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Aralanet  On-line Learning Webboard Integration of Internet Tools and On-line Content in Instruction and Learning
LICENSING STUFF This is an open content presentation to promote an integrative and open source framework in using Infocommunications technology in support of instruction, learning and administration.  There are information, documents and software introduced in this presentation that belong to the cited author(s) or company(s), and subject to the copyright and licensing terms of the original author/s.
PRESENTER: JOHN J. MACASIO Training Consultant, Commission on Information and Communications Technology, Republic of the Philippines Technical Consultant, Department of Education, Office of the Secretary, Republic of the Philippines Technical Consultant, DOST PCARRD Project Consultant, Career Executive Service Board, CESO-CESB ICT Services Consultant, Notre Dame of Greater Manila Project Consultant, Intel Skoool PH Project Project Consultant, USAID Last Mile Initiative Project Consultant, eWizard School Administration System, SQL Wizard Incorporated Lead Author, Computer Literacy for Children, Rex Bookstore Website:  www.aralanet.org eMail:  [email_address]  or  [email_address]
Presentation Goals To introduce the key concepts, processes and deliverables on planning and implementing the integration of ICT tools and ICT based content in teaching and learning. To create on-line lessons plans to facilitate self-directed learning of students. To find, evaluate and re-use learning objects to support instructional objectives
Topics: Learning and Instruction Instructional Tasks and Information and Communications Technology Essential Knowledge and Skills on Digital Solutions Instructional Design Framework Defining Instructional Objectives Instructional Strategies Internet-based Instructional Events Open Content and Knowledge Defining Content Usability On-line Authoring of Lesson Plan E-Learning Assessment
Herbert Simon, Nobel Laureate “ For the computer to bring about  a revolution in higher education,  its introduction must be  accompanied by improvements  in our  understanding of  learning and teaching .”
INSTRUCTION & LEARNING Instruction:   Set of events that affects learners in their way to achieve learning.
INSTRUCTION & LEARNING Learning:   The process that results in changes in the human behavior and in the human capabilities to function or perform –(competency).
CATEGORIES OF TEACHER KNOWLEDGE Knowledge of subject matter content Knowledge of general pedagogical principles and strategies Knowledge of learners, their characteristics, and how they learn Knowledge of educational contexts  Knowledge of educational goals, purposes, and values  Shulman, Lee S. 1987. "Knowledge and Teaching: Foundations of the New Reform." Harvard Educational Review 57 (1):1 - 22
21 st  Century Skills (NCREL) INSTRUCTION & LEARNING
DIGITAL AGE LITERACY Basic Literacy :  Language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve one's goals and to develop one's knowledge and potential in this Digital Age. Scientific Literacy :  Knowledge and understanding of the scientific concepts and processes required for personal decision making, participation in civic and cultural affairs, and economic productivity . enGauge ® 21st Century Skills: Literacy in the Digital Age
DIGITAL AGE LITERACY Economic Literacy :  The ability to identify economic problems, alternatives, costs, and benefits; analyze the incentives at work in economic situations; examine the consequences of changes in economic conditions and public policies; collect and organize economic evidence; and weigh costs against benefits. Technological Literacy :  Knowledge about what technology is, how it works, what purposes it can serve, and how it can be used efficiently and effectively to achieve specific goals. enGauge ® 21st Century Skills: Literacy in the Digital Age
DIGITAL AGE LITERACY Visual Literacy :  The ability to interpret, use, appreciate, and create images and video using both conventional and 21st century media in ways that advance thinking, decision making, communication, and learning. Information Literacy :  The ability to evaluate information across a range of media; recognize when information is needed; locate, synthesize, and use information effectively; and accomplish these functions using technology, communication networks, and electronic resources. enGauge ® 21st Century Skills: Literacy in the Digital Age
DIGITAL AGE LITERACY Multicultural Literacy :  The ability to understand and appreciate the similarities and differences in the customs, values, and beliefs of one's own culture and the cultures of others. Global Awareness :  The recognition and understanding of interrelationships among international organizations, nation-states, public and private economic entities, sociocultural groups, and individuals across the globe. enGauge ® 21st Century Skills: Literacy in the Digital Age
TEACHER SPEAKING: Matthew Needleman Los Angeles Unified School District “ The goal of technology integration is not just for teachers to show off new toys but to put technology into the hands of students, and have them participate in higher level thinking, collaboration, and project based learning.” ICT & INSTRUCTIONAL TASKS
Technology & Instruction 2008 2010 2020 Preparatory Elementary High School College Political, Economic, Socio-Cultural and Technological Environment EVOLUTION OF ICT USE IN INSTRUCTION AND LEARNING 21 st  Century Skills Development Instructional Platform with ICT Tools PEOPLE-PROCESS-CONTENT-TECHNOLOGY BASIC EDUCATION CURRICULUM
ICT & INSTRUCTION The teacher must be enabled to become a critical player in  creating and structuring the learning experiences of the students in the on-line space. CHALLENGE! :
ICT & INSTRUCTIONAL TASKS Lesson Wiki  Web Publishing  Multimedia  Lesson Blogs  Quiz System On-line Learning On-line Library LEARNING GOALS Knowledge Comprehension Application Analysis Synthesis Evaluation 4.Instructional Assessment 2.Instructional Activity INSTRUCTIONAL EVENTS 1.  Gain attention  2.  Inform objectives 3. Stimulate recall  4.  Present stimuli  5. Guide learning  6. Elicit performance   7.  Provide feedback  8.  Assess performance   9.  Enhance retention Search Engine  Videocasting 1.Instructional Presentation 3.Instructional Reference COMPUTER APPLICATIONS/INTERNET TECHNOLOGIES Simulation  e-Books  e-Forum e-Mail  Blended Learning Self-Directed Learning Active Learning Outcome-Based Learning
ACCESS IN EVERY CLASSROOM e-presentation e-activities e-references e-assessment e-class management Portable Low Cost Wireless BLENDED LEARNING USAGE MODEL 1:1 1:GROUP 1:ANYWHERE 1:LABORATORY Instructional Strategy
Strategic Description of e-Learning E-Learning is a strategy that encompasses and utilizes today’s technologies to satisfy business drivers.  It uses technology to move the acquisition of skills, knowledge and behaviors closer to the user, more quickly and with greater currency.  E-Learning is only a delivery method; it is not the learning solution on its own E-Learning is only the medium – not the message –and the message needs to be relevant, meaningful and appropriate to the targeted audience. –  Dennis R. Quilter, CEO –ADVAL Group
Technical Description of e-Learning “ It covers the wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, CD-ROM, and more.” … Glossary of E-learning Circuit …Glossary of E-learning Circuit
E D U C A T O R U S E R e- L E A R N I N G Information  Management & Communication Instructional &,  Learning Delivery Learning Content Management - access -maintenance -development Learning/Instructional Objects Presentation Activities Assessment Reference Data Element Learner Instructor Location Standard Business Partners Application Systems EXTERNAL SERVICE PROVIDERS EXPECTATION Database Education Knowledge Portal Education Knowledge Portal e-PROCESSES APPLICATION DEVELOPMENT BUSINESS & SERVICE REQUIREMENTS  & STRATEGIES Quality of Experience SKILLS AND FUND RESOURCES TECHNOLOGY INFRASTRUCTURE  Technology Infrastructure
An On-Line Learning  Application Model KNOWING INTERFACE ASSESSMENT INTERFACE RECORD INTERFACE REGISTRATION PAYMENT INTERFACE COMMUNICATION INTERFACE PUBLICATION INTERFACE Learning & Content Management  System Student &  Payment  Information System Communication &  Collaboration System Authentication & Security  System USER SINGLE SIGN-ON Learning Objects Database Trainee Information Database Assessment Objects Database Transaction Audit Database Web Content & eMail Database outsource In-house PAYMENT Gateway
E-Learning Design Scenario Real-Time Face to Face Interaction On-line Canned Interaction INSTRUCTOR-LED LEARNING SELF-DIRECTED LEARNING BLENDED LEARNING KNOWLEDGE DATABASE ASSESSMENT & CERTIFICATION DATABASE Interactive Streaming  Broadcast STREAMING VIDEO FEED DATABASE Chat Video Conference VOIP E-Mail Discussion Group E-Forum Wiki Weblog File Sharing Apps CMS LMS DLS E-ASSSESSMENT TEXTUAL, IMAGE, VIDEO, AUDIO INFORMATION MANAGEMENT DATABASE TRANSACTIONAL IN/OUTPUT INSTRUCTION & LEARNING STANDARDS PROCESS & TECHNOLOGY STANDARDS
Implementation View: PROVIDERS: Teachers Subject Matter Experts Presentation Modules Assessment Modules Internet based References Collaboration Services eLearning Applications Subject Matter Experts Internet Browser ID Templates Standards/Benchmark Web Authoring Tools Workstations Internet Bandwidth Web Hosting Service Database Service Application Service Internet Bandwidth Users: Student Parents Internet Browser Service Plug-ins Workstations Internet Bandwidth
E-Learning Usage Scenario 1 VIRTUAL CLASS -with scheduled availability LEARNER FROM  ANYWHERE AND CONNECTED ON-LINE IN ANY DEVICE Live Real Time Instruction –Subject Matter Expert On-line Interactivity Application Feed backing File Sharing Collaborative Activity E-Assessment E-Discussion Via the Internet or intranet P O R T A L P O R T A L Continuous and self-directed learning is through the LMS account or  Lesson Wiki or Weblog of the instructor  That Introduces information and activities  available in the Knowledge Database KNOWLEDGE DATABASE E-ASSESSMENT DATABASE Teacher Live via Video and Audio Streaming Broadcast Voice Over IP Instant Messaging Video Conferencing
E-Learning Usage Scenario 2 TRAINING PROGRAM ON-LINE LEARNING CONTENT On-line Communication and Collaboration Feed backing File Sharing Collaborative Activity E-Assessment E-Discussion E-Mail Via the Internet or intranet P O R T A L P O R T A L Continuous and self-directed learning is through the LMS account or Lesson Wiki or Weblog of the instructor  that Introduces information and activities  available in the Knowledge Database LEARNER FROM  ANYWHERE AND CONNECTED ON-LINE IN ANY DEVICE KNOWLEDGE DATABASE VIDEO STREAMING MEDIA E-LEARNING APPLICATION PODCASTING On-Demand Access to e-Learning Repository Instructor or Subject-Matter Expert On-demand Provision of Content and Activities
UNIVERSAL ACCESS internet Government Corporate Civil Society World Communities Church IP Voice/Video Broadcast Internet Data Live IP Broadcasting Communication and Collaboration Learning Content Management Digital Content Repository Video Streaming e-Textbook e-Assessment and Survey Information and Service Management  Students Parents Teachers Volunteers Executives Instructional Designers Master Teachers Subject Matter Experts Demo Teachers Technology Support Remotest  School Community e-Centers E-Services Providers Desktop Laptop Intel CMPC AMD OX Cell Phones MS Windows PCLinuxOS Ubuntu Linux Internet Cafe Homes Satellite Broadband Cable Dial-Up Wired Wireless Open Licensed Public Domain Licensed Commercial Licensed rural urban
DIGITAL SOLUTIONS FOR EDUCATION -Presentation -Storyboard -Use the Application Interface -Manage the File -Create the Slide -Format the Slide -Insert Text, Image, etc. -Compose the Presentation MS PowerPoint OO Impress Zoho Present Slide Presentation Class Record Statistical Report -Mathematic Problem Solving -Databasing and Data Analysis -Statistical Activities -Use the Application Interface -Manage the File -Create the Spreadsheet -Format the Spreadsheet -Perform the Computation -Share the Calculation Spreadsheet MS Excel OO Calc Gnumeric Google Spreadsheet Calculation Spreadsheet Lesson Planning Performance Report -Writing Exercises -Report Composition -Journaling -Use the Application Interface -Manage the File -Create the Document -Format the  Paragraph -Insert Images, etc -Compose Wordprocessing  Product -Share the Wordprocessing  Product MS Word  OO Write AbiWord Google Document Zoho Wordprocessing Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
DIGITAL SOLUTIONS FOR EDUCATION -video production -video production -Use the Application Interface -Manage the File -Open a video file -Edit and manipulate video images -Share video products Virtual Dub MS Movie Maker Video Editing and Presentation -modeling -cartooning -Use the Application Interface -Manage the File -Create a graphic -Edit and manipulate the graphics file -Share graphical image product OO Draw INKscape Drawing Program -image documentation -photo exhibits -Use the Application Interface -Manage the File -Open image file -Edit and manipulate image  file -Share image product Photoshop GIMP Image Editor Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
DIGITAL SOLUTIONS FOR EDUCATION Information dissemination -website project for all sort of service objectives -Use the Application Interface -Manage the File -Create the web page -Format the web page -Insert Text, Image, etc. -Compose and publish web page MS FrontPage NVU Web Publishing Dream weaver Webpage Publishing Information -information search -file sharing -communication -e-learning -Use the Application Interface -Get connected -Understand the URL -Bookmark the page -Install the plug-in -Define security settings Internet Explorer Mozilla Firefox Opera SeaMonkey Netscape Internet Browsing School newsletter -Newsletter, magazine, etc project -Marketing and promotion collateral project -Use the Application Interface -Manage the File -Create a publication -Format the publication -Insert text Images, etc -Compose a publication  product -Share the publication product MS Publisher  Aldus PageMaker Scribus Desktop Publishing Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
DIGITAL SOLUTIONS FOR EDUCATION -communication and on-line collaboration -communication and on-line sharing -Select and Enroll-in in a WebMail Service -Use the Application Interface -Perform the tasks of composing, sending, replying, file attaching -Creating and maintaining address book -observe email etiquette  Gmail Yahoo Mail WebMail -on-line publication -collaborative writing -Select and enroll-in a Weblog Service -Use the application interface -Compose, edit and publish  -Upload and insert images -Manage the Weblog service components Blogger Edublogs Wordpress Weblog -on-line publication - -collaborative writing --Select and enroll-in a wiki  service -Use the application interface -Compose, edit and publish  -Upload and insert images and documents -Manage the wiki service  components Wikispaces PBWiki MediaWiki Wiki Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
DIGITAL SOLUTIONS FOR EDUCATION -evaluation -evaluation -Find, select and enroll-in in an Internet based assessment service -Use the application interface -Prepare the test creation requirement -Compose, edit and save the test -Share the on-line test Discovery Quiz Prongo Rubistar On-line Assessment -research -research -Find and select the proper search engine -Perform the search -Do conditional searching -Learn how to evaluate searched materials Yahoo Google AlltheWeb WebCrawler Answer.com Search Engine -feedback and survey -feedback and survey -Find, select and enroll-in in a  forum service -Use the Application Interface -Post, edit, and reply-to  messages in the electronic  bulletin board -Observe forum etiquette PHPBB Amazing Forum Google e-Group Yahoo e-Group Electronic Bulletin Board Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
DIGITAL SOLUTIONS FOR EDUCATION -publication -publication -Find, select, enroll-in a web casting service -Use the application interface -Perform the web casting activities –viewing and sharing YouTube Google Video Yahoo VDO WebCasting -communication -communication -Find and select the instant message service -Enroll in the instant messaging service -Use the application interface -Perform instant messaging activities -Observe the ethical norms in using instant messaging Yahoo Messenger Gmail Messenger MSN Messenger Instant Messaging -presentation -presentation -Find, select, enroll-in a video conferencing service -Use the Application Interface -Perform the video conference  activities. -Observe the ethical use of sharing content Yahoo Messenger MSNet Conferencing Video Conferencing Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
DIGITAL SOLUTIONS FOR EDUCATION -learning reference -learning reference -Search for on-line references -Use the application interface -Evaluate the usability of the various types of on-line references -Perform the learning task using the on-line references *OneLook Dictionary *Whatis.com *Howtostuff *Wikipedia On-line References -learning reference -learning reference -Search for on-line library -Use the application interface -Evaluate the usability of the on-library collections -Perform the research task on-line *Ibibio Digital Library *Internet Public Library *Guttenberg e-Book Project On-line Library -continuing education -self-directed learning -Find on-line learning materials -Use the application interface -Evaluate the usability of the on-line materials -Perform the learning tasks on-line *MS Encarta *Intel Skoool *AralaNET *ischool Webboard *ThinkQuest On-line Learning Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
INSTRUCTIONAL DESIGN The development of  4.   instructional materials and activities ; and tryout and evaluation of all instruction and learner activities. The systematic development of 1.   Instructional   specifications  based  on some learning and instructional theory  to ensure the  quality of instruction . The process of analysis of  2.   learning needs and goals  and the development of a  3.   delivery system  to meet those needs.
INSTRUCTIONAL DESIGN Goal Setting Analysis Develop Objectives Develop Assessment Metrics Identify Instructional Strategy Develop Materials Implement Essential Steps Evaluate Revise Curricular Standard Learner Profiles ICT-Based Instructional Events & Content Performance Criterion
ICT INSTRUCTIONAL EVENTS Web Hosting Orgfree, Netfast Discussion Forum PhPBB, Amazing Web Mail Service  Yahoo,Gmail Web Log  Edublog, Blogger e-Learning Sites Wikipedia Quiz & Survey Discovery, Rubistar Wiki  PBwiki, Wikispaces Download e-Books Guttenberg Multimedia Provider skoool.com Digital Libraries Ibiblio, IPL Search Engines Answers, Webcrawler Course Management  Atutor & Moodle Collab Applications Google,YouTube 1. publishing 2. collaboration 3. content
Implementation View: Teachers Subject Matter Experts Presentation Modules Assessment Modules Internet based References Collaboration Services eLearning Applications Subject Matter Experts Internet Browser ID Templates Standards/Benchmark Web Authoring Tools Workstations Internet Bandwidth Web Hosting Service Database Service Application Service Internet Bandwidth Webboard Users: Student Parents Internet Browser Service Plug-ins Workstations Internet Bandwidth
OPEN CONTENT DEVELOPMENT CONTENT is KING!
Knowledge is of two kinds: First, is knowledge that a person or community has created.  Second, is knowledge of where to find knowledge.
OPEN CONTENT & KNOWLEDGE MANAGEMENT Open Content Open Content MEANING UNDERSTANDING DECISION ACTION RESULT Improvement - Innovations – Discovery Framework Directives Program Projects Products FACTS EXPLICIT KNOWLEDGE
OPEN CONTENT USE & DEVELOPMENT INSTRUCTIONAL PLAN STANDARD BENCHMARK UTILIZATION & SUPPORT CONTENT DEVELOPMENT INSTRUCTIONAL MATERIAL  REVIEW DEVELOPMENT & SHARING PLATFORM
e-Learning Usability Framework "The effectiveness of an elearners experience is greatly enhanced through student-centered ( usability ) design.  For example, students remember more information from a text book that is well organized, with extensive visuals, reflection/interaction points, clear headings, etc.  The same concepts exist for online courses — learners learn better through use of clear headings, limited distracters, visuals, screen-friendly fonts, appropriate white space, web safe colors, etc. Basically, usability is the process of testing (through observation) how students behave with a course — what works, what doesn't, what confuses.“ —  elearnspace.org
USABILITY OF DIGITAL CONTENT The objectives are specified at the appropriate level  The content is relevant, accurate, trustworthy and authoritative  The learning activities are appropriate to curriculum goals  The assessment (where it is present) is appropriate to curriculum goals. BECTA Principles
CLARIFY THE EDUCATIONAL CONTEXT & OBJECTIVES CONDUCT EDUCATIONAL GAPS AUDIT IDENTIFY AND SPECIFY COMPETENCIES AND STANDARDS LINK EDUCATIONAL OBJECTIVES + COMPETENCIES + ASSESSMENT TRANSLATE COMPETENCIES TO LEARNING NEEDS IDENTIFY AND STRUCTURE CONTENT REQUIREMENTS PROFILE THE TARGET LEARNERS EVALUATE AND SELECT LEARNING STRATEGIES, METHODS, MEDIA ADOPT COST-EFFECTIVE APPROACH/ DEFINE CONTENT PROVIDERS ESTABLISH MECHANISM TO SUPPORT CONTINUAL IMPROVEMENT D E V E L O P M E N T  S T A G E S
Instructional Design System A.D.D.I.E. Analysis Identify essential job tasks  Identify learning objectives Information on learner population  Design Selection of instructional method  Selection of content and media  Determine the instructional strategies  Review the current instructional method
Instructional Design System A.D.D.I.E. Development Development of lesson materials, module practice interactions  Formulation of assessment tools Media production (digital video, 3d animation, audio, digital photographs, etc.)  Implementation Validation activities of formative and summative evaluation  Delivery
Instructional Design System A.D.D.I.E. Evaluation Development of feedback form or e-learning assessment tool Conduct and analysis of e-learning services
Instructional Program SUBJECT MATTER AIM GOAL OBJECTIVES STUDENT STANDARD CONTENT MODULE 1 MODULE 2 MODULE 3 MODULE 4 DURATION CERTIFICATION Topic 1 Topic 2 Topic 3 Terminal Objectives Learning Summary Learning Presentation Learning Activity Duration Learning  Reference Learning Assessment
Instructional Objectives It identifies the end result of instruction PERFORMANCE CONDITIONS CRITERION Describes what the learner is expected to do or able to demonstrate Describes the circumstances under which the performance of the learner is expected to happen Describes the level of competence to be measured on the learner
Instructional Objectives Statement Performance:  “A student will be able to calculate the atomic mass of a molecule.” Condition:  “Given a copy of the detailed periodic table, a student will be able to calculate the atomic mass of a molecule.  Criterion:  “Given a periodic table a student will be able to calculate the atomic weight of a molecule to 2 significant digits within .01 atomic units.”
Downloadable e-Guides
Teacher Lesson Wiki
Teacher Lesson Web Log
e-Learning Assessment Donald Kirkpatrick Model for Summative Evaluation Level One: Reaction Level Two: Learning Level Three: Behavior Level Four: Results

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Ict In Teaching Learning V11

  • 1. Aralanet On-line Learning Webboard Integration of Internet Tools and On-line Content in Instruction and Learning
  • 2. LICENSING STUFF This is an open content presentation to promote an integrative and open source framework in using Infocommunications technology in support of instruction, learning and administration. There are information, documents and software introduced in this presentation that belong to the cited author(s) or company(s), and subject to the copyright and licensing terms of the original author/s.
  • 3. PRESENTER: JOHN J. MACASIO Training Consultant, Commission on Information and Communications Technology, Republic of the Philippines Technical Consultant, Department of Education, Office of the Secretary, Republic of the Philippines Technical Consultant, DOST PCARRD Project Consultant, Career Executive Service Board, CESO-CESB ICT Services Consultant, Notre Dame of Greater Manila Project Consultant, Intel Skoool PH Project Project Consultant, USAID Last Mile Initiative Project Consultant, eWizard School Administration System, SQL Wizard Incorporated Lead Author, Computer Literacy for Children, Rex Bookstore Website: www.aralanet.org eMail: [email_address] or [email_address]
  • 4. Presentation Goals To introduce the key concepts, processes and deliverables on planning and implementing the integration of ICT tools and ICT based content in teaching and learning. To create on-line lessons plans to facilitate self-directed learning of students. To find, evaluate and re-use learning objects to support instructional objectives
  • 5. Topics: Learning and Instruction Instructional Tasks and Information and Communications Technology Essential Knowledge and Skills on Digital Solutions Instructional Design Framework Defining Instructional Objectives Instructional Strategies Internet-based Instructional Events Open Content and Knowledge Defining Content Usability On-line Authoring of Lesson Plan E-Learning Assessment
  • 6. Herbert Simon, Nobel Laureate “ For the computer to bring about a revolution in higher education, its introduction must be accompanied by improvements in our understanding of learning and teaching .”
  • 7. INSTRUCTION & LEARNING Instruction: Set of events that affects learners in their way to achieve learning.
  • 8. INSTRUCTION & LEARNING Learning: The process that results in changes in the human behavior and in the human capabilities to function or perform –(competency).
  • 9. CATEGORIES OF TEACHER KNOWLEDGE Knowledge of subject matter content Knowledge of general pedagogical principles and strategies Knowledge of learners, their characteristics, and how they learn Knowledge of educational contexts Knowledge of educational goals, purposes, and values Shulman, Lee S. 1987. "Knowledge and Teaching: Foundations of the New Reform." Harvard Educational Review 57 (1):1 - 22
  • 10. 21 st Century Skills (NCREL) INSTRUCTION & LEARNING
  • 11. DIGITAL AGE LITERACY Basic Literacy : Language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve one's goals and to develop one's knowledge and potential in this Digital Age. Scientific Literacy : Knowledge and understanding of the scientific concepts and processes required for personal decision making, participation in civic and cultural affairs, and economic productivity . enGauge ® 21st Century Skills: Literacy in the Digital Age
  • 12. DIGITAL AGE LITERACY Economic Literacy : The ability to identify economic problems, alternatives, costs, and benefits; analyze the incentives at work in economic situations; examine the consequences of changes in economic conditions and public policies; collect and organize economic evidence; and weigh costs against benefits. Technological Literacy : Knowledge about what technology is, how it works, what purposes it can serve, and how it can be used efficiently and effectively to achieve specific goals. enGauge ® 21st Century Skills: Literacy in the Digital Age
  • 13. DIGITAL AGE LITERACY Visual Literacy : The ability to interpret, use, appreciate, and create images and video using both conventional and 21st century media in ways that advance thinking, decision making, communication, and learning. Information Literacy : The ability to evaluate information across a range of media; recognize when information is needed; locate, synthesize, and use information effectively; and accomplish these functions using technology, communication networks, and electronic resources. enGauge ® 21st Century Skills: Literacy in the Digital Age
  • 14. DIGITAL AGE LITERACY Multicultural Literacy : The ability to understand and appreciate the similarities and differences in the customs, values, and beliefs of one's own culture and the cultures of others. Global Awareness : The recognition and understanding of interrelationships among international organizations, nation-states, public and private economic entities, sociocultural groups, and individuals across the globe. enGauge ® 21st Century Skills: Literacy in the Digital Age
  • 15. TEACHER SPEAKING: Matthew Needleman Los Angeles Unified School District “ The goal of technology integration is not just for teachers to show off new toys but to put technology into the hands of students, and have them participate in higher level thinking, collaboration, and project based learning.” ICT & INSTRUCTIONAL TASKS
  • 16. Technology & Instruction 2008 2010 2020 Preparatory Elementary High School College Political, Economic, Socio-Cultural and Technological Environment EVOLUTION OF ICT USE IN INSTRUCTION AND LEARNING 21 st Century Skills Development Instructional Platform with ICT Tools PEOPLE-PROCESS-CONTENT-TECHNOLOGY BASIC EDUCATION CURRICULUM
  • 17. ICT & INSTRUCTION The teacher must be enabled to become a critical player in creating and structuring the learning experiences of the students in the on-line space. CHALLENGE! :
  • 18. ICT & INSTRUCTIONAL TASKS Lesson Wiki Web Publishing Multimedia Lesson Blogs Quiz System On-line Learning On-line Library LEARNING GOALS Knowledge Comprehension Application Analysis Synthesis Evaluation 4.Instructional Assessment 2.Instructional Activity INSTRUCTIONAL EVENTS 1. Gain attention 2. Inform objectives 3. Stimulate recall 4. Present stimuli 5. Guide learning 6. Elicit performance 7. Provide feedback 8. Assess performance 9. Enhance retention Search Engine Videocasting 1.Instructional Presentation 3.Instructional Reference COMPUTER APPLICATIONS/INTERNET TECHNOLOGIES Simulation e-Books e-Forum e-Mail Blended Learning Self-Directed Learning Active Learning Outcome-Based Learning
  • 19. ACCESS IN EVERY CLASSROOM e-presentation e-activities e-references e-assessment e-class management Portable Low Cost Wireless BLENDED LEARNING USAGE MODEL 1:1 1:GROUP 1:ANYWHERE 1:LABORATORY Instructional Strategy
  • 20. Strategic Description of e-Learning E-Learning is a strategy that encompasses and utilizes today’s technologies to satisfy business drivers. It uses technology to move the acquisition of skills, knowledge and behaviors closer to the user, more quickly and with greater currency. E-Learning is only a delivery method; it is not the learning solution on its own E-Learning is only the medium – not the message –and the message needs to be relevant, meaningful and appropriate to the targeted audience. – Dennis R. Quilter, CEO –ADVAL Group
  • 21. Technical Description of e-Learning “ It covers the wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, CD-ROM, and more.” … Glossary of E-learning Circuit …Glossary of E-learning Circuit
  • 22. E D U C A T O R U S E R e- L E A R N I N G Information Management & Communication Instructional &, Learning Delivery Learning Content Management - access -maintenance -development Learning/Instructional Objects Presentation Activities Assessment Reference Data Element Learner Instructor Location Standard Business Partners Application Systems EXTERNAL SERVICE PROVIDERS EXPECTATION Database Education Knowledge Portal Education Knowledge Portal e-PROCESSES APPLICATION DEVELOPMENT BUSINESS & SERVICE REQUIREMENTS & STRATEGIES Quality of Experience SKILLS AND FUND RESOURCES TECHNOLOGY INFRASTRUCTURE Technology Infrastructure
  • 23. An On-Line Learning Application Model KNOWING INTERFACE ASSESSMENT INTERFACE RECORD INTERFACE REGISTRATION PAYMENT INTERFACE COMMUNICATION INTERFACE PUBLICATION INTERFACE Learning & Content Management System Student & Payment Information System Communication & Collaboration System Authentication & Security System USER SINGLE SIGN-ON Learning Objects Database Trainee Information Database Assessment Objects Database Transaction Audit Database Web Content & eMail Database outsource In-house PAYMENT Gateway
  • 24. E-Learning Design Scenario Real-Time Face to Face Interaction On-line Canned Interaction INSTRUCTOR-LED LEARNING SELF-DIRECTED LEARNING BLENDED LEARNING KNOWLEDGE DATABASE ASSESSMENT & CERTIFICATION DATABASE Interactive Streaming Broadcast STREAMING VIDEO FEED DATABASE Chat Video Conference VOIP E-Mail Discussion Group E-Forum Wiki Weblog File Sharing Apps CMS LMS DLS E-ASSSESSMENT TEXTUAL, IMAGE, VIDEO, AUDIO INFORMATION MANAGEMENT DATABASE TRANSACTIONAL IN/OUTPUT INSTRUCTION & LEARNING STANDARDS PROCESS & TECHNOLOGY STANDARDS
  • 25. Implementation View: PROVIDERS: Teachers Subject Matter Experts Presentation Modules Assessment Modules Internet based References Collaboration Services eLearning Applications Subject Matter Experts Internet Browser ID Templates Standards/Benchmark Web Authoring Tools Workstations Internet Bandwidth Web Hosting Service Database Service Application Service Internet Bandwidth Users: Student Parents Internet Browser Service Plug-ins Workstations Internet Bandwidth
  • 26. E-Learning Usage Scenario 1 VIRTUAL CLASS -with scheduled availability LEARNER FROM ANYWHERE AND CONNECTED ON-LINE IN ANY DEVICE Live Real Time Instruction –Subject Matter Expert On-line Interactivity Application Feed backing File Sharing Collaborative Activity E-Assessment E-Discussion Via the Internet or intranet P O R T A L P O R T A L Continuous and self-directed learning is through the LMS account or Lesson Wiki or Weblog of the instructor That Introduces information and activities available in the Knowledge Database KNOWLEDGE DATABASE E-ASSESSMENT DATABASE Teacher Live via Video and Audio Streaming Broadcast Voice Over IP Instant Messaging Video Conferencing
  • 27. E-Learning Usage Scenario 2 TRAINING PROGRAM ON-LINE LEARNING CONTENT On-line Communication and Collaboration Feed backing File Sharing Collaborative Activity E-Assessment E-Discussion E-Mail Via the Internet or intranet P O R T A L P O R T A L Continuous and self-directed learning is through the LMS account or Lesson Wiki or Weblog of the instructor that Introduces information and activities available in the Knowledge Database LEARNER FROM ANYWHERE AND CONNECTED ON-LINE IN ANY DEVICE KNOWLEDGE DATABASE VIDEO STREAMING MEDIA E-LEARNING APPLICATION PODCASTING On-Demand Access to e-Learning Repository Instructor or Subject-Matter Expert On-demand Provision of Content and Activities
  • 28. UNIVERSAL ACCESS internet Government Corporate Civil Society World Communities Church IP Voice/Video Broadcast Internet Data Live IP Broadcasting Communication and Collaboration Learning Content Management Digital Content Repository Video Streaming e-Textbook e-Assessment and Survey Information and Service Management Students Parents Teachers Volunteers Executives Instructional Designers Master Teachers Subject Matter Experts Demo Teachers Technology Support Remotest School Community e-Centers E-Services Providers Desktop Laptop Intel CMPC AMD OX Cell Phones MS Windows PCLinuxOS Ubuntu Linux Internet Cafe Homes Satellite Broadband Cable Dial-Up Wired Wireless Open Licensed Public Domain Licensed Commercial Licensed rural urban
  • 29. DIGITAL SOLUTIONS FOR EDUCATION -Presentation -Storyboard -Use the Application Interface -Manage the File -Create the Slide -Format the Slide -Insert Text, Image, etc. -Compose the Presentation MS PowerPoint OO Impress Zoho Present Slide Presentation Class Record Statistical Report -Mathematic Problem Solving -Databasing and Data Analysis -Statistical Activities -Use the Application Interface -Manage the File -Create the Spreadsheet -Format the Spreadsheet -Perform the Computation -Share the Calculation Spreadsheet MS Excel OO Calc Gnumeric Google Spreadsheet Calculation Spreadsheet Lesson Planning Performance Report -Writing Exercises -Report Composition -Journaling -Use the Application Interface -Manage the File -Create the Document -Format the Paragraph -Insert Images, etc -Compose Wordprocessing Product -Share the Wordprocessing Product MS Word OO Write AbiWord Google Document Zoho Wordprocessing Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
  • 30. DIGITAL SOLUTIONS FOR EDUCATION -video production -video production -Use the Application Interface -Manage the File -Open a video file -Edit and manipulate video images -Share video products Virtual Dub MS Movie Maker Video Editing and Presentation -modeling -cartooning -Use the Application Interface -Manage the File -Create a graphic -Edit and manipulate the graphics file -Share graphical image product OO Draw INKscape Drawing Program -image documentation -photo exhibits -Use the Application Interface -Manage the File -Open image file -Edit and manipulate image file -Share image product Photoshop GIMP Image Editor Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
  • 31. DIGITAL SOLUTIONS FOR EDUCATION Information dissemination -website project for all sort of service objectives -Use the Application Interface -Manage the File -Create the web page -Format the web page -Insert Text, Image, etc. -Compose and publish web page MS FrontPage NVU Web Publishing Dream weaver Webpage Publishing Information -information search -file sharing -communication -e-learning -Use the Application Interface -Get connected -Understand the URL -Bookmark the page -Install the plug-in -Define security settings Internet Explorer Mozilla Firefox Opera SeaMonkey Netscape Internet Browsing School newsletter -Newsletter, magazine, etc project -Marketing and promotion collateral project -Use the Application Interface -Manage the File -Create a publication -Format the publication -Insert text Images, etc -Compose a publication product -Share the publication product MS Publisher Aldus PageMaker Scribus Desktop Publishing Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
  • 32. DIGITAL SOLUTIONS FOR EDUCATION -communication and on-line collaboration -communication and on-line sharing -Select and Enroll-in in a WebMail Service -Use the Application Interface -Perform the tasks of composing, sending, replying, file attaching -Creating and maintaining address book -observe email etiquette Gmail Yahoo Mail WebMail -on-line publication -collaborative writing -Select and enroll-in a Weblog Service -Use the application interface -Compose, edit and publish -Upload and insert images -Manage the Weblog service components Blogger Edublogs Wordpress Weblog -on-line publication - -collaborative writing --Select and enroll-in a wiki service -Use the application interface -Compose, edit and publish -Upload and insert images and documents -Manage the wiki service components Wikispaces PBWiki MediaWiki Wiki Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
  • 33. DIGITAL SOLUTIONS FOR EDUCATION -evaluation -evaluation -Find, select and enroll-in in an Internet based assessment service -Use the application interface -Prepare the test creation requirement -Compose, edit and save the test -Share the on-line test Discovery Quiz Prongo Rubistar On-line Assessment -research -research -Find and select the proper search engine -Perform the search -Do conditional searching -Learn how to evaluate searched materials Yahoo Google AlltheWeb WebCrawler Answer.com Search Engine -feedback and survey -feedback and survey -Find, select and enroll-in in a forum service -Use the Application Interface -Post, edit, and reply-to messages in the electronic bulletin board -Observe forum etiquette PHPBB Amazing Forum Google e-Group Yahoo e-Group Electronic Bulletin Board Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
  • 34. DIGITAL SOLUTIONS FOR EDUCATION -publication -publication -Find, select, enroll-in a web casting service -Use the application interface -Perform the web casting activities –viewing and sharing YouTube Google Video Yahoo VDO WebCasting -communication -communication -Find and select the instant message service -Enroll in the instant messaging service -Use the application interface -Perform instant messaging activities -Observe the ethical norms in using instant messaging Yahoo Messenger Gmail Messenger MSN Messenger Instant Messaging -presentation -presentation -Find, select, enroll-in a video conferencing service -Use the Application Interface -Perform the video conference activities. -Observe the ethical use of sharing content Yahoo Messenger MSNet Conferencing Video Conferencing Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
  • 35. DIGITAL SOLUTIONS FOR EDUCATION -learning reference -learning reference -Search for on-line references -Use the application interface -Evaluate the usability of the various types of on-line references -Perform the learning task using the on-line references *OneLook Dictionary *Whatis.com *Howtostuff *Wikipedia On-line References -learning reference -learning reference -Search for on-line library -Use the application interface -Evaluate the usability of the on-library collections -Perform the research task on-line *Ibibio Digital Library *Internet Public Library *Guttenberg e-Book Project On-line Library -continuing education -self-directed learning -Find on-line learning materials -Use the application interface -Evaluate the usability of the on-line materials -Perform the learning tasks on-line *MS Encarta *Intel Skoool *AralaNET *ischool Webboard *ThinkQuest On-line Learning Integration in the Administrative Tasks Integration in the Instructional Activities Operational Skill Sets Products Digital Technology Tools
  • 36. INSTRUCTIONAL DESIGN The development of 4. instructional materials and activities ; and tryout and evaluation of all instruction and learner activities. The systematic development of 1. Instructional specifications based on some learning and instructional theory to ensure the quality of instruction . The process of analysis of 2. learning needs and goals and the development of a 3. delivery system to meet those needs.
  • 37. INSTRUCTIONAL DESIGN Goal Setting Analysis Develop Objectives Develop Assessment Metrics Identify Instructional Strategy Develop Materials Implement Essential Steps Evaluate Revise Curricular Standard Learner Profiles ICT-Based Instructional Events & Content Performance Criterion
  • 38. ICT INSTRUCTIONAL EVENTS Web Hosting Orgfree, Netfast Discussion Forum PhPBB, Amazing Web Mail Service Yahoo,Gmail Web Log Edublog, Blogger e-Learning Sites Wikipedia Quiz & Survey Discovery, Rubistar Wiki PBwiki, Wikispaces Download e-Books Guttenberg Multimedia Provider skoool.com Digital Libraries Ibiblio, IPL Search Engines Answers, Webcrawler Course Management Atutor & Moodle Collab Applications Google,YouTube 1. publishing 2. collaboration 3. content
  • 39. Implementation View: Teachers Subject Matter Experts Presentation Modules Assessment Modules Internet based References Collaboration Services eLearning Applications Subject Matter Experts Internet Browser ID Templates Standards/Benchmark Web Authoring Tools Workstations Internet Bandwidth Web Hosting Service Database Service Application Service Internet Bandwidth Webboard Users: Student Parents Internet Browser Service Plug-ins Workstations Internet Bandwidth
  • 40. OPEN CONTENT DEVELOPMENT CONTENT is KING!
  • 41. Knowledge is of two kinds: First, is knowledge that a person or community has created. Second, is knowledge of where to find knowledge.
  • 42. OPEN CONTENT & KNOWLEDGE MANAGEMENT Open Content Open Content MEANING UNDERSTANDING DECISION ACTION RESULT Improvement - Innovations – Discovery Framework Directives Program Projects Products FACTS EXPLICIT KNOWLEDGE
  • 43. OPEN CONTENT USE & DEVELOPMENT INSTRUCTIONAL PLAN STANDARD BENCHMARK UTILIZATION & SUPPORT CONTENT DEVELOPMENT INSTRUCTIONAL MATERIAL REVIEW DEVELOPMENT & SHARING PLATFORM
  • 44. e-Learning Usability Framework "The effectiveness of an elearners experience is greatly enhanced through student-centered ( usability ) design. For example, students remember more information from a text book that is well organized, with extensive visuals, reflection/interaction points, clear headings, etc. The same concepts exist for online courses — learners learn better through use of clear headings, limited distracters, visuals, screen-friendly fonts, appropriate white space, web safe colors, etc. Basically, usability is the process of testing (through observation) how students behave with a course — what works, what doesn't, what confuses.“ — elearnspace.org
  • 45. USABILITY OF DIGITAL CONTENT The objectives are specified at the appropriate level The content is relevant, accurate, trustworthy and authoritative The learning activities are appropriate to curriculum goals The assessment (where it is present) is appropriate to curriculum goals. BECTA Principles
  • 46. CLARIFY THE EDUCATIONAL CONTEXT & OBJECTIVES CONDUCT EDUCATIONAL GAPS AUDIT IDENTIFY AND SPECIFY COMPETENCIES AND STANDARDS LINK EDUCATIONAL OBJECTIVES + COMPETENCIES + ASSESSMENT TRANSLATE COMPETENCIES TO LEARNING NEEDS IDENTIFY AND STRUCTURE CONTENT REQUIREMENTS PROFILE THE TARGET LEARNERS EVALUATE AND SELECT LEARNING STRATEGIES, METHODS, MEDIA ADOPT COST-EFFECTIVE APPROACH/ DEFINE CONTENT PROVIDERS ESTABLISH MECHANISM TO SUPPORT CONTINUAL IMPROVEMENT D E V E L O P M E N T S T A G E S
  • 47. Instructional Design System A.D.D.I.E. Analysis Identify essential job tasks Identify learning objectives Information on learner population Design Selection of instructional method Selection of content and media Determine the instructional strategies Review the current instructional method
  • 48. Instructional Design System A.D.D.I.E. Development Development of lesson materials, module practice interactions Formulation of assessment tools Media production (digital video, 3d animation, audio, digital photographs, etc.) Implementation Validation activities of formative and summative evaluation Delivery
  • 49. Instructional Design System A.D.D.I.E. Evaluation Development of feedback form or e-learning assessment tool Conduct and analysis of e-learning services
  • 50. Instructional Program SUBJECT MATTER AIM GOAL OBJECTIVES STUDENT STANDARD CONTENT MODULE 1 MODULE 2 MODULE 3 MODULE 4 DURATION CERTIFICATION Topic 1 Topic 2 Topic 3 Terminal Objectives Learning Summary Learning Presentation Learning Activity Duration Learning Reference Learning Assessment
  • 51. Instructional Objectives It identifies the end result of instruction PERFORMANCE CONDITIONS CRITERION Describes what the learner is expected to do or able to demonstrate Describes the circumstances under which the performance of the learner is expected to happen Describes the level of competence to be measured on the learner
  • 52. Instructional Objectives Statement Performance: “A student will be able to calculate the atomic mass of a molecule.” Condition: “Given a copy of the detailed periodic table, a student will be able to calculate the atomic mass of a molecule. Criterion: “Given a periodic table a student will be able to calculate the atomic weight of a molecule to 2 significant digits within .01 atomic units.”
  • 56. e-Learning Assessment Donald Kirkpatrick Model for Summative Evaluation Level One: Reaction Level Two: Learning Level Three: Behavior Level Four: Results