This document discusses flipped learning in the classroom. It describes flipped learning based on Edgar Dale's Cone of Experience, which involves students accessing instructional videos and activities on a virtual learning environment before class, then using class time for hands-on activities and higher-order thinking. Some benefits mentioned are flexible access to materials, personalized learning, stronger student-teacher relationships, and using class time for more engaging activities that go beyond memorization to synthesis and evaluation. The document also briefly discusses enterprise skills, stretch and challenge approaches, and using technology like SMART Boards to move students from lower-order to higher-order thinking.