This document outlines a course on AI planning using STRIPS and its applications in video games, detailing several lecture topics such as state-space search, planning graphs, and the utilization of STRIPS planning in game AI. It also discusses advancements in planning beyond STRIPS, addressing incomplete information, nondeterministic actions, exogenous events, and sensing actions. Various planning strategies and approaches, including conditional and conformant planning, are explored through specific examples like the vacuum cleaner domain and high-level agent programming languages.