SlideShare a Scribd company logo
Understanding, reflecting, designing mobile learning spaces, the classroom of tomorrow -- Challenges in Research and Teaching  Isa Jahnke  [email_address] October 17, 2011  Umeå University IML
About me [email_address] Social Science, Diploma (1997) 3 years at Consultancy companies  PhD  2001-2004 Computer Science & Society  Post Doc  2005-2007 Information & Technology Management    2007 Boulder (CO/USA), L3D, Gerhard Fischer Ass. Prof  2008-2010  Research Center for Higher Education Prof  2011-  Umeå U/TUV; Prof in ICT, media and learning
IML = Interactive Media and learning IML is one of 3 groups Department of Applied Educational Science (TUV) Faculty of Social Sciences Umeå university (Sweden) IML group ≈ 25 people Internet http://wwwold.iml.umu.se/forskning/ index_eng.html  (old website) http://www.edusci.umu.se/english/research/interactive-media-and- learning  (new website)
Designing the interdependencies Inter-dependencies Use of Technology (Social Media) Teaching and Learning Cultures  (different faculties, disciplines, subjects) Didactical approaches (e.g., How to teach creativity?) Design-Based Research Inter-actions Trans-formations [email_address]
Emerging Problems [email_address] Online Bullying/Mobbing Copyright issues and plagiarism Information with different quality is available (how to know what is good/bad?) Teachers don’t know how to handle ICT in their classrooms  => reaction: usage is not allowed at schools, BUT: “ sopa problemet under mattan ”   Teachers  assume  that Social Media is not useful in their domain => Wrong assumption! (Today, we would never say that eMails/DMS are not useful) Many people understand virtual worlds as not  real  => Wrong! Facebook, SecondLife etc. are examples for a social-constructed Technology-mediated reality.  Social media matters for people who communicate via the Internet.
Yes, we need to educate the “Homo Interneticus” !  But how?  How to teach reflections on Social Media? How can we teach to  learn  learning in the Social Media world?  We live in a  “ sociotechnically-constructed society ”   [email_address] The term Homo Interneticus is originally from Aleks Krotoski,  BBC production
IML (=Interactive Media and Learning group  at TUV department, Umeå university) A research and teaching center  for mobile learning Understanding, reflecting, designing learning spaces,  the “classroom” of tomorrow [email_address]
Research questions a) How can a teacher use new technologies in her/his learning settings? Is there a benefit? What problems will occur?  b) When to use what kind of learning environment?  For what educational purposes is a specific technology (e.g., mobile devices) a good choice but when do we need other technology (could we combine them, creating new didactical approaches, new technology?) c) What  is  the classroom of tomorrow (equipment, didactics, virtual…)?  => To find answers to these questions:   IML creates a research and teaching center    for mobile learning [email_address]
Theoretical background Mediatization  (e.g., Hjarvard 2008; Krotz 2007) Media-constructed social awareness (Medialitätsbewusstsein) Objective facticity  (Berger & Luckmann 1966) Socio-technical approach  (e.g., Coakes 2002; Fischer 2005; Herrmann et al., 2004).  Complexity theory  (e.g., Dugdale 2000)  New media affects society (“media is integrated into the operations of social institutions”,) but on the other hand society  designs  new forms of communication.  Media is formed  by  society but also became an  active agent   which influences human interactions.  People live in a media-constructed world where we have a difference between “reality” and “reality  given  by different media”. To know this and to handle this in the classroom is one aspect of media competency. Complex problem: technical, social and didactical developments  are required  simultaneously  [email_address]
Socio-technical paradigm  –  what we already know Coakes (2002), knowledge management; Emery & Trist (1964), Mumford (2000) The study of the relationships and interrelationships between the social and technical parts of any systems /  equal weight to social and technical issues Suchman (1987), workplace studies STS research = how people use ICT in social interactions/actions “ Situated action ” = focusing on concrete situations where people use technology (technology development without regarding social context tend to fail) Orlikowski (1996)  Metamorphoses  of technology usage over time (duality of technology) Herrmann, Loser, Jahnke (2007) Communication  (in  “situated action”) generates new structures and regulations... which  form (coin)   the technical system/structures which are partially determined  by   the technical system duality of structures  Giddens 1984 from IS  [email_address]
Socio-technical paradigm  what we already know  Socio-technical approach / CSCW (e.g.,  Data/information/Knowledge, Willke 2001; knowledge management systems, Coakes 2002; G. Fischer 2007) CSCL: co-construction of knowledge (e.g., Koschmann, Stahl, Suthers,  Dillenbourg 2003) + Socio-technical Communities/STC  (e.g., Communities of practice, Wenger & et al. 2002; Online communities, Preece, 2000) Analyzing “roles” as patterns of group interactions!  Roles = interaction patterns include.. -position,  -actor ’s activities/tasks,  -implicit/explicit expectations,  -concrete role-playing Workshop organization, France, COOP 2008  Guest editor IJWBC 2009 with Piet Kommers/NL  Jahnke & Koch 2009, E-CSCW, Web 2.0 goes academia Workshop with G. Fischer, Boulder (Co), GROUP 2010 CSCL 2009, Greece; Jahnke 2009 Presentation  in York/UK 2006;  Jahnke 2010, GMW;  Guest Editor IJSKD (Coakes, UK) with Ulbrich/Canada &  Mårtensson/Sweden ( “Knowledge Development and the Net Generation in HE”),  IJSKD 2010 Presentation in Washington DC, 2005 Jahnke 2006, Dissertation  EARLI Budapest 2007, with Jan-W. Strijbos/NL;  Jahnke 2010, Journal  “Computers in Human Behavior” [email_address]
Methodology: Design-Based Research  Reeves, Herrington & Oliver 2005 Wang & Hannafin, 2005  Analysis  (Evaluation,…)  Design  (Development,…) Data collection / - analysis Methods:  Interviews participant observation questionnaires  login files  evaluation  … Changing practice [email_address]
Challenge 1.  Flexibility Supporting flexible learning for learners with different needs Learners online 24/7  People live, work and study at  different  places How to teach distance courses? (Teachers need to develop new skills, new didactical approaches etc.) Teachers are not able to work 24/7 [email_address]
Challenge 2.  Rethinking concepts of learning How to teach/support learning  “when the answer to a problem is not known” ? (Fischer, 2011) New balance between informal learning and formal schooling   (Collins and Halverson 2009)  New understanding of learning  (Learning  what ,  how ,  to be ,  to be creative ) It is not one  or  the other – it is not technology  or  didactical approaches.  To develop and to improve teaching practices and learning spaces, we look for tools but sometimes they don’t exist yet, are too expensive, or beyond our current skillset and so forth .  [email_address]
Challenge 3.  Becoming a leader for IT-pedagogues, IT-teachers, schools, university teachers  Schools are  behind  the technical possibilities Research is responsible to support  different target groups [email_address]
Challenge 4.  Bridging expertise among  teachers and researchers  => Bringing innovations into practice IML “new Mobile Learning Center” is one possibility  [email_address]
Challenge 5. [email_address] Creating a collaborative  work-based learning environment  at the university for  all (teachers, researchers, study administration,  study advisors, management, etc.) [email_address] Mørch 2010 (eLearning at work) Mumford 2011 (work-based learning  Goggins, Jahnke, Wulf (2012) CSCL@Work
Challenge 6.  Creating a new ICT-teaching program  called “Interactive Media and Learning” (IML) There is a need to teach media- & i-literacies pedagogical skills, social skills, technical skills What is Social Media? Concepts?  Different concepts of technologies,  how to use what kind of technology   for what educational purposes Advantages and potential problems Social problems in Social Media Usage of Social Media  …   [email_address]
Main research area ICT, media and learning   => sociotechnical-didactical focus Dynamic of roles in Online Communities & Informal learning   10-years-study done  How can we teach creativity in higher education?   (in different disciplines, subjects) ,  3-years-project done  Didactical approach for remote labs in mechanical engineering    2-years-EU-project done  Mobile Learning in continuing education & universities   (project in Germany, started) CSCL@work (collaborative learning at the workplace)    cultivating a network, new project proposal,    >80 requests from Europe PhD studies Mobile learning at schools ( new ) How to foster creativity in Technology-Enhanced Learning  (learning at the workplace) ( new ) more than 60 publications http://isajahnke.webnode.com/publications/ [email_address]
Design question How  to design  (develop & evaluate)  sociotechnical-didactical learning successfully ? Wasson (2007):  Design and Use of  Technology Enhanced Learning Environments What does  “ successful ”  mean? What elements  can be designed? What are  appropriate methods? Jahnke et al. 2010,  GMW Zurich; REV Stockholm [email_address]
Research projects DaVINCI, BMBF, 2008-2011  creativity PeTEX, EU, 2009-2010 online learning InPUD, TUD 2001-2009 online community MARIS, BMBF, 2005-2008 --- case studies, knowledge management, production processes eGOV, 2006-2007 Informationsbüro d-NRW --- study about electronic government trends, actors, topics WINK, BMWI, 2005-2007 --- formative evaluation of 7 knowledge media projects EVAL, BMBF, 2005-2006 ---  “knowledge loops” of BMBF research programs and –projects, summative and formative evaluation LearnDO, BMBF,2002-2004 --- learning region Dortmund, knowledge sharing with BSCW Werk-Stadt Dortmund, SFS-KOWA, 2002  --- socio-technical web design of regional networks; Dortmund, study of participatory design via Internet [email_address]
[email_address] 1. Learning Modules  (interactive tasks) 2. Preparing and doing an EXP 3. Reflective learning  (learners write a report, get reviews)
Creativity =  Knowledge and experience from different areas will be merged ---  into new ideas ---  while  overcoming  solidified structures and established  “ old ”  thought patterns.  [email_address] Innovation = research field of “acceptance of new ideas” (social factors, power, roles, experts,…)
6-method-model: fostering creativity in higher education  e.g., Jahnke & Haertel, 2010 Journal  “Das Hochschulwesen” 50% 62% 42% 47% 55% 56% Answers n =587 What is a creative effort of your students? [email_address]
InPuD: What community members do… Preparing for examinations Knowledge exchange with students  Subject-specific questions about courses Asking sth. about exercises Learning to handle different opinions Solving exercises collaboratively  Sharing information about lectures, tutorials  Members’ activities  (very often & often, Likert scale  /  n=182) Helping other students Asking organizational issues (courses) Communication with teachers  Getting in contact with other people Getting in contact to companies [email_address]
CBT 1980… CSCL  1990… Social Media  (Web 2.0) 2004…  … Educational mash-ups Creative lifelong learning cultures 2011... Jahnke 2009, STC in: Whitworth ‘ s Handbook  Jahnke 2006,  presentation in York, UK [email_address]
People Processes embedded into institutional  cultures Fostering  creativity  in Technology-Embraced learning cultures  Research framework [email_address] Skills, competencies  (e.g., i-literacies, creative thinking/actions) Students (the reflective student/learning groups; „Being 3.0 “ )  a Teachers  (professional development ICTML!)  b Designing new courses & scenarios  =>  mobile lab!  „ Master of ICTML in higher education “ (new program?) c e (Student ‘ s) Evaluation of teaching  f Informal & formal learning  [email_address] d How to bring innovations into practice? g
Thanks for your attention! Publications? Please ask, I send it to you Online Facebook http://isajahnke.webnode.com [email_address]

More Related Content

PPTX
Rev2020 Remote Engineering conference
PPTX
2014-ICT-in-education
PPTX
Umeå November 2021
PPTX
Pres2014-eunis14-v3
PPTX
2015 03-27-bozen-v3ij
PPTX
Aect2018 workshop-v6ij-compressed
PPT
ecscw2013 Designing for ipad-classrooms
PPTX
Active-Meaningful Learning with Technologies
Rev2020 Remote Engineering conference
2014-ICT-in-education
Umeå November 2021
Pres2014-eunis14-v3
2015 03-27-bozen-v3ij
Aect2018 workshop-v6ij-compressed
ecscw2013 Designing for ipad-classrooms
Active-Meaningful Learning with Technologies

What's hot (20)

PPTX
Sociotechnical Walkthrough Workshop@AECT17
PPTX
Designing Meaningful Learning with Technologies in CrossActionSpaces
PPTX
Iced2014 crea-v1-Fostering-Creativity-in-Higher-Education
PPT
Pres-ACMgroup2012intro-v2-isajahnke
PPTX
Iced2014 bl-v2-What is blended in Blended Learning?
PPTX
2017 02-kansas city-ijv2
PDF
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPIC
PPTX
AECT 2017 - Digital Didactical Designs as a Framework for iPad/Tablet classr...
PPT
isajahnke ictml umea 2011-05-v1
PPTX
LeXMizzou August2017
PPT
mobile-learning2012 at IADIS ML2012
PPTX
Teaching Online Courses - Basic Principles of Asynchronous Learning
PPTX
Designing Teaching to Enhance Learning in CrossActionSpaces (Informal-In-Form...
PPTX
Using educational technology in the elementary classroom
PPT
How to redesign formal education supported by new technologies? Lunch Talks (...
PPT
Digital Media PDW
PDF
Ai powered education
PDF
Educationaltechnologyhandout2016
PDF
Presentation BETT2012 Luise Ludwig
PDF
EDU 710 Lit Review #2
Sociotechnical Walkthrough Workshop@AECT17
Designing Meaningful Learning with Technologies in CrossActionSpaces
Iced2014 crea-v1-Fostering-Creativity-in-Higher-Education
Pres-ACMgroup2012intro-v2-isajahnke
Iced2014 bl-v2-What is blended in Blended Learning?
2017 02-kansas city-ijv2
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPIC
AECT 2017 - Digital Didactical Designs as a Framework for iPad/Tablet classr...
isajahnke ictml umea 2011-05-v1
LeXMizzou August2017
mobile-learning2012 at IADIS ML2012
Teaching Online Courses - Basic Principles of Asynchronous Learning
Designing Teaching to Enhance Learning in CrossActionSpaces (Informal-In-Form...
Using educational technology in the elementary classroom
How to redesign formal education supported by new technologies? Lunch Talks (...
Digital Media PDW
Ai powered education
Educationaltechnologyhandout2016
Presentation BETT2012 Luise Ludwig
EDU 710 Lit Review #2
Ad

Similar to Isajahnke mobile-learning-spaces2011-10-17 (20)

PPT
Isajahnke 2011-06-17-short - Creative Learning Cultures, educational innovati...
PPTX
Conole keynote greenwich_2010_07_07
PPTX
Conole keynote greenwich_2010_07_07
PPTX
Conole mexico keynote
PPT
Goldsmiths, Learning, Teaching and Web 2.0
PPT
Pres oslo2013-digital-didactics-isajahnke-v4
PPTX
Conole dundee
PPTX
Digital technologies in language learning and teaching
PPTX
Conole plenary
PPTX
Conole keynote greenwich_final
ODP
Education and 2nd Generation Social Media
PPTX
Social learning moira de roche
PPT
Learning 3 0
PPTX
Studying Learning Expeditions in CrossActionSpaces with Digital Didactical De...
PPTX
Studying Learning Expeditions in Crossactionspaces with Digital Didactical De...
PPT
Conole_Massey_University
PPT
Using theory to review and to plan the blending of mobile learning into practice
PPT
Sociomedia: The Transformative Power of Technology
PPTX
Conole ntu 1_oct epedagogies and social media
PDF
Designing the next generation of HSC courses
Isajahnke 2011-06-17-short - Creative Learning Cultures, educational innovati...
Conole keynote greenwich_2010_07_07
Conole keynote greenwich_2010_07_07
Conole mexico keynote
Goldsmiths, Learning, Teaching and Web 2.0
Pres oslo2013-digital-didactics-isajahnke-v4
Conole dundee
Digital technologies in language learning and teaching
Conole plenary
Conole keynote greenwich_final
Education and 2nd Generation Social Media
Social learning moira de roche
Learning 3 0
Studying Learning Expeditions in CrossActionSpaces with Digital Didactical De...
Studying Learning Expeditions in Crossactionspaces with Digital Didactical De...
Conole_Massey_University
Using theory to review and to plan the blending of mobile learning into practice
Sociomedia: The Transformative Power of Technology
Conole ntu 1_oct epedagogies and social media
Designing the next generation of HSC courses
Ad

More from Isa Jahnke (17)

PPTX
UFF2025-jahnke-kaiser-Learning in Transformation UTN.pptx
PPTX
IsaJahnke-Stuttgart im November 2024.pptx
PPTX
15Bildungskonf-Folien-isajahnke-final.pptx
PPTX
Teaching and Learning Experience Design – der Ruf nach besserer Lehre: aber wie?
PPTX
Bayreuth-isajahnke-V4-short Learning Experience Design
PPTX
231107_PlanetariumVortrag_Isa.pptx
PPTX
Krausser-V1.pptx
PPTX
TURN-isajahnke-V2.pptx
PPTX
IHF-V1ij.pptx
PPTX
Heilbronn-isajahnke-V3.pptx
PPTX
University Taking Shape 2023 - Digital-gestütztes Lehren und Lernen an der UTN
PPTX
Clustertagung-isajahnkeV4.pptx
PPTX
Gesamtschulen November2021
PPTX
Learning Experience Design & Research
PPTX
CoMo Game Dev - usability and user experience methods
PPTX
Information Experience Lab, IE Lab at SISLT
PDF
DieZeit-Konferenz 'Schule der Zukunft - alles digital?
UFF2025-jahnke-kaiser-Learning in Transformation UTN.pptx
IsaJahnke-Stuttgart im November 2024.pptx
15Bildungskonf-Folien-isajahnke-final.pptx
Teaching and Learning Experience Design – der Ruf nach besserer Lehre: aber wie?
Bayreuth-isajahnke-V4-short Learning Experience Design
231107_PlanetariumVortrag_Isa.pptx
Krausser-V1.pptx
TURN-isajahnke-V2.pptx
IHF-V1ij.pptx
Heilbronn-isajahnke-V3.pptx
University Taking Shape 2023 - Digital-gestütztes Lehren und Lernen an der UTN
Clustertagung-isajahnkeV4.pptx
Gesamtschulen November2021
Learning Experience Design & Research
CoMo Game Dev - usability and user experience methods
Information Experience Lab, IE Lab at SISLT
DieZeit-Konferenz 'Schule der Zukunft - alles digital?

Recently uploaded (20)

PDF
TR - Agricultural Crops Production NC III.pdf
PDF
VCE English Exam - Section C Student Revision Booklet
PPTX
Cell Structure & Organelles in detailed.
PPTX
Pharmacology of Heart Failure /Pharmacotherapy of CHF
PPTX
Introduction_to_Human_Anatomy_and_Physiology_for_B.Pharm.pptx
PDF
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
PDF
Supply Chain Operations Speaking Notes -ICLT Program
PDF
Mark Klimek Lecture Notes_240423 revision books _173037.pdf
PPTX
master seminar digital applications in india
PPTX
Week 4 Term 3 Study Techniques revisited.pptx
PDF
ANTIBIOTICS.pptx.pdf………………… xxxxxxxxxxxxx
PDF
Physiotherapy_for_Respiratory_and_Cardiac_Problems WEBBER.pdf
PDF
Business Ethics Teaching Materials for college
PPTX
PPT- ENG7_QUARTER1_LESSON1_WEEK1. IMAGERY -DESCRIPTIONS pptx.pptx
PPTX
IMMUNITY IMMUNITY refers to protection against infection, and the immune syst...
PDF
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
PPTX
Renaissance Architecture: A Journey from Faith to Humanism
PDF
Module 4: Burden of Disease Tutorial Slides S2 2025
PDF
2.FourierTransform-ShortQuestionswithAnswers.pdf
PDF
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH 9 GLOBAL SUCCESS - CẢ NĂM - BÁM SÁT FORM Đ...
TR - Agricultural Crops Production NC III.pdf
VCE English Exam - Section C Student Revision Booklet
Cell Structure & Organelles in detailed.
Pharmacology of Heart Failure /Pharmacotherapy of CHF
Introduction_to_Human_Anatomy_and_Physiology_for_B.Pharm.pptx
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
Supply Chain Operations Speaking Notes -ICLT Program
Mark Klimek Lecture Notes_240423 revision books _173037.pdf
master seminar digital applications in india
Week 4 Term 3 Study Techniques revisited.pptx
ANTIBIOTICS.pptx.pdf………………… xxxxxxxxxxxxx
Physiotherapy_for_Respiratory_and_Cardiac_Problems WEBBER.pdf
Business Ethics Teaching Materials for college
PPT- ENG7_QUARTER1_LESSON1_WEEK1. IMAGERY -DESCRIPTIONS pptx.pptx
IMMUNITY IMMUNITY refers to protection against infection, and the immune syst...
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
Renaissance Architecture: A Journey from Faith to Humanism
Module 4: Burden of Disease Tutorial Slides S2 2025
2.FourierTransform-ShortQuestionswithAnswers.pdf
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH 9 GLOBAL SUCCESS - CẢ NĂM - BÁM SÁT FORM Đ...

Isajahnke mobile-learning-spaces2011-10-17

  • 1. Understanding, reflecting, designing mobile learning spaces, the classroom of tomorrow -- Challenges in Research and Teaching Isa Jahnke [email_address] October 17, 2011 Umeå University IML
  • 2. About me [email_address] Social Science, Diploma (1997) 3 years at Consultancy companies PhD 2001-2004 Computer Science & Society Post Doc 2005-2007 Information & Technology Management 2007 Boulder (CO/USA), L3D, Gerhard Fischer Ass. Prof 2008-2010 Research Center for Higher Education Prof 2011- Umeå U/TUV; Prof in ICT, media and learning
  • 3. IML = Interactive Media and learning IML is one of 3 groups Department of Applied Educational Science (TUV) Faculty of Social Sciences Umeå university (Sweden) IML group ≈ 25 people Internet http://wwwold.iml.umu.se/forskning/ index_eng.html (old website) http://www.edusci.umu.se/english/research/interactive-media-and- learning (new website)
  • 4. Designing the interdependencies Inter-dependencies Use of Technology (Social Media) Teaching and Learning Cultures (different faculties, disciplines, subjects) Didactical approaches (e.g., How to teach creativity?) Design-Based Research Inter-actions Trans-formations [email_address]
  • 5. Emerging Problems [email_address] Online Bullying/Mobbing Copyright issues and plagiarism Information with different quality is available (how to know what is good/bad?) Teachers don’t know how to handle ICT in their classrooms => reaction: usage is not allowed at schools, BUT: “ sopa problemet under mattan ” Teachers assume that Social Media is not useful in their domain => Wrong assumption! (Today, we would never say that eMails/DMS are not useful) Many people understand virtual worlds as not real => Wrong! Facebook, SecondLife etc. are examples for a social-constructed Technology-mediated reality. Social media matters for people who communicate via the Internet.
  • 6. Yes, we need to educate the “Homo Interneticus” ! But how? How to teach reflections on Social Media? How can we teach to learn learning in the Social Media world? We live in a “ sociotechnically-constructed society ” [email_address] The term Homo Interneticus is originally from Aleks Krotoski, BBC production
  • 7. IML (=Interactive Media and Learning group at TUV department, Umeå university) A research and teaching center for mobile learning Understanding, reflecting, designing learning spaces, the “classroom” of tomorrow [email_address]
  • 8. Research questions a) How can a teacher use new technologies in her/his learning settings? Is there a benefit? What problems will occur? b) When to use what kind of learning environment? For what educational purposes is a specific technology (e.g., mobile devices) a good choice but when do we need other technology (could we combine them, creating new didactical approaches, new technology?) c) What is the classroom of tomorrow (equipment, didactics, virtual…)? => To find answers to these questions: IML creates a research and teaching center for mobile learning [email_address]
  • 9. Theoretical background Mediatization (e.g., Hjarvard 2008; Krotz 2007) Media-constructed social awareness (Medialitätsbewusstsein) Objective facticity (Berger & Luckmann 1966) Socio-technical approach (e.g., Coakes 2002; Fischer 2005; Herrmann et al., 2004). Complexity theory (e.g., Dugdale 2000) New media affects society (“media is integrated into the operations of social institutions”,) but on the other hand society designs new forms of communication. Media is formed by society but also became an active agent which influences human interactions. People live in a media-constructed world where we have a difference between “reality” and “reality given by different media”. To know this and to handle this in the classroom is one aspect of media competency. Complex problem: technical, social and didactical developments are required simultaneously [email_address]
  • 10. Socio-technical paradigm – what we already know Coakes (2002), knowledge management; Emery & Trist (1964), Mumford (2000) The study of the relationships and interrelationships between the social and technical parts of any systems / equal weight to social and technical issues Suchman (1987), workplace studies STS research = how people use ICT in social interactions/actions “ Situated action ” = focusing on concrete situations where people use technology (technology development without regarding social context tend to fail) Orlikowski (1996) Metamorphoses of technology usage over time (duality of technology) Herrmann, Loser, Jahnke (2007) Communication (in “situated action”) generates new structures and regulations... which form (coin) the technical system/structures which are partially determined by the technical system duality of structures Giddens 1984 from IS [email_address]
  • 11. Socio-technical paradigm what we already know Socio-technical approach / CSCW (e.g., Data/information/Knowledge, Willke 2001; knowledge management systems, Coakes 2002; G. Fischer 2007) CSCL: co-construction of knowledge (e.g., Koschmann, Stahl, Suthers, Dillenbourg 2003) + Socio-technical Communities/STC (e.g., Communities of practice, Wenger & et al. 2002; Online communities, Preece, 2000) Analyzing “roles” as patterns of group interactions! Roles = interaction patterns include.. -position, -actor ’s activities/tasks, -implicit/explicit expectations, -concrete role-playing Workshop organization, France, COOP 2008 Guest editor IJWBC 2009 with Piet Kommers/NL Jahnke & Koch 2009, E-CSCW, Web 2.0 goes academia Workshop with G. Fischer, Boulder (Co), GROUP 2010 CSCL 2009, Greece; Jahnke 2009 Presentation in York/UK 2006; Jahnke 2010, GMW; Guest Editor IJSKD (Coakes, UK) with Ulbrich/Canada & Mårtensson/Sweden ( “Knowledge Development and the Net Generation in HE”), IJSKD 2010 Presentation in Washington DC, 2005 Jahnke 2006, Dissertation EARLI Budapest 2007, with Jan-W. Strijbos/NL; Jahnke 2010, Journal “Computers in Human Behavior” [email_address]
  • 12. Methodology: Design-Based Research Reeves, Herrington & Oliver 2005 Wang & Hannafin, 2005 Analysis (Evaluation,…) Design (Development,…) Data collection / - analysis Methods: Interviews participant observation questionnaires login files evaluation … Changing practice [email_address]
  • 13. Challenge 1. Flexibility Supporting flexible learning for learners with different needs Learners online 24/7 People live, work and study at different places How to teach distance courses? (Teachers need to develop new skills, new didactical approaches etc.) Teachers are not able to work 24/7 [email_address]
  • 14. Challenge 2. Rethinking concepts of learning How to teach/support learning “when the answer to a problem is not known” ? (Fischer, 2011) New balance between informal learning and formal schooling (Collins and Halverson 2009) New understanding of learning (Learning what , how , to be , to be creative ) It is not one or the other – it is not technology or didactical approaches. To develop and to improve teaching practices and learning spaces, we look for tools but sometimes they don’t exist yet, are too expensive, or beyond our current skillset and so forth . [email_address]
  • 15. Challenge 3. Becoming a leader for IT-pedagogues, IT-teachers, schools, university teachers Schools are behind the technical possibilities Research is responsible to support different target groups [email_address]
  • 16. Challenge 4. Bridging expertise among teachers and researchers => Bringing innovations into practice IML “new Mobile Learning Center” is one possibility [email_address]
  • 17. Challenge 5. [email_address] Creating a collaborative work-based learning environment at the university for all (teachers, researchers, study administration, study advisors, management, etc.) [email_address] Mørch 2010 (eLearning at work) Mumford 2011 (work-based learning Goggins, Jahnke, Wulf (2012) CSCL@Work
  • 18. Challenge 6. Creating a new ICT-teaching program called “Interactive Media and Learning” (IML) There is a need to teach media- & i-literacies pedagogical skills, social skills, technical skills What is Social Media? Concepts? Different concepts of technologies, how to use what kind of technology for what educational purposes Advantages and potential problems Social problems in Social Media Usage of Social Media … [email_address]
  • 19. Main research area ICT, media and learning => sociotechnical-didactical focus Dynamic of roles in Online Communities & Informal learning 10-years-study done How can we teach creativity in higher education? (in different disciplines, subjects) , 3-years-project done Didactical approach for remote labs in mechanical engineering 2-years-EU-project done Mobile Learning in continuing education & universities (project in Germany, started) CSCL@work (collaborative learning at the workplace) cultivating a network, new project proposal, >80 requests from Europe PhD studies Mobile learning at schools ( new ) How to foster creativity in Technology-Enhanced Learning (learning at the workplace) ( new ) more than 60 publications http://isajahnke.webnode.com/publications/ [email_address]
  • 20. Design question How to design (develop & evaluate) sociotechnical-didactical learning successfully ? Wasson (2007): Design and Use of Technology Enhanced Learning Environments What does “ successful ” mean? What elements can be designed? What are appropriate methods? Jahnke et al. 2010, GMW Zurich; REV Stockholm [email_address]
  • 21. Research projects DaVINCI, BMBF, 2008-2011 creativity PeTEX, EU, 2009-2010 online learning InPUD, TUD 2001-2009 online community MARIS, BMBF, 2005-2008 --- case studies, knowledge management, production processes eGOV, 2006-2007 Informationsbüro d-NRW --- study about electronic government trends, actors, topics WINK, BMWI, 2005-2007 --- formative evaluation of 7 knowledge media projects EVAL, BMBF, 2005-2006 --- “knowledge loops” of BMBF research programs and –projects, summative and formative evaluation LearnDO, BMBF,2002-2004 --- learning region Dortmund, knowledge sharing with BSCW Werk-Stadt Dortmund, SFS-KOWA, 2002 --- socio-technical web design of regional networks; Dortmund, study of participatory design via Internet [email_address]
  • 22. [email_address] 1. Learning Modules (interactive tasks) 2. Preparing and doing an EXP 3. Reflective learning (learners write a report, get reviews)
  • 23. Creativity = Knowledge and experience from different areas will be merged --- into new ideas --- while overcoming solidified structures and established “ old ” thought patterns. [email_address] Innovation = research field of “acceptance of new ideas” (social factors, power, roles, experts,…)
  • 24. 6-method-model: fostering creativity in higher education e.g., Jahnke & Haertel, 2010 Journal “Das Hochschulwesen” 50% 62% 42% 47% 55% 56% Answers n =587 What is a creative effort of your students? [email_address]
  • 25. InPuD: What community members do… Preparing for examinations Knowledge exchange with students Subject-specific questions about courses Asking sth. about exercises Learning to handle different opinions Solving exercises collaboratively Sharing information about lectures, tutorials Members’ activities (very often & often, Likert scale / n=182) Helping other students Asking organizational issues (courses) Communication with teachers Getting in contact with other people Getting in contact to companies [email_address]
  • 26. CBT 1980… CSCL 1990… Social Media (Web 2.0) 2004… … Educational mash-ups Creative lifelong learning cultures 2011... Jahnke 2009, STC in: Whitworth ‘ s Handbook Jahnke 2006, presentation in York, UK [email_address]
  • 27. People Processes embedded into institutional cultures Fostering creativity in Technology-Embraced learning cultures Research framework [email_address] Skills, competencies (e.g., i-literacies, creative thinking/actions) Students (the reflective student/learning groups; „Being 3.0 “ ) a Teachers (professional development ICTML!) b Designing new courses & scenarios => mobile lab! „ Master of ICTML in higher education “ (new program?) c e (Student ‘ s) Evaluation of teaching f Informal & formal learning [email_address] d How to bring innovations into practice? g
  • 28. Thanks for your attention! Publications? Please ask, I send it to you Online Facebook http://isajahnke.webnode.com [email_address]

Editor's Notes

  • #5: Social structues, sociological point of view
  • #11: The thesis is it depends on the design, and the question is how to design. This slide gives an selected overview of what we already know from the socio-technical paradigm that is well-known in knowledge management and CSCW. Lucy Suchman studied how people use ICT in social interactions and found that they create an own understanding just-in-time they use the ICT. Her approach is called „situated action “ . Social and technical systems are not two seperately things BUT they create a new relationships with emergent properties. Herrmann, Loser and also me, we illustrated in several cases studies how human communication generates new structures and regulations which A) form the technical elements and B) which are also partially determinedby the technical system.
  • #12: Besides the mentioned sociotechnical approach, CSCW and CSCL – my approach also inlcudes socio-technical communities – as extended part of an official university . Please see in more detail, my results from workshops in France, in the IJWBC and my presentation at CSCL conference. And, I also add a new and differentiated view on roles. At universities, there exist both „communities AND formal learning structures of universities “ – revealing roles and role structures can help to understand and design knowledge management.
  • #13: Here you see the relation between data collection and analysis AND the changing practice, according to the DBR approach.
  • #21: Thus, the research question is: How to design (develop & evaluate) computer-enhanced (creative) learning and knowledge sharing Successfully ? And: What are appropriate elements for studying/designing? I reveal TRENDS and give first answers, of course - BUT I cannot give a totally complete answer today.
  • #23: One central result from the first EVALUATION is the model. Here you see the realized model based on Moodle. The learning walkthrough covers a range of learner ’s activities including “walk trough the learning modules” and “preparation of remote experiments”, for instance, creating hypothesis before they walk through the remote lab. After the experimentation, learners write a lab-report about “what they have observed, analyzed and learnt”. Such an assessment activity – reflective learning – called “learning diary” is followed firstly by peer-reviewing processes within the learning community and secondly by feedback from the teacher. In case of successful assessment, the learner will get a certificate. We ‘ve got a list with more than 30 feedback items given by the experts. For example, the experts recommend following: - PeTEX team should create a policy including a reservation system for booking experiments. - Second, they also discuss to use a standardized framework for the learning modules in Moodle. They say „ One style sheet for the learning modules ” , and “Do not produce too long learning module - not longer than 20 min!” and – very important – “more active tasks for learners than passive reading, listening or watching something”. The experts stressed: every 7-10 minutes (read/listen/watch sth.), an active task is needed – otherwise it could be too boring.
  • #26: Here are some examples, what the community-members do often OR Very OFTEN - They share information about tutorials or lectures They solve exercises collaboratively ONLINE they learn to handle different opinions. and ask subject-specific question about courses
  • #27: Social media IS not the first approach regarding computer-supported learning. The time line shows that the CBT – Computer Based Trainings – has begun in the 80s and years ago. E-Learning here meant that one person was sitting at the computer and did learn something individually NOT in a group, e.g., a language. In the 90s the CSCL approach – computer-supported collaborative learning – came up. The studies focused on learning in teams. Today, we are in the age of social media and Web 2.0, where online communities in large groups are in the middle of the investigation. What is coming next?