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How to integrate user experience and business
analysis for successful outcomes
June 2024
Chris Rourke – CEO
© User Vision Ltd. 2024
Hello!
Chris Rourke
Founder & CEO
Background in Engineering Psychology and Human Factors
Started User Vision in 2000
UX Strategy, User Research, Experience & Service Design, Accessibility, UX Training
We specialise in the art and science of understanding users, transforming their needs
into actionable insights, and crafting solutions to elevate user experiences and
accessibility for all.
© User Vision Ltd. 2024
Would you like insurance with that sir?
Congratulations!,
Your application for a loan of £5,000 over 3
years has been approved! At the 7.9% APR
interest rate, your monthly repayment will be
£155.84 for a total amount payable of £5,610.24
Would you like a quote for our Accident Sickness
and Unemployment (ASU) Insurance?
In the event that you are unable to work due to a
disability (ie, accident or sickness) or
unemployment for 30 consecutive days or more,
the ASU insurance will help cover your loan
repayment.
O Yes, please provide a quote for ASU insurance
O No thank you
Are you sure you do not wish to apply
for our Accident Sickness and
Unemployment (ASU) Insurance?
Accidents and unexpected events such as illness or
redundancy can severely impact your ability to pay
your new loan and ultimately impact your credit
rating. If you are unable to work due to a disability or
unemployment for 30 consecutive days or more,
you will be entitled to an amount equal to 1/30th of
the monthly benefit for each continuous day you are
not working after the first 30 days. Payment will
continue until you return to work, 12 monthly
payments have been made, your policy ceases or
you fail to provide evidence that we may require,
whichever happens sooner.
Would you like a quote for our ASU Insurance?
O Yes
O No
© User Vision Ltd. 2024
Would you like insurance with that sir?
Please certify if you are willing to accept
the risks of not insuring your loan
repayments with Accident Sickness and
Unemployment (ASU) Insurance.
I confirm that I am willing to accept the financial risk
associated with NOT taking out ASU insurance. I
understand that unexpected events such as illness or
redundancy may occur in the future, and I am liable to
continue payments at the current rate of interest.
O Please provide a quote for ASU insurance for my loan
of £5,000 over 3 years
O No thank you, I am willing to accept the financial risk
‘These pages must
remain as they are.
The business requires it’
© User Vision Ltd. 2024
Are Business goals and User goals always aligned?
Examples you may have experienced
Prioritizing Revenue Over User Experience
Data Collection and Privacy Concerns
Planned Obsolescence and Forced Upgrades
Feature Bloat and Complexity
Vendor Lock-in and Proprietary Formats
Minimal contact centre staff Over Convenient phone contact with a human
BA and UX professionals must work together to help
businesses to strike a balance between their commercial
goals and the needs and preferences of their users.
© User Vision Ltd. 2024
What we’ll cover today
1. Introduction to User Experience
2. Why and How we measure User Experience
3. Enabling a productive engagement
between UX and BA.
© User Vision Ltd. 2024
1. Introduction to User
Experience
Key goals, activities and deliverables from user
needs research through to product design and
evaluation
© User Vision Ltd. 2024
Experiences
Interactions
Touchpoints
Processes
Business/System
Requirements
INTENTIONAL
UX
CONSEQUENTIAL
UX
© User Vision Ltd. 2024
User Experience
Useful – It serves a purpose and enables
the user to accomplish a goal or objective
Usable – It allow the user to effectively
and efficiently achieve their goal
Accessible – It can be discovered and
used effectively by all users
Engaging – It is pleasing, nurturing trust
and satisfaction in the brand.
Accessible
Useful Engaging
The overall experience and satisfaction a user has from
the use of a product or a service.
Usable
© User Vision Ltd. 2024
Useful
• Relevant
• Valuable
• Helpful
Usable
• Effective
• Efficient
• Findable
• Clear
• Consistent
Accessible
• Technically
accessible
• Universally usable
Engaging
• Satisfying
• Desirable
• Credible
User Experience
© User Vision Ltd. 2024
Two common pitfalls
© User Vision Ltd. 2024
Human-Centred Design process
Designed
solution
meets user
requirements
Iterate until user
requirements
are met
Plan the human-
centred design
process
Understand and
specify the
context of use
Specify the user
requirements
Produce design
solutions to
meet user
requirements
Evaluate the
designs against
user
requirements
© User Vision Ltd. 2024
Human-Centred Design process - Simplified
Build
Iterate until user
requirements
are met
Planning Discovery
Definition
Design
Testing
© User Vision Ltd. 2024
Human-Centred Design process - Simplified
Discovery
Definition
Design
Testing
© User Vision Ltd. 2024
Human-Centred Design process - Simplified
Discovery
Definition
Design
Testing
Discover & document user
needs based on research, not
assumption
© User Vision Ltd. 2024
Research user needs and context of use
Learn about the users, goals,
tasks and contexts
Observation & Interviews
Focus groups
Surveys
Diary studies
Top tasks / true intent
Discovery
© User Vision Ltd. 2024
Document and understand findings
Capture & illustrate users and their needs
Personas & Storyboards help to visualise the user and their experience
Discovery
© User Vision Ltd. 2024
Document and understand findings
Customer (user) journey maps and service blueprints help visualise the journey,
pain points and opportunities
Illustrate the process, weaknesses and opportunities
Discovery
© User Vision Ltd. 2024
Human-Centred Design process - Simplified
Discovery
Definition
Design
Testing
Determine User
Requirements based
on the user needs
you‘ve discovered
© User Vision Ltd. 2024
Business Solution
User requirement : A requirement for
use that provides the basis for design
and evaluation of an interactive system
to meet user needs.
What do I mean by User Requirements?
© User Vision Ltd. 2024
Human-Centred Design process - Simplified
Discovery
Definition
Design
Testing
Design solution with respect to the
requirements and best practice
© User Vision Ltd. 2024
Produce design solutions
Design a solution, based on the user & task insights
Considerations throughout the design process:
1. Create a robust Information Architecture
2. Prototyping helps to iteratively design and test concepts
3. Employ Interaction & design principles to ensure a usable solution
4. Consider Accessibility throughout
Design
© User Vision Ltd. 2024
Information Architecture for navigation structure
Use methods such as card sorting
and tree testing to help people
find information more easily
Design
© User Vision Ltd. 2024
Prototyping
Representations can range from low fidelity paper prototypes to
interactive and realistic high-fidelity ones
Design
© User Vision Ltd. 2024
Usability Heuristics and Interaction Principles
Heuristics
1. Visibility of System Status
2. Match Between the System and the Real World
3. User Control and Freedom
4. Consistency and Standards
5. Error Prevention
6. Recognition Rather than Recall
7. Flexibility and Efficiency of Use
8. Aesthetic and Minimalist Design
9. Help Users Recognize, Diagnose, and Recover
from Errors
10. Help and Documentation
Interaction Principles
1. Suitability for the user’s tasks
2. Self-descriptiveness
3. Conformity with user expectations
4. Learnability
5. Controllability
6. Use error robustness
7. User engagement
Design
Your own organisation’s style
guide, pattern library or design
system can be other
references.
© User Vision Ltd. 2024
Inclusive Design - WCAG 2.2 Guidelines Design
© User Vision Ltd. 2024
Human-Centred Design process - Simplified
Discovery
Definition
Design
Testing
Can users use it? Meeting
their requirements?
© User Vision Ltd. 2024
Evaluate the solution
Test and improve your design through iteration
• Usability testing
• Accessibility testing
• UX evaluations & inspections
• Surveys
• Beta testing, diary studies
Testing
© User Vision Ltd. 2024
Human-Centred Design process – Simplified with activities
Discovery
Definition
Design
Testing
Observation & Interviews
Focus groups
Surveys
Diary studies
Top tasks / true intent
Define User Requirements
based on the user needs
discovered
Information Architecture
Prototyping
Reference design principles
Accessibility audits
Usability testing
Accessibility testing
UX evaluations
Surveys
Beta testing,
Diary studies
© User Vision Ltd. 2024
Summary – Introduction to UX
Products deliver
experiences
The right balance
between user
experience and
business requirements
START FROM
EXPERIENCE
Useful
Usable
Accessible
Engaging
FOUR MAIN GOALS
Discovery
Definition
Design
Testing
HUMAN CENTRED
DESIGN PROCESS
© User Vision Ltd. 2024
Exercise 1 - BA and UX where you work
How do the fields of BA and UX inter-relate in your organisation?
1. Discuss how the two fields work together in your organisation. Do they support each
other and work toward the same goal.? Are they equally considered by ‘the business’? Do
either of these apply some of the activities we’ve just described? If so, is there ever a
conflict or an overlap of skills? 5 Minutes
2. Share with the rest of the group. In particular: was there a consensus view within each
table? Can you give examples? 5 Minutes
© User Vision Ltd. 2024
Why and How we
Measure Experience
A Framework for measuring the user experience
© User Vision Ltd. 2024
Why should we measure
the user experience?
© User Vision Ltd. 2024
A product is more than
the product.
It is a cohesive,
integrated set of
experiences.
Donald Norman
© User Vision Ltd. 2024
Experiences
Interactions
Touchpoints
Processes
Business/System
Requirements
INTENTIONAL
UX
CONSEQUENTIAL
UX
© User Vision Ltd. 2024
“User Experience” is an outcome,
not (just) a function or an activity.
Users will have an experience,
whether it is designed or not.
If the experience fails,
the product fails.
© User Vision Ltd. 2024
Measure what you value
instead of valuing only
what you can measure.
Andy Hargreaves
© User Vision Ltd. 2024
e.g. Purchases
Spend
Conversion
Behaviour Business
Performance
e.g. Visits
Time on site
Bounce rate
© User Vision Ltd. 2024
Behaviour Experience
Business
Performance
e.g. Task Success
Efficiency
Satisfaction
e.g. Purchases
Spend
Conversion
e.g. Visits
Time on site
Bounce rate
© User Vision Ltd. 2024
1. The outcome of our
products and services is the
experience they deliver
2. If the experience fails,
the product fails
3. We need to understand
if we are delivering that
positive experience for users
Accessible
Useful Engaging
Usable
© User Vision Ltd. 2024
How can we measure
the user experience?
© User Vision Ltd. 2024
First we establish what we want to measure,
then work out how we will measure it
© User Vision Ltd. 2024
Experience measurement categories
Delight
How do people feel
about using it?
Facility
Can people use it?
Engagement
Do people use it?
e.g.
Successful? (Usability)
Findable?
Understandable?
e.g.
Adoption?
Retention?
Utilisation?
e.g.
Valuable?
Credible/Trustworthy?
Satisfying?
© User Vision Ltd. 2024
We don’t collect data unless we have
the ability and intent to act on it
Measurement
“A set of observations expressed as a
quantity that reduces uncertainty”
”How to Measure Anything” by Douglas Hubbard
Metrics: Standards of
measurement
Analytics
Computer
tracked
metrics
Observations
Human
tracked
metrics
© User Vision Ltd. 2024
Attitudes are not
perfect predictors of behaviour
© User Vision Ltd. 2024
Example measures
Sources Metrics
Surveys Customer perception: Perceived success, perceived ease of use
Web analytics What they did on the site (but not how they felt about it)
Usability testing Task effectiveness (success), task efficiency, user satisfaction
“Tree testing” Findability (directness, lostness, etc.)
CSAT Overall satisfaction
Customer accounts Frequency of use, adoption, retention, conversion
© User Vision Ltd. 2024
Summary - Measuring experience
Products deliver
experiences
The user will have an
experience whether it is
designed or not
If the experience fails,
the product fails.
EXPERIENCE
MATTERS
We need to understand
the experience
Measuring the
experience ties
together behaviour and
business performance
MEASURE WHAT
YOU VALUE
Start with what to
measure, then think
about how to measure
Measure Facility,
Engagement and
Delight
Choose appropriate
sources
ESTABLISH
METRICS
© User Vision Ltd. 2024
Exercise 2 - Apply UX measurement to your organisation
What measures of UX could you apply to your organisation?
Consider a product or service you are involved with at the moment:
Consider what metrics could be used to measure the user experience. Refer to the table of
examples
Discuss with your table – share ideas
15 minutes
© User Vision Ltd. 2024
3. Working together
better
How to have a productive engagement between
UX and BA.
© User Vision Ltd. 2024
Experiences
Interactions
Touchpoints
Processes
Business/System
Requirements
Evolving professions
Traditional role of UX
Expanded role of BA
Expanded role of UX
Traditional role of BA
© User Vision Ltd. 2024
A convergence over time
Business
Analysis
User
Experience
User
needs,
req’ts
Business Focus End User Focus
© User Vision Ltd. 2024
How can BAs and UX teams work better together?
What activities and outputs can enable close collaboration between BA and UX ?
• Current Status - Do an inventory of your BA & UX resources, responsibilities and roles - who is
responsible for what at a high level. Overlaps?
• Activity & Output analysis - Look at activities and deliverables of your BAs and UX. Are there
redundancies? Could they do it in a more unified way?
• Meet & Exchange - Have BA and UX teams do a ‘show and tell’ on their projects and skills. Do
some skill share and cross-training between teams.
• Collaborate - Find a simple small trial project to have them work together.
© User Vision Ltd. 2024
Exercise 3 – Techniques and skills between BA & UX
What are practical ways in which BAs can better engage and work with UX in the future?
• Are there obstacles to be overcome? If so, what and how?
• How might you approach the division of labour?
• List the main activities you apply to understand user needs and ensure user-centred
design
• Which ones would you assign for BA team, UX team, both?
• Are there opportunities for collaboration?
• What duties, knowledge, skills and behaviours, tools and techniques are shared or could be
shared for greater fulfilment.
@UserVision
www.uservision.co.uk
hello@uservision.co.uk
55 North Castle Street
Edinburgh
EH2 3QA
United Kingdom
Tel: 0131 225 0850
@UserVision
www.uservision.co.uk
hello@uservision.co.uk
Chris Rourke
CEO
chris@uservision.co.uk

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How to integrate user experience and business analysis for successful outcomes

  • 1. How to integrate user experience and business analysis for successful outcomes June 2024 Chris Rourke – CEO
  • 2. © User Vision Ltd. 2024 Hello! Chris Rourke Founder & CEO Background in Engineering Psychology and Human Factors Started User Vision in 2000 UX Strategy, User Research, Experience & Service Design, Accessibility, UX Training We specialise in the art and science of understanding users, transforming their needs into actionable insights, and crafting solutions to elevate user experiences and accessibility for all.
  • 3. © User Vision Ltd. 2024 Would you like insurance with that sir? Congratulations!, Your application for a loan of £5,000 over 3 years has been approved! At the 7.9% APR interest rate, your monthly repayment will be £155.84 for a total amount payable of £5,610.24 Would you like a quote for our Accident Sickness and Unemployment (ASU) Insurance? In the event that you are unable to work due to a disability (ie, accident or sickness) or unemployment for 30 consecutive days or more, the ASU insurance will help cover your loan repayment. O Yes, please provide a quote for ASU insurance O No thank you Are you sure you do not wish to apply for our Accident Sickness and Unemployment (ASU) Insurance? Accidents and unexpected events such as illness or redundancy can severely impact your ability to pay your new loan and ultimately impact your credit rating. If you are unable to work due to a disability or unemployment for 30 consecutive days or more, you will be entitled to an amount equal to 1/30th of the monthly benefit for each continuous day you are not working after the first 30 days. Payment will continue until you return to work, 12 monthly payments have been made, your policy ceases or you fail to provide evidence that we may require, whichever happens sooner. Would you like a quote for our ASU Insurance? O Yes O No
  • 4. © User Vision Ltd. 2024 Would you like insurance with that sir? Please certify if you are willing to accept the risks of not insuring your loan repayments with Accident Sickness and Unemployment (ASU) Insurance. I confirm that I am willing to accept the financial risk associated with NOT taking out ASU insurance. I understand that unexpected events such as illness or redundancy may occur in the future, and I am liable to continue payments at the current rate of interest. O Please provide a quote for ASU insurance for my loan of £5,000 over 3 years O No thank you, I am willing to accept the financial risk ‘These pages must remain as they are. The business requires it’
  • 5. © User Vision Ltd. 2024 Are Business goals and User goals always aligned? Examples you may have experienced Prioritizing Revenue Over User Experience Data Collection and Privacy Concerns Planned Obsolescence and Forced Upgrades Feature Bloat and Complexity Vendor Lock-in and Proprietary Formats Minimal contact centre staff Over Convenient phone contact with a human BA and UX professionals must work together to help businesses to strike a balance between their commercial goals and the needs and preferences of their users.
  • 6. © User Vision Ltd. 2024 What we’ll cover today 1. Introduction to User Experience 2. Why and How we measure User Experience 3. Enabling a productive engagement between UX and BA.
  • 7. © User Vision Ltd. 2024 1. Introduction to User Experience Key goals, activities and deliverables from user needs research through to product design and evaluation
  • 8. © User Vision Ltd. 2024 Experiences Interactions Touchpoints Processes Business/System Requirements INTENTIONAL UX CONSEQUENTIAL UX
  • 9. © User Vision Ltd. 2024 User Experience Useful – It serves a purpose and enables the user to accomplish a goal or objective Usable – It allow the user to effectively and efficiently achieve their goal Accessible – It can be discovered and used effectively by all users Engaging – It is pleasing, nurturing trust and satisfaction in the brand. Accessible Useful Engaging The overall experience and satisfaction a user has from the use of a product or a service. Usable
  • 10. © User Vision Ltd. 2024 Useful • Relevant • Valuable • Helpful Usable • Effective • Efficient • Findable • Clear • Consistent Accessible • Technically accessible • Universally usable Engaging • Satisfying • Desirable • Credible User Experience
  • 11. © User Vision Ltd. 2024 Two common pitfalls
  • 12. © User Vision Ltd. 2024 Human-Centred Design process Designed solution meets user requirements Iterate until user requirements are met Plan the human- centred design process Understand and specify the context of use Specify the user requirements Produce design solutions to meet user requirements Evaluate the designs against user requirements
  • 13. © User Vision Ltd. 2024 Human-Centred Design process - Simplified Build Iterate until user requirements are met Planning Discovery Definition Design Testing
  • 14. © User Vision Ltd. 2024 Human-Centred Design process - Simplified Discovery Definition Design Testing
  • 15. © User Vision Ltd. 2024 Human-Centred Design process - Simplified Discovery Definition Design Testing Discover & document user needs based on research, not assumption
  • 16. © User Vision Ltd. 2024 Research user needs and context of use Learn about the users, goals, tasks and contexts Observation & Interviews Focus groups Surveys Diary studies Top tasks / true intent Discovery
  • 17. © User Vision Ltd. 2024 Document and understand findings Capture & illustrate users and their needs Personas & Storyboards help to visualise the user and their experience Discovery
  • 18. © User Vision Ltd. 2024 Document and understand findings Customer (user) journey maps and service blueprints help visualise the journey, pain points and opportunities Illustrate the process, weaknesses and opportunities Discovery
  • 19. © User Vision Ltd. 2024 Human-Centred Design process - Simplified Discovery Definition Design Testing Determine User Requirements based on the user needs you‘ve discovered
  • 20. © User Vision Ltd. 2024 Business Solution User requirement : A requirement for use that provides the basis for design and evaluation of an interactive system to meet user needs. What do I mean by User Requirements?
  • 21. © User Vision Ltd. 2024 Human-Centred Design process - Simplified Discovery Definition Design Testing Design solution with respect to the requirements and best practice
  • 22. © User Vision Ltd. 2024 Produce design solutions Design a solution, based on the user & task insights Considerations throughout the design process: 1. Create a robust Information Architecture 2. Prototyping helps to iteratively design and test concepts 3. Employ Interaction & design principles to ensure a usable solution 4. Consider Accessibility throughout Design
  • 23. © User Vision Ltd. 2024 Information Architecture for navigation structure Use methods such as card sorting and tree testing to help people find information more easily Design
  • 24. © User Vision Ltd. 2024 Prototyping Representations can range from low fidelity paper prototypes to interactive and realistic high-fidelity ones Design
  • 25. © User Vision Ltd. 2024 Usability Heuristics and Interaction Principles Heuristics 1. Visibility of System Status 2. Match Between the System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist Design 9. Help Users Recognize, Diagnose, and Recover from Errors 10. Help and Documentation Interaction Principles 1. Suitability for the user’s tasks 2. Self-descriptiveness 3. Conformity with user expectations 4. Learnability 5. Controllability 6. Use error robustness 7. User engagement Design Your own organisation’s style guide, pattern library or design system can be other references.
  • 26. © User Vision Ltd. 2024 Inclusive Design - WCAG 2.2 Guidelines Design
  • 27. © User Vision Ltd. 2024 Human-Centred Design process - Simplified Discovery Definition Design Testing Can users use it? Meeting their requirements?
  • 28. © User Vision Ltd. 2024 Evaluate the solution Test and improve your design through iteration • Usability testing • Accessibility testing • UX evaluations & inspections • Surveys • Beta testing, diary studies Testing
  • 29. © User Vision Ltd. 2024 Human-Centred Design process – Simplified with activities Discovery Definition Design Testing Observation & Interviews Focus groups Surveys Diary studies Top tasks / true intent Define User Requirements based on the user needs discovered Information Architecture Prototyping Reference design principles Accessibility audits Usability testing Accessibility testing UX evaluations Surveys Beta testing, Diary studies
  • 30. © User Vision Ltd. 2024 Summary – Introduction to UX Products deliver experiences The right balance between user experience and business requirements START FROM EXPERIENCE Useful Usable Accessible Engaging FOUR MAIN GOALS Discovery Definition Design Testing HUMAN CENTRED DESIGN PROCESS
  • 31. © User Vision Ltd. 2024 Exercise 1 - BA and UX where you work How do the fields of BA and UX inter-relate in your organisation? 1. Discuss how the two fields work together in your organisation. Do they support each other and work toward the same goal.? Are they equally considered by ‘the business’? Do either of these apply some of the activities we’ve just described? If so, is there ever a conflict or an overlap of skills? 5 Minutes 2. Share with the rest of the group. In particular: was there a consensus view within each table? Can you give examples? 5 Minutes
  • 32. © User Vision Ltd. 2024 Why and How we Measure Experience A Framework for measuring the user experience
  • 33. © User Vision Ltd. 2024 Why should we measure the user experience?
  • 34. © User Vision Ltd. 2024 A product is more than the product. It is a cohesive, integrated set of experiences. Donald Norman
  • 35. © User Vision Ltd. 2024 Experiences Interactions Touchpoints Processes Business/System Requirements INTENTIONAL UX CONSEQUENTIAL UX
  • 36. © User Vision Ltd. 2024 “User Experience” is an outcome, not (just) a function or an activity. Users will have an experience, whether it is designed or not. If the experience fails, the product fails.
  • 37. © User Vision Ltd. 2024 Measure what you value instead of valuing only what you can measure. Andy Hargreaves
  • 38. © User Vision Ltd. 2024 e.g. Purchases Spend Conversion Behaviour Business Performance e.g. Visits Time on site Bounce rate
  • 39. © User Vision Ltd. 2024 Behaviour Experience Business Performance e.g. Task Success Efficiency Satisfaction e.g. Purchases Spend Conversion e.g. Visits Time on site Bounce rate
  • 40. © User Vision Ltd. 2024 1. The outcome of our products and services is the experience they deliver 2. If the experience fails, the product fails 3. We need to understand if we are delivering that positive experience for users Accessible Useful Engaging Usable
  • 41. © User Vision Ltd. 2024 How can we measure the user experience?
  • 42. © User Vision Ltd. 2024 First we establish what we want to measure, then work out how we will measure it
  • 43. © User Vision Ltd. 2024 Experience measurement categories Delight How do people feel about using it? Facility Can people use it? Engagement Do people use it? e.g. Successful? (Usability) Findable? Understandable? e.g. Adoption? Retention? Utilisation? e.g. Valuable? Credible/Trustworthy? Satisfying?
  • 44. © User Vision Ltd. 2024 We don’t collect data unless we have the ability and intent to act on it
  • 45. Measurement “A set of observations expressed as a quantity that reduces uncertainty” ”How to Measure Anything” by Douglas Hubbard
  • 47. © User Vision Ltd. 2024 Attitudes are not perfect predictors of behaviour
  • 48. © User Vision Ltd. 2024 Example measures Sources Metrics Surveys Customer perception: Perceived success, perceived ease of use Web analytics What they did on the site (but not how they felt about it) Usability testing Task effectiveness (success), task efficiency, user satisfaction “Tree testing” Findability (directness, lostness, etc.) CSAT Overall satisfaction Customer accounts Frequency of use, adoption, retention, conversion
  • 49. © User Vision Ltd. 2024 Summary - Measuring experience Products deliver experiences The user will have an experience whether it is designed or not If the experience fails, the product fails. EXPERIENCE MATTERS We need to understand the experience Measuring the experience ties together behaviour and business performance MEASURE WHAT YOU VALUE Start with what to measure, then think about how to measure Measure Facility, Engagement and Delight Choose appropriate sources ESTABLISH METRICS
  • 50. © User Vision Ltd. 2024 Exercise 2 - Apply UX measurement to your organisation What measures of UX could you apply to your organisation? Consider a product or service you are involved with at the moment: Consider what metrics could be used to measure the user experience. Refer to the table of examples Discuss with your table – share ideas 15 minutes
  • 51. © User Vision Ltd. 2024 3. Working together better How to have a productive engagement between UX and BA.
  • 52. © User Vision Ltd. 2024 Experiences Interactions Touchpoints Processes Business/System Requirements Evolving professions Traditional role of UX Expanded role of BA Expanded role of UX Traditional role of BA
  • 53. © User Vision Ltd. 2024 A convergence over time Business Analysis User Experience User needs, req’ts Business Focus End User Focus
  • 54. © User Vision Ltd. 2024 How can BAs and UX teams work better together? What activities and outputs can enable close collaboration between BA and UX ? • Current Status - Do an inventory of your BA & UX resources, responsibilities and roles - who is responsible for what at a high level. Overlaps? • Activity & Output analysis - Look at activities and deliverables of your BAs and UX. Are there redundancies? Could they do it in a more unified way? • Meet & Exchange - Have BA and UX teams do a ‘show and tell’ on their projects and skills. Do some skill share and cross-training between teams. • Collaborate - Find a simple small trial project to have them work together.
  • 55. © User Vision Ltd. 2024 Exercise 3 – Techniques and skills between BA & UX What are practical ways in which BAs can better engage and work with UX in the future? • Are there obstacles to be overcome? If so, what and how? • How might you approach the division of labour? • List the main activities you apply to understand user needs and ensure user-centred design • Which ones would you assign for BA team, UX team, both? • Are there opportunities for collaboration? • What duties, knowledge, skills and behaviours, tools and techniques are shared or could be shared for greater fulfilment.
  • 56. @UserVision www.uservision.co.uk hello@uservision.co.uk 55 North Castle Street Edinburgh EH2 3QA United Kingdom Tel: 0131 225 0850 @UserVision www.uservision.co.uk hello@uservision.co.uk Chris Rourke CEO chris@uservision.co.uk