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Intro to games                 May 10, 2010




                 Video Games
Intro to games                                                                          May 10, 2010




                                                                                     Genres:
                                                                  Role Playing Game (RPG)
                                                          Massively Multiplayer Online (RPG)
                                                                   Competitive Online (RPG)
                                           Platform(s):
                                  Hardware architecture
                                   Software framework

             Developer



                                                          Mode(s)

                                                                                      Media
                         Avatar




                                                 key
                                     Video Game
                                              terms
Intro to games                                                               May 10, 2010




                 Who is the primary gaming market?




     Once seen as male, aged 11-15 but is now expanding. Why?

     more sophisticated graphics and complex game play

     early gamers continuing

     industry growth resulting in diversity of games

     culturally acceptable across many social groups

     industry growth has meant games are cheaper to buy

     online gaming has expanded appeal, e.g increasing female audiences who play
     traditionally male games

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Intro to games

  • 1. Intro to games May 10, 2010 Video Games
  • 2. Intro to games May 10, 2010 Genres: Role Playing Game (RPG) Massively Multiplayer Online (RPG) Competitive Online (RPG) Platform(s): Hardware architecture Software framework Developer Mode(s) Media Avatar key Video Game terms
  • 3. Intro to games May 10, 2010 Who is the primary gaming market? Once seen as male, aged 11-15 but is now expanding. Why? more sophisticated graphics and complex game play early gamers continuing industry growth resulting in diversity of games culturally acceptable across many social groups industry growth has meant games are cheaper to buy online gaming has expanded appeal, e.g increasing female audiences who play traditionally male games