This document discusses different technologies for learning, including cooperative learning and games. It describes cooperative learning as involving small groups working together to achieve a common goal while learning collaboration skills. Two models of cooperative learning are examined: Johnson and Johnson's Learning Together Model, which emphasizes positive interdependence, interaction, accountability and skills; and Slavin's Team-Assisted Individualization, which uses teaching groups, team formation and study. The document also discusses using games in education, noting their ability to attract interest while outlining some limitations like potential distraction or competition undermining learning.