-Ravi Sahu (Asst. Prof. - Marketing)
HVPM’S COLLEGE OF ENGG. & TECH., AMT.
WORKSHOP
ON
GAMES & GROUP DISCUSSIONS
AS A TEACHING METHODOLOGY
HAVE YOU EVER BEEN BORED?
WHAT DOES IT MEAN?
Meaning:
 Lacking in interest as to cause mental fatigue
Used in a sentence:
 " a boring evening with uninteresting people“
OR
 " a boring CLASS with uninteresting TEACHER“
IN THE CLASSROOM?
WHAT DO YOU DO THEN?
WHAT ELSE DO YOU DO?
BEING BORED IS VERY NORMAL!
BUT WHERE IS THE PROBLEM?
 I AM SURE YOU WANT TO BE AN INTERESTING
TEACHER OF A LIVELY BUNCH OF STUDENTS IN
A CLASSROOM….
 LETS SEE HOW TO ACHIEVE THAT WITH
TODAY’S TOPICS
CONTENTS
 WHY NEW TEACHING LEARNING PEDAGOGY?
 GROUP DISCUSSIONS (GD)
 WHAT IS IT?
 WHY DO WE NEED IT?
 WHERE CAN WE USE IT?
 & HOW TO DO IT?
 2 GD SESSIONS FOR TWO DIFFERENT GROUPS (15 MINS. EACH)
 GAMES
 WHAT, WHY, WHEN & HOW?
 2 GAMES TO BE DESIGNED AND DEMONSTRATED
POSITIVE LEARNING ENVI.
GAMES
SIMULATIONS
CASE STUDY
GROUP DISCUSSIONS
BRAIN TEASERS
ROLE PLAYS
DEMONSTRATIONS
SEMINARS
BECAUSE….
I - GROUP DISCUSSIONS (GD)
WHAT IS IT?
 A SITUATION
 INVOLVING A GROUP – 3 TO 8
 MEETING FACE TO FACE AND THROUGH FREE
ORAL INTERACTION
 ORIGINATE, SHARE AND DISCUSS IDEAS
 TO ARRIVE AT A DECISION OR SOLUTION TO A
PROBLEM.
 GDs are used widely as a personality test for
evaluating several candidates
simultaneously.
BUT
 Group discussions are also used for
decision-making and problem solving and
such GDs are called organizational group
discussions
WHY DO WE NEED IT?
WHY DO WE NEED IT?
 To assess potential for leadership and ability to
work in a team.
 The four components generally evaluated in a GD:
1. Knowledge
2. Communication skills
3. Group Behavior
4. Leadership potential
1. KNOWLEDGE
2. COMMUNICATION SKILLS
 Active listening
 Clarity of thought and expression
 Apt language
 Appropriateness of body language
 Lucidity
ACTIVE LISTENING
AVOID
BARRIERS
CLARITY OF THOUGHT AND EXPRESSION
 Tone: Quality or character of the voice expressing a particular
feeling or mood
 Voice: Power of speech, loud enough
 Articulation: Act of speaking or expressing an idea in words
 Fluency: Speaking or writing in an easy, flowing style
 Modulation: Variations in rate, tone, or volume of voice
 Good delivery: The ideas expressed fluently in the right voice,
right tone, and right articulation.
It isn’t sufficient to have ideas. They have to be expressed effectively
APT LANGUAGE
o Fluency and accuracy in use of language free from
grammatical errors.
o Directly, clearly and precisely put ideas in an
organized fashion.
o Simplicity and unambiguity
o Using too much of jargon or high-sounding words
or ambiguous expressions may project as a show-
off and may not endear to group members.
BODY LANGUAGE
 Looking attentively at the speaker and nodding
 While speaking, ensuring no one is ignored. Looking at
everybody.
 Avoiding overt gestures, avoiding pointing out fingers
 Avoiding monotonous posture by shifting slightly in
the chair or placing arm on the back of your chair
 Not showing dislike in the topic.
 Develop interest and show enthusiasm through
appropriate facial expression.
WHY DO WE NEED IT?
 To assess potential for leadership and ability to
work in a team.
 The four components generally evaluated in a GD:
1. Knowledge
2. Communication skills
3. Group Behavior
4. Leadership potential
3. GROUP BEHAVIOR (Team Spirit)
 Group Behavior is reflected in ability to interact with
other members of the group on brief acquaintance.
 Emotional maturity and balance promotes good
interpersonal relationships.
 One is expected to be more people centric and less ego
centric.
 Remaining objective (unsubjective), empathetic, and
non-threatening, and behaving maturely as a good
team player.
4. LEADERSHIP SKILLS
o The success of any team depends to a large extent, on
its leader.
o The candidate who possesses both functional ability
and coordinating ability would emerge as the leader.
o Functional ability involves knowledge, mental and
physical energy, emotional
stability, objectivity, communication skill, integrity and
emotional intelligence
DO’s IN A GROUP DISCUSSION
 Sitting comfortably
 Listening to topic
 Organizing ideas
 Speaking at the earliest
 Identifying supporters/
opponents
 Keeping track of time
 Sharing time fairly
 Maintaining eye
contact
 Taking notes
 Aiming for summary if
needed
DON’Ts OF A GROUP DISCUSSION
 Being in a hurry
 Being silent
 Dominating
vocally/physically
 Assuming role of chairman
 Introducing topic
 Taking extreme stance
 Looking at faculty
 Moving excessively
 Throwing all ideas at one shot
 Speaking fast
 Digressing
 Indulging in ill conversation
 Paying attention to bull dozers
 Using slang
 Getting emotional
TOPICS FOR GD
1. THE CURRENT CRISIS IN B.C.C.I ARE ALL
BECAUSE OF POLITICAL LEADERS INDULGING
IN SPORTS ASSOCIATIONS.
2. GIVEN A CHANCE ENGINEERS CAN BUILD
SYSTEMS TO MAKE INDIA 100% CORRUPTION
FREE.
II – GAMES
WHAT ARE THEY?
 Structured exercises & activities that allow participants
to discover outcomes
 Rather than be told everything without trying it
 The ultimate goal is improved learning
 Most Airlines, Manufacturing Cos, HR Cos, Military
establishments, Pvt. & Public Cos use these forms of
structured exercises.
WHAT ARE THEY?
 A game is an exercise where participants are
involved in a contest with someone else (or a group
of people) with a set of rules imposed.
 Games normally include some type of pay-off.
FACILITATORS
 As facilitator your goal is to give an appropriate
learning atmosphere.
 But you have to be careful that students don’t
become so involved in the activity that they actually
miss the learning point.
 Ensure everybody is involved, and the games move
ahead with the right pace.
FACILITATORS
 You have to be animated for entertainment value.
 Select games on the basis of learning objectives of
the participants.
 Test or pilot before using the exercise that you have
not used in the past.
 Debriefing them allows you to discuss outcomes
WHY DO WE NEED GAMES?
To relax
For fun
To learn to loose
For a non-threatening environment
Encourage participation in group activities
Encouraging competition
For self-esteem
For repetition
ADVANTAGES OF GAMES
CHALLENGING
EASY LEARNING
ENCOURAGING COMMUNICATION
SUSTAINS EFFORTS OF LEARNING
MOTIVATING
KEEPS THE CLASS INTEREST ALIVE
THANK YOU
THE MANAGEMENT & TNP
SHRI HVPM’s College of Engg. &
Tech., Amt.
Ravi Sahu (Asst. Prof. - Marketing)
For further discussions:
ravimsahu@gmail.com
Cell: 7276810490

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Hvpm workshop

  • 1. -Ravi Sahu (Asst. Prof. - Marketing) HVPM’S COLLEGE OF ENGG. & TECH., AMT. WORKSHOP ON GAMES & GROUP DISCUSSIONS AS A TEACHING METHODOLOGY
  • 2. HAVE YOU EVER BEEN BORED?
  • 3. WHAT DOES IT MEAN? Meaning:  Lacking in interest as to cause mental fatigue Used in a sentence:  " a boring evening with uninteresting people“ OR  " a boring CLASS with uninteresting TEACHER“
  • 5. WHAT DO YOU DO THEN?
  • 6. WHAT ELSE DO YOU DO?
  • 7. BEING BORED IS VERY NORMAL!
  • 8. BUT WHERE IS THE PROBLEM?
  • 9.  I AM SURE YOU WANT TO BE AN INTERESTING TEACHER OF A LIVELY BUNCH OF STUDENTS IN A CLASSROOM….  LETS SEE HOW TO ACHIEVE THAT WITH TODAY’S TOPICS
  • 10. CONTENTS  WHY NEW TEACHING LEARNING PEDAGOGY?  GROUP DISCUSSIONS (GD)  WHAT IS IT?  WHY DO WE NEED IT?  WHERE CAN WE USE IT?  & HOW TO DO IT?  2 GD SESSIONS FOR TWO DIFFERENT GROUPS (15 MINS. EACH)  GAMES  WHAT, WHY, WHEN & HOW?  2 GAMES TO BE DESIGNED AND DEMONSTRATED
  • 11. POSITIVE LEARNING ENVI. GAMES SIMULATIONS CASE STUDY GROUP DISCUSSIONS BRAIN TEASERS ROLE PLAYS DEMONSTRATIONS SEMINARS
  • 13. I - GROUP DISCUSSIONS (GD)
  • 14. WHAT IS IT?  A SITUATION  INVOLVING A GROUP – 3 TO 8  MEETING FACE TO FACE AND THROUGH FREE ORAL INTERACTION  ORIGINATE, SHARE AND DISCUSS IDEAS  TO ARRIVE AT A DECISION OR SOLUTION TO A PROBLEM.
  • 15.  GDs are used widely as a personality test for evaluating several candidates simultaneously. BUT  Group discussions are also used for decision-making and problem solving and such GDs are called organizational group discussions WHY DO WE NEED IT?
  • 16. WHY DO WE NEED IT?  To assess potential for leadership and ability to work in a team.  The four components generally evaluated in a GD: 1. Knowledge 2. Communication skills 3. Group Behavior 4. Leadership potential
  • 18. 2. COMMUNICATION SKILLS  Active listening  Clarity of thought and expression  Apt language  Appropriateness of body language  Lucidity
  • 20. CLARITY OF THOUGHT AND EXPRESSION  Tone: Quality or character of the voice expressing a particular feeling or mood  Voice: Power of speech, loud enough  Articulation: Act of speaking or expressing an idea in words  Fluency: Speaking or writing in an easy, flowing style  Modulation: Variations in rate, tone, or volume of voice  Good delivery: The ideas expressed fluently in the right voice, right tone, and right articulation. It isn’t sufficient to have ideas. They have to be expressed effectively
  • 21. APT LANGUAGE o Fluency and accuracy in use of language free from grammatical errors. o Directly, clearly and precisely put ideas in an organized fashion. o Simplicity and unambiguity o Using too much of jargon or high-sounding words or ambiguous expressions may project as a show- off and may not endear to group members.
  • 22. BODY LANGUAGE  Looking attentively at the speaker and nodding  While speaking, ensuring no one is ignored. Looking at everybody.  Avoiding overt gestures, avoiding pointing out fingers  Avoiding monotonous posture by shifting slightly in the chair or placing arm on the back of your chair  Not showing dislike in the topic.  Develop interest and show enthusiasm through appropriate facial expression.
  • 23. WHY DO WE NEED IT?  To assess potential for leadership and ability to work in a team.  The four components generally evaluated in a GD: 1. Knowledge 2. Communication skills 3. Group Behavior 4. Leadership potential
  • 24. 3. GROUP BEHAVIOR (Team Spirit)  Group Behavior is reflected in ability to interact with other members of the group on brief acquaintance.  Emotional maturity and balance promotes good interpersonal relationships.  One is expected to be more people centric and less ego centric.  Remaining objective (unsubjective), empathetic, and non-threatening, and behaving maturely as a good team player.
  • 25. 4. LEADERSHIP SKILLS o The success of any team depends to a large extent, on its leader. o The candidate who possesses both functional ability and coordinating ability would emerge as the leader. o Functional ability involves knowledge, mental and physical energy, emotional stability, objectivity, communication skill, integrity and emotional intelligence
  • 26. DO’s IN A GROUP DISCUSSION  Sitting comfortably  Listening to topic  Organizing ideas  Speaking at the earliest  Identifying supporters/ opponents  Keeping track of time  Sharing time fairly  Maintaining eye contact  Taking notes  Aiming for summary if needed
  • 27. DON’Ts OF A GROUP DISCUSSION  Being in a hurry  Being silent  Dominating vocally/physically  Assuming role of chairman  Introducing topic  Taking extreme stance  Looking at faculty  Moving excessively  Throwing all ideas at one shot  Speaking fast  Digressing  Indulging in ill conversation  Paying attention to bull dozers  Using slang  Getting emotional
  • 28. TOPICS FOR GD 1. THE CURRENT CRISIS IN B.C.C.I ARE ALL BECAUSE OF POLITICAL LEADERS INDULGING IN SPORTS ASSOCIATIONS. 2. GIVEN A CHANCE ENGINEERS CAN BUILD SYSTEMS TO MAKE INDIA 100% CORRUPTION FREE.
  • 30. WHAT ARE THEY?  Structured exercises & activities that allow participants to discover outcomes  Rather than be told everything without trying it  The ultimate goal is improved learning  Most Airlines, Manufacturing Cos, HR Cos, Military establishments, Pvt. & Public Cos use these forms of structured exercises.
  • 31. WHAT ARE THEY?  A game is an exercise where participants are involved in a contest with someone else (or a group of people) with a set of rules imposed.  Games normally include some type of pay-off.
  • 32. FACILITATORS  As facilitator your goal is to give an appropriate learning atmosphere.  But you have to be careful that students don’t become so involved in the activity that they actually miss the learning point.  Ensure everybody is involved, and the games move ahead with the right pace.
  • 33. FACILITATORS  You have to be animated for entertainment value.  Select games on the basis of learning objectives of the participants.  Test or pilot before using the exercise that you have not used in the past.  Debriefing them allows you to discuss outcomes
  • 34. WHY DO WE NEED GAMES? To relax For fun To learn to loose For a non-threatening environment Encourage participation in group activities Encouraging competition For self-esteem For repetition
  • 35. ADVANTAGES OF GAMES CHALLENGING EASY LEARNING ENCOURAGING COMMUNICATION SUSTAINS EFFORTS OF LEARNING MOTIVATING KEEPS THE CLASS INTEREST ALIVE
  • 36. THANK YOU THE MANAGEMENT & TNP SHRI HVPM’s College of Engg. & Tech., Amt. Ravi Sahu (Asst. Prof. - Marketing) For further discussions: ravimsahu@gmail.com Cell: 7276810490