The canvas menu contains controls for shading mode, camera selection, and gizmo switch. The canvas displays the scene and includes a default camera for panning, rotating, and zooming. Keyboard shortcuts allow rotating, panning, and zooming the camera view. The scene hierarchy displays all scene entities and relationships. Entities consist of components like materials, transformations, and geometry that can be accessed by selecting an entity. Navigation buttons in the top bar allow exporting scenes, creating primitives, and accessing the asset library.