The document summarizes findings from a qualitative study on why college students aged 18-23 prefer using mobile applications to traditional internet usage for common activities. It was found that students prefer apps for social networking, communication, media, organization, and games due to factors like convenience, usability, and having something to pass the time. Common app categories used were social networking, games, organization, and media. Values cited for using mobile apps included social networking, convenience, passing time, and ease of use.