tutorial.
Supported file formats: .fbx, .obj, .daz
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
By default the object is placed at the center of the scene. To move, scale or rotate the object around by clicking on it and
use the gizmo. You can switch transform mode using keyboard shortcuts or using the icons in the canvas menu.
Switch Gizmo to Transform : Q
Switch Gizmo to Rotate : W
Switch Gizmo to Scale : E
Relative mode : R
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Filters : All / Materials / Textures / Sounds / Scripts / Skyboxes
Show dependencies / Export / Duplicate / Remove
You can also add primitive to you scene. Click on the Create popup and select the one you want.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.To modify the tessellation of the new primitive open its geometry components and modify the samples X and Y properties.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Finally, let’s import an asset from the asset library. In the asset library you can find royalty free assets like meshes,
textures, scripts as well as your own creations. Select what you need and press add.

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Goo Create: Import and Create

  • 1. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. To import your own model just drag and drop it to the canvas. FBX, .3DS, .OBJ files are supported. If you import a .fbx with embedded textures they will be imported as well. We will give more details about texture and material in our next tutorial. Supported file formats: .fbx, .obj, .daz
  • 2. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. By default the object is placed at the center of the scene. To move, scale or rotate the object around by clicking on it and use the gizmo. You can switch transform mode using keyboard shortcuts or using the icons in the canvas menu. Switch Gizmo to Transform : Q Switch Gizmo to Rotate : W Switch Gizmo to Scale : E Relative mode : R
  • 3. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Filters : All / Materials / Textures / Sounds / Scripts / Skyboxes Show dependencies / Export / Duplicate / Remove You can also add primitive to you scene. Click on the Create popup and select the one you want.
  • 4. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.To modify the tessellation of the new primitive open its geometry components and modify the samples X and Y properties.
  • 5. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Finally, let’s import an asset from the asset library. In the asset library you can find royalty free assets like meshes, textures, scripts as well as your own creations. Select what you need and press add.

Editor's Notes

  • #5: A test on the first slide. This is a note we hope it becomes subtext
  • #6: A test on the first slide. This is a note we hope it becomes subtext