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Multimedia Course Overview
Sistem Multimedia
Universitas Negeri Jakarta
2
MM Objectives
1. To provide an overview to the subject
2. To describe a number of fundamental concepts
3. To discuss the elements of multimedia systems
4. To explain the application of multimedia
5. To give a global structure of multimedia
• Multimedia data representation
• Multimedia data processing
• Multimedia data compression
• Multimedia data security
• Multimedia data transmission
• Multimedia mobile games
• Multimedia human computer interaction
3
What is Multimedia?
„ Multi- means many; much; multiple
„ Medium means:
„ An intervening substance through which something is transmitted or carried on
„ A means of mass communication such as newspaper, magazine, or television
„ Multimedia is the combinations of text, graphic art, sound, animation, video and other kinds
of elements.
„ When a viewer of a multimedia presentation is allowed to control what elements are
delivered
„ and when, it is interactive multimedia.
„ Multimedia is an inter-disciplinary subject because it involves a variety of different theories
„ and skills:
„ these include computer technology, hardware and software;
„ arts and design, literature, presentation skills;
„ application domain knowledge.
Overview of Multimedia Software Tools
• The categories of software tools briefly examined here are:
1. Music Sequencing and Notation
2. Digital Audio
3. Graphics and Image Editing
4. Video Editing
5. Animation
6. Multimedia Authoring
4
5
Multimedia Global Structure
Application domain — provides functions to
the user to develop and present multimedia
projects. This includes Software tools, and
multimedia projects development methodology.
System domain — including all supports for
using the functions of the device domain, e.g.,
operating systems, communication systems
(networking) and database systems.
Device domain — basic concepts and skill for
processing various multimedia elements and
for handling physical device.
6
Multimedia Global Structure
Multimedia and Computer Science:
– Graphics, HCI, visualization, computer vision, data compression, graph
theory, networking, database systems. Multimedia and Hypermedia
‰ Multimedia involves multiple modalities of text, audio, images, drawings,
animation, and video.
‰ Examples of how these modalities are put to use:
• Video teleconferencing.
• Distributed lectures for higher education.
• Tele-medicine.
• Co-operative work environments.
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
What is a Multimedia System?
„ A system that involves:
„ generation
„ representation
„ storage
„ transmission
„ search and retrieval
„ delivery
of multimedia
information
¾ production/authoring tools
¾ compression and formats
¾ file system design
¾ networking issues
¾ database management
¾ server design, streaming
7
8
Multimedia Computing
„ Multimedia systems involve some basic enabling techniques:
„ Multimedia data representation and compression.
„ Multimedia data processing and analysis.
„ Transmitting multimedia data through communication
networks.
„ Multimedia database, indexing and retrieval.
9
Challenges of Multimedia
Computing
„ Developing a successful multimedia system is non-trivial.
„ Continuous media types such as video need a lot of space to
store and very high bandwidth to transmit.
„ They also have tight timing constraints.
„ Automatically analyzing, indexing and organizing information
in audio, image and video is much harder than from text.
„ Multimedia involves many different research areas and needs
more complex and more efficient algorithms and hardware
platforms.
10
Linear VS Non-Linear
„ A Multimedia Project is identified as Linear when:
„ It is not interactive
„ User have no control over the content that is
being showed to them.
„ Example:
„ A movie
„ A non-interactive lecture / demo show
LINEAR
11
Linear VS Non-Linear
„ A Multimedia Project is identified as Non-Linear when:
„ It is interactive
„ Users have control over the content that is being
showed to them.
„ Users are given navigational control
„ Example:
„ Games
„ Courseware
„ Interactive CD
NON-LINEAR
12
Hypermedia and Multimedia
• A hypertext system: meant to be read nonlinearly, by following
links that point to other parts of the document, or to other
documents (Fig. 1.1)
• HyperMedia: not constrained to be text-based, can include other
media, e.g., graphics, images, and especially the continuous
media – sound and video.
- The World Wide Web (WWW) — the best example of a
hypermedia application.
• Multimedia means that computer information can be represented
through audio, graphics, images, video, and animation in
addition to traditional media.
13
14
Multimedia Application
„ Digital video editing and production systems.
„ Electronic newspapers/magazines.
„ World Wide Web.
„ On-line reference works: e.g. encyclopaedia, games,
etc.
„ Home shopping.
„ Interactive TV.
„ Multimedia courseware.
„ Video conferencing.
„ Video-on-demand.
„ Interactive movies.
„ ………
15
Importance of Multimedia
„ There are a number of fields where multimedia could
be of use. Examples are:-
„ Business
„ Education
„ Entertainment
„ Home
„ Public Places
16
Importance of Multimedia
„ Business
„ Use and Applications
„ Sales / Marketing Presentation
„ Trade show production
„ Staff Training Application
„ Company Kiosk
17
Importance of Multimedia
„ Education
„ Use and Applications
„ Courseware / Simulations
„ E-Learning / Distance Learning
„ Information Searching
18
Importance of Multimedia
„ Entertainment
„ Use and Applications
„ Games (Leisure / Educational)
„ Movies
„ Video on Demand
„ Online
19
Importance of Multimedia
„ Home
„ Use and Applications
„ Television
„ Satellite TV
„ SMS services (chats, voting, reality TV)
20
Importance of Multimedia
„ Public Places
„ Use and Applications
„ Information Kiosk
„ Smart Cards, Security
21
Group Discussion

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Multimedia lesson1-intro it contain the basic information of multimedia

  • 1. 1 Multimedia Course Overview Sistem Multimedia Universitas Negeri Jakarta 2 MM Objectives 1. To provide an overview to the subject 2. To describe a number of fundamental concepts 3. To discuss the elements of multimedia systems 4. To explain the application of multimedia 5. To give a global structure of multimedia • Multimedia data representation • Multimedia data processing • Multimedia data compression • Multimedia data security • Multimedia data transmission • Multimedia mobile games • Multimedia human computer interaction
  • 2. 3 What is Multimedia? „ Multi- means many; much; multiple „ Medium means: „ An intervening substance through which something is transmitted or carried on „ A means of mass communication such as newspaper, magazine, or television „ Multimedia is the combinations of text, graphic art, sound, animation, video and other kinds of elements. „ When a viewer of a multimedia presentation is allowed to control what elements are delivered „ and when, it is interactive multimedia. „ Multimedia is an inter-disciplinary subject because it involves a variety of different theories „ and skills: „ these include computer technology, hardware and software; „ arts and design, literature, presentation skills; „ application domain knowledge. Overview of Multimedia Software Tools • The categories of software tools briefly examined here are: 1. Music Sequencing and Notation 2. Digital Audio 3. Graphics and Image Editing 4. Video Editing 5. Animation 6. Multimedia Authoring 4
  • 3. 5 Multimedia Global Structure Application domain — provides functions to the user to develop and present multimedia projects. This includes Software tools, and multimedia projects development methodology. System domain — including all supports for using the functions of the device domain, e.g., operating systems, communication systems (networking) and database systems. Device domain — basic concepts and skill for processing various multimedia elements and for handling physical device. 6 Multimedia Global Structure Multimedia and Computer Science: – Graphics, HCI, visualization, computer vision, data compression, graph theory, networking, database systems. Multimedia and Hypermedia ‰ Multimedia involves multiple modalities of text, audio, images, drawings, animation, and video. ‰ Examples of how these modalities are put to use: • Video teleconferencing. • Distributed lectures for higher education. • Tele-medicine. • Co-operative work environments. TEXT AUDIO GRAPHIC VIDEO ANIMATION
  • 4. What is a Multimedia System? „ A system that involves: „ generation „ representation „ storage „ transmission „ search and retrieval „ delivery of multimedia information ¾ production/authoring tools ¾ compression and formats ¾ file system design ¾ networking issues ¾ database management ¾ server design, streaming 7 8 Multimedia Computing „ Multimedia systems involve some basic enabling techniques: „ Multimedia data representation and compression. „ Multimedia data processing and analysis. „ Transmitting multimedia data through communication networks. „ Multimedia database, indexing and retrieval.
  • 5. 9 Challenges of Multimedia Computing „ Developing a successful multimedia system is non-trivial. „ Continuous media types such as video need a lot of space to store and very high bandwidth to transmit. „ They also have tight timing constraints. „ Automatically analyzing, indexing and organizing information in audio, image and video is much harder than from text. „ Multimedia involves many different research areas and needs more complex and more efficient algorithms and hardware platforms. 10 Linear VS Non-Linear „ A Multimedia Project is identified as Linear when: „ It is not interactive „ User have no control over the content that is being showed to them. „ Example: „ A movie „ A non-interactive lecture / demo show LINEAR
  • 6. 11 Linear VS Non-Linear „ A Multimedia Project is identified as Non-Linear when: „ It is interactive „ Users have control over the content that is being showed to them. „ Users are given navigational control „ Example: „ Games „ Courseware „ Interactive CD NON-LINEAR 12 Hypermedia and Multimedia • A hypertext system: meant to be read nonlinearly, by following links that point to other parts of the document, or to other documents (Fig. 1.1) • HyperMedia: not constrained to be text-based, can include other media, e.g., graphics, images, and especially the continuous media – sound and video. - The World Wide Web (WWW) — the best example of a hypermedia application. • Multimedia means that computer information can be represented through audio, graphics, images, video, and animation in addition to traditional media.
  • 7. 13 14 Multimedia Application „ Digital video editing and production systems. „ Electronic newspapers/magazines. „ World Wide Web. „ On-line reference works: e.g. encyclopaedia, games, etc. „ Home shopping. „ Interactive TV. „ Multimedia courseware. „ Video conferencing. „ Video-on-demand. „ Interactive movies. „ ………
  • 8. 15 Importance of Multimedia „ There are a number of fields where multimedia could be of use. Examples are:- „ Business „ Education „ Entertainment „ Home „ Public Places 16 Importance of Multimedia „ Business „ Use and Applications „ Sales / Marketing Presentation „ Trade show production „ Staff Training Application „ Company Kiosk
  • 9. 17 Importance of Multimedia „ Education „ Use and Applications „ Courseware / Simulations „ E-Learning / Distance Learning „ Information Searching 18 Importance of Multimedia „ Entertainment „ Use and Applications „ Games (Leisure / Educational) „ Movies „ Video on Demand „ Online
  • 10. 19 Importance of Multimedia „ Home „ Use and Applications „ Television „ Satellite TV „ SMS services (chats, voting, reality TV) 20 Importance of Multimedia „ Public Places „ Use and Applications „ Information Kiosk „ Smart Cards, Security