Online & New Media
Tools of Digital Marketing
SNC-MKTG350
September 23, 2013
Tonight’s Agenda: User Interface
• Read Chapters 3+4 in Don’t Make Me Think text
• Quiz 5
• 0 blog posts to review
• Creating Good User Experience
– User interface concepts
– Reliable framework
- Menus, expectations
- Sitemaps
– Heat mapping
– A/B testing
Key Points: Don’t Make Me Think #3
• Design for scanning
– Simple language
– Universal language
– Consistent colors
– Verbs first
Key Points: Don’t Make Me Think #4
• Simplify choices:
– The user might do what you want
them to
– Helps them move through a desirable
pathway
– Remember conversions?
From Tools to Building…
• We’ve taken a survey of online marketing
tools
• Now to evaluate if we’re delivering good
marketing offerings with our tools
User Interface Concepts
• What is a user?
• What is an interface?
Goal: make it easy for a visitor to do what they
want to do on your site.
– Includes information structure
– Includes design decisions
Sitemaps help you organize
Becomes your
menu
Sitemaps help you organize
Becomes your
menu
Sitemaps for content structure…
User interface for design structure
User Interface Concepts
• Do they know where to go?
• Can they find what they’re looking for?
• Have you made it easy to sell your wares or
information?
• Does your design add to your credibility?
• Does your design add to your sales effort?
User Interface Conventions
• Menu on top or left, reading left to right
• 3-7 menu items
• Upper left logo = home
• Links are underlined or “hot”
• Page content limited to 1-2 ideas
• Sounds, music are user-prompted
• No more Flash
• No “hunting” required
User Interface Example – Focal Point
User Interface Example – First Step?
User Interface Example – Credibility
User Interface Example – Credibility
User Interface Example – Unfamiliar
User Interface Example - Hunting
User Interface Example - Speed
User Interface – Why Do We Care?
• Increase sales
• Reduce bounce rate
• Increase time on site
• Reduce complaints
• Increase site visibility on search
• Keep your job
Fixing UI - Heatmaps
Fixing UI - Heatmaps
Fixing UI - Heatmaps
Heatmaps – What have we learned?
• Readers don’t read everything you write
• We are culturally anchored to the left
• The first two paragraphs must have the most
important info
• Start sub-heads, paragraphs and bullets with
info-packed words (like verbs??)
Fixing UI – A/B Testing
• Roll out two versions of a page, email,
design, banner ad, etc.
• On a small scale, see which one
converts better
Fixing UI – A/B Testing
Fixing UI – A/B Testing
• What can you test?
– The call to action’s (i.e. the button’s) wording, size,
color and placement
– Headline or product description
– Form’s length and types of fields
– Layout and style of website
– Product pricing and promotional offers
– Images on landing and product pages
– Amount of text on the page (short vs. long)
A/B Testing – What have we learned?
• Try it: see what your audience prefers
• Have to have analytics in place
• Little tests provide a lot of information
• Testing doesn’t have to be complicated
Next session: Wed, Sept 25
• Read Chapters 6 in Don’t Make Me Think text
• Read Chapter 5 in Persuasion text
• 3 blog posts to review
• Creating Good User Experience
– Persuasive design
– User comments/peer recommendations

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Mktg350 lecture 09232013

  • 1. Online & New Media Tools of Digital Marketing SNC-MKTG350 September 23, 2013
  • 2. Tonight’s Agenda: User Interface • Read Chapters 3+4 in Don’t Make Me Think text • Quiz 5 • 0 blog posts to review • Creating Good User Experience – User interface concepts – Reliable framework - Menus, expectations - Sitemaps – Heat mapping – A/B testing
  • 3. Key Points: Don’t Make Me Think #3 • Design for scanning – Simple language – Universal language – Consistent colors – Verbs first
  • 4. Key Points: Don’t Make Me Think #4 • Simplify choices: – The user might do what you want them to – Helps them move through a desirable pathway – Remember conversions?
  • 5. From Tools to Building… • We’ve taken a survey of online marketing tools • Now to evaluate if we’re delivering good marketing offerings with our tools
  • 6. User Interface Concepts • What is a user? • What is an interface? Goal: make it easy for a visitor to do what they want to do on your site. – Includes information structure – Includes design decisions
  • 7. Sitemaps help you organize Becomes your menu
  • 8. Sitemaps help you organize Becomes your menu
  • 9. Sitemaps for content structure… User interface for design structure
  • 10. User Interface Concepts • Do they know where to go? • Can they find what they’re looking for? • Have you made it easy to sell your wares or information? • Does your design add to your credibility? • Does your design add to your sales effort?
  • 11. User Interface Conventions • Menu on top or left, reading left to right • 3-7 menu items • Upper left logo = home • Links are underlined or “hot” • Page content limited to 1-2 ideas • Sounds, music are user-prompted • No more Flash • No “hunting” required
  • 12. User Interface Example – Focal Point
  • 13. User Interface Example – First Step?
  • 14. User Interface Example – Credibility
  • 15. User Interface Example – Credibility
  • 16. User Interface Example – Unfamiliar
  • 19. User Interface – Why Do We Care? • Increase sales • Reduce bounce rate • Increase time on site • Reduce complaints • Increase site visibility on search • Keep your job
  • 20. Fixing UI - Heatmaps
  • 21. Fixing UI - Heatmaps
  • 22. Fixing UI - Heatmaps
  • 23. Heatmaps – What have we learned? • Readers don’t read everything you write • We are culturally anchored to the left • The first two paragraphs must have the most important info • Start sub-heads, paragraphs and bullets with info-packed words (like verbs??)
  • 24. Fixing UI – A/B Testing • Roll out two versions of a page, email, design, banner ad, etc. • On a small scale, see which one converts better
  • 25. Fixing UI – A/B Testing
  • 26. Fixing UI – A/B Testing • What can you test? – The call to action’s (i.e. the button’s) wording, size, color and placement – Headline or product description – Form’s length and types of fields – Layout and style of website – Product pricing and promotional offers – Images on landing and product pages – Amount of text on the page (short vs. long)
  • 27. A/B Testing – What have we learned? • Try it: see what your audience prefers • Have to have analytics in place • Little tests provide a lot of information • Testing doesn’t have to be complicated
  • 28. Next session: Wed, Sept 25 • Read Chapters 6 in Don’t Make Me Think text • Read Chapter 5 in Persuasion text • 3 blog posts to review • Creating Good User Experience – Persuasive design – User comments/peer recommendations