Dr. CK Tan, UMS 1
Multimedia:
Graphics
Dr. CK Tan, UMS 2
MULTIMEDIA COMPONENTS
Graphics
Animation
Video
Audio
Cds
Dr. CK Tan, UMS 3
GRAPHICS
A graphic is said to be worth a
thousand words if it is shown
when it is needed.
Graphics often combines text,
illustrations and colour.
Basically, there are 2 kinds of graphics :
• bitmaps (based on pixels)
• vector images (based on mathematical
equations)
Dr. CK Tan, UMS 4
Graphic images
• A digital display is divided into
discrete, individually addressable
points called pixels
• Images are produced by
assigning a color and intensity to
each pixel
Dr. CK Tan, UMS 5
Vector Graphics
• It is stored as a set of instruction which
describe the dimension and shape of
every component of the drawing
• To display a vector graphic, each
instruction is read and converted to the
shapes and colors that comprise the
image
• Created by any graphical programs can
have drawing tools (e.g Photoshop)
Dr. CK Tan, UMS 6
Vector Graphics
• Advantages:
• Object orientation: objects in a
graphic can be manipulated
separately
• Good for line art and charts
• Disadvantages:
• The larger the graphic, the longer it
takes to render the image
Dr. CK Tan, UMS 7
Bit Maps
• It is stored as a set of bits in
computer memory that define the
color and intensity of each pixel
in an image
• Created by digitizing images
(photo, art work) or using
Windows PAINT programs
(.bmp)
• Also called raster or pixel maps
Dr. CK Tan, UMS 8
• Advantages:
• Can display faster than vector
graphics
• Good for reproducing images with
complex variations in color,
shading and detail
• Disadvantages:
• Require more disk space
• Fixed resolution can lead to
scalability problems
Bit Maps
Dr. CK Tan, UMS 9
• Image depth refers to the maximal
number of colors used in bitmap
• Each pixel can have 1 or more bits of
color information attached to it
Image Depth
Bits Colors Uses
1 2 Text, line drawing
4 16 Simple drawings, graphics
8 256 Natural images
24 16.7M Photographic realism
Dr. CK Tan, UMS 10
• Size (in bytes) = (Height x Width x
Color Depth) / 8
• Sample file size for different images
size and color depths:
• Monocrome: (640 x 480 x 1 bit)/8
= 38 KB
• 256 colors: (640 x 480 x 8 bits)/8 =
307 KB
• 16M colors: (640 x 480 x 24
bits)/8 = 922 KB
Image File Size
Dr. CK Tan, UMS 11
• High quality images
• Big file size
• High resolutions
• Image requirement will affect
hardware and software selections
including authoring and graphic
software, video graphics adapter, disk
space and data transfer rate
Images : Issues
Dr. CK Tan, UMS 12
Techniques for reducing image size:
• Reduce size of height and/or width
of image
• Reduce the number of colors (ex:
image depth)
• Image data compression
Image Compression
Dr. CK Tan, UMS 13
• Data compression reduces file size by
eliminating redundancy
• Compression involves two parts :
compression and decompression
called codecs
• Two types of data compression:
• Lossless  output is exactly the
same compression (used for
programs and data) (Example:
WinZip)
Image Compression
Dr. CK Tan, UMS 14
• Second type of data compression:
• Lossy  a set of data will undergo
a loss of accuracy after
compression. Typically used on
image or graphics, animation,
audio and video
• Eliminates info that is difficult for
our eyes to detect (Ex: eye is less
sensitive to change in color than it
is to change in intensity)
Image Compression
Dr. CK Tan, UMS 15
• Bitmap (.bmp)
• Internal format used by Windows
• Graphics Interchange Format (.gif).
Used to transmit and exchange
images between platforms Joint
• Photographic Expert Group
(.jpg/.jpeg)
• Offers the greatest compression
(10:1 without visible loss)
Some graphic image formats
Dr. CK Tan, UMS 16
Importance of graphic for education
We can communicate via graphics. It portrays our ideas
to our audience. Sharing graphics with them and
communicate with them can yield more information.
Graphics are used often in e-book (e.g. geography,
science, mathematics) to illustrate theories and
concepts.
Educational animation is important for explaining
subject matter that changes over time.
The use of graphics is to make reading materials more
interesting and easier to understand. However graphics
as educational aids, readers must be able to interpret
graphics correctly.

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Graphis

  • 1. Dr. CK Tan, UMS 1 Multimedia: Graphics
  • 2. Dr. CK Tan, UMS 2 MULTIMEDIA COMPONENTS Graphics Animation Video Audio Cds
  • 3. Dr. CK Tan, UMS 3 GRAPHICS A graphic is said to be worth a thousand words if it is shown when it is needed. Graphics often combines text, illustrations and colour. Basically, there are 2 kinds of graphics : • bitmaps (based on pixels) • vector images (based on mathematical equations)
  • 4. Dr. CK Tan, UMS 4 Graphic images • A digital display is divided into discrete, individually addressable points called pixels • Images are produced by assigning a color and intensity to each pixel
  • 5. Dr. CK Tan, UMS 5 Vector Graphics • It is stored as a set of instruction which describe the dimension and shape of every component of the drawing • To display a vector graphic, each instruction is read and converted to the shapes and colors that comprise the image • Created by any graphical programs can have drawing tools (e.g Photoshop)
  • 6. Dr. CK Tan, UMS 6 Vector Graphics • Advantages: • Object orientation: objects in a graphic can be manipulated separately • Good for line art and charts • Disadvantages: • The larger the graphic, the longer it takes to render the image
  • 7. Dr. CK Tan, UMS 7 Bit Maps • It is stored as a set of bits in computer memory that define the color and intensity of each pixel in an image • Created by digitizing images (photo, art work) or using Windows PAINT programs (.bmp) • Also called raster or pixel maps
  • 8. Dr. CK Tan, UMS 8 • Advantages: • Can display faster than vector graphics • Good for reproducing images with complex variations in color, shading and detail • Disadvantages: • Require more disk space • Fixed resolution can lead to scalability problems Bit Maps
  • 9. Dr. CK Tan, UMS 9 • Image depth refers to the maximal number of colors used in bitmap • Each pixel can have 1 or more bits of color information attached to it Image Depth Bits Colors Uses 1 2 Text, line drawing 4 16 Simple drawings, graphics 8 256 Natural images 24 16.7M Photographic realism
  • 10. Dr. CK Tan, UMS 10 • Size (in bytes) = (Height x Width x Color Depth) / 8 • Sample file size for different images size and color depths: • Monocrome: (640 x 480 x 1 bit)/8 = 38 KB • 256 colors: (640 x 480 x 8 bits)/8 = 307 KB • 16M colors: (640 x 480 x 24 bits)/8 = 922 KB Image File Size
  • 11. Dr. CK Tan, UMS 11 • High quality images • Big file size • High resolutions • Image requirement will affect hardware and software selections including authoring and graphic software, video graphics adapter, disk space and data transfer rate Images : Issues
  • 12. Dr. CK Tan, UMS 12 Techniques for reducing image size: • Reduce size of height and/or width of image • Reduce the number of colors (ex: image depth) • Image data compression Image Compression
  • 13. Dr. CK Tan, UMS 13 • Data compression reduces file size by eliminating redundancy • Compression involves two parts : compression and decompression called codecs • Two types of data compression: • Lossless  output is exactly the same compression (used for programs and data) (Example: WinZip) Image Compression
  • 14. Dr. CK Tan, UMS 14 • Second type of data compression: • Lossy  a set of data will undergo a loss of accuracy after compression. Typically used on image or graphics, animation, audio and video • Eliminates info that is difficult for our eyes to detect (Ex: eye is less sensitive to change in color than it is to change in intensity) Image Compression
  • 15. Dr. CK Tan, UMS 15 • Bitmap (.bmp) • Internal format used by Windows • Graphics Interchange Format (.gif). Used to transmit and exchange images between platforms Joint • Photographic Expert Group (.jpg/.jpeg) • Offers the greatest compression (10:1 without visible loss) Some graphic image formats
  • 16. Dr. CK Tan, UMS 16 Importance of graphic for education We can communicate via graphics. It portrays our ideas to our audience. Sharing graphics with them and communicate with them can yield more information. Graphics are used often in e-book (e.g. geography, science, mathematics) to illustrate theories and concepts. Educational animation is important for explaining subject matter that changes over time. The use of graphics is to make reading materials more interesting and easier to understand. However graphics as educational aids, readers must be able to interpret graphics correctly.