This document discusses prototyping in human-computer interaction and design. It defines low, mid, and high-fidelity prototypes and explains that they allow designers to test interactions, user flows, and get feedback before fully developing a product. Low-fidelity prototypes are quick to make and allow exploration of many ideas, while high-fidelity prototypes are close to the final product and enable detailed evaluation. The document also outlines common prototyping tools and stresses the importance of prototyping in the design thinking process.