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Media and Cultural TheoryMA Creative Technology and MSc Creative Games, The University of Salford.
Module AimsThis module is designed to give students an overview of a wide range of theories from Media, Cultural and Critical Theories.These theories will be directly related to current and historical practices in Art, Design, Technology and New Media (both in a gallery and non-gallery context).
FocusesThis module will look at a range of new medias and their applications, it will cover art and videogames and also the areas where the two meet.We will be looking at a number of theoreticians and use their theories as frameworks to talk about creative practices.
Experiences of “Theory”What do we all know about already? What have we all studied before?Game StudiesFilm TheoryLiterary TheoryTechnoculturesNew Media TheoryToo many fragmented disciplines for a powerpointven-diagram
What do we know about these theorists and their theoriesJean BaudrillardMichel FoucaultSlavojŽižekDonna HarawayMarshall McluhanWalter BenjaminTheodorAdornoJesperJuulFredric JamersonGilles Deleuze
What does Theory offer us?Theory gives us a framework or lens to understand or view our world throughIt can offer us a system to help understand our world or environmentIt can generate ideas which can help us inform or understand our own practiceTheory can give us a inspiration to develop new frameworks or theories.
The power of words…“words are bearers and generators of ideas – perhaps even more than the reverse[…] We think we advance by way of ideas – that is doubtless the fantasy of every theorist, every philosopher – but it is also words themselves which generate or regenerate ideas, which act as ‘shifters’.”Baudrillard, J., (2003). Passwords, Verso: London 

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Introduction

  • 1. Media and Cultural TheoryMA Creative Technology and MSc Creative Games, The University of Salford.
  • 2. Module AimsThis module is designed to give students an overview of a wide range of theories from Media, Cultural and Critical Theories.These theories will be directly related to current and historical practices in Art, Design, Technology and New Media (both in a gallery and non-gallery context).
  • 3. FocusesThis module will look at a range of new medias and their applications, it will cover art and videogames and also the areas where the two meet.We will be looking at a number of theoreticians and use their theories as frameworks to talk about creative practices.
  • 4. Experiences of “Theory”What do we all know about already? What have we all studied before?Game StudiesFilm TheoryLiterary TheoryTechnoculturesNew Media TheoryToo many fragmented disciplines for a powerpointven-diagram
  • 5. What do we know about these theorists and their theoriesJean BaudrillardMichel FoucaultSlavojŽižekDonna HarawayMarshall McluhanWalter BenjaminTheodorAdornoJesperJuulFredric JamersonGilles Deleuze
  • 6. What does Theory offer us?Theory gives us a framework or lens to understand or view our world throughIt can offer us a system to help understand our world or environmentIt can generate ideas which can help us inform or understand our own practiceTheory can give us a inspiration to develop new frameworks or theories.
  • 7. The power of words…“words are bearers and generators of ideas – perhaps even more than the reverse[…] We think we advance by way of ideas – that is doubtless the fantasy of every theorist, every philosopher – but it is also words themselves which generate or regenerate ideas, which act as ‘shifters’.”Baudrillard, J., (2003). Passwords, Verso: London