1 
Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Y1 
Unit number and title 
L3 Unit 70 – Game Engines 
Start date Tuesday 2nd September, 2014 
Deadline Thursday 18th December, 2014 
Assessor name Jordan Eastwood & Iain Goodyear 
Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF 
The purpose of this assignment is to: 
Unit 70 LO1: Understand the purposes of game engines. 
Unit 70 LO2: Understand the functions of components of game engines. 
Unit 70 LO3: Be able to use a 2D game engine following industry practice. 
Unit 70 LO4: Be able to use a 3D game engine following industry practice. 
Scenario 
Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that 
development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their 
imagination. 
You have started up your own Game Development Studio and your new product has sparked interest across the industry. You 
will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch 
your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in 
research for game engines, including their purposes and functionality via Industry Terminology. 
In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also 
requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industry 
standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the 
areas of: 
 Self-Analysis 
 Development theory and application 
 Technology Analysis and work plans 
They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design process as the 2D 
engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the 
publishers.
2 
Tasks Grading Criteria Mapping 
Task 1 
You must produce a report to show case your process of thought on how you came up 
with the engine for your product; this includes looking at the purpose of game engines, 
functionality of game engines supported with industry terminology, analysis and 
research. 
When evidence is produced it must be uploaded to your blog in the task 1 section. The 
title of this blog post is: The Purposes and Functions of components of Game 
Engines. 
Unit 70 P1/M1/D1 
Unit 70 P2/M2/D2 
Task 2 
This task must include an understanding and playable 2D level to industry standards 
using the Game Maker engine. Evidence for this task should also be accompanied by an 
extensive 2D workflow that showcases the ability to adhere and develop to industry 
level standards. 
You will need to produce a short desktop captured video to evidence your 2D game in 
play. 
When evidence is produced it must be uploaded to your blog in the task 2 section. The 
title of this blog post is: Using a 2D Game Engine. 
Unit 70 P3/M3/D3 
Task 3 
This Task must include an understanding and playable 3D level to industry standards 
using the Unity 3D engine but should also be accompanied by an extensive 3D workflow 
that showcases the ability to adhere and develop to industry level standards. 
You will need to produce a short desktop captured video to evidence your 2D game in 
play. 
When evidence is produced it must be uploaded to your blog in the task 3 section. The 
title of this blog post is: Using a 3D Game Engine. 
Unit 70 P4/M4/D4 
This brief has been verified as being fit for purpose 
Assessor Jordan Eastwood & Iain Goodyear 
Signature Date: 
Internal verifier 
Signature Date:
3 
Unit 70 Computer Game Engines 
P1: describe the purposes 
of game engines using some 
subject terminology 
appropriately 
M1: explain the purposes of game 
engines with reference to 
detailed illustrative examples 
and with generally correct use of 
subject terminology 
D1: comprehensively explain the 
purposes of game engines with 
elucidated examples and 
consistently using subject 
terminology correctly 
P2: summarise accurately the 
functions of components of game 
engines using some subject 
terminology appropriately 
M2: explain components of game 
engines with reference to 
detailed illustrative examples 
and with generally correct use of 
subject terminology 
D2: comprehensively explain 
components of game engines with 
elucidated examples and 
consistently using subject 
terminology correctly 
P3: create a 2D game world 
following industry practice, 
working within appropriate 
conventions and with some 
assistance 
[CT; SM; RL] 
M3: create a 2D game world to 
a good technical standard 
following industry practice, 
showing some imagination and 
with only occasional assistance 
D3: create a 2D game world to a 
technical quality that reflects 
near-professional standards 
following industry practice, 
showing creativity and flair and 
working independently to 
professional expectations 
P4: create a 3D game world 
following industry practice, 
working within appropriate 
conventions and with some 
assistance. 
[CT; SM; RL] 
M4: create a 3D game world to 
a good technical standard 
following industry practice, 
showing some imagination and 
with only occasional assistance. 
D4: create a 3D game world to a 
technical quality that reflects 
near-professional standards 
following industry practice, 
showing creativity and flair and 
working independently to 
professional expectations.

More Related Content

PPTX
Ips system
DOCX
MyPresentation
PDF
El carrito de compra móvil perfecto
PDF
Апартаменты на продажу на территории резорта во Вьетнаме
PPTX
Save water Save Planet Save Life
DOCX
PDF
Nbhm m. a. and m.sc. scholarship test 2008
PDF
Stellar apartments for sale in Nha Trang, Vietnam
Ips system
MyPresentation
El carrito de compra móvil perfecto
Апартаменты на продажу на территории резорта во Вьетнаме
Save water Save Planet Save Life
Nbhm m. a. and m.sc. scholarship test 2008
Stellar apartments for sale in Nha Trang, Vietnam

Viewers also liked (12)

PDF
Апартаменты на продажу в Нячанге - Muong Thanh Center
PPTX
Проект "Доступное Жильё во Вьетнаме"
PPTX
Buen ciudadano
DOC
MyCv 2016
DOCX
Task 2
PPTX
MakeStrides DC Launch Event presentation
PPTX
DIYバイオって?
PPTX
Green computing
PDF
Nbhm m. a. and m.sc. scholarship test 2006
PDF
Nbhm m. a. and m.sc. scholarship test 2005
DOC
Je unit3 y1_assignment brief
DOCX
Spanish lit paper
Апартаменты на продажу в Нячанге - Muong Thanh Center
Проект "Доступное Жильё во Вьетнаме"
Buen ciudadano
MyCv 2016
Task 2
MakeStrides DC Launch Event presentation
DIYバイオって?
Green computing
Nbhm m. a. and m.sc. scholarship test 2006
Nbhm m. a. and m.sc. scholarship test 2005
Je unit3 y1_assignment brief
Spanish lit paper
Ad

More from AidenKelly (20)

DOC
Games y1 ap3 2015
DOC
L3 gd p_statement_template_260115
DOCX
Fallout4soundanalyse 150419174503-conversion-gate01
DOCX
Aiden kelly y1 games ig2 learner assessment submission declaration
DOCX
Sound recording glossary imporved version
DOCX
Task 7 production log
DOC
20 04 l3 gd_ha8_sidekick
DOCX
Dead space 3 sound analysis
DOCX
The last of us sound analyse
DOCX
The sound designer job role
DOC
L3gdha4showcase130115 150305091221-conversion-gate01
DOCX
Personal Statement
PPTX
Pitch presentation
DOCX
Presentation script
DOCX
Q Cards
PDF
Chicken Grills and Turkeyton the draft
DOCX
Sound Recording Glossary
DOCX
Ig2 Game Audio Cut Sequence Production 2014 to 2015
DOC
DOCX
Personal Statement
Games y1 ap3 2015
L3 gd p_statement_template_260115
Fallout4soundanalyse 150419174503-conversion-gate01
Aiden kelly y1 games ig2 learner assessment submission declaration
Sound recording glossary imporved version
Task 7 production log
20 04 l3 gd_ha8_sidekick
Dead space 3 sound analysis
The last of us sound analyse
The sound designer job role
L3gdha4showcase130115 150305091221-conversion-gate01
Personal Statement
Pitch presentation
Presentation script
Q Cards
Chicken Grills and Turkeyton the draft
Sound Recording Glossary
Ig2 Game Audio Cut Sequence Production 2014 to 2015
Personal Statement
Ad

Recently uploaded (20)

DOCX
search engine optimization ppt fir known well about this
PDF
Developing a website for English-speaking practice to English as a foreign la...
PDF
Taming the Chaos: How to Turn Unstructured Data into Decisions
PDF
Zenith AI: Advanced Artificial Intelligence
PDF
Abstractive summarization using multilingual text-to-text transfer transforme...
PPT
Geologic Time for studying geology for geologist
PDF
Hindi spoken digit analysis for native and non-native speakers
PPTX
Final SEM Unit 1 for mit wpu at pune .pptx
PDF
Five Habits of High-Impact Board Members
PDF
Getting started with AI Agents and Multi-Agent Systems
PPTX
Benefits of Physical activity for teenagers.pptx
PDF
CloudStack 4.21: First Look Webinar slides
PDF
OpenACC and Open Hackathons Monthly Highlights July 2025
PPT
Module 1.ppt Iot fundamentals and Architecture
PDF
Consumable AI The What, Why & How for Small Teams.pdf
PPTX
Custom Battery Pack Design Considerations for Performance and Safety
PDF
A comparative study of natural language inference in Swahili using monolingua...
PDF
TrustArc Webinar - Click, Consent, Trust: Winning the Privacy Game
PDF
1 - Historical Antecedents, Social Consideration.pdf
PPT
What is a Computer? Input Devices /output devices
search engine optimization ppt fir known well about this
Developing a website for English-speaking practice to English as a foreign la...
Taming the Chaos: How to Turn Unstructured Data into Decisions
Zenith AI: Advanced Artificial Intelligence
Abstractive summarization using multilingual text-to-text transfer transforme...
Geologic Time for studying geology for geologist
Hindi spoken digit analysis for native and non-native speakers
Final SEM Unit 1 for mit wpu at pune .pptx
Five Habits of High-Impact Board Members
Getting started with AI Agents and Multi-Agent Systems
Benefits of Physical activity for teenagers.pptx
CloudStack 4.21: First Look Webinar slides
OpenACC and Open Hackathons Monthly Highlights July 2025
Module 1.ppt Iot fundamentals and Architecture
Consumable AI The What, Why & How for Small Teams.pdf
Custom Battery Pack Design Considerations for Performance and Safety
A comparative study of natural language inference in Swahili using monolingua...
TrustArc Webinar - Click, Consent, Trust: Winning the Privacy Game
1 - Historical Antecedents, Social Consideration.pdf
What is a Computer? Input Devices /output devices

Ig je game engines_y1_assignment brief

  • 1. 1 Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Y1 Unit number and title L3 Unit 70 – Game Engines Start date Tuesday 2nd September, 2014 Deadline Thursday 18th December, 2014 Assessor name Jordan Eastwood & Iain Goodyear Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF The purpose of this assignment is to: Unit 70 LO1: Understand the purposes of game engines. Unit 70 LO2: Understand the functions of components of game engines. Unit 70 LO3: Be able to use a 2D game engine following industry practice. Unit 70 LO4: Be able to use a 3D game engine following industry practice. Scenario Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their imagination. You have started up your own Game Development Studio and your new product has sparked interest across the industry. You will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in research for game engines, including their purposes and functionality via Industry Terminology. In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industry standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the areas of:  Self-Analysis  Development theory and application  Technology Analysis and work plans They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design process as the 2D engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the publishers.
  • 2. 2 Tasks Grading Criteria Mapping Task 1 You must produce a report to show case your process of thought on how you came up with the engine for your product; this includes looking at the purpose of game engines, functionality of game engines supported with industry terminology, analysis and research. When evidence is produced it must be uploaded to your blog in the task 1 section. The title of this blog post is: The Purposes and Functions of components of Game Engines. Unit 70 P1/M1/D1 Unit 70 P2/M2/D2 Task 2 This task must include an understanding and playable 2D level to industry standards using the Game Maker engine. Evidence for this task should also be accompanied by an extensive 2D workflow that showcases the ability to adhere and develop to industry level standards. You will need to produce a short desktop captured video to evidence your 2D game in play. When evidence is produced it must be uploaded to your blog in the task 2 section. The title of this blog post is: Using a 2D Game Engine. Unit 70 P3/M3/D3 Task 3 This Task must include an understanding and playable 3D level to industry standards using the Unity 3D engine but should also be accompanied by an extensive 3D workflow that showcases the ability to adhere and develop to industry level standards. You will need to produce a short desktop captured video to evidence your 2D game in play. When evidence is produced it must be uploaded to your blog in the task 3 section. The title of this blog post is: Using a 3D Game Engine. Unit 70 P4/M4/D4 This brief has been verified as being fit for purpose Assessor Jordan Eastwood & Iain Goodyear Signature Date: Internal verifier Signature Date:
  • 3. 3 Unit 70 Computer Game Engines P1: describe the purposes of game engines using some subject terminology appropriately M1: explain the purposes of game engines with reference to detailed illustrative examples and with generally correct use of subject terminology D1: comprehensively explain the purposes of game engines with elucidated examples and consistently using subject terminology correctly P2: summarise accurately the functions of components of game engines using some subject terminology appropriately M2: explain components of game engines with reference to detailed illustrative examples and with generally correct use of subject terminology D2: comprehensively explain components of game engines with elucidated examples and consistently using subject terminology correctly P3: create a 2D game world following industry practice, working within appropriate conventions and with some assistance [CT; SM; RL] M3: create a 2D game world to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3: create a 2D game world to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4: create a 3D game world following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M4: create a 3D game world to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D4: create a 3D game world to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.