The document describes a case study where the author created a board game called "Perry Library Land" based on Candy Land to teach students about information ethics. In fall 2013, 31 students played the game for extra credit and provided positive feedback, finding it engaging and interactive. In spring 2014, 101 students were required to play and also found it fun and an effective way to learn and interact. By observing gameplay and student feedback, the author found students actively discussed scenarios and learned about topics like copyright, citation, and academic honesty. The document also discusses how games are nothing new to education and can be short activities to keep students engaged according to other studies.
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