This document presents a technique for improving the rendering of vector textures at high magnifications using distance fields. A distance field is generated from a high-resolution image and stored in a low-resolution texture. This allows the texture to be rendered using alpha testing on all hardware, producing crisp edges. Programmable shaders can apply effects like soft edges, outlines, and drop shadows by manipulating the distance field. The technique was integrated into the Source game engine to improve text and UI rendering with minimal performance impact.