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Qualitative Research
   Presentation

   Justin Allen
  Randall Burke
Brooke McCarter
 Mara Meadows
Taylor Wolfhahrt
Why do Tech Students use mobile application
 as opposed to traditional internet usage of
   the same types of activity? What are the
 most common types of mobile applications
     that are replacing these activities?
• Ages: 18-23
• Lifestyles                 – Busy Lifestyles
                               • Always on the go
  – Students                   • Multiple jobs
     • Business                • A lot extracurricular
          – Marketing            activities
                                    – Sororities/
          – Accounting                 Fraternities
     • Biology                      – Sports
     • Education                    – Arts and crafts
                                    – Odd school hours
          – Elementary
     •   General Education
     •   Nursing
     •   Dental Hygiene
     •   Psychology
• Common Usage
  Categories
  – Social Networking/
    Communication
    •   Facebook
    •   Twitter
    •   Four Square
    •   Facetime
    •   eBuddy
    •   Instagram
    •   Pinterest

  – Games
    •   Temple Run
    •   Words With Friends
    •   Scramble
    •   Angry Birds
• Common Usage
  Categories
  (continued)
  – Organization
    •   Banking Apps
    •   Weave (to do list)
    •   Evernote
    •   Sugarsync
  – Media
    •   Pandora
    •   YouTube
    •   Shazaam
    •   ESPN Scorecenter
• Common Usage Categories
  (continued)
 – Shopping
   • Amazon
   • eBay
   • ShopSavvy
• Diverse Application Usage
  – Health Related
    • iTreage
    • iPharmacy
    • Walgreens
  – Political
    • Reddit
  – Navigation
    • Google Maps
• Innovations               – Food Nutritional/
  – Garage Door Opener        Recipe App
    App                     – Weekly Meal
  – Grocery/ Shopping App     Preparation App
  – Credit Card App         – Remote Control App
  – Clothing Coordination   – Business Management
    App                       App
• Interpretation
  – Most college students want apps that
    aid in areas of communication and
    social networking
    • i.e. Facebook, Twitter, etc.
  – Factors like convenience and usability
    also came into play
  – Many students also used apps to pass
    the time
    • i.e. Angry Birds, Temple Run, Facebook, etc.
Social
Networking

   Media


 Organization


    Gaming

                * Customers’ values according
                      to category of app used
Communication

 Convenience

   Passing the
      Time

     Easy to
       Use
                 * Customers’ values from using
                           mobile applications
Social
                       Media              Organization           Gaming
Networking

                      YouTube
                      Easy way to view
 Twitter              and share videos
                                            Banking Apps         Words with
 Live Feed                                  Easy way to pay      Friends
                                            bills and manage
                                                                 Interactive way
                                            accounts
                                                                 of playing a word
                                                                 game

 Four Square
 Easier way to find   Pandora
 out where friends    Simple and
                      customizable way
                                            Weave
 are
                                            Easy to access to-
                      to listen to the
                                            do-list              Angry Birds
                      radio                                      Fun and good for
                                                                 killing time

 Facebook
 Easy to way to
 share and
                                            Evernote
 communicate with     ESPN                  Easy way to take
                                                                 Temple Run
 friends              Fast way to check     notes
                                                                 Fun and good for
                      sports scores and                          killing time
                      sports updates
• Validity of statements
• It’s only limited to people who
  actually own a smartphone
• Region
  – Not all places have access to
    internet/apps on their phone
• Finances
  – Not everyone can afford a smartphone
• Sources of Error
  – Misunderstanding of what some people
    meant in what they “said”
  – People’s attitudes towards smartphones
    • Some people are more excited about it than
      others
• Precautions
  – Recording of interviews
  – Try to interview people that “wanted” to
    be interviewed
    • Enthusiastic people
• Currently
  – Word of mouth advertising
• Advertisements
  – Commercials, text messages, advertising
    through applications
• Differentiation
  – Something totally new rather than
    building onto something that already
    exists
    • Instagram is something built from other photo
      editing apps

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Is There An App For That

  • 1. Qualitative Research Presentation Justin Allen Randall Burke Brooke McCarter Mara Meadows Taylor Wolfhahrt
  • 2. Why do Tech Students use mobile application as opposed to traditional internet usage of the same types of activity? What are the most common types of mobile applications that are replacing these activities?
  • 3. • Ages: 18-23 • Lifestyles – Busy Lifestyles • Always on the go – Students • Multiple jobs • Business • A lot extracurricular – Marketing activities – Sororities/ – Accounting Fraternities • Biology – Sports • Education – Arts and crafts – Odd school hours – Elementary • General Education • Nursing • Dental Hygiene • Psychology
  • 4. • Common Usage Categories – Social Networking/ Communication • Facebook • Twitter • Four Square • Facetime • eBuddy • Instagram • Pinterest – Games • Temple Run • Words With Friends • Scramble • Angry Birds
  • 5. • Common Usage Categories (continued) – Organization • Banking Apps • Weave (to do list) • Evernote • Sugarsync – Media • Pandora • YouTube • Shazaam • ESPN Scorecenter
  • 6. • Common Usage Categories (continued) – Shopping • Amazon • eBay • ShopSavvy
  • 7. • Diverse Application Usage – Health Related • iTreage • iPharmacy • Walgreens – Political • Reddit – Navigation • Google Maps
  • 8. • Innovations – Food Nutritional/ – Garage Door Opener Recipe App App – Weekly Meal – Grocery/ Shopping App Preparation App – Credit Card App – Remote Control App – Clothing Coordination – Business Management App App
  • 9. • Interpretation – Most college students want apps that aid in areas of communication and social networking • i.e. Facebook, Twitter, etc. – Factors like convenience and usability also came into play – Many students also used apps to pass the time • i.e. Angry Birds, Temple Run, Facebook, etc.
  • 10. Social Networking Media Organization Gaming * Customers’ values according to category of app used
  • 11. Communication Convenience Passing the Time Easy to Use * Customers’ values from using mobile applications
  • 12. Social Media Organization Gaming Networking YouTube Easy way to view Twitter and share videos Banking Apps Words with Live Feed Easy way to pay Friends bills and manage Interactive way accounts of playing a word game Four Square Easier way to find Pandora out where friends Simple and customizable way Weave are Easy to access to- to listen to the do-list Angry Birds radio Fun and good for killing time Facebook Easy to way to share and Evernote communicate with ESPN Easy way to take Temple Run friends Fast way to check notes Fun and good for sports scores and killing time sports updates
  • 13. • Validity of statements • It’s only limited to people who actually own a smartphone • Region – Not all places have access to internet/apps on their phone • Finances – Not everyone can afford a smartphone
  • 14. • Sources of Error – Misunderstanding of what some people meant in what they “said” – People’s attitudes towards smartphones • Some people are more excited about it than others • Precautions – Recording of interviews – Try to interview people that “wanted” to be interviewed • Enthusiastic people
  • 15. • Currently – Word of mouth advertising • Advertisements – Commercials, text messages, advertising through applications • Differentiation – Something totally new rather than building onto something that already exists • Instagram is something built from other photo editing apps