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Salford City College
EcclesSixthFormCentreBTECExtendedDiplomain
GAMESDESIGN
Unit73:SoundFor
ComputerGames
Game Title The last of us
Provide detailed descriptions from chosen examples that
establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting • At the start of the cutscene I hear
some sort of banging on a metal
plate or door this sound doesnt
give a great deal of what the
setting actually is.
• While listening to the cutscene I
can hear birds chirping and the
rain falling and somewhat of a
slight breeze
• I believe that to create the sound of metal
doors being hit, I believe that a Foley artist
would of used a metal sheet and and a
metal tool so when hit together makes a
tinny echo sound.
Mood • To set the mood in the beginning
of the cutscene the mood is fairly
• In my opinion to get the mood as intense
as it seems it relies on the background
Salford City College
EcclesSixthFormCentreBTECExtendedDiplomain
GAMESDESIGN
Unit73:SoundFor
ComputerGames
intense as I hear sounds of what
could be guns being loaded
• however the mood shifts fairly
quickly once its revealed that one
of the survivors is a brother to the
guy who’s point a gun at him.
sounds aswell as the voices of the
characters and to make the voices of the
characters they would of put some kind of
effect on the character to suit their
particular role in the game and to create
the background sound they would of used
computer generated sounds.
Game genre • I believe that this game is a Action-
Adventure game with a sense of survival-
horror the reason I think this is because of
the background track
• I think to make this game a Action-
Adventure and a survival-horror game I
believe the background track was created
in a studio with a computer generated
sounds not with traditional sounds from a
orchestra.
Narrative • From the beginning of the cutscene the
viewer can hear the characters speaking
to each other one is sounding nervous
• In my opinion I believe that the narrative
was in fact recorded in a sound proof room
where no background noise can get in.
Salford City College
EcclesSixthFormCentreBTECExtendedDiplomain
GAMESDESIGN
Unit73:SoundFor
ComputerGames
while the other sounds very controlling.

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Ig1 task 2 analysis work shee tthe last of us

  • 1. Salford City College EcclesSixthFormCentreBTECExtendedDiplomain GAMESDESIGN Unit73:SoundFor ComputerGames Game Title The last of us Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting • At the start of the cutscene I hear some sort of banging on a metal plate or door this sound doesnt give a great deal of what the setting actually is. • While listening to the cutscene I can hear birds chirping and the rain falling and somewhat of a slight breeze • I believe that to create the sound of metal doors being hit, I believe that a Foley artist would of used a metal sheet and and a metal tool so when hit together makes a tinny echo sound. Mood • To set the mood in the beginning of the cutscene the mood is fairly • In my opinion to get the mood as intense as it seems it relies on the background
  • 2. Salford City College EcclesSixthFormCentreBTECExtendedDiplomain GAMESDESIGN Unit73:SoundFor ComputerGames intense as I hear sounds of what could be guns being loaded • however the mood shifts fairly quickly once its revealed that one of the survivors is a brother to the guy who’s point a gun at him. sounds aswell as the voices of the characters and to make the voices of the characters they would of put some kind of effect on the character to suit their particular role in the game and to create the background sound they would of used computer generated sounds. Game genre • I believe that this game is a Action- Adventure game with a sense of survival- horror the reason I think this is because of the background track • I think to make this game a Action- Adventure and a survival-horror game I believe the background track was created in a studio with a computer generated sounds not with traditional sounds from a orchestra. Narrative • From the beginning of the cutscene the viewer can hear the characters speaking to each other one is sounding nervous • In my opinion I believe that the narrative was in fact recorded in a sound proof room where no background noise can get in.