The document analyzes the sound design of the video game The Last of Us. It discusses the setting, mood, game genre, and narrative based on an opening cutscene. For the setting, the document notes metal banging, birds chirping, rain, and wind. It suggests Foley artists created the metal sound. For mood, guns loading create intensity, which shifts when a character reveals a familial connection. Computer generated background sounds and character voice effects likely set the mood. The document identifies the game genre as action-adventure with survival-horror elements, noting the background track supports this. Finally, it suggests the narrative was recorded in a soundproof room to capture character dialogue without background noise.