The document discusses memory-based reinforcement learning. It begins with background on reinforcement learning and classic RL algorithms like Q-learning and policy gradients. It then discusses challenges with deep RL approaches that lack memory. Different types of memory are proposed to address these challenges, including episodic memory, semantic memory, and working memory. Memory-based approaches are shown to improve sample efficiency and performance on tasks like Atari games. The role of memory is also discussed for exploration, handling partial observability, and hyperparameter optimization in reinforcement learning.
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