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MULTIMEDIA PRESENTATION TO
BOARD OF EDUCATION ON
AUGMENTED REALTY
IMPLEMENTATION IN THE
CLASSROOM
DIFFUSIONS OF INTEGRATION OF TECHNOLOGY IN EDUCATION
THE NEED FOR AUGMENTED REALITY IN THE
CLASSROOM:
AR should be used in the classroom!
Applying virtual images to real life makes
education come ALIVE!
Millennial students will be more engaged and
learn more with AR!
One dimensional lectures and student imaginations will be supplemented
with precise digital overlays the helps scholars see the lesson.
http://www.bing.com/images/search?q=You+Tube+Augmented+Realtiy
+in+the+classroom&FORM=HDRSC2#view=detail&id=58BA24DDEA110
E3497FD0474431DFD834E433B6C&selectedIndex=7
THE RESEARCH SUPPORTING AUGMENTED REALITY
AR DEVELOPERS:
Steven Feiner,
Blair MacIntyre,
Doree Seligmann,
Hirokazu Kato,
Julie Martin,
T-Mobile
HTTP://WWW.FRACTUSLEARNING.COM/2012/10/24/AUGM
ENTED-REALITY-CLASSROOM/
Spice up Reality!
NEW RESEARCH- LEAD THINKERS IN EDUCATION
https://blogs.reading.ac.uk/construction-at-
reading/2012/11/21/augmented-reality-development-lab/
The Augmented Reality Development
Lab (ARDL), from virtual reality
developer Digital Tech Frontier
(Devaney 2010) one of the
manufacturers that “The ARDL
interface has pre-built education
modules for science, math, art, and
social studies, as well as a module
builder for building new software”
(Devaney, 2010).
THE CONCERNS ABOUT AR DEVELOPMENT
a. Development Problems- Too Much Information- Teachers need training-
Not a stable founded technology-
The intended market for AR is
not education.
Developed for training through
the military.
Uses for NASA, Surgeons, the
private sector
Marketing is cropping up.
A DESCRIPTION OF THE PRODUCTION, MANUFACTURING,
PACKAGING, MARKETING AND DISTRIBUTION OF
AUGMENTED REALITY.
https://thedigitalshift.wikispaces.com/Augmented+Reality+In+The+Classroom
S CURVE- ADOPTER CATEGORIES
• Knowledge Stage
1957
1992
1999/2000
2008
2011
2014
* Persuasion Stage- AR Tool kit, 2011 New Media
Consortium
S CURVE ADOPTER CATEGORIES
• Decision Stage- Relative Advantage
occurred after 2008.
• Implementation Stage- New Media
Consortium- Consumer Sector.
https://thedigitalshift.wikispaces.com/Augmented+Reality+In+The+Classroom
S CURVE ADOPTER CATEGORIES
• Confirmation Stage- will occur after Google Glass Launch.
• Communication Channels- teacher change agent will share experiences at
conferences, through social media (like Facebook) and through teacher
training programs.
S CURVE OF AUGMENTED REALITY
Column1
10
30
50
70
90
1957
1992
1999/2000
2008
2011
2014
FiveStagesinInnovativeDecisionProcess
PercentageofInnovation
Time (Years) of Adoption
Augmented Reality 'S' Curve
Column1
KEY INNOVATORS AND EARLY ADOPTERS IN THE
CLASSROOM:
Who are they: Technology
Directors, computer teachers,
teachers that work in the
alternative setting.
Why they should adopt AR:
Benefits students through
engagement
KEY LAGGARDS IN EDUCATION:
Who are they? Traditional teachers
Strategies to help them move towards
adoption: provide resources!
http://www.educatorstechnology.com/2013/06/the-5-types-of-technology-adopters-in.html
MOST USEFUL PERCEIVED ATTRIBUTES OF AR TO
HELP ACHIEVE CRITICAL MASS:
http://www.edutopia.org/blog/augmented-reality-new-dimensions-learning-drew-
minock
Teacher role models
Provide AR Modules for free!
JUSTIFICATION FOR A CENTRALIZED OR DECENTRALIZED
APPROACH FOR THE ADOPTION OF AR:
http://www.bing.com/images/search?q=augmented+reality&qs=n&form=QBIR&pq=augmented+reality&sc=0-
0&sp=-1&sk=#view=detail&id=0B7640F6CF8622AE63189ED4C945CFB5094C710A&selectedIndex=26
KEY CHANGE AGENTS
TEACHERSHow can the 7 roles of
change agent can be used
in education.
A Need for a change, information
exchange relationship, prevent
disengagement, creation in the intent
to change , translate an intent into
action, don’t discontinue, terminate
dependence.
A RECOMMENDATION TO THE BOARD TO HELP AR
ACHIEVE CRITICAL MASS:
http://www.bing.com/images/search?q=provide+Augmented+Reality+for+free&FORM=HDRSC2
THE ROLE OF CHAMPION:
DEFINING THE NEED FOR AR IN THE CLASSROOM
• Teachers
• Especially Science and Math Teachers
• Students
THE ROLE OF CHAMPION WILL HELP SET THE AGENDA IN
THE CLASSROOM BY MATCHING AR TO A NEED.
http://www.popsci.com/technolog
y/article/2013-07/best-student-
technology-projects-microsofts-
imagine-cup-
2013?dom=PSC&loc=recent&lnk
=1&con=the-8-best-student-tech-
projects-at-microsofts-imagine-cup
THE STUDENT CANNOT EFFECTIVELY LEARN WITHOUT
AUGMENTED REALITY IN THE CLASSROOM!
•Augmented Reality makes a listless disinterested group of
children into a captive audience that is engaged and
ready to explore the world.
Augmented Reality is the future of education!
ANNOTATED BIBLIOGRAPHY
Carmichael, G., Biddle, R. & Mould, D. (2012). Understanding the Power of Augmented Reality for Learning. In T. Bastiaens & G. Marks (Eds.), Proceedings of World
Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (pp. 1761-1771). Chesapeake, VA: AACE.
Che, R & Halimah, B. & Azlina (2011). Evaluation of user acceptance of mixed reality technology. Australasian Journal of Educational Technology2011, 27(Special issue, 8),
1369-1387. Retrived on March 26, 2014 from: http://ascilite.org.au/ajet/ajet27/rasimah.html
Devaney, L. (2010). Augmented reality takes hold in classrooms. ESchool News. Retrieved on April 24, 2014 from: http://www.eschoolnews.com/2010/05/11/augmented-
reality-takes-hold-in-classrooms/
Dillenbourg, P., & Evans, M. (2011). Interactive tabletops in education. International Journal of Computer-Supported Collaborative Learning, 6(4), 491-514.
doi:http://dx.doi.org/10.1007/s11412-011-9127-7
Fies, C., Quarles, J., Rashed-Ali, H. & Dancer, D. (2013). Teacher Dispositions toward Augmented Reality (AR). In R. McBride & M. Searson (Eds.), Proceedings of Society for
Information Technology & Teacher Education International Conference 2013 (pp. 3148-3151). Chesapeake, VA: AACE.
Sung, D (2011). The history of augmented reality. Pocketlint. Retrieved on March 26, 2014 from http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality
Nesloney, T (2013). Augmented reality brings new dimensions to learning. Retrieved on April 26, 2014 from: http://www.edutopia.org/blog/augmented-reality-new-
dimensions-learning-drew-minock
Winkler, T., Ide, M. & Herczeg, M. (2009). Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education. In I. Gibson et al. (Eds.),
Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (pp. 1141-1148). Chesapeake, VA: AACE.
2011 Horizon Report (2011). The New Media Consortium and EDUCAUSE Learning Initiative, An EDUCAUSE program. Retrieved on April 5, 2014, from:
http://wp.nmc.org/horizon2011/
Che, R & Halimah, B. & Azlina (2011). Evaluation of user acceptance of mixed reality technology. Australasian Journal of Educational Technology2011, 27(Special issue, 8),
1369-1387. Retrived on March 26, 2014 from: http://ascilite.org.au/ajet/ajet27/rasimah.html
Cory, B. & Crosby, K. & Kheir, A (2013). Entrepreneurship and Innovation Strategy. Retrieved on April 5, 2014 from:
http://faculty.tuck.dartmouth.edu/images/uploads/faculty/ron adner/EIS_GoogleGlass_CoryCrosbyKheir.pdf
Carmichael, G., Biddle, R. & Mould, D. (2012). Understanding the Power of Augmented Reality for Learning. In T. Bastiaens & G. Marks (Eds.), Proceedings of World
Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (pp. 1761-1771). Chesapeake, VA: AACE.
Diffusion (2012). Augmented Reality – enhance your campaign with holographic imagery. Retrieved on
April 5, 2014 from: http://diffusionpr.com/blog/2012/11/01/augmented-reality-enhance-your-campaign-with-holographic-imagery/
Dillenbourg, P., & Evans, M. (2011). Interactive tabletops in education. International Journal of
Computer-Supported Collaborative Learning, 6(4), 491-514. doi:http://dx.doi.org/10.1007/s11412-011-9127-7
Fies, C., Quarles, J., Rashed-Ali, H. & Dancer, D. (2013). Teacher Dispositions toward Augmented Reality 
(AR). In R. McBride & M. Searson (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2013 (pp. 3148-3151).
Chesapeake, VA: AACE.
Sung, D (2011). The history of augmented reality. Pocketlint. Retrieved on March 26, 2014 from
http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality
Winkler, T., Ide, M. & Herczeg, M. (2009). Connecting Second Life and Real Life: Integrating Mixed-
Reality-Technology into Teacher Education. In I. Gibson et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2009
(pp. 1141-1148). Chesapeake, VA: AACE.

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Multimedia presentation to board of education on augmented reality for diffusions class

  • 1. MULTIMEDIA PRESENTATION TO BOARD OF EDUCATION ON AUGMENTED REALTY IMPLEMENTATION IN THE CLASSROOM DIFFUSIONS OF INTEGRATION OF TECHNOLOGY IN EDUCATION
  • 2. THE NEED FOR AUGMENTED REALITY IN THE CLASSROOM: AR should be used in the classroom! Applying virtual images to real life makes education come ALIVE! Millennial students will be more engaged and learn more with AR! One dimensional lectures and student imaginations will be supplemented with precise digital overlays the helps scholars see the lesson.
  • 4. THE RESEARCH SUPPORTING AUGMENTED REALITY AR DEVELOPERS: Steven Feiner, Blair MacIntyre, Doree Seligmann, Hirokazu Kato, Julie Martin, T-Mobile HTTP://WWW.FRACTUSLEARNING.COM/2012/10/24/AUGM ENTED-REALITY-CLASSROOM/ Spice up Reality!
  • 5. NEW RESEARCH- LEAD THINKERS IN EDUCATION https://blogs.reading.ac.uk/construction-at- reading/2012/11/21/augmented-reality-development-lab/ The Augmented Reality Development Lab (ARDL), from virtual reality developer Digital Tech Frontier (Devaney 2010) one of the manufacturers that “The ARDL interface has pre-built education modules for science, math, art, and social studies, as well as a module builder for building new software” (Devaney, 2010).
  • 6. THE CONCERNS ABOUT AR DEVELOPMENT a. Development Problems- Too Much Information- Teachers need training- Not a stable founded technology- The intended market for AR is not education. Developed for training through the military. Uses for NASA, Surgeons, the private sector Marketing is cropping up.
  • 7. A DESCRIPTION OF THE PRODUCTION, MANUFACTURING, PACKAGING, MARKETING AND DISTRIBUTION OF AUGMENTED REALITY. https://thedigitalshift.wikispaces.com/Augmented+Reality+In+The+Classroom
  • 8. S CURVE- ADOPTER CATEGORIES • Knowledge Stage 1957 1992 1999/2000 2008 2011 2014 * Persuasion Stage- AR Tool kit, 2011 New Media Consortium
  • 9. S CURVE ADOPTER CATEGORIES • Decision Stage- Relative Advantage occurred after 2008. • Implementation Stage- New Media Consortium- Consumer Sector. https://thedigitalshift.wikispaces.com/Augmented+Reality+In+The+Classroom
  • 10. S CURVE ADOPTER CATEGORIES • Confirmation Stage- will occur after Google Glass Launch. • Communication Channels- teacher change agent will share experiences at conferences, through social media (like Facebook) and through teacher training programs.
  • 11. S CURVE OF AUGMENTED REALITY Column1 10 30 50 70 90 1957 1992 1999/2000 2008 2011 2014 FiveStagesinInnovativeDecisionProcess PercentageofInnovation Time (Years) of Adoption Augmented Reality 'S' Curve Column1
  • 12. KEY INNOVATORS AND EARLY ADOPTERS IN THE CLASSROOM: Who are they: Technology Directors, computer teachers, teachers that work in the alternative setting. Why they should adopt AR: Benefits students through engagement
  • 13. KEY LAGGARDS IN EDUCATION: Who are they? Traditional teachers Strategies to help them move towards adoption: provide resources! http://www.educatorstechnology.com/2013/06/the-5-types-of-technology-adopters-in.html
  • 14. MOST USEFUL PERCEIVED ATTRIBUTES OF AR TO HELP ACHIEVE CRITICAL MASS: http://www.edutopia.org/blog/augmented-reality-new-dimensions-learning-drew- minock Teacher role models Provide AR Modules for free!
  • 15. JUSTIFICATION FOR A CENTRALIZED OR DECENTRALIZED APPROACH FOR THE ADOPTION OF AR: http://www.bing.com/images/search?q=augmented+reality&qs=n&form=QBIR&pq=augmented+reality&sc=0- 0&sp=-1&sk=#view=detail&id=0B7640F6CF8622AE63189ED4C945CFB5094C710A&selectedIndex=26
  • 16. KEY CHANGE AGENTS TEACHERSHow can the 7 roles of change agent can be used in education. A Need for a change, information exchange relationship, prevent disengagement, creation in the intent to change , translate an intent into action, don’t discontinue, terminate dependence.
  • 17. A RECOMMENDATION TO THE BOARD TO HELP AR ACHIEVE CRITICAL MASS: http://www.bing.com/images/search?q=provide+Augmented+Reality+for+free&FORM=HDRSC2
  • 18. THE ROLE OF CHAMPION: DEFINING THE NEED FOR AR IN THE CLASSROOM • Teachers • Especially Science and Math Teachers • Students
  • 19. THE ROLE OF CHAMPION WILL HELP SET THE AGENDA IN THE CLASSROOM BY MATCHING AR TO A NEED. http://www.popsci.com/technolog y/article/2013-07/best-student- technology-projects-microsofts- imagine-cup- 2013?dom=PSC&loc=recent&lnk =1&con=the-8-best-student-tech- projects-at-microsofts-imagine-cup
  • 20. THE STUDENT CANNOT EFFECTIVELY LEARN WITHOUT AUGMENTED REALITY IN THE CLASSROOM! •Augmented Reality makes a listless disinterested group of children into a captive audience that is engaged and ready to explore the world. Augmented Reality is the future of education!
  • 21. ANNOTATED BIBLIOGRAPHY Carmichael, G., Biddle, R. & Mould, D. (2012). Understanding the Power of Augmented Reality for Learning. In T. Bastiaens & G. Marks (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (pp. 1761-1771). Chesapeake, VA: AACE. Che, R & Halimah, B. & Azlina (2011). Evaluation of user acceptance of mixed reality technology. Australasian Journal of Educational Technology2011, 27(Special issue, 8), 1369-1387. Retrived on March 26, 2014 from: http://ascilite.org.au/ajet/ajet27/rasimah.html Devaney, L. (2010). Augmented reality takes hold in classrooms. ESchool News. Retrieved on April 24, 2014 from: http://www.eschoolnews.com/2010/05/11/augmented- reality-takes-hold-in-classrooms/ Dillenbourg, P., & Evans, M. (2011). Interactive tabletops in education. International Journal of Computer-Supported Collaborative Learning, 6(4), 491-514. doi:http://dx.doi.org/10.1007/s11412-011-9127-7 Fies, C., Quarles, J., Rashed-Ali, H. & Dancer, D. (2013). Teacher Dispositions toward Augmented Reality (AR). In R. McBride & M. Searson (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2013 (pp. 3148-3151). Chesapeake, VA: AACE. Sung, D (2011). The history of augmented reality. Pocketlint. Retrieved on March 26, 2014 from http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality Nesloney, T (2013). Augmented reality brings new dimensions to learning. Retrieved on April 26, 2014 from: http://www.edutopia.org/blog/augmented-reality-new- dimensions-learning-drew-minock Winkler, T., Ide, M. & Herczeg, M. (2009). Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education. In I. Gibson et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (pp. 1141-1148). Chesapeake, VA: AACE.
  • 22. 2011 Horizon Report (2011). The New Media Consortium and EDUCAUSE Learning Initiative, An EDUCAUSE program. Retrieved on April 5, 2014, from: http://wp.nmc.org/horizon2011/ Che, R & Halimah, B. & Azlina (2011). Evaluation of user acceptance of mixed reality technology. Australasian Journal of Educational Technology2011, 27(Special issue, 8), 1369-1387. Retrived on March 26, 2014 from: http://ascilite.org.au/ajet/ajet27/rasimah.html Cory, B. & Crosby, K. & Kheir, A (2013). Entrepreneurship and Innovation Strategy. Retrieved on April 5, 2014 from: http://faculty.tuck.dartmouth.edu/images/uploads/faculty/ron adner/EIS_GoogleGlass_CoryCrosbyKheir.pdf Carmichael, G., Biddle, R. & Mould, D. (2012). Understanding the Power of Augmented Reality for Learning. In T. Bastiaens & G. Marks (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (pp. 1761-1771). Chesapeake, VA: AACE. Diffusion (2012). Augmented Reality – enhance your campaign with holographic imagery. Retrieved on April 5, 2014 from: http://diffusionpr.com/blog/2012/11/01/augmented-reality-enhance-your-campaign-with-holographic-imagery/ Dillenbourg, P., & Evans, M. (2011). Interactive tabletops in education. International Journal of Computer-Supported Collaborative Learning, 6(4), 491-514. doi:http://dx.doi.org/10.1007/s11412-011-9127-7 Fies, C., Quarles, J., Rashed-Ali, H. & Dancer, D. (2013). Teacher Dispositions toward Augmented Reality (AR). In R. McBride & M. Searson (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2013 (pp. 3148-3151). Chesapeake, VA: AACE. Sung, D (2011). The history of augmented reality. Pocketlint. Retrieved on March 26, 2014 from http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality Winkler, T., Ide, M. & Herczeg, M. (2009). Connecting Second Life and Real Life: Integrating Mixed- Reality-Technology into Teacher Education. In I. Gibson et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (pp. 1141-1148). Chesapeake, VA: AACE.