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1
Lieber SAFe oder LeSS
Vergleich
Scaled Agile Framework (SAFe) und
Large Scale Scrum (LeSS)
agile-scrum.de
Josef Scherer
josef.scherer@gmail.com
2
ServicesSPC, CSP, CSD, …
About Josef Scherer
 Scrum/Agile Coach since 2007
 Lead Agile Transitions @
Allianz DE, Telekom P&I, …
 BMW: Senior Agile Coach @
IAP 2, BMWi USP
 Coderetreats@BMW with Martin
Klose
 josef.scherer@gmail.com
 Leading SAFe training
 SAFe Agilist (SA) certification
 SAFe ScrumXP training
 SAFe Practitioner (SP)
certification
 Agile Release Train Quickstarts
 Agile/Scrum Coaching
 Solution Focused Coaching
 Retrospectives & Innovation
Games Facilitator
I am a certified SAFe Program Consultant (SPC) , SAFe Trainer &
Scrum/Agile Coach
4
Framework Creator: Dean Leffingwell
4
5
SAFe Delivers Business Results
5
6
Roots of the Scaled Agile Framework
6
7
Lean Thinking
8
Systems Must be Managed
8
9
Lean Thinking House
9
10
Goal: Speed, Value, Quality
10
14
Product Development Flow
14
16 16
18 18
1919
20
Agile Teams Produce Higher Quality Code
20
21
PSI / Release
timebox of 5 Sprints to synchronize release planning, inspection and adaption of an Agile Release Train
(50-125 people, 5-12 ScrumXP Teams)
22 22
23
Flow, Cadence & Synchronization
23
2424
25
Develop on Cadence. Deliver on Demand.
25
27
Alignment
27
28
Key Program Level Roles
 Product Management
 Release Train Engineer (RTE)
 System Architect
 System Team
29
Product Management
Product Management is the „content authority“ for the Release Train
 Continuously interacts with customers and
stakeholders for solution definition and
feedback
 Owns the Vision
– Works with stakeholders to establish and
articulation Vision
– Defines statement, positioning, and solution
economic model
 Drives the PSI/Release
– Defines and prioritizes Program Backlog
– Participates in Release Planning and I&A
 Communicates the Roadmap
30
Release Train Engineer (RTE)
 Facilitates release planning readiness and
the Release Planning Meeting
 Assists program execution and tracking
 Facilitates Scrum of Scrums
 Ensures collaboration within and across
trains
 Escalates impediments and helps manage
risk
 Helps drives program-level continuous
improvement
The RTE is the „Chief Scrum Master“ for the Agile Release Train
31
System Architect
 Helps to maintain a high level
understanding of system requirements and
NFRs
 Evaluates design alternatives and performs
cost benefit Analysis
 Presents the technological Vision during
Release Planning
 Helps the teams make appropriate design
decisions during implementation
 Establishes test automation strategies
 Works with Enterprise Architects to
establish Architectural Runway
The System Architect plays a unique role in helping teams
efficiently implement stakeholder needs
32
System Team Integrates and Evaluates
 Build/supports development infrastructure
and manage environments
 Assist with test automation strategies and
adoption
 Provide/support full system integration
 Perform end-to-end system and system
quality (NFRs) testing
 Stage and support System Sprint Demo
The System Team provides process and tools to integrate and
evaluate assets early and often
33
Program Level Artifacts
 Roadmap
 Program Backlog & Features
 PSI/Release Objectives
 Program Plan
34
Roadmap
The Roadmap guides the delivery of Features over time
35
Program Backlog & Features
36
Release Planning Team Deliverables
37
Program Plan, Milestones & Dependencies
38
Program Level Events
 Release Planning
 Scrum of Scrums
 System Sprint Demo
 Community of Practice (CoP)
 HIP Sprints
 Inspect & Adapt
39
Release Planning Meeting
 Two days every 8-12 weeks
 Everyone attends in person if at all possible
 Product Management owns feature priorities
 Development team owns story planning and high-level
estimates
 Architects, UX folks work as intermediaries for
governance, interfaces and dependencies
 Result: A committed set of program objectives for the
next PSI
40
Scrum of Scrums
 The Scrum of Scrums is
a meeting for Scrum
Masters and the
Release Train Engineer
to gain visibility into
team progress and
program impediments
 It is typically held twice
per week
 It is timeboxed but is
followed by a “Meet
After” for problem-
solving
Programs continuously coordinate dependencies through
Scrum of Scrums
41
Continuous Inter-team Coordination
 Agile team members
may visit other team’s…
 Backlog grooming: to
see what’s coming next
sprint, request
adjustments
 Sprint planning: request
adjustments
 Daily standups: follow
up on execution
 Team Demo: summarize
current stage
Agile Teams self-manage dependencies and resolve risks
42
Fortnightly System Sprint Demo
 A demonstration of the
integrated software
assets.
 For business owners
and other program
stakeholders (many of
whom could not attend
every team demo)
 Happens after the team
sprint demos (may lag
by as much as a sprint,
maximum!)
Every sprint, the System Team/Product Management demonstrates
the solution increment to the program stakeholders
43
CoPs Support Continuous Learning
 Typical CoPs:
– Architecture and Design
– Automated Testing
– Continuous Integration
– Etc. …
 May meet multiple times per PSI/Release
 Session example:
developer from ‘Transformers’ Team shows others how
to use mock objects in real examples
Agile Teams share new expertise and experience
via Communities of Practice (CoPs)
44
HIP Sprints
 Hardening: Some system test, product and regulatory
validation, and documentation may not be practical
every sprint.
– BUT not an excuse to build up technical debt!
 Innovation/Improvement:
– Opportunity for innovation spikes, heckathons, and
continuous education
– infrastructure improvements
– Inspect&Adapt Workshop
 Planning: Readiness, Release Planning
Hardening/Innovation/Planning (HIP) sprints
enable cadence and delivery reliability
45
Inspect&Adapt
I&A has three parts:
 Part 1.
The PSI demo of the solution’s current state to program
stakeholders
 Part 2.
Quantitative measurement (Rel. Obj., Velocity, Quality)
 Part 3.
The problem solving workshop
Attendees:
teams and stakeholders
Timebox:
3-4 hours per PSI
Inspect and Adapt (I&A) is to a Release Train what
the sprint demo and retrospective are to a team
46
Synchronizing
Waterfall & Agile Teams
 Synch at key (PSI/Release)
milestones
 Synch frequently (every Sprint)
47
Low Dependency Teams
48
High Dependency Teams
49
Large Scale Scrum
 Principles
 Organisations Design
 Framework I (- 10 Team)
 Team Coordination
50
Larman, Vodde 2008, 2010: LeSS bei Valtech & NSN
51
Komplexität, Einfachheit & Selbstorganisation
Simple, clear purpose and principles give rise to
complex, intelligent behavior.
Complex rules and regulations give rise to
simple, stupid behavior.
Dee Hock, Gründer und CEO VISA
Dee Hock.The Birth of the Chaordic Age
52
LeSS Principles & Themes
53
LeSS als Organisations-Design-Framework
 Larman‘s Law: Cuture follows structure
 beginnt damit Standard Scrum zu verstehen und
in einzelnen Teams anwenden zu können,
 führt beim Skalieren zu tiefgreifenden
organisatorischen Veränderungen und
 benötigt daher das volle Verständnis und die
Unterstützung des Senior Managements.
54
Die ideale Produktentwicklungs-Organisation
Scrum Feature Teams
Area
Product Owner
Produkt
Manager/Product
Owner
CXO CPMO
Produkt A
Area x Area y
Feature
Team 1
Feature
Team n
Feature
Team 10
Service &
Support
Produkt
B
...
55
Von Spezialisten Teams zu interdisziplinären
Teams
IT Spezialisten Teams Interdisziplinäre PD Teams
Lead
Designer
Designer
Designer
Lead
Arch.
Architekt
Architekt
Lead
Dev
Developer
Developer
Developer
Developer
Developer
Developer
Test
Lead
Tester
Tester
Tester
56
Von Komponenten- zu Feature-Teams
Komponenten Design Fokus
Item 1
Item 2
Item 3
Item 4
...
…
system
comp
C
Team
comp
A
Work from multiple teams is required
to finish a customer-centric feature.
Product
Owner
comp
B
Team
comp
A
Team
comp
B
comp
C
Item 1
Item 2
Item 3
Item 4
...
…
Team
Wu
Product
Owner
Team
Shu
Team
Wei
system
comp
A
comp
B
comp
C
Every team completes customer-
centric items. The dependencies
Component teams Feature teams
www.craiglarman.com
www.odd-e.com
Copyright © 2010
C.Larman & B. Vodde
All rights reserved.
Customer Feature Fokus
Item 1
Item 2
Item 3
Item 4
...
…
system
comp
C
Team
comp
A
Work from multiple teams is required
to finish a customer-centric feature.
Product
Owner
comp
B
Team
comp
A
Team
comp
B
comp
C
Item 1
Item 2
Item 3
Item 4
...
…
Team
Wu
Product
Owner
Team
Shu
Team
Wei
system
comp
A
comp
B
comp
C
Every team completes customer-
centric items. The dependencies
Component teams Feature teams
www.craiglarman.com
www.odd-e.com
Copyright © 2010
C.Larman & B. Vodde
All rights reserved.
57
Von funktionalen Silos zu Communities of Practice
Funktionale Silos Communities of Practice
Leiter
Design
Designer
Team
Designer
Team
Leiter
Arch.
Architekten
Team
Architekten
Team
Leiter
SWE
Developer
Team
Developer
Team
Developer
Team
Developer
Team
Developer
Team
Developer
Team
Leiter
QS
QS Team
QS Team
QS Team
58
Von Verträgen zur direkten Zusammenarbeit
„Contract Game“ FB & IT Produkt Manager als PO
Product
Management
R&Dstart end
(release)
content freeze
(release contract agreed)
The Milestone point
is arbitrary
more,
more,
more!
less,
less,
less!
1 2
The Contract
www.craiglarman.com
www.odd-e.com
Copyright © 2010
C.Larman & B. Vodde
All rights reserved.
59
LeSS Framework I für bis zu 10 Teams
60
Team Koordination
 Durch gemeinsame Sprint Meetings mit Team
Vertretern
– Joint Product Backlog Refinement
– Joint Sprint Planning I
– Joint Retrospective
 Interne Open Source, collective code ownership
 Continuous Integration
 Teamübergreifende Communities of Practice
(CoPs) z.B. für"
– Architektur
– User Experience
– …
61
SAFe Portfolio Level
6262

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Lieber SAFe oder LeSS?

  • 1. 1 Lieber SAFe oder LeSS Vergleich Scaled Agile Framework (SAFe) und Large Scale Scrum (LeSS) agile-scrum.de Josef Scherer josef.scherer@gmail.com
  • 2. 2 ServicesSPC, CSP, CSD, … About Josef Scherer  Scrum/Agile Coach since 2007  Lead Agile Transitions @ Allianz DE, Telekom P&I, …  BMW: Senior Agile Coach @ IAP 2, BMWi USP  Coderetreats@BMW with Martin Klose  josef.scherer@gmail.com  Leading SAFe training  SAFe Agilist (SA) certification  SAFe ScrumXP training  SAFe Practitioner (SP) certification  Agile Release Train Quickstarts  Agile/Scrum Coaching  Solution Focused Coaching  Retrospectives & Innovation Games Facilitator I am a certified SAFe Program Consultant (SPC) , SAFe Trainer & Scrum/Agile Coach
  • 5. 6 Roots of the Scaled Agile Framework 6
  • 7. 8 Systems Must be Managed 8
  • 11. 16 16
  • 12. 18 18
  • 13. 1919
  • 14. 20 Agile Teams Produce Higher Quality Code 20
  • 15. 21 PSI / Release timebox of 5 Sprints to synchronize release planning, inspection and adaption of an Agile Release Train (50-125 people, 5-12 ScrumXP Teams)
  • 16. 22 22
  • 17. 23 Flow, Cadence & Synchronization 23
  • 18. 2424
  • 19. 25 Develop on Cadence. Deliver on Demand. 25
  • 21. 28 Key Program Level Roles  Product Management  Release Train Engineer (RTE)  System Architect  System Team
  • 22. 29 Product Management Product Management is the „content authority“ for the Release Train  Continuously interacts with customers and stakeholders for solution definition and feedback  Owns the Vision – Works with stakeholders to establish and articulation Vision – Defines statement, positioning, and solution economic model  Drives the PSI/Release – Defines and prioritizes Program Backlog – Participates in Release Planning and I&A  Communicates the Roadmap
  • 23. 30 Release Train Engineer (RTE)  Facilitates release planning readiness and the Release Planning Meeting  Assists program execution and tracking  Facilitates Scrum of Scrums  Ensures collaboration within and across trains  Escalates impediments and helps manage risk  Helps drives program-level continuous improvement The RTE is the „Chief Scrum Master“ for the Agile Release Train
  • 24. 31 System Architect  Helps to maintain a high level understanding of system requirements and NFRs  Evaluates design alternatives and performs cost benefit Analysis  Presents the technological Vision during Release Planning  Helps the teams make appropriate design decisions during implementation  Establishes test automation strategies  Works with Enterprise Architects to establish Architectural Runway The System Architect plays a unique role in helping teams efficiently implement stakeholder needs
  • 25. 32 System Team Integrates and Evaluates  Build/supports development infrastructure and manage environments  Assist with test automation strategies and adoption  Provide/support full system integration  Perform end-to-end system and system quality (NFRs) testing  Stage and support System Sprint Demo The System Team provides process and tools to integrate and evaluate assets early and often
  • 26. 33 Program Level Artifacts  Roadmap  Program Backlog & Features  PSI/Release Objectives  Program Plan
  • 27. 34 Roadmap The Roadmap guides the delivery of Features over time
  • 29. 36 Release Planning Team Deliverables
  • 30. 37 Program Plan, Milestones & Dependencies
  • 31. 38 Program Level Events  Release Planning  Scrum of Scrums  System Sprint Demo  Community of Practice (CoP)  HIP Sprints  Inspect & Adapt
  • 32. 39 Release Planning Meeting  Two days every 8-12 weeks  Everyone attends in person if at all possible  Product Management owns feature priorities  Development team owns story planning and high-level estimates  Architects, UX folks work as intermediaries for governance, interfaces and dependencies  Result: A committed set of program objectives for the next PSI
  • 33. 40 Scrum of Scrums  The Scrum of Scrums is a meeting for Scrum Masters and the Release Train Engineer to gain visibility into team progress and program impediments  It is typically held twice per week  It is timeboxed but is followed by a “Meet After” for problem- solving Programs continuously coordinate dependencies through Scrum of Scrums
  • 34. 41 Continuous Inter-team Coordination  Agile team members may visit other team’s…  Backlog grooming: to see what’s coming next sprint, request adjustments  Sprint planning: request adjustments  Daily standups: follow up on execution  Team Demo: summarize current stage Agile Teams self-manage dependencies and resolve risks
  • 35. 42 Fortnightly System Sprint Demo  A demonstration of the integrated software assets.  For business owners and other program stakeholders (many of whom could not attend every team demo)  Happens after the team sprint demos (may lag by as much as a sprint, maximum!) Every sprint, the System Team/Product Management demonstrates the solution increment to the program stakeholders
  • 36. 43 CoPs Support Continuous Learning  Typical CoPs: – Architecture and Design – Automated Testing – Continuous Integration – Etc. …  May meet multiple times per PSI/Release  Session example: developer from ‘Transformers’ Team shows others how to use mock objects in real examples Agile Teams share new expertise and experience via Communities of Practice (CoPs)
  • 37. 44 HIP Sprints  Hardening: Some system test, product and regulatory validation, and documentation may not be practical every sprint. – BUT not an excuse to build up technical debt!  Innovation/Improvement: – Opportunity for innovation spikes, heckathons, and continuous education – infrastructure improvements – Inspect&Adapt Workshop  Planning: Readiness, Release Planning Hardening/Innovation/Planning (HIP) sprints enable cadence and delivery reliability
  • 38. 45 Inspect&Adapt I&A has three parts:  Part 1. The PSI demo of the solution’s current state to program stakeholders  Part 2. Quantitative measurement (Rel. Obj., Velocity, Quality)  Part 3. The problem solving workshop Attendees: teams and stakeholders Timebox: 3-4 hours per PSI Inspect and Adapt (I&A) is to a Release Train what the sprint demo and retrospective are to a team
  • 39. 46 Synchronizing Waterfall & Agile Teams  Synch at key (PSI/Release) milestones  Synch frequently (every Sprint)
  • 42. 49 Large Scale Scrum  Principles  Organisations Design  Framework I (- 10 Team)  Team Coordination
  • 43. 50 Larman, Vodde 2008, 2010: LeSS bei Valtech & NSN
  • 44. 51 Komplexität, Einfachheit & Selbstorganisation Simple, clear purpose and principles give rise to complex, intelligent behavior. Complex rules and regulations give rise to simple, stupid behavior. Dee Hock, Gründer und CEO VISA Dee Hock.The Birth of the Chaordic Age
  • 46. 53 LeSS als Organisations-Design-Framework  Larman‘s Law: Cuture follows structure  beginnt damit Standard Scrum zu verstehen und in einzelnen Teams anwenden zu können,  führt beim Skalieren zu tiefgreifenden organisatorischen Veränderungen und  benötigt daher das volle Verständnis und die Unterstützung des Senior Managements.
  • 47. 54 Die ideale Produktentwicklungs-Organisation Scrum Feature Teams Area Product Owner Produkt Manager/Product Owner CXO CPMO Produkt A Area x Area y Feature Team 1 Feature Team n Feature Team 10 Service & Support Produkt B ...
  • 48. 55 Von Spezialisten Teams zu interdisziplinären Teams IT Spezialisten Teams Interdisziplinäre PD Teams Lead Designer Designer Designer Lead Arch. Architekt Architekt Lead Dev Developer Developer Developer Developer Developer Developer Test Lead Tester Tester Tester
  • 49. 56 Von Komponenten- zu Feature-Teams Komponenten Design Fokus Item 1 Item 2 Item 3 Item 4 ... … system comp C Team comp A Work from multiple teams is required to finish a customer-centric feature. Product Owner comp B Team comp A Team comp B comp C Item 1 Item 2 Item 3 Item 4 ... … Team Wu Product Owner Team Shu Team Wei system comp A comp B comp C Every team completes customer- centric items. The dependencies Component teams Feature teams www.craiglarman.com www.odd-e.com Copyright © 2010 C.Larman & B. Vodde All rights reserved. Customer Feature Fokus Item 1 Item 2 Item 3 Item 4 ... … system comp C Team comp A Work from multiple teams is required to finish a customer-centric feature. Product Owner comp B Team comp A Team comp B comp C Item 1 Item 2 Item 3 Item 4 ... … Team Wu Product Owner Team Shu Team Wei system comp A comp B comp C Every team completes customer- centric items. The dependencies Component teams Feature teams www.craiglarman.com www.odd-e.com Copyright © 2010 C.Larman & B. Vodde All rights reserved.
  • 50. 57 Von funktionalen Silos zu Communities of Practice Funktionale Silos Communities of Practice Leiter Design Designer Team Designer Team Leiter Arch. Architekten Team Architekten Team Leiter SWE Developer Team Developer Team Developer Team Developer Team Developer Team Developer Team Leiter QS QS Team QS Team QS Team
  • 51. 58 Von Verträgen zur direkten Zusammenarbeit „Contract Game“ FB & IT Produkt Manager als PO Product Management R&Dstart end (release) content freeze (release contract agreed) The Milestone point is arbitrary more, more, more! less, less, less! 1 2 The Contract www.craiglarman.com www.odd-e.com Copyright © 2010 C.Larman & B. Vodde All rights reserved.
  • 52. 59 LeSS Framework I für bis zu 10 Teams
  • 53. 60 Team Koordination  Durch gemeinsame Sprint Meetings mit Team Vertretern – Joint Product Backlog Refinement – Joint Sprint Planning I – Joint Retrospective  Interne Open Source, collective code ownership  Continuous Integration  Teamübergreifende Communities of Practice (CoPs) z.B. für" – Architektur – User Experience – …
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