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IMMERSIVE 
3D PLATFORM 
A l b e r t o S a r u l l o , Ma u r o Mo n t i , A n g e l o R o s s i n o 
Gl o b a l H a c k a t h o n - Mi l a n , 1 3 - 1 4 S e p t emb e r 2 0 1 4
PROJECT 
Create an immersive exper ience 
that include abi l i ty to interact wi th 
vi r tual object at reasonable cost 
Hackathon categor y : Key technology protot ype
OUR GOALS 
+ mix innovat ive technology 
+ use open source sof tware 
+ t ry and learn new things 
+ play wi th our percept ion 
+ col laborate across di fferent teams
TECHNOLOGY 
+ Hardware 
+ Leap Mot ion 
+ Oculus Ri f t DK2 
+ 3D Pr inter 
+ Sof tware 
+ Uni ty / C++ / ThreeJS + Html5 
+ Oculus SDK / Oculus Rest 
+ Leap Mot ion VR SDK (beta) 
+ Google Chrome 
+ Octopr int
LEAP MOTION
LEAP MOTION 
+ Natural User Interact ion 
+ Fast t racking (>200hz) 
+ Accurate posi t ion 
+ Pocket size 
+ Low cost (<100$)
LEAP MOTION 
https://www.youtube.com/watch?v=_d6KuiuteIA
OCULUS RIFT
OCULUS RIFT 
+ Immersive exper ience 
+ VR Head Mounted Display 
+ Fast head t racking 
+ Large f ield of view 
+ Ful l HD screen 
+ Stereo Vision 
+ Adjustable focus
OCULUS RIFT 
https://www.youtube.com/watch?v=MEJjDhfULds
OCULUS RIFT PROBLEMS 
1. Your sense say you are in a v i r tual wor ld, but 
you not have body and hands 
2. Wi thout hand you cannot interact wi th vi r tual 
object s 
OUR SOLUTION 
Mix the Oculus Ri f t and Leap Mot ion 
technologies, to enr ich the immersive 
exper ience (Hands + Interact ivi ty) . 
Goal : manipulat ing vi r tual objects, launch 
3D pr int and make real object
OUR SOLUTION 
OCULUS RIFT LEAP MONTION 
Immersive experience 
without natural control 
No hands / body 
Natural Interaction 
No Immersive 
3D Printing Technology 
Rapid prototyping 
Complex procedures
APPLICATION SCENARIOS 
Vi r tual furni ture in your room ( retai l ) 
Us e r t a k e a p a n o r ami c p i c t u r e o f t h e i r r o om, t h e n 
g o t o I k e a s t o r e t o s e e f u r n i t u r e i n v i r t u a l 3D 
s p a c e 
Vi r tual visi t of hotels/museum ( tour ism) 
Us e r t r y a h o t e l r o om b e f o r e b o o k i n g i t , o r 
me k a a v i r t u a l mu s e um v i s i t b e f o r e g o i n g i n 
p e r s o n 
Try before buy (archi tecture studios) 
Us e r t r y a p r o p o s a l d e s i g n b e f o r e a c c e p t t h e 
c o n t r a c t
PROJECT STREAM 
Day 1: Explorat ion & Feasibi l i ty study 
2 paral lel st ream 
- 1 st ream on Uni ty ( 8 ma n - h o u r s ) 
- 1 st ream on ThreeJS ( 2 0 ma n - h o u r s ) 
a t t h e e n d o f t h e f i r s t day, we c h o o s e Th r e e JS 
Day 2: Develop solut ion ( 1 2 ma n - h o u r s ) 
Focus on interact ion in 3D space
PROJECT STREAM
YOUR HANDS IN VIRTUAL SPACE
YOU CAN GRAB VIRTUAL OBJECTS
DRAG VIRTUAL OBJECTS
DROP ON PRINT TO LAUCH JOB
BACK TO THE REAL WORLD 
Dropping an object o n “ 3 D pr int ” block , the 
browser cal l OctoPr int HTTP API , star t ing a 
pr int job on our 3D pr inter. 
Af ter awhi le, we have a real object pr inted 
f rom vi r tual real i t y
THE TEAM 
A n g e l o R o s s i n o , A l b e r t o S a r u l l o , Ma u r o Mo n t i

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Immersive 3D Platform: Oculus Rift + Leap Motion + 3D Print

  • 1. IMMERSIVE 3D PLATFORM A l b e r t o S a r u l l o , Ma u r o Mo n t i , A n g e l o R o s s i n o Gl o b a l H a c k a t h o n - Mi l a n , 1 3 - 1 4 S e p t emb e r 2 0 1 4
  • 2. PROJECT Create an immersive exper ience that include abi l i ty to interact wi th vi r tual object at reasonable cost Hackathon categor y : Key technology protot ype
  • 3. OUR GOALS + mix innovat ive technology + use open source sof tware + t ry and learn new things + play wi th our percept ion + col laborate across di fferent teams
  • 4. TECHNOLOGY + Hardware + Leap Mot ion + Oculus Ri f t DK2 + 3D Pr inter + Sof tware + Uni ty / C++ / ThreeJS + Html5 + Oculus SDK / Oculus Rest + Leap Mot ion VR SDK (beta) + Google Chrome + Octopr int
  • 6. LEAP MOTION + Natural User Interact ion + Fast t racking (>200hz) + Accurate posi t ion + Pocket size + Low cost (<100$)
  • 9. OCULUS RIFT + Immersive exper ience + VR Head Mounted Display + Fast head t racking + Large f ield of view + Ful l HD screen + Stereo Vision + Adjustable focus
  • 11. OCULUS RIFT PROBLEMS 1. Your sense say you are in a v i r tual wor ld, but you not have body and hands 2. Wi thout hand you cannot interact wi th vi r tual object s OUR SOLUTION Mix the Oculus Ri f t and Leap Mot ion technologies, to enr ich the immersive exper ience (Hands + Interact ivi ty) . Goal : manipulat ing vi r tual objects, launch 3D pr int and make real object
  • 12. OUR SOLUTION OCULUS RIFT LEAP MONTION Immersive experience without natural control No hands / body Natural Interaction No Immersive 3D Printing Technology Rapid prototyping Complex procedures
  • 13. APPLICATION SCENARIOS Vi r tual furni ture in your room ( retai l ) Us e r t a k e a p a n o r ami c p i c t u r e o f t h e i r r o om, t h e n g o t o I k e a s t o r e t o s e e f u r n i t u r e i n v i r t u a l 3D s p a c e Vi r tual visi t of hotels/museum ( tour ism) Us e r t r y a h o t e l r o om b e f o r e b o o k i n g i t , o r me k a a v i r t u a l mu s e um v i s i t b e f o r e g o i n g i n p e r s o n Try before buy (archi tecture studios) Us e r t r y a p r o p o s a l d e s i g n b e f o r e a c c e p t t h e c o n t r a c t
  • 14. PROJECT STREAM Day 1: Explorat ion & Feasibi l i ty study 2 paral lel st ream - 1 st ream on Uni ty ( 8 ma n - h o u r s ) - 1 st ream on ThreeJS ( 2 0 ma n - h o u r s ) a t t h e e n d o f t h e f i r s t day, we c h o o s e Th r e e JS Day 2: Develop solut ion ( 1 2 ma n - h o u r s ) Focus on interact ion in 3D space
  • 16. YOUR HANDS IN VIRTUAL SPACE
  • 17. YOU CAN GRAB VIRTUAL OBJECTS
  • 19. DROP ON PRINT TO LAUCH JOB
  • 20. BACK TO THE REAL WORLD Dropping an object o n “ 3 D pr int ” block , the browser cal l OctoPr int HTTP API , star t ing a pr int job on our 3D pr inter. Af ter awhi le, we have a real object pr inted f rom vi r tual real i t y
  • 21. THE TEAM A n g e l o R o s s i n o , A l b e r t o S a r u l l o , Ma u r o Mo n t i

Editor's Notes

  • #7: Video di interazione con il leap motion
  • #8: Video di interazione con il leap motion