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MMORPG Project Six Of Hearts – Jake King Of Spades – Jon
Project Overview To take part in two separate MMORPGs Become a part of the community Within one game attempt to set up a small community known as a guild within the other become a part of one of these communities
What is an MMORPG? Massively Mulitplayer Online Role Playing Game Take the role of a fictional character A “Second Life” in a virtual world Developing and progressing a character Interacting with the other players on a social level
Holic Online http://uk.youtube.com/watch?v=XN4UN3MT_y0
Comparison of the two games Atlantica Online Aimed at a more mature audience Geared towards a competitive atmosphere Community is less approachable Less interaction between players Holic Online Widespread Gaming Community Make use of the social tools more effectively such as Forums
Character Creation http://uk.youtube.com/watch?v=8_mzfMaDbnI&feature=channel_page
Our Second Life? This next section is an overview of the social and virtual tools within the game
EXPRESS YOURSELF! Expressing yourself in game – A small video of all the avaliable expressions in game Expressing yourself in game contributes to your second life
Party Party Party! A group of players working together For both social and gaming purposes Collaberating with other players on a common goal
Guilds and Factions Seperating players into smaller communities Creating divides between players for competitive and social aspects A party on a larger scale could be described as a “family” Uniting players on a larger scale – War
Messenger and Friends Within Holic online there is a built in messenger system to keep in contact with players met in game You add these people as your “friends” much like MSN Increasing the amount of communication A form of private chat between players
Market Place A disadvantage of Holic Online is the lack of this common part of an MMORPG It builds an economy within the game where players can buy and sell items to each other Creating a pricing system based on supply and demand much like real buisness and economy Atlantica’s advanced market system has created a strong economy and money ethics within the game
Maps and Towns The world In which the players are expected to live Within Holic online this is a fantasy based world with a series of areas However Atlantica has created a world identical that of real life Image world map of atlantica
Pets and Mounts An extension of your character and in game persona An aspect to add to your second life just like having a pet in real life Mounts are the second pet and your transport
Forums Main communication tools outside the game Used these to host polls on the demographic of the game Discussions about the game
Polls http://cmmorpg.pbwiki.com/Polls We conducted several polls to find out about the demographic of the game this included Age Gender Addiction Dating Time Played Guild Affiliation Game Ethics
User Generated Content UCQ – User Created Quests These are quests made by the users to expand the game UCD – User Created Dungeons Another example  :  Little Big Planet
Researchers Nick Yee Raph Koster Nicole Whitton http://cmmorpg.pbwiki.com/List-Of-Researchers
Joining and Creating Joining a Guild Being part of a community Less responsibility Less expectations such as activity Contribution Creating a Guild Making your own community Guild members have expectations Activity and contribution
Atlantica Online Being part of a guild within the game Increasing the second life sensation A sense of belonging being part of a community and a nation
Web 2.0 Tools Wiki – Pbwiki Blog – Blogger Video Blogs – Youtube We attempted to use GoGoFrog but due to the time consumption it seemed inconvenient

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Mmorpg Project

  • 1. MMORPG Project Six Of Hearts – Jake King Of Spades – Jon
  • 2. Project Overview To take part in two separate MMORPGs Become a part of the community Within one game attempt to set up a small community known as a guild within the other become a part of one of these communities
  • 3. What is an MMORPG? Massively Mulitplayer Online Role Playing Game Take the role of a fictional character A “Second Life” in a virtual world Developing and progressing a character Interacting with the other players on a social level
  • 5. Comparison of the two games Atlantica Online Aimed at a more mature audience Geared towards a competitive atmosphere Community is less approachable Less interaction between players Holic Online Widespread Gaming Community Make use of the social tools more effectively such as Forums
  • 7. Our Second Life? This next section is an overview of the social and virtual tools within the game
  • 8. EXPRESS YOURSELF! Expressing yourself in game – A small video of all the avaliable expressions in game Expressing yourself in game contributes to your second life
  • 9. Party Party Party! A group of players working together For both social and gaming purposes Collaberating with other players on a common goal
  • 10. Guilds and Factions Seperating players into smaller communities Creating divides between players for competitive and social aspects A party on a larger scale could be described as a “family” Uniting players on a larger scale – War
  • 11. Messenger and Friends Within Holic online there is a built in messenger system to keep in contact with players met in game You add these people as your “friends” much like MSN Increasing the amount of communication A form of private chat between players
  • 12. Market Place A disadvantage of Holic Online is the lack of this common part of an MMORPG It builds an economy within the game where players can buy and sell items to each other Creating a pricing system based on supply and demand much like real buisness and economy Atlantica’s advanced market system has created a strong economy and money ethics within the game
  • 13. Maps and Towns The world In which the players are expected to live Within Holic online this is a fantasy based world with a series of areas However Atlantica has created a world identical that of real life Image world map of atlantica
  • 14. Pets and Mounts An extension of your character and in game persona An aspect to add to your second life just like having a pet in real life Mounts are the second pet and your transport
  • 15. Forums Main communication tools outside the game Used these to host polls on the demographic of the game Discussions about the game
  • 16. Polls http://cmmorpg.pbwiki.com/Polls We conducted several polls to find out about the demographic of the game this included Age Gender Addiction Dating Time Played Guild Affiliation Game Ethics
  • 17. User Generated Content UCQ – User Created Quests These are quests made by the users to expand the game UCD – User Created Dungeons Another example : Little Big Planet
  • 18. Researchers Nick Yee Raph Koster Nicole Whitton http://cmmorpg.pbwiki.com/List-Of-Researchers
  • 19. Joining and Creating Joining a Guild Being part of a community Less responsibility Less expectations such as activity Contribution Creating a Guild Making your own community Guild members have expectations Activity and contribution
  • 20. Atlantica Online Being part of a guild within the game Increasing the second life sensation A sense of belonging being part of a community and a nation
  • 21. Web 2.0 Tools Wiki – Pbwiki Blog – Blogger Video Blogs – Youtube We attempted to use GoGoFrog but due to the time consumption it seemed inconvenient