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Prepared by Asst. Prof. Dr. Mohamed KURDI
Revised and presented by Asst. Prof. Dr. Samsun M. BAŞARICI
CSE111 Introduction to Computer
Applications
Lecture 1
Introduction to Computer System
• Understand what is a computer.
• Understand the relationship between computer hardware and software.
• Know the main components of hardware.
• Understand the difference between the different types of software.
• Understand the binary/octal/hexadecimal numbering systems and learn how
to convert to/from a decimal numbering system.
• Distinguish between primary and secondary storage devices along the
dimensions of speed, cost, and capacity.
• Understand the difference between the different techniques used to represent
the binary system in electronic, magnetic, and optical storage devices.
Learning Objectives
• Computers
 Computer Hardware
 Computer Software
 Computer Speed
 Basic Types of Computers
 Inside a Computer
 Basic Parts of a Computer
 Buttons and Ports on a Computer
• Digits and Numbers
 Decimal Numbering System.
 Binary Numbering System.
 Octal Numbering System.
 Hexadecimal Numbering System.
Outlines
• Classification of Storage
Devices
• Primary Storage Devices
 ROM
 RAM
 Cache Memory
• Secondary Storage Devices
 Hard Disc
 CD
 DVD
 Blu-ray
 HD DVD
 USB Flash Memory.
Computers
 Computers are electronic devices that manipulate information, or
data. They have the ability to store, retrieve, and process data.
 You probably already know that you can use a computer to type
documents, send email, play games, and browse the Web.
 You can also use it to edit or create spreadsheets, presentations,
and even videos.
 A computer system is composed of hardware and software.
Source:http://www.gcflearnfree.org/computers/computerbasics/1.2
Computer Hardware
 Hardware components are the physical, tangible pieces that we can see
and touch.
 A basic computer hardware consists of 4 components:
1. Input units: send things (data) to the computer such as keyboard and mouse.
2. Output units: retrieve things (information) from the computer, such as
monitor, printer, speaker, etc.
3. CPU (Central Processing Unit): performs arithmetical and logical operations
of the computer system.
4. Memory: allows a computer to remember data and information. Similarly to
human memory, there is a short term memory (RAM) and a long term memory
(Hard Disk Drive (HDD) or Compact Disk Drive (CDD)).
Source: http://en.wikiversity.org/wiki/Hardware#Input_unit_and_Output_unit_.28I.2FO.29
Computer Hardware
http://upload.wikimedia.org/wikipedia/commons/6/60/Computer2.png
Computer Software
 Software is any set of instructions that tells the hardware what to do.
 It is what guides the hardware and tells it how to accomplish each task.
 Some examples of software include web browsers, games, and
word processors.
 There are three broad classifications for software:
1. Application software are the computer programs for performing user
tasks such as word processing and web browsers.
2. System software are used to start and run computer systems and
networks.
This includes operating systems such as Windows, Linux, and Android.
3. Computer programming software (also known as development software)
are used to create application and system software.
Source:http://simple.wikipedia.org/wiki/Computer_software
Computer System
https://en.wikipedia.org/wiki/
Software
Computer Speed
 One of the factors that affects the computer speed is the CPU frequency.
Computer Speed
 One of the factors that affects the computer speed is the CPU frequency.
 A clock cycle is the time between two adjacent pulses of the oscillator that
sets the tempo of the computer processor.
Computer Speed
 One of the factors that affects the computer speed is the CPU frequency.
 A clock cycle is the time between two adjacent pulses of the oscillator that
sets the tempo of the computer processor.
 The number of these pulses per second is known as the CPU
frequency
(also called the clock speed).
Computer Speed
 One of the factors that affects the computer speed is the CPU frequency.
 A clock cycle is the time between two adjacent pulses of the oscillator that
sets the tempo of the computer processor.
 The number of these pulses per second is known as the CPU
frequency
(also called the clock speed).
 CPU frequency is measured in Hz.
Computer Speed
 Hz (which is an abbreviation for hertz) = 1 cycle per second.
Computer Speed
 Hz (which is an abbreviation for hertz) = 1 cycle per second.
 KHz (which is an abbreviation for Kilohertz) = 1000 cycles per second.
Computer Speed
 Hz (which is an abbreviation for hertz) = 1 cycle per second.
 KHz (which is an abbreviation for Kilohertz) = 1000 cycles per second.
 MHz (which is an abbreviation for megahertz) = 1000 000 cycles
per second.
Computer Speed
 Hz (which is an abbreviation for hertz) = 1 cycle per second.
 KHz (which is an abbreviation for Kilohertz) = 1000 cycles per second.
 MHz (which is an abbreviation for megahertz) = 1000 000 cycles
per second.
 GHz (which is an abbreviation for gigahertz) = 1000 000 000
cycles per second.
Computer Speed
 The most powerful computers in the world use more accurate unit for
measuring the performance of CPUs which is FLOPS.
Computer Speed
 The most powerful computers in the world use more accurate unit for
measuring the performance of CPUs which is FLOPS.
 FLOPS is an abbreviation for floating-point operations per second.
Computer Speed
 The most powerful computers in the world use more accurate unit for
measuring the performance of CPUs which is FLOPS.
 FLOPS is an abbreviation for floating-point operations per second.
 A floating-point operation is any mathematical operation (such as +, -, *, /)
or assignment that involves floating-point numbers.
Computer Speed
 The most powerful computers in the world use more accurate unit for
measuring the performance of CPUs which is FLOPS.
 FLOPS is an abbreviation for floating-point operations per second.
 A floating-point operation is any mathematical operation (such as +, -, *, /)
or assignment that involves floating-point numbers.
 One FLOPS usually needs few clock cycles.
Computer Speed
 The most powerful computers in the world use more accurate unit for
measuring the performance of CPUs which is FLOPS.
 FLOPS is an abbreviation for floating-point operations per second.
 A floating-point operation is any mathematical operation (such as +, -, *, /)
or assignment that involves floating-point numbers.
 One FLOPS usually needs few clock cycles.
 Similarly:
• GigaFLOPS=1000 000 000 FLOPS.
• TeraFLOPS = 1000 0000 000 000 FLOPS
• PetaFLOPS = 1000 0000 000 000 000 FLOPS
Basic Types of Computers
Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
We can divide computers on the basis of size, cost, and speed as follows:
• Supercomputer
• Mainframe computer
• Minicomputer
• Microcomputer
 Workstation
 Personal Computer
o Desktop computers
o Laptop /Note Books
 Mobile Computer & Devices
o PDA
o Tablet PC
o Handheld Computer
o Smart Phones
Basic Types of Computers
• Supercomputers:
• Speed: fastest (33.6 petaFLOPS)
• Size: largest (a whole building)
• Cost: up to $100 million.
• Usage: Space Exploration, Nuclear weapons
testing, Weather Forecasting, Earthquake
studies. Source: http://www.byte-notes.com/four-types-computers
Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
Basic Types of Computers
• Supercomputers:
• Speed: fastest (33.6 petaFLOPS)
• Size: largest (a whole building)
• Cost: up to $100 million.
• Usage: Space Exploration, Nuclear weapons
testing, Weather Forecasting, Earthquake
studies. Source: http://www.byte-notes.com/four-types-computers
Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
• Mainframe computers:
• Speed: very fast (few petaFLOPS),
can be used by thousands of people at once.
• Size: large enough (a whole room)
• Cost: $100,000 - $2,000,000
• Usage: banks, educational institutions,
and insurance companies.
Basic Types of Computers
• Minicomputer
• Speed: medium, many GHz, can be used by
hundreds of people at once.
• Size: can be placed on a desk.
• Cost: $10,000 - $ 100,000
• Usage: small businesses & firms.
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Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
Basic Types of Computers
• Minicomputer
• Speed: medium, many GHz, can be used by
hundreds of people at once.
• Size: can be placed on a desk.
• Cost: $10,000 - $ 100,000
• Usage: small businesses & firms.
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Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
Basic Parts of a Computer
Computer Case
 The computer case is the metal and plastic
box that contains the main components of
the computer.
 It houses the motherboard, central processing
unit (CPU), power supply, and more.
 Computer cases come in different shapes and
sizes.
• A desktop case lies flat on a desk, and
the monitor usually sits on top of it.
• A tower case is tall and sits next to the
monitor
or on the floor.
 The front of the case usually has an
on/off switch and one or more
optical drives and USB ports.
 The monitor works with a video card, located
inside the computer case, to display images
and text on the screen.
 Most monitors have control buttons that
allow you to change your monitor's display
settings, and recent monitors also have built-
in speakers.
Basic Parts of a Computer
Monitor
http://www.gcflearnfree.org/computers/computerbasics/5.2
 The keyboard is one of the primary ways we communicate with the
computer and enter data.
 There are many different types of computer keyboards, including wired,
wireless, ergonomic, and multimedia.
Basic Parts of a Computer
Keyboard
http://www.gcflearnfree.org/computers/computerbasics/5.3
 The mouse is a peripheral that is known as a pointing device. It lets you
point to objects on the screen, click on them, and move them.
 There are two main types of mouse:
• Optical: uses an electronic eye to detect movement and is easier to clean.
• Mechanical: uses a rolling ball to detect movement. It is less expensive, but
it may require regular cleaning to keep it working properly.
Basic Parts of a Computer
Mouse
http://www.gcflearnfree.org/computers/computerbasics/5.3
Buttons and Ports on a Computer
Back of a Computer Case
http://cdn.computerhope.com/connect.jpg
Buttons and Ports on a Computer
Common Buttons and Ports
Source: http://removeandreplace.com/2013/04/13/computer-ports-learn-the-name-and-location-of-the-connections-on-your-desktop-computer-or-laptop/
Inside a Computer Case
CPU
 The central processing unit (CPU), also called a processor, is located
inside the computer case on the motherboard.
 It is sometimes called the brain of the computer, and its job is to carry
out commands. Whenever you press a key, click the mouse, or start an
application, you're sending instructions to the CPU.
 A processor's speed is measured in megahertz (MHz), or millions of
instructions per second; and gigahertz (GHz), or billions of instructions
per second.
 A faster processor can execute instructions more quickly. However, the
actual speed of the computer depends on the speed of many different
components—not just the processor.
 There are many processor manufacturers for personal computers, but
the most well-known ones are Intel and AMD.
Source:http://www.gcflearnfree.org/computers/
computerbasics/7
Inside a Computer Case
Motherboard
 The motherboard is the computer's main circuit board.
 It's a thin plate that holds the CPU, memory, connectors for the hard drive
and optical drives, expansion cards to control the video and audio, and
connections to your computer's ports (such as USB ports).
 The motherboard connects directly or indirectly to every part of the
computer.
Source:http://www.gcflearnfree.org/computers/
computerbasics/7
Inside a Computer Case
Power Supply Unit
 The power supply unit converts the power from the wall outlet (220/110
V) to the type of power needed by the computer (3/5/12 V).
 It sends power through cables to the motherboard and other components.
Source:http://www.gcflearnfree.org/computers/
computerbasics/7
Inside a Computer Case
RAM
 RAM (random access memory) is your system's short-term memory.
Whenever your computer performs calculations, it temporarily stores the
data in the RAM.
 Its content disappears when the computer is turned off. If you're working
on a document, spreadsheet, or other type of file, you'll need to save it to
avoid losing it. When you save a file, the data is written to the hard drive,
which acts as long-term storage.
 RAM is measured in megabytes (MB) or gigabytes (GB). The more
RAM you have, the more things your computer can do at the same time.
Source:http://www.gcflearnfree.org/computers/
computerbasics/7.2
Inside a Computer Case
Hard drive
 The hard drive on your computer is where the software is installed, and
it's also where your documents and other files are stored.
 The hard drive is long-term storage, which means the data is still saved
even if you turn the computer off or unplug it.
 When you run a program or open a file, the
Source:http://www.gcflearnfree.org/computers/
computerbasics/7.2
computer copies
the hard
drive
some of the
data from onto
the
RAM. When
you save a file, the data is copied back to the
hard drive. The faster the hard drive is, the
faster your computer can start up and load
programs.
Digits and Numbers
 Digits: Are Symbols (or shapes) that represent
the
numbering system elements.
Ex:
Arabic
Hindi
Latin
: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
: ٠
,
١
,
٢
,
٣
,
٤
,
٥
,
٦
,
٧
,
٨
,
٩
: ??, I, II, III, IV, V, VI, VII, VIII, IX, X, ...
Digits and Numbers
 Numbers: are compositions of one or more digits.
Ex:
Arabic : 3 55 100 2014
Hindi : ٣ ٥٥ ١٠٠ ٢٠١٤
Latin : III LV C MMXIV
2014 (Arabic) = MMXIV(Latin)
(This is very complicated !!)
 Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
 Numbers: 0, 1, 2, 3, 4, ... 9, 10, 11, 12 ... 19, 20, 21, ... 99,
100, 101, ... 199, 200, 201, ...
Decimal Numbering System
Decimal Numbering System
 Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
 Numbers: 0, 1, 2, 3, 4, ... 9, 10, 11, 12 ... 19, 20, 21, ... 99,
100, 101, ... 199, 200, 201, ...
Why people use the base-
10 system?
Decimal Numbering System
http://fivestarlearning.homestead.com/contact.html
 Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
 Numbers: 0, 1, 2, 3, 4, ... 9, 10, 11, 12 ... 19, 20, 21, ... 99,
100, 101, ... 199, 200, 201, ...
Why people use the base-
10 system?
Binary Numbering System
 Digits: 0, 1
 Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...
 Where the base-2 system is used?
Binary Numbering System
 Digits: 0, 1
 Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...
 Where the base-2 system is used?
http://images.techhive.com/images/idge/imported/article/cio/20
12/07/18/spongebob-100342468-orig.jpg
Binary Numbering System
 Digits: 0, 1
 Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...
 Where the base-2 system is used? Why?
http://images.techhive.com/images/idge/imported/article/cio/20
12/07/18/spongebob-100342468-orig.jpg
Binary Numbering System
http://images.techhive.com/images/idge/imported/article/cio/20
12/07/18/spongebob-100342468-orig.jpg
https://dribbble.com/shots/770756-Switch-O-I-UI-
elements?list=tags&tag=oi&offset=6
 Digits: 0, 1
 Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...
 Where the base-2 system is used? Why?
Becasue computers understand
only two numbers: 1 and 0.
Binary Numbering System
 Digits: 0, 1
 Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...
A single binary number is called a Binary
digit, or bit.
Binary Numbering System
http://images.rapgenius.com/8539c6823392ff0e9697231767f52ba5.390x24
5x1.jpg
 Digits: 0, 1
 Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...
A single binary number is called a Binary
digit, or bit.
Binary Numbering System
Decimal Binary Counting Items
0 0 -
1 1 X
2 10 XX
3 11 XXX
4 100 XXXX
5 101 XXXXX
6 110 XXXXXX
7 111 XXXXXXX
8 1000 XXXXXXXX
9 1001 XXXXXXXXX
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(97)10=(?)2
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  2 
(97)10=(?)2
quotient = 48, remainder = 1. (LSB)
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  2 
(97)10=(?)2
quotient = 48, remainder = 1. (LSB)
48  2  quotient = 24, remainder = 0.
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  2 
(97)10=(?)2
quotient = 48, remainder = 1. (LSB)
48  2  quotient = 24, remainder = 0.
24  2  quotient = 12, remainder = 0.
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  2 
(97)10=(?)2
quotient = 48, remainder = 1. (LSB)
48  2  quotient = 24, remainder = 0.
24  2  quotient = 12, remainder = 0.
12  2  quotient = 6, remainder = 0.
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  2 
(97)10=(?)2
quotient = 48, remainder = 1. (LSB)
48  2  quotient = 24, remainder = 0.
24  2  quotient = 12, remainder = 0.
12  2  quotient = 6, remainder = 0.
6  2  quotient = 3, remainder = 0.
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  2 
(97)10=(?)2
quotient = 48, remainder = 1. (LSB)
48  2  quotient = 24, remainder = 0.
24  2  quotient = 12, remainder = 0.
12  2  quotient = 6, remainder = 0.
6  2  quotient = 3, remainder = 0.
3  2  quotient = 1, remainder = 1.
Decimal to Binary Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  2 
(97)10=(?)2
quotient = 48, remainder = 1. (LSB)
48  2  quotient = 24, remainder = 0.
24  2  quotient = 12, remainder = 0.
12  2  quotient = 6, remainder = 0.
6  2  quotient = 3, remainder = 0.
3  2  quotient = 1, remainder = 1.
1  2  quotient = 0 (Stop) remainder = 1. (MSB)
(97)10 = (1 1 0 0 0 0 1)2
Decimal to Binary Conversion
(87)10=(?)2
Decimal to Binary Conversion
87  2 
(87)10=(?)2
quotient = 43, remainder = 1. (LSB)
Decimal to Binary Conversion
87  2 
43  2 
(87)10=(?)2
quotient = 43,
quotient = 21,
remainder = 1. (LSB)
remainder = 1.
Decimal to Binary Conversion
(87)10=(?)2
87  2  quotient = 43, remainder = 1. (LSB)
43  2  quotient = 21, remainder = 1.
21  2  quotient = 10, remainder = 1.
Decimal to Binary Conversion
(87)10=(?)2
87  2  quotient = 43, remainder = 1. (LSB)
43  2  quotient = 21, remainder = 1.
21  2  quotient = 10, remainder = 1.
10  2  quotient = 5, remainder = 0.
Decimal to Binary Conversion
(87)10=(?)2
87  2  quotient = 43, remainder = 1. (LSB)
43  2  quotient = 21, remainder = 1.
21  2  quotient = 10, remainder = 1.
10  2  quotient = 5, remainder = 0.
5  2  quotient = 2, remainder = 1.
Decimal to Binary Conversion
(87)10=(?)2
87  2  quotient = 43, remainder = 1. (LSB)
43  2  quotient = 21, remainder = 1.
21  2  quotient = 10, remainder = 1.
10  2  quotient = 5, remainder = 0.
5  2  quotient = 2, remainder = 1.
2  2  quotient = 1, remainder = 0.
Decimal to Binary Conversion
(87)10=(?)2
87  2  quotient = 43, remainder = 1. (LSB)
43  2  quotient = 21, remainder = 1.
21  2  quotient = 10, remainder = 1.
10  2  quotient = 5, remainder = 0.
5  2  quotient = 2, remainder = 1.
2  2  quotient = 1, remainder = 0.
1  2  quotient = 0 (Stop) remainder = 1. (MSB)
(87)10= (1 0 1 0 1 1 1)2
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =(?) 10
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =126
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =126 + 125
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =126 + 125 + 024 +
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022 + 021
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022 + 021 + 120
(MSB) (LSB)
(1 1 0 0 0 0 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(MSB) (LSB)
(1 1 0 0 0 0 1)2 =(?) 10
6 5 4 3 2 1 0
(1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022 + 021 +
120
= 64 + 32 + 1
= (97) 10
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 1 1 1)2 =(?) 10
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 0 1 1)2 =126
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 0 1 1)2 =126 + 025
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 0 1 1)2 =126 + 025 + 124
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122 + 121
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122 + 121 + 120
(MSB) (LSB)
(1 0 1 0 1 1 1)2
=(?) 10
6 5 4 3 2 1 0
Binary to Decimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(MSB) (LSB)
(1 0 1 0 1 1 1)2 =(?) 10
6 5 4 3 2 1 0
(1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122 + 121 +
120
= 64 + 16 + 4 + 2 + 1
= (87) 10
Digits: 0, 1, 2, 3, 4, 5, 6, 7
Numbers: 0, 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, ...
Octal Numbering System
Octal Numbering System
Decimal Octal Counting Items
0 0 -
1 1 X
2 2 XX
3 3 XXX
4 4 XXXX
5 5 XXXXX
6 6 XXXXXX
7 7 XXXXXXX
8 10 XXXXXXXX
9 11 XXXXXXXXX
Decimal to Octal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(97)10=(?)8
97  8 
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(97)10=(?)8
quotient = 12, remainder = 1. (LSB)
Decimal to Octal Conversion
(97)10=(?)8
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  8  quotient = 12, remainder = 1. (LSB)
12  8  quotient = 1, remainder = 4.
Decimal to Octal Conversion
(97)10=(?)8
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  8  quotient = 12, remainder = 1. (LSB)
12  8  quotient = 1, remainder = 4.
1  8  quotient = 0,(Stop) remainder = 1. (MSB)
Decimal to Octal Conversion
(97)10=(?)8
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
97  8  quotient = 12, remainder = 1. (LSB)
12  8  quotient = 1, remainder = 4.
1  8  quotient = 0,(Stop) remainder = 1. (MSB)
(97)10=(141)8
Decimal to Octal Conversion
Octal to Decimal Conversion
(141)8 =182 + 4  81 + 180
= 64 + 32 + 1
= 97
(MSB)(LSB)
(141)8= (?)10
2 1 0
Digits : 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
Numbers : 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11,
12, ..., 1E, 1F, 20
Hexadecimal Numbering
System
Hexadecimal Numbering
System
Decimal Hexadecimal Items
0 0 -
1 1 X
2 2 XX
3 3 XXX
4 4 XXXX
5 5 XXXXX
6 6 XXXXXX
7 7 XXXXXXX
8 8 XXXXXXXX
9 9 XXXXXXXXX
10 A XXXXXXXXXX
11 B XXXXXXXXXXX
12 C XXXXXXXXXXXX
13 D XXXXXXXXXXXXX
14 E XXXXXXXXXXXXXX
15 F XXXXXXXXXXXXXXX
Decimal to Hexadecimal Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(197)10=(?)16
(197)10=(?)16
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
197  16  quotient = 12, remainder = 5=5 (LSB)
Decimal to Hexadecimal Conversion
(197)10=(?)16
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
197  16  quotient = 12,
12  16  quotient = 0,(Stop)
remainder = 5=5 (LSB)
remainder = 12=C (MSB)
Decimal to Hexadecimal Conversion
(197)10=(?)16
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
197  16  quotient = 12,
12  16  quotient = 0,(Stop)
remainder = 5=5 (LSB)
remainder = 12=C (MSB)
(197)10=(C5)16
Decimal to Hexadecimal Conversion
(C5)16 = (?)10
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
Hexadecimal to Decimal
Conversion
Hexadecimal to Decimal
Conversion
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
(C5)16 = (?)10
1 0
(MSB)
(LSB)
(C5)16 = 12161 + 5160
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
Hexadecimal to Decimal
Conversion
(C5)16 = (?)10
1 0
(MSB)
(LSB)
(C5)16 = 12161 + 5160
= 192 + 5
= (197)10
Copyright © 2000, Daniel W. Lewis. All Rights Reserved.
Hexadecimal to Decimal
Conversion
(C5)16 = (?)10
1 0
(MSB)
(LSB)
 Computers use the binary system to store and process all kinds of
data (movies, photos, books, games, etc.).
Storage Devices
Introduction
http://4.bp.blogspot.com/-YclabLQADrE/UxvXigzO54I/AAAAAAAAAYQ/T7tvLHKgN2E/s1600/7.j
pg
 Computers use the binary system to store and process all kinds of
data (movies, photos, books, games, etc.).
 Storage devices use different techniques and formats to use
the
binary system and represent the 0,1 digits.
http://4.bp.blogspot.com/-YclabLQADrE/UxvXigzO54I/AAAAAAAAAYQ/T7tvLHKgN2E/s1600/7.j
pg
Storage Devices
Introduction
 They can be classified into:
Classification of Storage Devices
 They can be classified into:
o Primary storage devices
• Electronic: like ROM, RAM ,and cache memory.
Classification of Storage Devices
 They can be classified into:
o Primary storage devices
• Electronic: like ROM, RAM ,and cache memory.
o Secondary storage devices
• Magnetic: like hard disk.
• Optical: like CD,DVD, Blu-Ray ,and HD DVD.
• Electronic: USB flash memory.
Classification of Storage Devices
• An electronic memory that is filled with data and fixed on the
motherboard during the manufacturing process.
Primary Storage Devices
ROM (Read Only Memory)
• An electronic memory that is filled with data and fixed on the
motherboard during the manufacturing process.
• It can be read, but it can not be written unless this process is
supported by the manufacturing company (usually for
upgrading to a newer version).
Primary Storage Devices
ROM (Read Only Memory)
• An electronic memory that is filled with data and fixed on the
motherboard during the manufacturing process.
• It can be read, but it can not be written unless this process is
supported by the manufacturing company (usually for
upgrading to a newer version).
• Contains the instructions required for starting (booting) the
computer when it is first turned on:
Primary Storage Devices
ROM (Read Only Memory)
• An electronic memory that is filled with data and fixed on the
motherboard during the manufacturing process.
• It can be read, but it can not be written unless this process is
supported by the manufacturing company (usually for
upgrading to a newer version).
• Contains the instructions required for starting (booting) the
computer when it is first turned on:
 How CPU can access the hard disk.
 Where to find the operating system on the hard disk.
 Load the operating system into the RAM.
Primary Storage Devices
ROM (Read Only Memory)
• An electronic memory that is filled with data and fixed on the
motherboard during the manufacturing process.
• It can be read, but it can not be written unless this process is
supported by the manufacturing company (usually for
upgrading to a newer version).
• Contains the instructions required for starting (booting) the
computer when it is first turned on:
 How CPU can access the hard disk.
 Where to find the operating system on the hard disk.
 Load the operating system into the RAM.
• It has a small capacity (1/2/4/8 megabyte), and it is non-
volatile, i.e. it stores its data permanently and keeps its
content after switching off.
Primary Storage Devices
ROM (Read Only Memory)
• Connected directly to CPU.
Primary Storage Devices
RAM (Random Access Memory)
• Connected directly to CPU.
• Used to store data temporarily.
Primary Storage Devices
RAM (Random Access Memory)
• Connected directly to CPU.
• Used to store data temporarily.
• Used to store data that are currently processed, or waiting
for processing.
Primary Storage Devices
RAM (Random Access Memory)
• Connected directly to CPU.
• Used to store data temporarily.
• Used to store data that are currently processed, or waiting
for processing.
• Fast read/write operations (low access time).
Primary Storage Devices
RAM (Random Access Memory)
• Connected directly to CPU.
• Used to store data temporarily.
• Used to store data that are currently processed, or waiting
for processing.
• Fast read/write operations (low access time).
• It is a volatile memory and does not keep its content after switching
off.
Primary Storage Devices
RAM (Random Access Memory)
• Connected directly to CPU.
• Used to store data temporarily.
• Used to store data that are currently processed, or waiting
for processing.
• Fast read/write operations (low access time).
• It is a volatile memory and does not keep its content after switching
off.
• Expensive.
Primary Storage Devices
RAM (Random Access Memory)
• Connected directly to CPU.
• Used to store data temporarily.
• Used to store data that are currently processed, or waiting
for processing.
• Fast read/write operations (low access time).
• It is a volatile memory and does not keep its content after switching
off.
• Expensive.
• Small capacity (2/4/8/16 gigabyte) compared to the
secondary storage devices.
Primary Storage Devices
RAM (Random Access Memory)
• Composed of consecutive cells.
Primary Storage Devices
RAM (Random Access Memory)
• Composed of consecutive cells.
• Each cell is composed of a
sequence of one bit memory.
• Each bit is usually an electronic
circuit composed of a very tiny
capacitor and transistor.
01010101
01111000
00001111
00011111
.
.
.
.
.
.
.
00011001
10000001
10100000
Value= 00001111
Primary Storage Devices
RAM (Random Access Memory)
• Composed of consecutive cells.
• Each cell is composed of a
sequence of one bit memory.
• Each bit is usually an electronic
circuit composed of a very tiny
capacitor and transistor.
• Each cell has a unique address.
01010101
01111000
00001111
00011111
.
.
.
.
.
.
.
00011001
10000001
10100000
Value= 00001111 FFFFFFFF
FFFFFFFE
FFFFFFFD
.
.
.
.
.
.
.
.
00000002
00000001
00000000
Address= FFFFFFFD
Primary Storage Devices
RAM (Random Access Memory)
• Composed of consecutive cells.
• Each cell is composed of a
sequence of one bit memory.
• Each bit is usually an electronic
circuit composed of a very tiny
capacitor and transistor.
• Each cell has a unique address.
• Bigger data are stored by using
consecutive cells.
01010101
01111000
00001111
00011111
.
.
.
.
.
.
.
00011001
10000001
10100000
Value= 00001111
Address= FFFFFFFD
FFFFFFFF
FFFFFFFE
FFFFFFFD
.
.
.
.
.
.
.
.
00000002
00000001
00000000
Primary Storage Devices
RAM (Random Access Memory)
•A very small size RAM memory (1/2/4/.../128 megabyte) that is
installed between the main RAM and CPU.
Primary Storage Devices
Cache Memory
•A very small size RAM memory (1/2/4/.../128 megabyte) that is
installed between the main RAM and CPU.
•Very expensive, and very fast (very short access time).
Primary Storage Devices
Cache Memory
•A very small size RAM memory (1/2/4/.../128 megabyte) that is
installed between the main RAM and CPU.
•Very expensive, and very fast (very short access time).
•Its function is reducing the time needed by the CPU to access
the data stored on the main RAM.
Primary Storage Devices
Cache Memory
•A very small size RAM memory (1/2/4/.../128 megabyte) that is
installed between the main RAM and CPU.
•Very expensive, and very fast (very short access time).
•Its function is reducing the time needed by the CPU to access
the data stored on the main RAM.
Primary Storage Devices
Cache Memory
CPU
Secondary
Storage
Devices
Cash
Memor
y
RAM
ROM
Secondary Storage Devices
Hard Disk Drives
• A reliable and permanent magnetic storage
device.
http://silver-fox.ca/harddisk.ht
ml
Secondary Storage Devices
Hard Disk Drives
• A reliable and permanent magnetic storage
device.
• Data can be eliminated and rewritten again.
http://silver-fox.ca/harddisk.ht
ml
Secondary Storage Devices
Hard Disk Drives
• A reliable and permanent magnetic storage
device.
• Data can be eliminated and rewritten again.
• Biggest capacity (Terabyte).
http://silver-fox.ca/harddisk.ht
ml
Secondary Storage Devices
Hard Disk Drives
• A reliable and permanent magnetic storage
device.
• Data can be eliminated and rewritten again.
• Biggest capacity (Terabyte).
• Cheaper than RAM.
http://silver-fox.ca/harddisk.ht
ml
Secondary Storage Devices
Hard Disk Drives
• A reliable and permanent magnetic storage
device.
• Data can be eliminated and rewritten again.
• Biggest capacity (Terabyte).
• Cheaper than RAM.
• Slower read/write operation than RAM.
http://silver-fox.ca/harddisk.ht
ml
Mounted on a central spindle.
Rotates continuously with a constant
velocity
(3600/5400/7200 rpm).
Secondary Storage Devices
Hard Disk Drives
• A reliable and permanent magnetic storage
device.
• Data can be eliminated and rewritten again.
• Biggest capacity (Terabyte).
• Cheaper than RAM.
• Slower read/write operation than RAM.
• Composed of a set of metal disks (platters) that
are coated with a magnetic material: http://silver-fox.ca/harddisk.ht
ml
Mounted on a central spindle.
Rotates continuously with a constant velocity
(3600/5400/7200 rpm).
• A bit is a tiny magnetized region with N-S
polarity direction (0) or S-N polarity direction
(1).
Secondary Storage Devices
Hard Disk Drives
• A reliable and permanent magnetic storage
device.
• Data can be eliminated and rewritten again.
• Biggest capacity (Terabyte).
• Cheaper than RAM.
• Slower read/write operation than RAM.
• Composed of a set of metal disks (platters) that
are coated with a magnetic material: http://silver-fox.ca/harddisk.ht
ml
• Data are saved as patterns of dots that can be read
using light. A laser beam is the usual light source.
Secondary Storage Devices
Optical Storage Technology
This is a magnified view of the
dots on the surface of a CD.
The different patterns of dots
correspond to the data stored on
the disc.
Source:
http://www.igcseict.info/theory/3/optic/index.html
• Data are saved as patterns of dots that can be read
using light. A laser beam is the usual light source.
• The data is read by bouncing the laser beam off the
surface of the disk. If the beam hits a dot it is
reflected back differently to how it would be if there
were no dot. This difference can be detected, so the
data can be read as 0 or 1.
Secondary Storage Devices
Optical Storage Technology
This is a magnified view of the
dots on the surface of a CD.
The different patterns of dots
correspond to the data stored on
the disc.
Source:
http://www.igcseict.info/theory/3/optic/index.html
• Data are saved as patterns of dots that can be read
using light. A laser beam is the usual light source.
• The data is read by bouncing the laser beam off the
surface of the disk. If the beam hits a dot it is
reflected back differently to how it would be if there
were no dot. This difference can be detected, so the
data can be read as 0 or 1.
• Dots can be created using the laser beam (for media
that is writable such as CD-Rs). The beam is used in
a high-power mode to actually mark the surface of
the medium, making a dot. This process is known as
‘burning’ data onto a disc.
Secondary Storage Devices
Optical Storage Technology
This is a magnified view of the
dots on the surface of a CD.
The different patterns of dots
correspond to the data stored on
the disc.
Source:
http://www.igcseict.info/theory/3/optic/index.html
• CD (Compact Disc) can hold around 800MB of
data, usually used to store softwares, music, ebooks,
etc.
Secondary Storage Devices
CD-ROM,R, and RW
Source:
http://www.igcseict.info/theory/3/optic/index.html
• CD (Compact Disc) can hold around 800MB of
data, usually used to store softwares, music, ebooks,
etc.
• CDs has 3 formats:
Secondary Storage Devices
CD-ROM,R, and RW
Source:
http://www.igcseict.info/theory/3/optic/index.html
• CD (Compact Disc) can hold around 800MB of
data, usually used to store softwares, music, ebooks,
etc.
• CDs has 3 formats:
 CD-ROM (CD read only): can only be read.
Secondary Storage Devices
CD-ROM,R, and RW
Source:
http://www.igcseict.info/theory/3/optic/index.html
• CD (Compact Disc) can hold around 800MB of
data, usually used to store softwares, music, ebooks,
etc.
• CDs has 3 formats:
 CD-ROM (CD read only): can only be read.
 CD-R (CD recordable): can store data, but can not
delete and restore again.
Secondary Storage Devices
CD-ROM,R, and RW
Source:
http://www.igcseict.info/theory/3/optic/index.html
• CD (Compact Disc) can hold around 800MB of
data, usually used to store softwares, music, ebooks,
etc.
• CDs has 3 formats:
 CD-ROM (CD read only): can only be read.
 CD-R (CD recordable): can store data, but can not
delete and restore again.
 CD-RW (CD rewritable): can store and delete data
repeatedly.
Secondary Storage Devices
CD-ROM,R, and RW
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
DVD-ROM,R,RW, and RAM
• DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer
DVD can hold twice that), it is used in the same way as CD but, since it can
hold more data, it is also used to store high-quality video.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
DVD-ROM,R,RW, and RAM
• DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer
DVD can hold twice that), it is used in the same way as CD but, since it can
hold more data, it is also used to store high-quality video.
• DVDs has 4 formats:
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
DVD-ROM,R,RW, and RAM
• DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer
DVD can hold twice that), it is used in the same way as CD but, since it can
hold more data, it is also used to store high-quality video.
• DVDs has 4 formats:
DVD-ROM (DVD read only): can only be read.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
DVD-ROM,R,RW, and RAM
• DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer
DVD can hold twice that), it is used in the same way as CD but, since it can
hold more data, it is also used to store high-quality video.
• DVDs has 4 formats:
DVD-ROM (DVD read only): can only be read.
DVD-R (DVD recordable): can store data, but can not delete.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
DVD-ROM,R,RW, and RAM
• DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer
DVD can hold twice that), it is used in the same way as CD but, since it can
hold more data, it is also used to store high-quality video.
• DVDs has 4 formats:
DVD-ROM (DVD read only): can only be read.
DVD-R (DVD recordable): can store data, but can not delete.
DVD-RW (DVD rewritable): can store and delete data repeatedly.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
DVD-ROM,R,RW, and RAM
• DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer
DVD can hold twice that), it is used in the same way as CD but, since it can
hold more data, it is also used to store high-quality video.
• DVDs has 4 formats:
DVD-ROM (DVD read only): can only be read.
DVD-R (DVD recordable): can store data, but can not delete.
DVD-RW (DVD rewritable): can store and delete data repeatedly.
DVD-RAM (DVD-Random Access Memory):
oRe-writable.
oComes in a floppy-disc style case (to protect the disc).
oUsually used in video recording cameras
oMore reliable than normal DVD-RWs
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
Blu-ray
• A recent replacement for DVDs.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
Blu-ray
• A recent replacement for DVDs.
• The 'Blu' part of Blu-Ray refers to the fact that the
laser used to read the disc uses blue light instead of
red light.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
Blu-ray
• A recent replacement for DVDs.
• The 'Blu' part of Blu-Ray refers to the fact that the
laser used to read the disc uses blue light instead of
red light.
• Blue light has a shorter wave-length than red light
(used
with CDs and DVDs) ,
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
Blu-ray
• A recent replacement for DVDs.
• The 'Blu' part of Blu-Ray refers to the fact that the
laser used to read the disc uses blue light instead of
red light.
• Blue light has a shorter wave-length than red light
(used
with CDs and DVDs) ,
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
Blu-ray
• A recent replacement for DVDs.
• The 'Blu' part of Blu-Ray refers to the fact that the
laser used to read the disc uses blue light instead of
red light.
• Blue light has a shorter wave-length than red light
(used
with CDs and DVDs) ,
• Using Blue light allows more data to be placed closer
together on a Blu-Ray disc, than on a DVD or CD, so
Blu- Ray has a much higher storage capacity than these
older discs.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
Blu-ray
• A recent replacement for DVDs.
• The 'Blu' part of Blu-Ray refers to the fact that the
laser used to read the disc uses blue light instead of
red light.
• Blue light has a shorter wave-length than red light
(used
with CDs and DVDs) ,
• Using Blue light allows more data to be placed closer
together on a Blu-Ray disc, than on a DVD or CD, so
Blu- Ray has a much higher storage capacity than these
older discs.
• Can hold 25 – 50 GB of data (a dual-layer Blu-Ray disc
can hold twice that).
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
Blu-ray
• A recent replacement for DVDs.
• The 'Blu' part of Blu-Ray refers to the fact that the
laser used to read the disc uses blue light instead of
red light.
• Blue light has a shorter wave-length than red light
(used
with CDs and DVDs) ,
• Using Blue light allows more data to be placed closer
together on a Blu-Ray disc, than on a DVD or CD, so
Blu- Ray has a much higher storage capacity than these
older discs.
• Can hold 25 – 50 GB of data (a dual-layer Blu-Ray disc
can hold twice that).
• Used to store very high-quality, high-definition (HD) video.
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
HD DVD
• HD-DVD (High-density DVD) discs can hold
around 15GB of data (a dual-layer HD-DVD can
hold twice that).
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
HD DVD
• HD-DVD (High-density DVD) discs can hold
around 15GB of data (a dual-layer HD-DVD can
hold twice that).
• HD-DVD discs are used in the same way as
DVD-ROMs (see above) but, since they can hold
more data, they are also used to store very high-
quality, high-definition (HD) video
Source:
http://www.igcseict.info/theory/3/optic/index.html
Secondary Storage Devices
HD DVD
• HD-DVD (High-density DVD) discs can hold
around 15GB of data (a dual-layer HD-DVD can
hold twice that).
• HD-DVD discs are used in the same way as
DVD-ROMs (see above) but, since they can hold
more data, they are also used to store very high-
quality, high-definition (HD) video
• The HD-DVD format was launched at the same
time as Blu-Ray. For about a year they competed
to be the 'next DVD'. For various reasons, Blu-
Ray won the fight, and the HD-DVD format has
been abandoned.
Source:
http://www.igcseict.info/theory/3/optic/index.html
• Known also as a memory stick.
Secondary Storage Devices
USB Flash Memory
• Known also as a memory stick.
• A portable electronic storage device.
Secondary Storage Devices
USB Flash Memory
• Known also as a memory stick.
• A portable electronic storage device.
• Non-volatile, acts like a portable external hard
disk.
Secondary Storage Devices
USB Flash Memory
• Known also as a memory stick.
• A portable electronic storage device.
• Non-volatile, acts like a portable external hard
disk.
• Easy to use.
Secondary Storage Devices
USB Flash Memory
• Known also as a memory stick.
• A portable electronic storage device.
• Non-volatile, acts like a portable external hard
disk.
• Easy to use.
• Less storage capacity compared with hard
disk.
Secondary Storage Devices
USB Flash Memory
Next Lecture
Introduction to Windows 7
References
 http://www.gcflearnfree.org/
 www.cse.scu.edu/~dlewis/book1/2.ppt
 https://www.site.uottawa.ca/~ivan/02.hdwr_soft.ppt

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Introduction to Computer Application.pptx

  • 1. Prepared by Asst. Prof. Dr. Mohamed KURDI Revised and presented by Asst. Prof. Dr. Samsun M. BAŞARICI CSE111 Introduction to Computer Applications Lecture 1 Introduction to Computer System
  • 2. • Understand what is a computer. • Understand the relationship between computer hardware and software. • Know the main components of hardware. • Understand the difference between the different types of software. • Understand the binary/octal/hexadecimal numbering systems and learn how to convert to/from a decimal numbering system. • Distinguish between primary and secondary storage devices along the dimensions of speed, cost, and capacity. • Understand the difference between the different techniques used to represent the binary system in electronic, magnetic, and optical storage devices. Learning Objectives
  • 3. • Computers  Computer Hardware  Computer Software  Computer Speed  Basic Types of Computers  Inside a Computer  Basic Parts of a Computer  Buttons and Ports on a Computer • Digits and Numbers  Decimal Numbering System.  Binary Numbering System.  Octal Numbering System.  Hexadecimal Numbering System. Outlines • Classification of Storage Devices • Primary Storage Devices  ROM  RAM  Cache Memory • Secondary Storage Devices  Hard Disc  CD  DVD  Blu-ray  HD DVD  USB Flash Memory.
  • 4. Computers  Computers are electronic devices that manipulate information, or data. They have the ability to store, retrieve, and process data.  You probably already know that you can use a computer to type documents, send email, play games, and browse the Web.  You can also use it to edit or create spreadsheets, presentations, and even videos.  A computer system is composed of hardware and software. Source:http://www.gcflearnfree.org/computers/computerbasics/1.2
  • 5. Computer Hardware  Hardware components are the physical, tangible pieces that we can see and touch.  A basic computer hardware consists of 4 components: 1. Input units: send things (data) to the computer such as keyboard and mouse. 2. Output units: retrieve things (information) from the computer, such as monitor, printer, speaker, etc. 3. CPU (Central Processing Unit): performs arithmetical and logical operations of the computer system. 4. Memory: allows a computer to remember data and information. Similarly to human memory, there is a short term memory (RAM) and a long term memory (Hard Disk Drive (HDD) or Compact Disk Drive (CDD)). Source: http://en.wikiversity.org/wiki/Hardware#Input_unit_and_Output_unit_.28I.2FO.29
  • 7. Computer Software  Software is any set of instructions that tells the hardware what to do.  It is what guides the hardware and tells it how to accomplish each task.  Some examples of software include web browsers, games, and word processors.  There are three broad classifications for software: 1. Application software are the computer programs for performing user tasks such as word processing and web browsers. 2. System software are used to start and run computer systems and networks. This includes operating systems such as Windows, Linux, and Android. 3. Computer programming software (also known as development software) are used to create application and system software. Source:http://simple.wikipedia.org/wiki/Computer_software
  • 9. Computer Speed  One of the factors that affects the computer speed is the CPU frequency.
  • 10. Computer Speed  One of the factors that affects the computer speed is the CPU frequency.  A clock cycle is the time between two adjacent pulses of the oscillator that sets the tempo of the computer processor.
  • 11. Computer Speed  One of the factors that affects the computer speed is the CPU frequency.  A clock cycle is the time between two adjacent pulses of the oscillator that sets the tempo of the computer processor.  The number of these pulses per second is known as the CPU frequency (also called the clock speed).
  • 12. Computer Speed  One of the factors that affects the computer speed is the CPU frequency.  A clock cycle is the time between two adjacent pulses of the oscillator that sets the tempo of the computer processor.  The number of these pulses per second is known as the CPU frequency (also called the clock speed).  CPU frequency is measured in Hz.
  • 13. Computer Speed  Hz (which is an abbreviation for hertz) = 1 cycle per second.
  • 14. Computer Speed  Hz (which is an abbreviation for hertz) = 1 cycle per second.  KHz (which is an abbreviation for Kilohertz) = 1000 cycles per second.
  • 15. Computer Speed  Hz (which is an abbreviation for hertz) = 1 cycle per second.  KHz (which is an abbreviation for Kilohertz) = 1000 cycles per second.  MHz (which is an abbreviation for megahertz) = 1000 000 cycles per second.
  • 16. Computer Speed  Hz (which is an abbreviation for hertz) = 1 cycle per second.  KHz (which is an abbreviation for Kilohertz) = 1000 cycles per second.  MHz (which is an abbreviation for megahertz) = 1000 000 cycles per second.  GHz (which is an abbreviation for gigahertz) = 1000 000 000 cycles per second.
  • 17. Computer Speed  The most powerful computers in the world use more accurate unit for measuring the performance of CPUs which is FLOPS.
  • 18. Computer Speed  The most powerful computers in the world use more accurate unit for measuring the performance of CPUs which is FLOPS.  FLOPS is an abbreviation for floating-point operations per second.
  • 19. Computer Speed  The most powerful computers in the world use more accurate unit for measuring the performance of CPUs which is FLOPS.  FLOPS is an abbreviation for floating-point operations per second.  A floating-point operation is any mathematical operation (such as +, -, *, /) or assignment that involves floating-point numbers.
  • 20. Computer Speed  The most powerful computers in the world use more accurate unit for measuring the performance of CPUs which is FLOPS.  FLOPS is an abbreviation for floating-point operations per second.  A floating-point operation is any mathematical operation (such as +, -, *, /) or assignment that involves floating-point numbers.  One FLOPS usually needs few clock cycles.
  • 21. Computer Speed  The most powerful computers in the world use more accurate unit for measuring the performance of CPUs which is FLOPS.  FLOPS is an abbreviation for floating-point operations per second.  A floating-point operation is any mathematical operation (such as +, -, *, /) or assignment that involves floating-point numbers.  One FLOPS usually needs few clock cycles.  Similarly: • GigaFLOPS=1000 000 000 FLOPS. • TeraFLOPS = 1000 0000 000 000 FLOPS • PetaFLOPS = 1000 0000 000 000 000 FLOPS
  • 22. Basic Types of Computers Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html We can divide computers on the basis of size, cost, and speed as follows: • Supercomputer • Mainframe computer • Minicomputer • Microcomputer  Workstation  Personal Computer o Desktop computers o Laptop /Note Books  Mobile Computer & Devices o PDA o Tablet PC o Handheld Computer o Smart Phones
  • 23. Basic Types of Computers • Supercomputers: • Speed: fastest (33.6 petaFLOPS) • Size: largest (a whole building) • Cost: up to $100 million. • Usage: Space Exploration, Nuclear weapons testing, Weather Forecasting, Earthquake studies. Source: http://www.byte-notes.com/four-types-computers Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
  • 24. Basic Types of Computers • Supercomputers: • Speed: fastest (33.6 petaFLOPS) • Size: largest (a whole building) • Cost: up to $100 million. • Usage: Space Exploration, Nuclear weapons testing, Weather Forecasting, Earthquake studies. Source: http://www.byte-notes.com/four-types-computers Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html • Mainframe computers: • Speed: very fast (few petaFLOPS), can be used by thousands of people at once. • Size: large enough (a whole room) • Cost: $100,000 - $2,000,000 • Usage: banks, educational institutions, and insurance companies.
  • 25. Basic Types of Computers • Minicomputer • Speed: medium, many GHz, can be used by hundreds of people at once. • Size: can be placed on a desk. • Cost: $10,000 - $ 100,000 • Usage: small businesses & firms. h tt p :/ / h n d - u n it - 2 - a s s i g n m Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
  • 26. Basic Types of Computers • Minicomputer • Speed: medium, many GHz, can be used by hundreds of people at once. • Size: can be placed on a desk. • Cost: $10,000 - $ 100,000 • Usage: small businesses & firms. h tt p :/ / h n d - u n it - 2 - a s s i g n m Source: http://edutry.blogspot.com.tr/2014/07/types-of-computer-analogdigitalhybrid.html
  • 27. Basic Parts of a Computer Computer Case  The computer case is the metal and plastic box that contains the main components of the computer.  It houses the motherboard, central processing unit (CPU), power supply, and more.  Computer cases come in different shapes and sizes. • A desktop case lies flat on a desk, and the monitor usually sits on top of it. • A tower case is tall and sits next to the monitor or on the floor.  The front of the case usually has an on/off switch and one or more optical drives and USB ports.
  • 28.  The monitor works with a video card, located inside the computer case, to display images and text on the screen.  Most monitors have control buttons that allow you to change your monitor's display settings, and recent monitors also have built- in speakers. Basic Parts of a Computer Monitor http://www.gcflearnfree.org/computers/computerbasics/5.2
  • 29.  The keyboard is one of the primary ways we communicate with the computer and enter data.  There are many different types of computer keyboards, including wired, wireless, ergonomic, and multimedia. Basic Parts of a Computer Keyboard http://www.gcflearnfree.org/computers/computerbasics/5.3
  • 30.  The mouse is a peripheral that is known as a pointing device. It lets you point to objects on the screen, click on them, and move them.  There are two main types of mouse: • Optical: uses an electronic eye to detect movement and is easier to clean. • Mechanical: uses a rolling ball to detect movement. It is less expensive, but it may require regular cleaning to keep it working properly. Basic Parts of a Computer Mouse http://www.gcflearnfree.org/computers/computerbasics/5.3
  • 31. Buttons and Ports on a Computer Back of a Computer Case http://cdn.computerhope.com/connect.jpg
  • 32. Buttons and Ports on a Computer Common Buttons and Ports Source: http://removeandreplace.com/2013/04/13/computer-ports-learn-the-name-and-location-of-the-connections-on-your-desktop-computer-or-laptop/
  • 33. Inside a Computer Case CPU  The central processing unit (CPU), also called a processor, is located inside the computer case on the motherboard.  It is sometimes called the brain of the computer, and its job is to carry out commands. Whenever you press a key, click the mouse, or start an application, you're sending instructions to the CPU.  A processor's speed is measured in megahertz (MHz), or millions of instructions per second; and gigahertz (GHz), or billions of instructions per second.  A faster processor can execute instructions more quickly. However, the actual speed of the computer depends on the speed of many different components—not just the processor.  There are many processor manufacturers for personal computers, but the most well-known ones are Intel and AMD. Source:http://www.gcflearnfree.org/computers/ computerbasics/7
  • 34. Inside a Computer Case Motherboard  The motherboard is the computer's main circuit board.  It's a thin plate that holds the CPU, memory, connectors for the hard drive and optical drives, expansion cards to control the video and audio, and connections to your computer's ports (such as USB ports).  The motherboard connects directly or indirectly to every part of the computer. Source:http://www.gcflearnfree.org/computers/ computerbasics/7
  • 35. Inside a Computer Case Power Supply Unit  The power supply unit converts the power from the wall outlet (220/110 V) to the type of power needed by the computer (3/5/12 V).  It sends power through cables to the motherboard and other components. Source:http://www.gcflearnfree.org/computers/ computerbasics/7
  • 36. Inside a Computer Case RAM  RAM (random access memory) is your system's short-term memory. Whenever your computer performs calculations, it temporarily stores the data in the RAM.  Its content disappears when the computer is turned off. If you're working on a document, spreadsheet, or other type of file, you'll need to save it to avoid losing it. When you save a file, the data is written to the hard drive, which acts as long-term storage.  RAM is measured in megabytes (MB) or gigabytes (GB). The more RAM you have, the more things your computer can do at the same time. Source:http://www.gcflearnfree.org/computers/ computerbasics/7.2
  • 37. Inside a Computer Case Hard drive  The hard drive on your computer is where the software is installed, and it's also where your documents and other files are stored.  The hard drive is long-term storage, which means the data is still saved even if you turn the computer off or unplug it.  When you run a program or open a file, the Source:http://www.gcflearnfree.org/computers/ computerbasics/7.2 computer copies the hard drive some of the data from onto the RAM. When you save a file, the data is copied back to the hard drive. The faster the hard drive is, the faster your computer can start up and load programs.
  • 38. Digits and Numbers  Digits: Are Symbols (or shapes) that represent the numbering system elements. Ex: Arabic Hindi Latin : 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 : ٠ , ١ , ٢ , ٣ , ٤ , ٥ , ٦ , ٧ , ٨ , ٩ : ??, I, II, III, IV, V, VI, VII, VIII, IX, X, ...
  • 39. Digits and Numbers  Numbers: are compositions of one or more digits. Ex: Arabic : 3 55 100 2014 Hindi : ٣ ٥٥ ١٠٠ ٢٠١٤ Latin : III LV C MMXIV 2014 (Arabic) = MMXIV(Latin) (This is very complicated !!)
  • 40.  Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9  Numbers: 0, 1, 2, 3, 4, ... 9, 10, 11, 12 ... 19, 20, 21, ... 99, 100, 101, ... 199, 200, 201, ... Decimal Numbering System
  • 41. Decimal Numbering System  Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9  Numbers: 0, 1, 2, 3, 4, ... 9, 10, 11, 12 ... 19, 20, 21, ... 99, 100, 101, ... 199, 200, 201, ... Why people use the base- 10 system?
  • 42. Decimal Numbering System http://fivestarlearning.homestead.com/contact.html  Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9  Numbers: 0, 1, 2, 3, 4, ... 9, 10, 11, 12 ... 19, 20, 21, ... 99, 100, 101, ... 199, 200, 201, ... Why people use the base- 10 system?
  • 43. Binary Numbering System  Digits: 0, 1  Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...  Where the base-2 system is used?
  • 44. Binary Numbering System  Digits: 0, 1  Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...  Where the base-2 system is used? http://images.techhive.com/images/idge/imported/article/cio/20 12/07/18/spongebob-100342468-orig.jpg
  • 45. Binary Numbering System  Digits: 0, 1  Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...  Where the base-2 system is used? Why? http://images.techhive.com/images/idge/imported/article/cio/20 12/07/18/spongebob-100342468-orig.jpg
  • 46. Binary Numbering System http://images.techhive.com/images/idge/imported/article/cio/20 12/07/18/spongebob-100342468-orig.jpg https://dribbble.com/shots/770756-Switch-O-I-UI- elements?list=tags&tag=oi&offset=6  Digits: 0, 1  Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ...  Where the base-2 system is used? Why? Becasue computers understand only two numbers: 1 and 0.
  • 47. Binary Numbering System  Digits: 0, 1  Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ... A single binary number is called a Binary digit, or bit.
  • 48. Binary Numbering System http://images.rapgenius.com/8539c6823392ff0e9697231767f52ba5.390x24 5x1.jpg  Digits: 0, 1  Numbers: 0, 1, 10, 11, 100, 101, 110, 111, 1000, 1001, ... A single binary number is called a Binary digit, or bit.
  • 49. Binary Numbering System Decimal Binary Counting Items 0 0 - 1 1 X 2 10 XX 3 11 XXX 4 100 XXXX 5 101 XXXXX 6 110 XXXXXX 7 111 XXXXXXX 8 1000 XXXXXXXX 9 1001 XXXXXXXXX
  • 50. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (97)10=(?)2
  • 51. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  2  (97)10=(?)2 quotient = 48, remainder = 1. (LSB)
  • 52. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  2  (97)10=(?)2 quotient = 48, remainder = 1. (LSB) 48  2  quotient = 24, remainder = 0.
  • 53. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  2  (97)10=(?)2 quotient = 48, remainder = 1. (LSB) 48  2  quotient = 24, remainder = 0. 24  2  quotient = 12, remainder = 0.
  • 54. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  2  (97)10=(?)2 quotient = 48, remainder = 1. (LSB) 48  2  quotient = 24, remainder = 0. 24  2  quotient = 12, remainder = 0. 12  2  quotient = 6, remainder = 0.
  • 55. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  2  (97)10=(?)2 quotient = 48, remainder = 1. (LSB) 48  2  quotient = 24, remainder = 0. 24  2  quotient = 12, remainder = 0. 12  2  quotient = 6, remainder = 0. 6  2  quotient = 3, remainder = 0.
  • 56. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  2  (97)10=(?)2 quotient = 48, remainder = 1. (LSB) 48  2  quotient = 24, remainder = 0. 24  2  quotient = 12, remainder = 0. 12  2  quotient = 6, remainder = 0. 6  2  quotient = 3, remainder = 0. 3  2  quotient = 1, remainder = 1.
  • 57. Decimal to Binary Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  2  (97)10=(?)2 quotient = 48, remainder = 1. (LSB) 48  2  quotient = 24, remainder = 0. 24  2  quotient = 12, remainder = 0. 12  2  quotient = 6, remainder = 0. 6  2  quotient = 3, remainder = 0. 3  2  quotient = 1, remainder = 1. 1  2  quotient = 0 (Stop) remainder = 1. (MSB) (97)10 = (1 1 0 0 0 0 1)2
  • 58. Decimal to Binary Conversion (87)10=(?)2
  • 59. Decimal to Binary Conversion 87  2  (87)10=(?)2 quotient = 43, remainder = 1. (LSB)
  • 60. Decimal to Binary Conversion 87  2  43  2  (87)10=(?)2 quotient = 43, quotient = 21, remainder = 1. (LSB) remainder = 1.
  • 61. Decimal to Binary Conversion (87)10=(?)2 87  2  quotient = 43, remainder = 1. (LSB) 43  2  quotient = 21, remainder = 1. 21  2  quotient = 10, remainder = 1.
  • 62. Decimal to Binary Conversion (87)10=(?)2 87  2  quotient = 43, remainder = 1. (LSB) 43  2  quotient = 21, remainder = 1. 21  2  quotient = 10, remainder = 1. 10  2  quotient = 5, remainder = 0.
  • 63. Decimal to Binary Conversion (87)10=(?)2 87  2  quotient = 43, remainder = 1. (LSB) 43  2  quotient = 21, remainder = 1. 21  2  quotient = 10, remainder = 1. 10  2  quotient = 5, remainder = 0. 5  2  quotient = 2, remainder = 1.
  • 64. Decimal to Binary Conversion (87)10=(?)2 87  2  quotient = 43, remainder = 1. (LSB) 43  2  quotient = 21, remainder = 1. 21  2  quotient = 10, remainder = 1. 10  2  quotient = 5, remainder = 0. 5  2  quotient = 2, remainder = 1. 2  2  quotient = 1, remainder = 0.
  • 65. Decimal to Binary Conversion (87)10=(?)2 87  2  quotient = 43, remainder = 1. (LSB) 43  2  quotient = 21, remainder = 1. 21  2  quotient = 10, remainder = 1. 10  2  quotient = 5, remainder = 0. 5  2  quotient = 2, remainder = 1. 2  2  quotient = 1, remainder = 0. 1  2  quotient = 0 (Stop) remainder = 1. (MSB) (87)10= (1 0 1 0 1 1 1)2
  • 66. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =(?) 10
  • 67. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 68. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =126 (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 69. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =126 + 125 (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 70. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =126 + 125 + 024 + (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 71. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 72. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022 (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 73. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022 + 021 (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 74. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022 + 021 + 120 (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0
  • 75. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (MSB) (LSB) (1 1 0 0 0 0 1)2 =(?) 10 6 5 4 3 2 1 0 (1 1 0 0 0 0 1)2 =126 + 125 + 024 + 023 + 022 + 021 + 120 = 64 + 32 + 1 = (97) 10
  • 76. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 1 1 1)2 =(?) 10
  • 77. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 78. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 0 1 1)2 =126 (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 79. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 0 1 1)2 =126 + 025 (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 80. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 0 1 1)2 =126 + 025 + 124 (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 81. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 82. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122 (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 83. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122 + 121 (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 84. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122 + 121 + 120 (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0
  • 85. Binary to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (MSB) (LSB) (1 0 1 0 1 1 1)2 =(?) 10 6 5 4 3 2 1 0 (1 0 1 0 0 1 1)2 =126 + 025 + 124 + 023 + 122 + 121 + 120 = 64 + 16 + 4 + 2 + 1 = (87) 10
  • 86. Digits: 0, 1, 2, 3, 4, 5, 6, 7 Numbers: 0, 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, ... Octal Numbering System
  • 87. Octal Numbering System Decimal Octal Counting Items 0 0 - 1 1 X 2 2 XX 3 3 XXX 4 4 XXXX 5 5 XXXXX 6 6 XXXXXX 7 7 XXXXXXX 8 10 XXXXXXXX 9 11 XXXXXXXXX
  • 88. Decimal to Octal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (97)10=(?)8
  • 89. 97  8  Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (97)10=(?)8 quotient = 12, remainder = 1. (LSB) Decimal to Octal Conversion
  • 90. (97)10=(?)8 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  8  quotient = 12, remainder = 1. (LSB) 12  8  quotient = 1, remainder = 4. Decimal to Octal Conversion
  • 91. (97)10=(?)8 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  8  quotient = 12, remainder = 1. (LSB) 12  8  quotient = 1, remainder = 4. 1  8  quotient = 0,(Stop) remainder = 1. (MSB) Decimal to Octal Conversion
  • 92. (97)10=(?)8 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 97  8  quotient = 12, remainder = 1. (LSB) 12  8  quotient = 1, remainder = 4. 1  8  quotient = 0,(Stop) remainder = 1. (MSB) (97)10=(141)8 Decimal to Octal Conversion
  • 93. Octal to Decimal Conversion (141)8 =182 + 4  81 + 180 = 64 + 32 + 1 = 97 (MSB)(LSB) (141)8= (?)10 2 1 0
  • 94. Digits : 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F Numbers : 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, 12, ..., 1E, 1F, 20 Hexadecimal Numbering System
  • 95. Hexadecimal Numbering System Decimal Hexadecimal Items 0 0 - 1 1 X 2 2 XX 3 3 XXX 4 4 XXXX 5 5 XXXXX 6 6 XXXXXX 7 7 XXXXXXX 8 8 XXXXXXXX 9 9 XXXXXXXXX 10 A XXXXXXXXXX 11 B XXXXXXXXXXX 12 C XXXXXXXXXXXX 13 D XXXXXXXXXXXXX 14 E XXXXXXXXXXXXXX 15 F XXXXXXXXXXXXXXX
  • 96. Decimal to Hexadecimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (197)10=(?)16
  • 97. (197)10=(?)16 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 197  16  quotient = 12, remainder = 5=5 (LSB) Decimal to Hexadecimal Conversion
  • 98. (197)10=(?)16 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 197  16  quotient = 12, 12  16  quotient = 0,(Stop) remainder = 5=5 (LSB) remainder = 12=C (MSB) Decimal to Hexadecimal Conversion
  • 99. (197)10=(?)16 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. 197  16  quotient = 12, 12  16  quotient = 0,(Stop) remainder = 5=5 (LSB) remainder = 12=C (MSB) (197)10=(C5)16 Decimal to Hexadecimal Conversion
  • 100. (C5)16 = (?)10 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. Hexadecimal to Decimal Conversion
  • 101. Hexadecimal to Decimal Conversion Copyright © 2000, Daniel W. Lewis. All Rights Reserved. (C5)16 = (?)10 1 0 (MSB) (LSB)
  • 102. (C5)16 = 12161 + 5160 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. Hexadecimal to Decimal Conversion (C5)16 = (?)10 1 0 (MSB) (LSB)
  • 103. (C5)16 = 12161 + 5160 = 192 + 5 = (197)10 Copyright © 2000, Daniel W. Lewis. All Rights Reserved. Hexadecimal to Decimal Conversion (C5)16 = (?)10 1 0 (MSB) (LSB)
  • 104.  Computers use the binary system to store and process all kinds of data (movies, photos, books, games, etc.). Storage Devices Introduction http://4.bp.blogspot.com/-YclabLQADrE/UxvXigzO54I/AAAAAAAAAYQ/T7tvLHKgN2E/s1600/7.j pg
  • 105.  Computers use the binary system to store and process all kinds of data (movies, photos, books, games, etc.).  Storage devices use different techniques and formats to use the binary system and represent the 0,1 digits. http://4.bp.blogspot.com/-YclabLQADrE/UxvXigzO54I/AAAAAAAAAYQ/T7tvLHKgN2E/s1600/7.j pg Storage Devices Introduction
  • 106.  They can be classified into: Classification of Storage Devices
  • 107.  They can be classified into: o Primary storage devices • Electronic: like ROM, RAM ,and cache memory. Classification of Storage Devices
  • 108.  They can be classified into: o Primary storage devices • Electronic: like ROM, RAM ,and cache memory. o Secondary storage devices • Magnetic: like hard disk. • Optical: like CD,DVD, Blu-Ray ,and HD DVD. • Electronic: USB flash memory. Classification of Storage Devices
  • 109. • An electronic memory that is filled with data and fixed on the motherboard during the manufacturing process. Primary Storage Devices ROM (Read Only Memory)
  • 110. • An electronic memory that is filled with data and fixed on the motherboard during the manufacturing process. • It can be read, but it can not be written unless this process is supported by the manufacturing company (usually for upgrading to a newer version). Primary Storage Devices ROM (Read Only Memory)
  • 111. • An electronic memory that is filled with data and fixed on the motherboard during the manufacturing process. • It can be read, but it can not be written unless this process is supported by the manufacturing company (usually for upgrading to a newer version). • Contains the instructions required for starting (booting) the computer when it is first turned on: Primary Storage Devices ROM (Read Only Memory)
  • 112. • An electronic memory that is filled with data and fixed on the motherboard during the manufacturing process. • It can be read, but it can not be written unless this process is supported by the manufacturing company (usually for upgrading to a newer version). • Contains the instructions required for starting (booting) the computer when it is first turned on:  How CPU can access the hard disk.  Where to find the operating system on the hard disk.  Load the operating system into the RAM. Primary Storage Devices ROM (Read Only Memory)
  • 113. • An electronic memory that is filled with data and fixed on the motherboard during the manufacturing process. • It can be read, but it can not be written unless this process is supported by the manufacturing company (usually for upgrading to a newer version). • Contains the instructions required for starting (booting) the computer when it is first turned on:  How CPU can access the hard disk.  Where to find the operating system on the hard disk.  Load the operating system into the RAM. • It has a small capacity (1/2/4/8 megabyte), and it is non- volatile, i.e. it stores its data permanently and keeps its content after switching off. Primary Storage Devices ROM (Read Only Memory)
  • 114. • Connected directly to CPU. Primary Storage Devices RAM (Random Access Memory)
  • 115. • Connected directly to CPU. • Used to store data temporarily. Primary Storage Devices RAM (Random Access Memory)
  • 116. • Connected directly to CPU. • Used to store data temporarily. • Used to store data that are currently processed, or waiting for processing. Primary Storage Devices RAM (Random Access Memory)
  • 117. • Connected directly to CPU. • Used to store data temporarily. • Used to store data that are currently processed, or waiting for processing. • Fast read/write operations (low access time). Primary Storage Devices RAM (Random Access Memory)
  • 118. • Connected directly to CPU. • Used to store data temporarily. • Used to store data that are currently processed, or waiting for processing. • Fast read/write operations (low access time). • It is a volatile memory and does not keep its content after switching off. Primary Storage Devices RAM (Random Access Memory)
  • 119. • Connected directly to CPU. • Used to store data temporarily. • Used to store data that are currently processed, or waiting for processing. • Fast read/write operations (low access time). • It is a volatile memory and does not keep its content after switching off. • Expensive. Primary Storage Devices RAM (Random Access Memory)
  • 120. • Connected directly to CPU. • Used to store data temporarily. • Used to store data that are currently processed, or waiting for processing. • Fast read/write operations (low access time). • It is a volatile memory and does not keep its content after switching off. • Expensive. • Small capacity (2/4/8/16 gigabyte) compared to the secondary storage devices. Primary Storage Devices RAM (Random Access Memory)
  • 121. • Composed of consecutive cells. Primary Storage Devices RAM (Random Access Memory)
  • 122. • Composed of consecutive cells. • Each cell is composed of a sequence of one bit memory. • Each bit is usually an electronic circuit composed of a very tiny capacitor and transistor. 01010101 01111000 00001111 00011111 . . . . . . . 00011001 10000001 10100000 Value= 00001111 Primary Storage Devices RAM (Random Access Memory)
  • 123. • Composed of consecutive cells. • Each cell is composed of a sequence of one bit memory. • Each bit is usually an electronic circuit composed of a very tiny capacitor and transistor. • Each cell has a unique address. 01010101 01111000 00001111 00011111 . . . . . . . 00011001 10000001 10100000 Value= 00001111 FFFFFFFF FFFFFFFE FFFFFFFD . . . . . . . . 00000002 00000001 00000000 Address= FFFFFFFD Primary Storage Devices RAM (Random Access Memory)
  • 124. • Composed of consecutive cells. • Each cell is composed of a sequence of one bit memory. • Each bit is usually an electronic circuit composed of a very tiny capacitor and transistor. • Each cell has a unique address. • Bigger data are stored by using consecutive cells. 01010101 01111000 00001111 00011111 . . . . . . . 00011001 10000001 10100000 Value= 00001111 Address= FFFFFFFD FFFFFFFF FFFFFFFE FFFFFFFD . . . . . . . . 00000002 00000001 00000000 Primary Storage Devices RAM (Random Access Memory)
  • 125. •A very small size RAM memory (1/2/4/.../128 megabyte) that is installed between the main RAM and CPU. Primary Storage Devices Cache Memory
  • 126. •A very small size RAM memory (1/2/4/.../128 megabyte) that is installed between the main RAM and CPU. •Very expensive, and very fast (very short access time). Primary Storage Devices Cache Memory
  • 127. •A very small size RAM memory (1/2/4/.../128 megabyte) that is installed between the main RAM and CPU. •Very expensive, and very fast (very short access time). •Its function is reducing the time needed by the CPU to access the data stored on the main RAM. Primary Storage Devices Cache Memory
  • 128. •A very small size RAM memory (1/2/4/.../128 megabyte) that is installed between the main RAM and CPU. •Very expensive, and very fast (very short access time). •Its function is reducing the time needed by the CPU to access the data stored on the main RAM. Primary Storage Devices Cache Memory CPU Secondary Storage Devices Cash Memor y RAM ROM
  • 129. Secondary Storage Devices Hard Disk Drives • A reliable and permanent magnetic storage device. http://silver-fox.ca/harddisk.ht ml
  • 130. Secondary Storage Devices Hard Disk Drives • A reliable and permanent magnetic storage device. • Data can be eliminated and rewritten again. http://silver-fox.ca/harddisk.ht ml
  • 131. Secondary Storage Devices Hard Disk Drives • A reliable and permanent magnetic storage device. • Data can be eliminated and rewritten again. • Biggest capacity (Terabyte). http://silver-fox.ca/harddisk.ht ml
  • 132. Secondary Storage Devices Hard Disk Drives • A reliable and permanent magnetic storage device. • Data can be eliminated and rewritten again. • Biggest capacity (Terabyte). • Cheaper than RAM. http://silver-fox.ca/harddisk.ht ml
  • 133. Secondary Storage Devices Hard Disk Drives • A reliable and permanent magnetic storage device. • Data can be eliminated and rewritten again. • Biggest capacity (Terabyte). • Cheaper than RAM. • Slower read/write operation than RAM. http://silver-fox.ca/harddisk.ht ml
  • 134. Mounted on a central spindle. Rotates continuously with a constant velocity (3600/5400/7200 rpm). Secondary Storage Devices Hard Disk Drives • A reliable and permanent magnetic storage device. • Data can be eliminated and rewritten again. • Biggest capacity (Terabyte). • Cheaper than RAM. • Slower read/write operation than RAM. • Composed of a set of metal disks (platters) that are coated with a magnetic material: http://silver-fox.ca/harddisk.ht ml
  • 135. Mounted on a central spindle. Rotates continuously with a constant velocity (3600/5400/7200 rpm). • A bit is a tiny magnetized region with N-S polarity direction (0) or S-N polarity direction (1). Secondary Storage Devices Hard Disk Drives • A reliable and permanent magnetic storage device. • Data can be eliminated and rewritten again. • Biggest capacity (Terabyte). • Cheaper than RAM. • Slower read/write operation than RAM. • Composed of a set of metal disks (platters) that are coated with a magnetic material: http://silver-fox.ca/harddisk.ht ml
  • 136. • Data are saved as patterns of dots that can be read using light. A laser beam is the usual light source. Secondary Storage Devices Optical Storage Technology This is a magnified view of the dots on the surface of a CD. The different patterns of dots correspond to the data stored on the disc. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 137. • Data are saved as patterns of dots that can be read using light. A laser beam is the usual light source. • The data is read by bouncing the laser beam off the surface of the disk. If the beam hits a dot it is reflected back differently to how it would be if there were no dot. This difference can be detected, so the data can be read as 0 or 1. Secondary Storage Devices Optical Storage Technology This is a magnified view of the dots on the surface of a CD. The different patterns of dots correspond to the data stored on the disc. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 138. • Data are saved as patterns of dots that can be read using light. A laser beam is the usual light source. • The data is read by bouncing the laser beam off the surface of the disk. If the beam hits a dot it is reflected back differently to how it would be if there were no dot. This difference can be detected, so the data can be read as 0 or 1. • Dots can be created using the laser beam (for media that is writable such as CD-Rs). The beam is used in a high-power mode to actually mark the surface of the medium, making a dot. This process is known as ‘burning’ data onto a disc. Secondary Storage Devices Optical Storage Technology This is a magnified view of the dots on the surface of a CD. The different patterns of dots correspond to the data stored on the disc. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 139. • CD (Compact Disc) can hold around 800MB of data, usually used to store softwares, music, ebooks, etc. Secondary Storage Devices CD-ROM,R, and RW Source: http://www.igcseict.info/theory/3/optic/index.html
  • 140. • CD (Compact Disc) can hold around 800MB of data, usually used to store softwares, music, ebooks, etc. • CDs has 3 formats: Secondary Storage Devices CD-ROM,R, and RW Source: http://www.igcseict.info/theory/3/optic/index.html
  • 141. • CD (Compact Disc) can hold around 800MB of data, usually used to store softwares, music, ebooks, etc. • CDs has 3 formats:  CD-ROM (CD read only): can only be read. Secondary Storage Devices CD-ROM,R, and RW Source: http://www.igcseict.info/theory/3/optic/index.html
  • 142. • CD (Compact Disc) can hold around 800MB of data, usually used to store softwares, music, ebooks, etc. • CDs has 3 formats:  CD-ROM (CD read only): can only be read.  CD-R (CD recordable): can store data, but can not delete and restore again. Secondary Storage Devices CD-ROM,R, and RW Source: http://www.igcseict.info/theory/3/optic/index.html
  • 143. • CD (Compact Disc) can hold around 800MB of data, usually used to store softwares, music, ebooks, etc. • CDs has 3 formats:  CD-ROM (CD read only): can only be read.  CD-R (CD recordable): can store data, but can not delete and restore again.  CD-RW (CD rewritable): can store and delete data repeatedly. Secondary Storage Devices CD-ROM,R, and RW Source: http://www.igcseict.info/theory/3/optic/index.html
  • 144. Secondary Storage Devices DVD-ROM,R,RW, and RAM • DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer DVD can hold twice that), it is used in the same way as CD but, since it can hold more data, it is also used to store high-quality video. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 145. Secondary Storage Devices DVD-ROM,R,RW, and RAM • DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer DVD can hold twice that), it is used in the same way as CD but, since it can hold more data, it is also used to store high-quality video. • DVDs has 4 formats: Source: http://www.igcseict.info/theory/3/optic/index.html
  • 146. Secondary Storage Devices DVD-ROM,R,RW, and RAM • DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer DVD can hold twice that), it is used in the same way as CD but, since it can hold more data, it is also used to store high-quality video. • DVDs has 4 formats: DVD-ROM (DVD read only): can only be read. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 147. Secondary Storage Devices DVD-ROM,R,RW, and RAM • DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer DVD can hold twice that), it is used in the same way as CD but, since it can hold more data, it is also used to store high-quality video. • DVDs has 4 formats: DVD-ROM (DVD read only): can only be read. DVD-R (DVD recordable): can store data, but can not delete. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 148. Secondary Storage Devices DVD-ROM,R,RW, and RAM • DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer DVD can hold twice that), it is used in the same way as CD but, since it can hold more data, it is also used to store high-quality video. • DVDs has 4 formats: DVD-ROM (DVD read only): can only be read. DVD-R (DVD recordable): can store data, but can not delete. DVD-RW (DVD rewritable): can store and delete data repeatedly. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 149. Secondary Storage Devices DVD-ROM,R,RW, and RAM • DVD (Digital Versatile Disc ) can hold around 4.7GB of data (a dual-layer DVD can hold twice that), it is used in the same way as CD but, since it can hold more data, it is also used to store high-quality video. • DVDs has 4 formats: DVD-ROM (DVD read only): can only be read. DVD-R (DVD recordable): can store data, but can not delete. DVD-RW (DVD rewritable): can store and delete data repeatedly. DVD-RAM (DVD-Random Access Memory): oRe-writable. oComes in a floppy-disc style case (to protect the disc). oUsually used in video recording cameras oMore reliable than normal DVD-RWs Source: http://www.igcseict.info/theory/3/optic/index.html
  • 150. Secondary Storage Devices Blu-ray • A recent replacement for DVDs. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 151. Secondary Storage Devices Blu-ray • A recent replacement for DVDs. • The 'Blu' part of Blu-Ray refers to the fact that the laser used to read the disc uses blue light instead of red light. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 152. Secondary Storage Devices Blu-ray • A recent replacement for DVDs. • The 'Blu' part of Blu-Ray refers to the fact that the laser used to read the disc uses blue light instead of red light. • Blue light has a shorter wave-length than red light (used with CDs and DVDs) , Source: http://www.igcseict.info/theory/3/optic/index.html
  • 153. Secondary Storage Devices Blu-ray • A recent replacement for DVDs. • The 'Blu' part of Blu-Ray refers to the fact that the laser used to read the disc uses blue light instead of red light. • Blue light has a shorter wave-length than red light (used with CDs and DVDs) , Source: http://www.igcseict.info/theory/3/optic/index.html
  • 154. Secondary Storage Devices Blu-ray • A recent replacement for DVDs. • The 'Blu' part of Blu-Ray refers to the fact that the laser used to read the disc uses blue light instead of red light. • Blue light has a shorter wave-length than red light (used with CDs and DVDs) , • Using Blue light allows more data to be placed closer together on a Blu-Ray disc, than on a DVD or CD, so Blu- Ray has a much higher storage capacity than these older discs. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 155. Secondary Storage Devices Blu-ray • A recent replacement for DVDs. • The 'Blu' part of Blu-Ray refers to the fact that the laser used to read the disc uses blue light instead of red light. • Blue light has a shorter wave-length than red light (used with CDs and DVDs) , • Using Blue light allows more data to be placed closer together on a Blu-Ray disc, than on a DVD or CD, so Blu- Ray has a much higher storage capacity than these older discs. • Can hold 25 – 50 GB of data (a dual-layer Blu-Ray disc can hold twice that). Source: http://www.igcseict.info/theory/3/optic/index.html
  • 156. Secondary Storage Devices Blu-ray • A recent replacement for DVDs. • The 'Blu' part of Blu-Ray refers to the fact that the laser used to read the disc uses blue light instead of red light. • Blue light has a shorter wave-length than red light (used with CDs and DVDs) , • Using Blue light allows more data to be placed closer together on a Blu-Ray disc, than on a DVD or CD, so Blu- Ray has a much higher storage capacity than these older discs. • Can hold 25 – 50 GB of data (a dual-layer Blu-Ray disc can hold twice that). • Used to store very high-quality, high-definition (HD) video. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 157. Secondary Storage Devices HD DVD • HD-DVD (High-density DVD) discs can hold around 15GB of data (a dual-layer HD-DVD can hold twice that). Source: http://www.igcseict.info/theory/3/optic/index.html
  • 158. Secondary Storage Devices HD DVD • HD-DVD (High-density DVD) discs can hold around 15GB of data (a dual-layer HD-DVD can hold twice that). • HD-DVD discs are used in the same way as DVD-ROMs (see above) but, since they can hold more data, they are also used to store very high- quality, high-definition (HD) video Source: http://www.igcseict.info/theory/3/optic/index.html
  • 159. Secondary Storage Devices HD DVD • HD-DVD (High-density DVD) discs can hold around 15GB of data (a dual-layer HD-DVD can hold twice that). • HD-DVD discs are used in the same way as DVD-ROMs (see above) but, since they can hold more data, they are also used to store very high- quality, high-definition (HD) video • The HD-DVD format was launched at the same time as Blu-Ray. For about a year they competed to be the 'next DVD'. For various reasons, Blu- Ray won the fight, and the HD-DVD format has been abandoned. Source: http://www.igcseict.info/theory/3/optic/index.html
  • 160. • Known also as a memory stick. Secondary Storage Devices USB Flash Memory
  • 161. • Known also as a memory stick. • A portable electronic storage device. Secondary Storage Devices USB Flash Memory
  • 162. • Known also as a memory stick. • A portable electronic storage device. • Non-volatile, acts like a portable external hard disk. Secondary Storage Devices USB Flash Memory
  • 163. • Known also as a memory stick. • A portable electronic storage device. • Non-volatile, acts like a portable external hard disk. • Easy to use. Secondary Storage Devices USB Flash Memory
  • 164. • Known also as a memory stick. • A portable electronic storage device. • Non-volatile, acts like a portable external hard disk. • Easy to use. • Less storage capacity compared with hard disk. Secondary Storage Devices USB Flash Memory
  • 166. References  http://www.gcflearnfree.org/  www.cse.scu.edu/~dlewis/book1/2.ppt  https://www.site.uottawa.ca/~ivan/02.hdwr_soft.ppt