Michael I Gold discusses interoperability between various graphics APIs such as CUDA, OpenGL, OpenCL, and Direct3D. This allows sharing resources such as buffers and textures between APIs and contexts. CUDA and OpenGL can share buffer objects where CUDA kernels can directly access OpenGL buffer memory. OpenCL also allows creating OpenCL memory objects from textures and buffers in OpenGL and other contexts. Direct3D resources can be imported into OpenGL on Windows XP. Overall, interoperability provides mechanisms for sharing data across APIs and heterogeneous systems.