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S.RAJAPRIYA
Assistant Professor of IT
rajapriya@vvvcollege.org
 Graphics programs use several kinds of input
data.
 Picture specification need values for
Coordinate positions
Character string parameters
Scalar values for transformation
Menu options
Identification of picture parts
 There are six logical device classification used
by PHIGS and GKS.
LOCATOR devices
STROKE devices
STRING devices
VALUATOR devices
CHOICE devices
PICK devices
 A device for specifying a coordinate
position(x,y)
 Positioning the screen cursor at some
location in a displayed scene
 Example of physical device: mouse, trackball,
space-ball, thumbwheels,dials etc.,
 Keyboards can be used for locator input in
several device.
 Light pens have also been used.
 To input a sequence of coordinate positions
 Physical device for generating locator input
 Translate continuous movement of cursor
positioning device, such as mouse, into a
series of input coordinate values
 The graphics tablet is one of the more
common stroke device.
 Button activation can be used to place the
tablet in continuous mode
 Primary physical device used for string input
– keyboard.
 Used for picture or graph labelling in
computer-graphics applications
 To set the scalar value for geometric
transformations, viewing parameters and
illumination parameters
 Also used for setting physical parameter such as
temperature, voltage levels, stress factors,etc.,
 Example of physical device:
a panel of control dials, joystick, tablet
 Other technique for providing valuator input:
Display the graphical representation of
sliders, buttons, rotating scales and menu on the
video monitor
 Menus, typically used in graphics programs to select
processing options, parameterValues and object shape
 Cursor positioning device are commonly choice device for
a selecting menu
 Determine a menu item is selected by the cursor position
(x,y) :
•For a menu item with vertical and horizontal boundaries
(xmin,xmax,ymin,ymax)
•If the cursor position satisfy the condition
xmin<=x<=xmax ymin<=y<=ymax
•The menu is selected with the cursor position
• The other choice devices are keyboard an voice entry.
 To select a part of a scene that is to be
transformed or edited in some way
 Picking can be performed by positioning the
screen cursor and pressing a button or key to
record the pixel coordinates
 Example of physical device: mouse, joystick,
keyboard
 Other pick methods include highlighting
schemes, selecting object by name or a
combination of methods
 Coordinate-extent tests do not uniquely identify a pick
object
 Approach 1:Compute the distances from the pick position to
individual line segments
 Calculate the perpendicular distance squared from a pick
position to the line position to the line
 For a line segment with endpoints (x1, y1) , (x2, y2),the
perpendicular distance squared from a pick position (x, y) is
 Approach 2:
 Associate a pick window with a selected cursor position–the
pick window is centered on the cursor position
 Example: A pick window with center (x,y), width w and
height h
Highlighting
 other method used to facilitate picking
 other method used to facilitate picking successively highlight
those objects whose coordinate extent overlap a pick
position (or pick window)
 user could issue accept or reject action after the object is
highlighted

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Input of graphical data

  • 1. S.RAJAPRIYA Assistant Professor of IT rajapriya@vvvcollege.org
  • 2.  Graphics programs use several kinds of input data.  Picture specification need values for Coordinate positions Character string parameters Scalar values for transformation Menu options Identification of picture parts
  • 3.  There are six logical device classification used by PHIGS and GKS. LOCATOR devices STROKE devices STRING devices VALUATOR devices CHOICE devices PICK devices
  • 4.  A device for specifying a coordinate position(x,y)  Positioning the screen cursor at some location in a displayed scene  Example of physical device: mouse, trackball, space-ball, thumbwheels,dials etc.,  Keyboards can be used for locator input in several device.  Light pens have also been used.
  • 5.  To input a sequence of coordinate positions  Physical device for generating locator input  Translate continuous movement of cursor positioning device, such as mouse, into a series of input coordinate values  The graphics tablet is one of the more common stroke device.  Button activation can be used to place the tablet in continuous mode
  • 6.  Primary physical device used for string input – keyboard.  Used for picture or graph labelling in computer-graphics applications
  • 7.  To set the scalar value for geometric transformations, viewing parameters and illumination parameters  Also used for setting physical parameter such as temperature, voltage levels, stress factors,etc.,  Example of physical device: a panel of control dials, joystick, tablet  Other technique for providing valuator input: Display the graphical representation of sliders, buttons, rotating scales and menu on the video monitor
  • 8.  Menus, typically used in graphics programs to select processing options, parameterValues and object shape  Cursor positioning device are commonly choice device for a selecting menu  Determine a menu item is selected by the cursor position (x,y) : •For a menu item with vertical and horizontal boundaries (xmin,xmax,ymin,ymax) •If the cursor position satisfy the condition xmin<=x<=xmax ymin<=y<=ymax •The menu is selected with the cursor position • The other choice devices are keyboard an voice entry.
  • 9.  To select a part of a scene that is to be transformed or edited in some way  Picking can be performed by positioning the screen cursor and pressing a button or key to record the pixel coordinates  Example of physical device: mouse, joystick, keyboard  Other pick methods include highlighting schemes, selecting object by name or a combination of methods
  • 10.  Coordinate-extent tests do not uniquely identify a pick object  Approach 1:Compute the distances from the pick position to individual line segments  Calculate the perpendicular distance squared from a pick position to the line position to the line  For a line segment with endpoints (x1, y1) , (x2, y2),the perpendicular distance squared from a pick position (x, y) is
  • 11.  Approach 2:  Associate a pick window with a selected cursor position–the pick window is centered on the cursor position  Example: A pick window with center (x,y), width w and height h Highlighting  other method used to facilitate picking  other method used to facilitate picking successively highlight those objects whose coordinate extent overlap a pick position (or pick window)  user could issue accept or reject action after the object is highlighted