This document discusses security issues and abuse in mobile games. It notes that worldwide spending on mobile games tripled to $16 billion in 2013 and gaming apps account for a large percentage of downloads. The document then summarizes typical mobile game architecture and motivations for abusive behavior like not wanting to spend money or lose. It outlines various abuse mechanisms like file tampering, malware, sensor spoofing, and API abuse. It also discusses potential solutions and notes that mobile games face fewer security challenges than PC games but that abuse still hurts players, developers, and platforms.