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Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
At the center of the Goo Create workspace you will find the canvas. An empty scene includes a default camera so you
can easily pan, rotate and zoom in your published scene.
Rotate: Alt + Left Click
Pan : Shift + Left Click
Zoom : Scroll
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Play / Stop
Camera View Selection
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Frame Selection / Frame All
Toggle: Environment / Grid / Post Fx Shading Mode
Move / Rotate / Scale
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
The scene hierarchy on the right side of the Goo Create workspace displays all entities in the scene and parenting
relationships.
Duplicate / Delete / Undo / Redo
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Toggle Search and Filter options
Show dependencies / Duplicate / Remove
The bin is a list of the different packs contained in your scene (every asset imported in your scene is in a pack).
A pack can regroup all kind of assets (Models, Materials, Textures, Scripts, Sounds, Skyboxes).
Note: A pack is the way to re-use elements between different projects. You can create a new pack, drop what you want in it and export it to the asset library.
Create an empty asset pack
Clean the asset pack of all unused assets
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
By default the root entity of the scene will be selected and the left panel will display relevant information of your scene.
Within the root entity you can change environmental settings such as skybox as well as post effects.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Entity components
Each entity in the scene hierarchy consists of one or several components such as material, transformation and geometry.
These can be accessed and manipulated in the left side panel after selecting an entity.
Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
In the top bar you can navigate between projects, export your current scene, create geometric primitives as well as
access the asset library.
Open creation popup
Open Timeline
Open Text EditorOpen Asset Library
Return to Dashboard

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Goo Create: Interface Overview

  • 1. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. At the center of the Goo Create workspace you will find the canvas. An empty scene includes a default camera so you can easily pan, rotate and zoom in your published scene. Rotate: Alt + Left Click Pan : Shift + Left Click Zoom : Scroll
  • 2. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Play / Stop Camera View Selection Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Frame Selection / Frame All Toggle: Environment / Grid / Post Fx Shading Mode Move / Rotate / Scale
  • 3. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. The scene hierarchy on the right side of the Goo Create workspace displays all entities in the scene and parenting relationships. Duplicate / Delete / Undo / Redo
  • 4. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Toggle Search and Filter options Show dependencies / Duplicate / Remove The bin is a list of the different packs contained in your scene (every asset imported in your scene is in a pack). A pack can regroup all kind of assets (Models, Materials, Textures, Scripts, Sounds, Skyboxes). Note: A pack is the way to re-use elements between different projects. You can create a new pack, drop what you want in it and export it to the asset library. Create an empty asset pack Clean the asset pack of all unused assets
  • 5. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. By default the root entity of the scene will be selected and the left panel will display relevant information of your scene. Within the root entity you can change environmental settings such as skybox as well as post effects.
  • 6. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Entity components Each entity in the scene hierarchy consists of one or several components such as material, transformation and geometry. These can be accessed and manipulated in the left side panel after selecting an entity.
  • 7. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. In the top bar you can navigate between projects, export your current scene, create geometric primitives as well as access the asset library. Open creation popup Open Timeline Open Text EditorOpen Asset Library Return to Dashboard

Editor's Notes

  • #6: A test on the first slide. This is a note we hope it becomes subtext