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Mobile Interaction DesignPresented by Nick Finck
About MeUser Experience EvangelistBlink InteractivePersonal SiteNickFinck.comTwitter@nickfNominatedSeattle’s sexiest geekPhoto by  Jeff Croft - http://bit.ly/g0hPil
Twitter hashtag: #MobileIXD
OverviewToolsMethodologyWhat’s nextStrategyQ&A
You’re just a tool
“Sketching is a low fidelity way to quickly iterate on design.”
SketchingKC Oh sketchesBrandon Ewoldt sketchesMichael Angeles sketchesAnthony Armendariz sketches
Sketching StencilsDesign Commission iPhone StencilDesign Commission Android StencilDesign Commission iPad StencilDesign Commission Website Stencil
Sketching PadsDesign Commission iPhone Sketch PadDesign Commission iPad Sketch Pad
“Wireframesare simply a tool for communicatingdesigndecisions.”
WireframesNick Finck wireframesPaul Trow wireframesJames Yoon wireframesAnnie Fang wireframes
Wireframe SoftwareOmniGroupOmniGraffleMicrosoft VisioAxure RPProtoShare
Wireframe StencilsKonigi Wireframe StencilMarlinMobile Android Wireframe StencilTheresa Neil iPhone Wireframe StencilCvilly Touch Gesture Reference
“Prototypes are a quick and easy way to show intended design behavior.”
PrototypingRodolpheCourtier Paper PrototypeNPR Paper PrototypeBraman, Lau, & Nomikos Paper PrototypeNotepod Paper Prototype
“So get yourself some paper & duct tape, and go buildsomething freak’n cool.”
A word about methodology
We worry about browsers, code, OSs,…
…and what is a mobile platform.
Who cares!
Besides, Tablets are really just PADDs.
…No, really!
Observe how people use it!
“Testing with userstakes theguesswork out of projects.”
People don’t care about the tech!
“The best thing a mobile interaction designer can do is observe human behavior.”
A little story about touch-screens
What’s going to broadside us?
Gestural InterfaceOblong’s G-Speak gestural interface
Mobile Interaction Design & Strategy
WearableMIT Media Lab’s Sixth Sense wearable gestural interface
Mobile Interaction Design & Strategy
FoldableKyocera’s concept foldable phone
FlexibleSkiff Reader "Metal Foil" touchscreen display
Paper-ThinHuman Media Lab at Queen’s University’s prototype electronic paper phone
Mobile Interaction Design & Strategy
Mobile Interaction Design & Strategy
Let’s talk strategy
“We can't solve problems byusing the same kind of  thinking we used when wecreated them.”- Albert Einstein
Throw away the mobile strategy.
“In the end it’s not your mobile web strategy or app-store  strategy. It’s just plain strategy.”- Josh Clark, UX-Lx, May 2011
Not everyone’s boss is David Brent
…They are more like Neil Godwin.
Show them the evidence.
Thank You
Questions
Follow-up questionsConsulting: BlinkInteractive.comPersonal: NickFinck.comEmail: nick@blinkinteractive.comTwitter: @nickf

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