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Metaverse
M U H A M M A D A H M A D ( L 1 F 2 0 B S P H 0 0 4 0 )
M U Q A D A S S TA H I R ( L 1 F 2 0 B S P H 0 0 3 3 )
A B D U L H A N N A N M I R Z A ( L 1 F 2 0 B S P H 0 0 1 6 )
M O H A M M A D U Z A I R ( L 1 F 2 0 B S P H 0 0 1 8 )
The metaverse is a
hypothesized duplicat-
ion of the Internet,
supporting persistent
online 3-D virtual
environments
Web 1.0
the first generation of
the world wide web
read-only web
Why Metaverse was created?
Web 2.0
A VARIETY OF WEB
SITES
AND APPLICATIONS
ANYONE TO CREATE AND
SHARE ONLINE
INFORMATION
OR MATERIAL THEY HAVE
CREATED
Web 3.0
- Decentralized web
History of Meta
Past:
• 1991 – Birth of the Internet
• 2003 – Second Life
• 2009 – Bitcoin
• 2009 – Blockchain
• 2010 – Play-to-Earn
Technology
• 2012 – NFTs
Present
• 2015 – Ethereum
• 2016 – Pokémon GO
• 2016 – The DAO –
Decentralized
Autonomous
Organizations
• 2017 – Fortnite
• This multiplayer video game was a huge success upon its release, and it introduced many
people to the look and feel of the metaverse and cryptocurrency. Fortnite user base totals 350
million.
• 2018 – Decentralized
Exchanges (DEX)
• 2021– First Concert
in the Metaverse
To The Future
T H E E V O L U T I O N O F V A R I O U S
K I N D S O F E N A B L I N G
T E C H N O L O G Y A N D N E W
F E A T U R E S I N T H E
M E T A V E R S E O V E R T H E L A S T
F E W Y E A R S H A S B E E N
I N C R E D I B L E . B U T N O T A S
A M A Z I N G A S I T W I L L B E
B E Y O N D 2 0 2 1 .
I N F A C T , I N T H E F U T U R E ,
T H E R E W I L L B E F E W I F A N Y
A S P E C T S O F S O C I E T Y –
I N C L U D I N G G O V E R N M E N T ,
B U S I N E S S , C H U R C H E S ,
E N T E R T A I N M E N T , D A T I N G ,
P O L I T I C S , A N D E V E N W A R –
T H A T W I L L R E M A I N
U N C H A N G E D W I T H T H E
E V O L V I N G M E T A V E R S E . I T
W I L L H A V E A N E S P E C I A L L Y
P R O F O U N D E F F E C T O N T H E
W A Y W E E D U C A T E
O U R S E L V E S A N D O U R
C H I L D R E N I N T H E Y E A R S
A H E A D .
Aspects of
metaverse
B Y A B D U L - H A N A A N
Experience
In the metaverse you can have:
• Whatever you want
• Whenever you want
• However you want
Dreams can become reality.
Expression
Instead of static profile
picture there will be a
live 3D Avatar
• It could express emotions
• Perform gestures
• Will be customizable
Spaces in the
metaverse
There will be three basic
spaces in the metaverse:
• Horizon Home: A personal space
for private matters.
• Horizon Worlds: A social space
where you can explore and create.
• Horizon Workrooms: A
professional space for meetings.
Metaverse (A comprehensive Introduction)
Knowledge and study
The metaverse will allow for better education
• You could interact with the objects of your study
• Look things up-close which are not possible
• Experiment and think outside the box
The laws of nature will not inhibit the imagination.
Economy
The Horizon Marketplace
will be the economic
centre of metaverse
• Cryptocurrency will be
used
• Goods will be digital
like photos videos and
music.
• There will be ownership
and regulations of
these goods.
Real world economy will
also be present.
Concerns and criticism
B Y M O H A M M A D U Z A I R
Addiction
• ALREADY A BIG ISSUE
• METAVERSE WILL BE MORE ADDICTING.
Depression
Metaverse would be dream
life
Reality won’t be the same
Inferiority complex
Leads to depression
Data and security
• SECURITY IS A BIG CONCERN
• METAVERSE WOULD BE ABLE TO
ACQUIRE EVEN MORE DATA
• THE OWNERS HAVE A BAD
REPUTATION.
Denying Reality
• ACCEPTANCE IS DIFFICULT
• ESCAPE IS EASY
• METAVERSE WOULD ENCOURAGE ESCAPE
Moderation
• NEW WAYS TO MANIPULATE
• DIFFICULT TO MODERATE
• GREATER RISKS

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Metaverse (A comprehensive Introduction)

  • 1. Metaverse M U H A M M A D A H M A D ( L 1 F 2 0 B S P H 0 0 4 0 ) M U Q A D A S S TA H I R ( L 1 F 2 0 B S P H 0 0 3 3 ) A B D U L H A N N A N M I R Z A ( L 1 F 2 0 B S P H 0 0 1 6 ) M O H A M M A D U Z A I R ( L 1 F 2 0 B S P H 0 0 1 8 )
  • 2. The metaverse is a hypothesized duplicat- ion of the Internet, supporting persistent online 3-D virtual environments
  • 3. Web 1.0 the first generation of the world wide web read-only web Why Metaverse was created?
  • 4. Web 2.0 A VARIETY OF WEB SITES AND APPLICATIONS ANYONE TO CREATE AND SHARE ONLINE INFORMATION OR MATERIAL THEY HAVE CREATED
  • 7. Past: • 1991 – Birth of the Internet • 2003 – Second Life • 2009 – Bitcoin • 2009 – Blockchain • 2010 – Play-to-Earn Technology • 2012 – NFTs
  • 8. Present • 2015 – Ethereum • 2016 – Pokémon GO • 2016 – The DAO – Decentralized Autonomous Organizations
  • 9. • 2017 – Fortnite • This multiplayer video game was a huge success upon its release, and it introduced many people to the look and feel of the metaverse and cryptocurrency. Fortnite user base totals 350 million.
  • 10. • 2018 – Decentralized Exchanges (DEX) • 2021– First Concert in the Metaverse
  • 11. To The Future T H E E V O L U T I O N O F V A R I O U S K I N D S O F E N A B L I N G T E C H N O L O G Y A N D N E W F E A T U R E S I N T H E M E T A V E R S E O V E R T H E L A S T F E W Y E A R S H A S B E E N I N C R E D I B L E . B U T N O T A S A M A Z I N G A S I T W I L L B E B E Y O N D 2 0 2 1 . I N F A C T , I N T H E F U T U R E , T H E R E W I L L B E F E W I F A N Y A S P E C T S O F S O C I E T Y – I N C L U D I N G G O V E R N M E N T , B U S I N E S S , C H U R C H E S , E N T E R T A I N M E N T , D A T I N G , P O L I T I C S , A N D E V E N W A R – T H A T W I L L R E M A I N U N C H A N G E D W I T H T H E E V O L V I N G M E T A V E R S E . I T W I L L H A V E A N E S P E C I A L L Y P R O F O U N D E F F E C T O N T H E W A Y W E E D U C A T E O U R S E L V E S A N D O U R C H I L D R E N I N T H E Y E A R S A H E A D .
  • 12. Aspects of metaverse B Y A B D U L - H A N A A N
  • 13. Experience In the metaverse you can have: • Whatever you want • Whenever you want • However you want Dreams can become reality.
  • 14. Expression Instead of static profile picture there will be a live 3D Avatar • It could express emotions • Perform gestures • Will be customizable
  • 15. Spaces in the metaverse There will be three basic spaces in the metaverse: • Horizon Home: A personal space for private matters. • Horizon Worlds: A social space where you can explore and create. • Horizon Workrooms: A professional space for meetings.
  • 17. Knowledge and study The metaverse will allow for better education • You could interact with the objects of your study • Look things up-close which are not possible • Experiment and think outside the box The laws of nature will not inhibit the imagination.
  • 18. Economy The Horizon Marketplace will be the economic centre of metaverse • Cryptocurrency will be used • Goods will be digital like photos videos and music. • There will be ownership and regulations of these goods. Real world economy will also be present.
  • 19. Concerns and criticism B Y M O H A M M A D U Z A I R
  • 20. Addiction • ALREADY A BIG ISSUE • METAVERSE WILL BE MORE ADDICTING.
  • 21. Depression Metaverse would be dream life Reality won’t be the same Inferiority complex Leads to depression
  • 22. Data and security • SECURITY IS A BIG CONCERN • METAVERSE WOULD BE ABLE TO ACQUIRE EVEN MORE DATA • THE OWNERS HAVE A BAD REPUTATION.
  • 23. Denying Reality • ACCEPTANCE IS DIFFICULT • ESCAPE IS EASY • METAVERSE WOULD ENCOURAGE ESCAPE
  • 24. Moderation • NEW WAYS TO MANIPULATE • DIFFICULT TO MODERATE • GREATER RISKS