Multimedia lesson1-intro it contain the basic information of multimedia
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Multimedia Course Overview
Sistem Multimedia
Universitas Negeri Jakarta
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MM Objectives
1. To provide an overview to the subject
2. To describe a number of fundamental concepts
3. To discuss the elements of multimedia systems
4. To explain the application of multimedia
5. To give a global structure of multimedia
• Multimedia data representation
• Multimedia data processing
• Multimedia data compression
• Multimedia data security
• Multimedia data transmission
• Multimedia mobile games
• Multimedia human computer interaction
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What is Multimedia?
„ Multi- means many; much; multiple
„ Medium means:
„ An intervening substance through which something is transmitted or carried on
„ A means of mass communication such as newspaper, magazine, or television
„ Multimedia is the combinations of text, graphic art, sound, animation, video and other kinds
of elements.
„ When a viewer of a multimedia presentation is allowed to control what elements are
delivered
„ and when, it is interactive multimedia.
„ Multimedia is an inter-disciplinary subject because it involves a variety of different theories
„ and skills:
„ these include computer technology, hardware and software;
„ arts and design, literature, presentation skills;
„ application domain knowledge.
Overview of Multimedia Software Tools
• The categories of software tools briefly examined here are:
1. Music Sequencing and Notation
2. Digital Audio
3. Graphics and Image Editing
4. Video Editing
5. Animation
6. Multimedia Authoring
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Multimedia Global Structure
Application domain — provides functions to
the user to develop and present multimedia
projects. This includes Software tools, and
multimedia projects development methodology.
System domain — including all supports for
using the functions of the device domain, e.g.,
operating systems, communication systems
(networking) and database systems.
Device domain — basic concepts and skill for
processing various multimedia elements and
for handling physical device.
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Multimedia Global Structure
Multimedia and Computer Science:
– Graphics, HCI, visualization, computer vision, data compression, graph
theory, networking, database systems. Multimedia and Hypermedia
‰ Multimedia involves multiple modalities of text, audio, images, drawings,
animation, and video.
‰ Examples of how these modalities are put to use:
• Video teleconferencing.
• Distributed lectures for higher education.
• Tele-medicine.
• Co-operative work environments.
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
4. What is a Multimedia System?
„ A system that involves:
„ generation
„ representation
„ storage
„ transmission
„ search and retrieval
„ delivery
of multimedia
information
¾ production/authoring tools
¾ compression and formats
¾ file system design
¾ networking issues
¾ database management
¾ server design, streaming
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Multimedia Computing
„ Multimedia systems involve some basic enabling techniques:
„ Multimedia data representation and compression.
„ Multimedia data processing and analysis.
„ Transmitting multimedia data through communication
networks.
„ Multimedia database, indexing and retrieval.
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Challenges of Multimedia
Computing
„ Developing a successful multimedia system is non-trivial.
„ Continuous media types such as video need a lot of space to
store and very high bandwidth to transmit.
„ They also have tight timing constraints.
„ Automatically analyzing, indexing and organizing information
in audio, image and video is much harder than from text.
„ Multimedia involves many different research areas and needs
more complex and more efficient algorithms and hardware
platforms.
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Linear VS Non-Linear
„ A Multimedia Project is identified as Linear when:
„ It is not interactive
„ User have no control over the content that is
being showed to them.
„ Example:
„ A movie
„ A non-interactive lecture / demo show
LINEAR
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Linear VS Non-Linear
„ A Multimedia Project is identified as Non-Linear when:
„ It is interactive
„ Users have control over the content that is being
showed to them.
„ Users are given navigational control
„ Example:
„ Games
„ Courseware
„ Interactive CD
NON-LINEAR
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Hypermedia and Multimedia
• A hypertext system: meant to be read nonlinearly, by following
links that point to other parts of the document, or to other
documents (Fig. 1.1)
• HyperMedia: not constrained to be text-based, can include other
media, e.g., graphics, images, and especially the continuous
media – sound and video.
- The World Wide Web (WWW) — the best example of a
hypermedia application.
• Multimedia means that computer information can be represented
through audio, graphics, images, video, and animation in
addition to traditional media.
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Multimedia Application
„ Digital video editing and production systems.
„ Electronic newspapers/magazines.
„ World Wide Web.
„ On-line reference works: e.g. encyclopaedia, games,
etc.
„ Home shopping.
„ Interactive TV.
„ Multimedia courseware.
„ Video conferencing.
„ Video-on-demand.
„ Interactive movies.
„ ………
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Importance of Multimedia
„ There are a number of fields where multimedia could
be of use. Examples are:-
„ Business
„ Education
„ Entertainment
„ Home
„ Public Places
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Importance of Multimedia
„ Business
„ Use and Applications
„ Sales / Marketing Presentation
„ Trade show production
„ Staff Training Application
„ Company Kiosk
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Importance of Multimedia
„ Education
„ Use and Applications
„ Courseware / Simulations
„ E-Learning / Distance Learning
„ Information Searching
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Importance of Multimedia
„ Entertainment
„ Use and Applications
„ Games (Leisure / Educational)
„ Movies
„ Video on Demand
„ Online
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Importance of Multimedia
„ Home
„ Use and Applications
„ Television
„ Satellite TV
„ SMS services (chats, voting, reality TV)
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Importance of Multimedia
„ Public Places
„ Use and Applications
„ Information Kiosk
„ Smart Cards, Security