This document discusses how teachers can promote creativity and problem solving in students through the use of technology in the classroom. It identifies that creativity involves processes, outcomes, goals, feelings, beliefs, knowledge and understandings. The document provides ways for teachers to promote creativity, such as allowing student input, displaying their work, and encouraging alternative responses to activities. It also discusses how technology can be used as a tool for creativity through activities like puzzles, design software, and brainstorming apps. Finally, it explains how technology can support problem solving by allowing open-ended questions and student-led research to find answers.