This document discusses a study conducted by IBM and Seriosity on leadership lessons that can be learned from online games. The study was inspired by findings from IBM's Global Innovation Outlook 2.0 report that business is becoming more global, virtual, and fast-paced. The study examined whether qualities exhibited by leaders in online multiplayer games, which involve large numbers of people collaborating virtually, could translate to leadership in corporations. Survey results found that almost half of IBM gamers felt gaming improved their real-world leadership skills, and 40% had already applied techniques from online games to their work leadership.