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YOU ARE NOT DAYDREAMING –
IT’S A MIXED REALITY WORKPLACE!
Mark Billinghurst
mark.billinghurst@unisa.edu.au
DIGI_X, June 21st 2018
1967 – IBM 1401 – half of the computers in the world, $10,000/month to run
The Incredible Disappearing Computer
1960-70’s
Room
1970-80’s
Desk
1980-90’s
Lap
1990-2000’s
Hand
Mixed Reality in the Workspace
Physical
Graphical User Interfaces
• Separation between real and digital worlds
• WIMP (Windows, Icons, Menus, Pointer) metaphor
Ubiquitous Computing/IoT
• Embed computing and sensing in real world
• Smart objects, sensors, etc..
Virtual Reality
• Users immersed in Computer Generated environment
• HMD, gloves, 3D graphics, body tracking
https://www.youtube.com/watch?v=pAC5SeNH8jw
Virtual Reality
•Defining Characteristics
•Immersion
•Interaction
•Imagination
Grigore Burdea (1993). Virtual Reality Technology
Augmented Reality
• Virtual Images blended with the real world
• See-through HMD, handheld display, viewpoint tracking, etc..
https://www.youtube.com/watch?v=aUPMDwypBkA
Augmented Reality
•Defining Characteristics
•Combines Real andVirtual Images
•Interactive in real-time
•Registered in 3D
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
AR vsVR
Rekimoto, J. and Nagao, K. 1995. The world through the computer: computer augmented interaction with real world environments.
Making Interfaces Invisible
From Reality toVirtual Reality
Ubiquitous Computing Augmented Reality Virtual Reality
Real World Virtual World
Milgram’s Mixed Reality Continuum
Ubiquitous Computing Augmented Reality Virtual Reality
Real World Virtual World
Mixed Reality
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, (1994) A Taxonomy of Mixed Reality Visual Displays
Using Mixed Reality in the Workplace
• Blending digital/physical worlds..
• Productivity
• Marketing
• Training
• Collaboration
Example: Productivity
• MR technology for hands busy tasks
• Warehouse picking (DHL, SAP)
• Smart glasses show pick location
• Simple user interface
• Hands-free interaction
• Improved performance
RW VR
https://www.youtube.com/watch?v=ZWsBHISOqjA
Improved Performance Time
https://www.youtube.com/watch?v=qTblKJjTadQ
Example: Marketing
• Add magic to companies products
• Snapchat lenses
• Face tracking technology
• Simple interaction
• Animated content
• Significant ROI
• $750K for 224 million views
• c.f. $5 million for SuperBowl ad
RW VR
https://www.youtube.com/watch?v=Wkysq4gvRK4
https://www.youtube.com/watch?v=wwmmgAw8ZAE
Example: Training
• AR/VR training for difficult/dangerous tasks
• Train with real objects, controls
• GlobalSim Crane Simulator
• Virtual Reality simulation
• Train with real controls
• Virtual body/hands
• Realistic physics
RW VR
https://www.youtube.com/watch?v=1Nej7iZjuRQ
Example: Collaboration
• Use MR technology for remote collaboration
• See through another’s eyes, virtual avatars
• Microsoft Remote Assist
• HoloLens see-through display
• Remote video sharing
• AR drawing/annotation
• Document sharing
• Group calling
RW VR
https://www.youtube.com/watch?v=NSfzsw4eCXI
https://www.youtube.com/watch?v=t-2R1aHgzdA
Introducing MR into the Workplace
•Identify key real world tasks
• Involve spatial ability, physical interaction, etc.
•Justify Return on Investment
• Small technology investment leads to big return
•Focus on Human Needs
• User centered design
•Work with Experts
• Combine AR/VR experts with domain experts
IA before AI
Intelligence Augmentation rather than Artificial Intelligence
What’s Next?
Modern Technology Trends
1. Improved Content Capture
• Move from sharing faces to sharing places
2. Increased Network Bandwidth
• Sharing natural communication cues
3. Implicit Understanding
• Recognizing behaviour and emotion
Natural
Collaboration
Implicit
Understanding
Experience
Capture
Natural
Collaboration
Implicit
Understanding
Experience
Capture
Empathic
Computing
Empathic Computing
Can we develop systems
that allow us to share what
we are seeing, hearing and
feeling with others?
Empathy Glasses
• Combine together eye-tracking, display, face expression
• Implicit cues – eye gaze, face expression
++
Pupil Labs Epson BT-200 AffectiveWear
Remote Collaboration
• Eye gaze pointer and remote pointing
• Face expression display
• Implicit cues for remote collaboration
https://youtu.be/CdgWVDbMwp4
Shared Sphere
Shared Sphere System Features
•AR / VR view collaboration
• VR user feels that they are in AR users location
•View independence
• Allow one user to look around independently from another
•View awareness cues
• Show where the other user is looking
•Hand gesture communication cues
• Sharing hand gesture cues
MR Technology Trends
•Advanced displays
•Real time space capture
•Natural gesture interaction
•Robust eye-tracking
•Emotion sensing/sharing
MR Technology Trends
•Advanced displays
•Real time space capture
•Natural gesture interaction
•Robust eye-tracking
•Emotion sensing/sharing
Empathic
Tele-Existence
Conclusions
•MR in the workspace
•Breaks barrier between real/digital worlds
•Proven technology (display, input, sensing)
•Ready for implementation
•Future Research
•Empathic Computing
•Trend towards Empathic Tele-existence
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

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Mixed Reality in the Workspace