Perception
Sensation vs. Perception
• A somewhat artificial distinction
• Sensation: Analysis
– Extraction of basic perceptual features
• Perception: Synthesis
– Identifying meaningful units
• Early vs. Late stages in the processing of
perceptual information
The parts without the Whole
• When sensation seems to happen without
perception: Agnosia
• Agnosia = “without knowledge”
• Seeing the parts but not the whole object
• Prosopagnosia: The man who mistook his
wife for a hat
The Problem of Perception:
Perceiving 3D objects from a 2D Stimulus
I) Four “Information Processing” approaches:
• Template matching
• Feature matching
• Prototype matching
• Structural descriptions
II) A connectionist approach
III) The “ecological optics” approach
Template Matching
• Objects represented as 2-D arrays of pixels
• Retinal image matched to the template
• Viewer-centered
• Problems:
– Orientation-dependent
– Inefficient?
• 2 Stages: Alignment, then Matching
Feature Analysis
• Objects represented as sets of features
• Retinal image used to extract features
• Object-centered
• Example: Pandemonium (Selfridge, 1959)
– Model of word recognition
– Features -> Letters -> words
– Heirarchical and bottom-up
• Neurological “feature detectors”
Hubel & Wiesel (1959, 1963)
• Specific cells in cat and monkey visual
cortex responded to specific features
– Simple cells
– Complex cells
– Hyper-complex cells
Feature Analysis: Advantages
• Some correspondence to neurology (at early
levels)
• Economical: only 1 representation stored
for each object
Feature Analysis: Disadvantages
• Not every instance of the pattern has all the
features (see prototype theories)
• Does not take into account how the features
are put together (see structural description
theories)
• Some features may be obscured from
different points of view (see structural
description theories again)
Prototype Matching Theories
• Prototype = a typical, abstract example
• Objects represented as prototypes
• Retinal image used to extract features
• Object recognition is a function of
similarity to the prototype
Prototypes: Advantages
• Accounts for the intuition that some
features matter more than others
• Is more flexible – recognition can proceed
even if some features are obscured
• Accounts for “prototype effects” – objects
more similar to the prototype are easier to
recognize
Example of Prototype Effects
• Solso & McCarthy (1981)
• Identikit faces
• Study faces similar to a “prototype”
Studied Faces
Prototype Face
Face A: 75% Face C: 75%
Face B: 50%
Face D: 100%
Face A: 75%
Face A: 75%
Solso & McCarthy Results
• Recognition test
• Recognition confidence was a function of
number of features shared with prototype
• Prototype face was most confidently
“recognized” even though it was not studied
• (Note: Exemplar theories can also predict
this result)
Solso & McCarthy Results
Pattern of Results (not actual data)
0% 25% 50% 75% 100%
Features Shared with Prototype
Confidence
that
Face
was
"Old"
Prototype Face
75% 75%
50%
100% 100%
Perfect Match?
Structural Description Theories
• Objects represented as configurations of
parts (features plus relations among
features)
• Retinal image used to extract parts
• Object-centered
• Example: Biederman’s Structural
Description Theory
Structural Description Theory
(Biederman)
• Objects are represented as arrangements of
parts
• The parts are basic geometrical shapes or
“Geons”
• Object-centered
• Evidence: degraded line drawings
Structural Description Theory
• Advantages
– Recognizes the importance of the arrangement
of the parts
– Parsimonious: Small set of primitive shapes
• Disadvantages
– Structure is not always key to recognition:
Peach vs. Nectarine
– Which geons? (simplicity vs. explanatory
adequacy)
Another Problem…
• All of these theories are basically “bottom-
up”
• None can account very well for context
effects (top-down)
c
Top-down and Bottom-up
Processing
• Bottom-up: Stimulus driven; the default
• Top-down: Context-driven or expectation-
driven. Examples:
– Word superiority effect (see Coglab)
– McGurk Effect (
http://www.media.uio.no/personer/arntm/McGurk_english.html)
The Interactive Activation Model
• A connectionist model of word recognition
• Incorporates both top-down processing
(forward connections) and bottom-up
processing (backward connections)
• The nodes sum activation
• Connections can be excitatory or inhibitory
• Run the Model: http://www.socsci.kun.nl/~heuven/jiam/
Gibson’s Ecological Optics:
an alternative view
• Constructivist models vs. direct perception
• Constructivist models
– Stimulus information underdetermines
perceptual experience (e.g., depth perception)
– Rules (unconscious inferences) must be applied
to the stimulus information to achieve
perception
– Top-down processes compensate for the
poverty of the stimulus
Direct Perception
• All the information is in the stimulus
• Most stimuli are not ambiguous
• Motion provides information
• Invariants – properties of the stimulus that
are invariant across changes in viewpoints
and can be directly perceived
• Entirely stimulus-driven (bottom-up)
Invariants
• Center of expansion – always is the point
you are moving towards
• Texture gradients – always become less
course as distance increases
Evidence that Motion is
Important:
• Center of expansion can induce perception
of motion (starfield screen-savers)
• Human figures can be recognized from
moving points of light
Problems for Direct Perception
• There are top-down effects on perception
• Depth perception is possible even when
motionless
• Depth can even be extracted from “random
dot” stereograms without motion
– Stereogram of the week: http://www.magiceye
.com/3dfun/stwkdisp.shtml
Integrating Visual Perception
Across Space and Time
• How do we integrate visual information
across space and time?
• Not as well as you might think
• Across Space: Impossible figures
• Across Time: Change blindness
Impossible Figures
M.C.
Escher’s
Impossible
Waterfall
Change Blindness
• Integrating across time: saccades
• Change blindness
http://www.usd.edu/psyc301/ChangeBlindness.htm
• Why did our visual system evolve this way?
Perceptual Illusions
• Systematic distortions of reality caused by
the way our perceptual system works
• Questions to ask as you view them:
– What does this phenomenon tell me about the
mechanisms at work in perception?
– Does this illusion result from top-down or
bottom-up processes?
– Is there a formal model that could explain this
perceptual illusion?
Perceptual Illusions: web sites
• http://www.rci.rutgers.edu/~cfs/305_html/Gestalt/Illusions.html
• http://www.cfar.umd.edu/users/pless/illusions.html
• http://www.psych.utoronto.ca/~reingold/courses/resources/cogillusion.
html

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hon207-perception.ppt hon207-perception.ppt

  • 2. Sensation vs. Perception • A somewhat artificial distinction • Sensation: Analysis – Extraction of basic perceptual features • Perception: Synthesis – Identifying meaningful units • Early vs. Late stages in the processing of perceptual information
  • 3. The parts without the Whole • When sensation seems to happen without perception: Agnosia • Agnosia = “without knowledge” • Seeing the parts but not the whole object • Prosopagnosia: The man who mistook his wife for a hat
  • 4. The Problem of Perception: Perceiving 3D objects from a 2D Stimulus I) Four “Information Processing” approaches: • Template matching • Feature matching • Prototype matching • Structural descriptions II) A connectionist approach III) The “ecological optics” approach
  • 5. Template Matching • Objects represented as 2-D arrays of pixels • Retinal image matched to the template • Viewer-centered • Problems: – Orientation-dependent – Inefficient? • 2 Stages: Alignment, then Matching
  • 6. Feature Analysis • Objects represented as sets of features • Retinal image used to extract features • Object-centered • Example: Pandemonium (Selfridge, 1959) – Model of word recognition – Features -> Letters -> words – Heirarchical and bottom-up • Neurological “feature detectors”
  • 7. Hubel & Wiesel (1959, 1963) • Specific cells in cat and monkey visual cortex responded to specific features – Simple cells – Complex cells – Hyper-complex cells
  • 8. Feature Analysis: Advantages • Some correspondence to neurology (at early levels) • Economical: only 1 representation stored for each object
  • 9. Feature Analysis: Disadvantages • Not every instance of the pattern has all the features (see prototype theories) • Does not take into account how the features are put together (see structural description theories) • Some features may be obscured from different points of view (see structural description theories again)
  • 10. Prototype Matching Theories • Prototype = a typical, abstract example • Objects represented as prototypes • Retinal image used to extract features • Object recognition is a function of similarity to the prototype
  • 11. Prototypes: Advantages • Accounts for the intuition that some features matter more than others • Is more flexible – recognition can proceed even if some features are obscured • Accounts for “prototype effects” – objects more similar to the prototype are easier to recognize
  • 12. Example of Prototype Effects • Solso & McCarthy (1981) • Identikit faces • Study faces similar to a “prototype”
  • 13. Studied Faces Prototype Face Face A: 75% Face C: 75% Face B: 50% Face D: 100% Face A: 75% Face A: 75%
  • 14. Solso & McCarthy Results • Recognition test • Recognition confidence was a function of number of features shared with prototype • Prototype face was most confidently “recognized” even though it was not studied • (Note: Exemplar theories can also predict this result)
  • 15. Solso & McCarthy Results Pattern of Results (not actual data) 0% 25% 50% 75% 100% Features Shared with Prototype Confidence that Face was "Old"
  • 16. Prototype Face 75% 75% 50% 100% 100% Perfect Match?
  • 17. Structural Description Theories • Objects represented as configurations of parts (features plus relations among features) • Retinal image used to extract parts • Object-centered • Example: Biederman’s Structural Description Theory
  • 18. Structural Description Theory (Biederman) • Objects are represented as arrangements of parts • The parts are basic geometrical shapes or “Geons” • Object-centered • Evidence: degraded line drawings
  • 19. Structural Description Theory • Advantages – Recognizes the importance of the arrangement of the parts – Parsimonious: Small set of primitive shapes • Disadvantages – Structure is not always key to recognition: Peach vs. Nectarine – Which geons? (simplicity vs. explanatory adequacy)
  • 20. Another Problem… • All of these theories are basically “bottom- up” • None can account very well for context effects (top-down) c
  • 21. Top-down and Bottom-up Processing • Bottom-up: Stimulus driven; the default • Top-down: Context-driven or expectation- driven. Examples: – Word superiority effect (see Coglab) – McGurk Effect ( http://www.media.uio.no/personer/arntm/McGurk_english.html)
  • 22. The Interactive Activation Model • A connectionist model of word recognition • Incorporates both top-down processing (forward connections) and bottom-up processing (backward connections) • The nodes sum activation • Connections can be excitatory or inhibitory • Run the Model: http://www.socsci.kun.nl/~heuven/jiam/
  • 23. Gibson’s Ecological Optics: an alternative view • Constructivist models vs. direct perception • Constructivist models – Stimulus information underdetermines perceptual experience (e.g., depth perception) – Rules (unconscious inferences) must be applied to the stimulus information to achieve perception – Top-down processes compensate for the poverty of the stimulus
  • 24. Direct Perception • All the information is in the stimulus • Most stimuli are not ambiguous • Motion provides information • Invariants – properties of the stimulus that are invariant across changes in viewpoints and can be directly perceived • Entirely stimulus-driven (bottom-up)
  • 25. Invariants • Center of expansion – always is the point you are moving towards • Texture gradients – always become less course as distance increases
  • 26. Evidence that Motion is Important: • Center of expansion can induce perception of motion (starfield screen-savers) • Human figures can be recognized from moving points of light
  • 27. Problems for Direct Perception • There are top-down effects on perception • Depth perception is possible even when motionless • Depth can even be extracted from “random dot” stereograms without motion – Stereogram of the week: http://www.magiceye .com/3dfun/stwkdisp.shtml
  • 28. Integrating Visual Perception Across Space and Time • How do we integrate visual information across space and time? • Not as well as you might think • Across Space: Impossible figures • Across Time: Change blindness
  • 31. Change Blindness • Integrating across time: saccades • Change blindness http://www.usd.edu/psyc301/ChangeBlindness.htm • Why did our visual system evolve this way?
  • 32. Perceptual Illusions • Systematic distortions of reality caused by the way our perceptual system works • Questions to ask as you view them: – What does this phenomenon tell me about the mechanisms at work in perception? – Does this illusion result from top-down or bottom-up processes? – Is there a formal model that could explain this perceptual illusion?
  • 33. Perceptual Illusions: web sites • http://www.rci.rutgers.edu/~cfs/305_html/Gestalt/Illusions.html • http://www.cfar.umd.edu/users/pless/illusions.html • http://www.psych.utoronto.ca/~reingold/courses/resources/cogillusion. html