Polygon count, file size, and rendering times can constrain 3D graphics. A high polygon count means more complex models but larger file sizes that require more processing power. If the polygon count or file size is too high for the available memory and processing, it can cause issues rendering animations or walkthroughs in real-time. While polygons make up 3D objects, triangles are how they are rendered by graphics hardware. Polygon count refers to the number of triangles, and a high triangle or vertex count can impact performance. Rendering is the process of generating 2D images from 3D scene data and requires solving lighting and other effects, which may exceed real-time capabilities without rendering to temporary files.