This document provides an overview of VR, AR and MR technologies and the A-Frame framework for building VR experiences. It discusses that VR immerses the user in a simulated environment, AR overlays digital content on the real world, and MR combines both. Key factors that have enabled growth in these areas are improved smartphone cameras and processing power. The document outlines important input sensors, processing techniques like SLAM, graphics APIs, and frameworks like A-Frame that can be used to build VR/AR/MR applications. It encourages experimenting with new opportunities in this emerging field.