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Mobile User Interface Design
A Brief Introduction of Mobile UI design -20111228
Considerations – What we think
Ideas – How to get inspirations
Design Process – What we did
Difficulty– When we have difficulties in implementing
Outline
Considerations – What we think
1 People do things in a small screen.
Considerations – What we think
Desktop v.s. Mobile
screen sizes
Considerations – What we think
Take PChome
shopping website
as the example…
Considerations – What we think
User see this when
they go to the full
website with QVGA
screen
QVGA
320 x 240
Considerations – What we think
User see this when
they go to the full
website with HVGA
screen (iPhone)
HVGA
480 x 360
Considerations – What we think
Full size websites
with crowded
information and
functions may be
difficult and also
less attractive for
users 
Considerations – What we think
People use mobile
phone any time,
everywhere
Considerations – What we think
Provide the most important
information user need in a
very fast and simple way is
the goal
Considerations – What we think
• Decide on the most important aspect
of your service
• If you have a large feature set, cut it
down to the minimum
• Don’t skimp on the amount of
information on pages
• Provide a way to access the full
version of the site
Tips for considering design on small screen:
Mobile Web Design: Getting to the Point - Part I
Considerations – What we think
2 The screen size and pixels density are on mobile devices.
Diversity of mobile device display resolution
Considerations – What we think
Display resolution
Considerations – What we think
Effective Design for Multiple Screen Sizes
• Define device groups
• Create a default reference design
• Define rules for content and design
adaptation
• Opt for web standards and a flexible layout
Strategies for considering
effective design for multiple
screen sizes
3 Influences by configurations of hardware key and Software key
Considerations – What we think
Soft key and hardware key definition may
give different behaviors and principles
– What we think
1. back
2. home(end)
3. option
4. search
5. Power
6. volume +
7. volume -
8. camera
5
6
7
8
Considerations
– What we thinkConsiderations
– What we thinkConsiderations
– What we thinkConsiderations
• Define the goals and the main tasks we will provide.
• Under the scope of project, outline the mobile devices
and their screen sizes for the following design
development process.
• Experience and explore the platforms which will design
for and study the guidelines to provide consistent user
experiences.
Before starting mobile UI design, we better do
survey and prepare for the following information:
– What we thinkConsiderations
Gesture
Swipe to delete
Touch Event on status bar
Grouping Design
Screen Size
Design
Goal and Purpose
Gesture
Swipe to delete
Touch Event on status bar
For more mobile UI design sharing, see you next week 
– What we thinkConsiderations
consider how people use iOS-based devices
– What we thinkConsiderations
Gesture
Swipe to delete
Touch Event on status bar
Grouping Design
Screen Size
Design
Goal and Purpose
UXG of Platforms
Buildup or Apply design patterns
Human-interface Guideline (Windows Phone/ iPhone)
– What we thinkConsiderations
http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html#//apple_ref
/doc/uid/TP40006556-CH1-SW1
http://itunes.tugraz.at/media/items/iphone_application_development/1268123124-10_Usability.pdf
Buildup or Apply design patterns
Android Patterns / Mobile Patterns
http://mobile-patterns.com/
http://www.androidpatterns.com/
– What we thinkConsiderations
Explore the domain knowledge and
applications
Ideas – How to get inspirations
Augmented Reality Cinema
G-sensor
GPS
multi-touchAugmented Reality
Voice Assistance
Under
development
Familiar With User Needs
see, hear, think, feel, do
and
Their Contexts
who, where, when, how, why
Ideas – How to get inspirations
http://sachendra.wordpress.com/2011/08/24/usability-issues-in-pulse-
iphone-app/
Step 1:
Build Framework
start from the top view
Design Process – What we did
SCREENLOCK
MAIN MENU
IDLE
DESKTOP WIDGET
Design Process – What we did
iOS5
DESKTOP WIDGET
SCREENLOCK
NOTIFICATION
QUICK SETTINGS
OTHER ADVANCED FEATURES
SEARCH
IDLE
SOCIAL SHARE
TWEET
Design Process – What we did
LIVE TAILS
SCREENLOCK
SEARCH
PEOPLE HUB OFFICE/GAME/MEDIA HUB
MAIN MENU
SEARCH
STARTSCREEN
http://www.microsoft.com/windowsphone/en-us/features/default.aspx#Email featuring Outlook Mobile
Windows Phone
Design Process
http://setiabud.blogspot.com/2011/09/windows-phone-75-mango-review-people-me.html
http://www.winrumors.com/windows-phone-mango-secret-features-demo-video/
– What we did
Design Process
MAIN MENU
FAVORITES /
DOWNLOADED /
SORT
IDLE PAGES
DESKTOP WIDGET
SHORTCUT
SOCIAL HUB
SCREENLOCK
QUICK LAUNCH
SEARCH
QUICK SETTINGS NOTIFICATIONS
Sense UI (Android)
– What we did
Design Process – What we did
MAIN MENU
FAVORITES /
DOWNLOADED /
SORT
IDLE PAGES
DESKTOP WIDGET
SHORTCUT
SOCIAL HUB
SCREENLOCK
QUICK LAUNCH
SEARCH
QUICK SETTINGS NOTIFICATIONS
Sense UI (Android)
Based on the goals, define the scopes and universal functions
Design Process – What we did
MAIN MENU
Categorize/ Sort/Search
IDLE PAGES
Desktop widget
Contact shortcut
CONTACT CENTER
Info/ History/ Messages/ Mail/ Photo/ Event
SCREENLOCK
Quick Launch
SEARCH
Global/ Local
QUICK SETTINGS
Network/GPS/Sound/Wireless/Alarm
Step 2: Make Feature List
Design Process – What we did
Step 3
Menu Tree
Organize all of the functions
and identify the consistency
Design Process – What we did
Design Process – What we did
Step 4
Design prototype
Wireframe
Screen Lock
Incoming voice call
Incoming video call
Design Process – What we did
Design Process – What we did
Design Process – What we did
Quick turning page
Shortcut edit
Idle
Design Process – What we did
Contact Center
Dialer Contact Call
History
Favorite
Design Process – What we did
Design Process – What we did
Design Process – What we did
Info Call
History
Message
E-mail Event
Photo
Design Process – What we did
Design Process – What we did
Design Process – What we did
Design Process – What we did
Design Process – What we did
Sort by
• Category
• Sort from A to Z
• Sort from Z to A
• Search
Main menu
Design Process – What we did
Flow chart Layout definitions Video demo
Design Process – What we did
Flow chart Layout definitions Video demo
Phonebook
Message box
call log
camcorder
shortcut
sketch note
unit convertorcamera
mail
FM Radio
voice memo
king movie player
video player
Games
world clock
Bluetooth
alarm
tv
notepad
timerStopwatch
To-do listmusic player calculator
Screen lock
WAP
map
event center
Photo viewer
BMI
ATV
Webkit browser
DTV
Widget
File manager
Calendar
Design Process – What we did
Step 5
QA Test
Usability questions
Wording
Consistency
Limited Memory Usage
Media player use
Concurrent Cases
Edit accessing files
Events occur at the same time
When interrupted by calls or event
Screen lock/ Screen saver
Limited Text Display
Difficulty – When we have difficulties in implementing
Difficulty – When we have difficulties in implementing
Call Control
Voice Record, Distorted Effect, Background Sound, Multi-
party
Phonebook
Import/Export between SIMs or storages
Schedule FM Play/Record
Multi-SIMs
Multi-SD cards
Thank you 

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Mobile User Interface Design

  • 1. Mobile User Interface Design A Brief Introduction of Mobile UI design -20111228
  • 2. Considerations – What we think Ideas – How to get inspirations Design Process – What we did Difficulty– When we have difficulties in implementing Outline
  • 3. Considerations – What we think 1 People do things in a small screen.
  • 4. Considerations – What we think Desktop v.s. Mobile screen sizes
  • 5. Considerations – What we think Take PChome shopping website as the example…
  • 6. Considerations – What we think User see this when they go to the full website with QVGA screen QVGA 320 x 240
  • 7. Considerations – What we think User see this when they go to the full website with HVGA screen (iPhone) HVGA 480 x 360
  • 8. Considerations – What we think Full size websites with crowded information and functions may be difficult and also less attractive for users 
  • 9. Considerations – What we think People use mobile phone any time, everywhere
  • 10. Considerations – What we think Provide the most important information user need in a very fast and simple way is the goal
  • 11. Considerations – What we think • Decide on the most important aspect of your service • If you have a large feature set, cut it down to the minimum • Don’t skimp on the amount of information on pages • Provide a way to access the full version of the site Tips for considering design on small screen: Mobile Web Design: Getting to the Point - Part I
  • 12. Considerations – What we think 2 The screen size and pixels density are on mobile devices.
  • 13. Diversity of mobile device display resolution Considerations – What we think Display resolution
  • 14. Considerations – What we think Effective Design for Multiple Screen Sizes • Define device groups • Create a default reference design • Define rules for content and design adaptation • Opt for web standards and a flexible layout Strategies for considering effective design for multiple screen sizes
  • 15. 3 Influences by configurations of hardware key and Software key Considerations – What we think
  • 16. Soft key and hardware key definition may give different behaviors and principles – What we think 1. back 2. home(end) 3. option 4. search 5. Power 6. volume + 7. volume - 8. camera 5 6 7 8 Considerations
  • 17. – What we thinkConsiderations
  • 18. – What we thinkConsiderations
  • 19. – What we thinkConsiderations • Define the goals and the main tasks we will provide. • Under the scope of project, outline the mobile devices and their screen sizes for the following design development process. • Experience and explore the platforms which will design for and study the guidelines to provide consistent user experiences. Before starting mobile UI design, we better do survey and prepare for the following information:
  • 20. – What we thinkConsiderations Gesture Swipe to delete Touch Event on status bar Grouping Design Screen Size Design Goal and Purpose
  • 21. Gesture Swipe to delete Touch Event on status bar For more mobile UI design sharing, see you next week  – What we thinkConsiderations consider how people use iOS-based devices
  • 22. – What we thinkConsiderations Gesture Swipe to delete Touch Event on status bar Grouping Design Screen Size Design Goal and Purpose UXG of Platforms
  • 23. Buildup or Apply design patterns Human-interface Guideline (Windows Phone/ iPhone) – What we thinkConsiderations http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html#//apple_ref /doc/uid/TP40006556-CH1-SW1 http://itunes.tugraz.at/media/items/iphone_application_development/1268123124-10_Usability.pdf
  • 24. Buildup or Apply design patterns Android Patterns / Mobile Patterns http://mobile-patterns.com/ http://www.androidpatterns.com/ – What we thinkConsiderations
  • 25. Explore the domain knowledge and applications Ideas – How to get inspirations Augmented Reality Cinema G-sensor GPS multi-touchAugmented Reality Voice Assistance Under development
  • 26. Familiar With User Needs see, hear, think, feel, do and Their Contexts who, where, when, how, why Ideas – How to get inspirations http://sachendra.wordpress.com/2011/08/24/usability-issues-in-pulse- iphone-app/
  • 27. Step 1: Build Framework start from the top view Design Process – What we did SCREENLOCK MAIN MENU IDLE DESKTOP WIDGET
  • 28. Design Process – What we did iOS5 DESKTOP WIDGET SCREENLOCK NOTIFICATION QUICK SETTINGS OTHER ADVANCED FEATURES SEARCH IDLE SOCIAL SHARE TWEET
  • 29. Design Process – What we did LIVE TAILS SCREENLOCK SEARCH PEOPLE HUB OFFICE/GAME/MEDIA HUB MAIN MENU SEARCH STARTSCREEN http://www.microsoft.com/windowsphone/en-us/features/default.aspx#Email featuring Outlook Mobile Windows Phone
  • 31. Design Process MAIN MENU FAVORITES / DOWNLOADED / SORT IDLE PAGES DESKTOP WIDGET SHORTCUT SOCIAL HUB SCREENLOCK QUICK LAUNCH SEARCH QUICK SETTINGS NOTIFICATIONS Sense UI (Android) – What we did
  • 32. Design Process – What we did MAIN MENU FAVORITES / DOWNLOADED / SORT IDLE PAGES DESKTOP WIDGET SHORTCUT SOCIAL HUB SCREENLOCK QUICK LAUNCH SEARCH QUICK SETTINGS NOTIFICATIONS Sense UI (Android)
  • 33. Based on the goals, define the scopes and universal functions Design Process – What we did MAIN MENU Categorize/ Sort/Search IDLE PAGES Desktop widget Contact shortcut CONTACT CENTER Info/ History/ Messages/ Mail/ Photo/ Event SCREENLOCK Quick Launch SEARCH Global/ Local QUICK SETTINGS Network/GPS/Sound/Wireless/Alarm
  • 34. Step 2: Make Feature List Design Process – What we did
  • 35. Step 3 Menu Tree Organize all of the functions and identify the consistency Design Process – What we did
  • 36. Design Process – What we did Step 4 Design prototype Wireframe Screen Lock Incoming voice call Incoming video call
  • 37. Design Process – What we did
  • 38. Design Process – What we did
  • 39. Design Process – What we did Quick turning page Shortcut edit Idle
  • 40. Design Process – What we did Contact Center Dialer Contact Call History Favorite
  • 41. Design Process – What we did
  • 42. Design Process – What we did
  • 43. Design Process – What we did Info Call History Message E-mail Event Photo
  • 44. Design Process – What we did
  • 45. Design Process – What we did
  • 46. Design Process – What we did
  • 47. Design Process – What we did
  • 48. Design Process – What we did Sort by • Category • Sort from A to Z • Sort from Z to A • Search Main menu
  • 49. Design Process – What we did Flow chart Layout definitions Video demo
  • 50. Design Process – What we did Flow chart Layout definitions Video demo Phonebook Message box call log camcorder shortcut sketch note unit convertorcamera mail FM Radio voice memo king movie player video player Games world clock Bluetooth alarm tv notepad timerStopwatch To-do listmusic player calculator Screen lock WAP map event center Photo viewer BMI ATV Webkit browser DTV Widget File manager Calendar
  • 51. Design Process – What we did Step 5 QA Test Usability questions Wording Consistency
  • 52. Limited Memory Usage Media player use Concurrent Cases Edit accessing files Events occur at the same time When interrupted by calls or event Screen lock/ Screen saver Limited Text Display Difficulty – When we have difficulties in implementing
  • 53. Difficulty – When we have difficulties in implementing Call Control Voice Record, Distorted Effect, Background Sound, Multi- party Phonebook Import/Export between SIMs or storages Schedule FM Play/Record Multi-SIMs Multi-SD cards