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Identity, literacy, immersion and
presence; joining together the
building blocks of virtual world
learning – part two
Mark Childs
Gann McGann
mark.childs@open.ac.uk
Immersion
•Immediacy
•Immersion
•Immersiveness
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
Immediacy
• The sense of transparency of the medium
between participants and the psychological
distance between them (Wheeler, 2007, 111 -
112)
• Unobtrusiveness
• Perception of non-mediation
Cisco “Telepresence”
http://arblog.inglobetechnologies.com/?p=1031
HowardLicthmann,TelepresenceOptions,May16,2011
http://www.telepresenceoptions.com/2011/05/_today_we_begin_publishing/
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
At the Heart of it All
• Matthew Lombard and Theresa Ditton (2006),
refer to the sense of connection to the place
as psychological immersion.
• Perceptual immersion is the degree to which
‘what you see’ submerges the perceptual
system of the user, enabling them to disregard
the medium.
Not the technology
• Immersion depends on
–Suspension of disbelief / engagement of
belief
–Motivation to engage
–Experience
–Personalisation
–Design of content (narrative,
appropriateness, etc)
–Ability to feel embodied
So …
• Perceptual immersion =
immediacy, non-mediation
• Psychological immersion =
telepresence, presence, “being
there”
Interface
Q: How important is immediacy in
creating a sense of connection with a
virtual space? Are there other things
as, or more, important than non-
mediation for a sense of presence?
Liminal
spaces.
Virtual
spaces
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
Tempest by Avatar Repertory Theater
Ritual Circle by Ian Pahune
http://www.flickriver.com/photos/coventrycc/sets/72157617161065823/
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
What makes these spaces special
• Belief and metaxis (presence)
• Boundary objects and semiotics (tools)
• Different goals and aims (object)
• Transformation of role and status (division of labour)
• Suspension of normal conventions, transformation of
time (rules)
• Participation requires ability to engage belief (subject)
• Identity and roleplay (identity)
• Community and Communitas (community)
• Transformation and outcome
Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two
Q: How do you feel the space of virtual
worlds differs from, or is the same as,
other forms of spaces you’ve
experienced?
Are there anything in the way I’ve
defined virtual spaces that you’d like
me to talk more about?

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Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning – part two