2. Computing Platform Technologies in HCI
Platform: Refers to a group of technologies that are used as a base upon
which other applications, software, systems, and processes are developed.
These can be viewed as toolsets for developing and operating
These are some examples of technological platforms (spacey,2019):
Computing Platforms Refers to a specific hardware (computing device) and
software (operating system) on which an application pr software can be run
• Computing Platforms
• Database Platforms
• Web Platform
• Game Platforms
• Media Platforms
• Mobile Platforms
• Robotics
• Analytics
• Security
3. Mobile and Handheld Interaction
There are two (2) commonly used devices in mobile and hand held interaction:
• Smartphone- It is a combination of a mobile phone and a handheld
computer into a single device. This device has a built-in personal
information management programs (such as electronic calendar and
address book)
• Tablet- It is a computer that is intermediate in size between a laptop
computer and a smartphone. Tablets and smartphones basically have the
same functionalities.
4. High-End Cloud Services and Multimodal Client Interaction
In implementing different interactive technologies and hallmarks of human
intelligence, such as recognizing spoken words, sentences, images and gestures,
require artificial intelligence (AI). However, technologies with AI generally need
large database, long off-line learning process, and a heavy online computation for
real time response.
• Multimodal
Integration
• Context reasoning
• User characteristics
deduction
• Large-scale and multi-
user tracking
• Usage pattern analysis
• Big data gathering
5. Artificial Intelligence- This refers to the ability of a digital computer or a
computer-controlled robot to perform tasks commonly associated with
human intelligence. It is frequently applied in developing systems.
High-End Cloud Service-This pertains to any service made available to users
via the internet from a cloud computing provider’s server, instead pf being
provided by a company.
Multimodal Client Interaction- This complements different operational
restrictions. This has also been an active research ground in the academic
world, beginning with the first pioneering multimodal interactive system
developed by Massachusetts Institute of Technology (MIT)
6. Natural/Immerse/Experiential Interaction
Language Understanding- Greatly involves natural language processing, which
can be divided into two word recognition and sentence understanding. Voice
recognition is the ability of a machine or program receive and interpret
dictation or to understand and carry out spoken commands.
Gestures play an important role in human communication. It can convey a
specific meaning, or it can supplement other modes communication.
Other examples of natural/immersive/experiential interaction:
• Microsoft Kinect
• Nintendo Wii
• Immersive
Teleconferencing
• Virtual reality training and
education
7. Mixed and Augmented Reality
• Virtual Reality (VR)- It is the used of technology to create a simulated
environment. VR places the user inside an experience instead of images or
videos in a screen.
• Augmented Reality (AR)- this technology is an interactive, reality-based
environment that uses the capabilities of a computer to generate natural or
realistic display, sound, text, and effects to enhance the user’s real-world
experience
8. These are the following types of AR being used in different industries today (Reality Technologies.com)
• Marker-Based AR- this type of AR uses image of recognition technology, which uses a camera and a
visual marker (such as QR/2D code) to produce results when the reader (smartphones and tablets)
senses the marker.
• Markerless-Based AR- It is one of the most widely implemented applications of AR that uses GPS, digital
compass, velocity meter, and/or accelerometer embedded in a device to provide data based on the
user’s location.
• Projection-Based AR- This technology works by projecting light to a real-world surface surfaces.
• Superimposition-Based AR- Object recognition play a vital role in this type of AR. It either partially or
fully replaces areal-life object with a newly augmented view of the same object.
• Mixed Reality (MR)- It is result of blending the physical world and the digital world, resulting in a
“hybrid” environment. Interactive virtual objects are mapped to the physical environment, blending the
real and virtual.