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> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
PROJECT MANAGEMENT
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
INTRODUCTION
TO NETWORKS
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Recap
• Project
• Project Management
• Project Life Cycle
• Stages of Project
• Feasibility Study
• Detailed Project Report
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Projects Vary in Complexity
Lawn
Mowing
Boat
Construction
Building
Constr Large Rail
Yards
Tunnelling
Int’l Space
Stn
Software Devp Park
Mass Rally
Kitchen
Local Gp Mtg
Leisure Tea Arboricultur
e Review Bd
Mtg
House
Constr
Dream
Liner
World
Island
Submarine
Bldg
HR Mgt Event Mgt SW Devp Infra Devp Complex Ops
So When We Say Project What Do We
Mean?
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Dealing With Complex Situations
• Large projects may be complex in nature
• Resolved by a systematic approach
• Plan, organize, direct and control
Identify
Ensure
Availability
Manage
Coord & Control
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Project scheduling is part of project management,
which relates to the use of schedules to plan and
subsequently report progress and apply control
within the project environment.
• Activities are finished in correct order and on
time.
• Project is within budget.
• Project meets quality goals.
• People receive info and direction.
Scheduling in Project
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Planning, Scheduling, and Controlling
Before Start of project During
project Timeline project
Budgets
Delayed activities report
Slack activities report
Time / Cost estimates
Engineering diagrams
Cash flow charts
Material availability details
Gantt/Bar charts
Milestone charts
CPM/PERT
Cash flow schedules
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Events and Activities
Event
• Point in time
when certain
activity(s)
start or end.
• Takes no time
• Consumes no
resources
Activity
• Work required
to move from
one event to
another
• Takes time
• Consumes
resources
Duration
• Actual time
required to
complete an
activity
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Work Logic / Sequence
A complex task can be broken into smaller activities;
All activities will follow a specific sequence of events;
Each activity will have specific duration, resources, cost
Sequential
Sequential
Parallel
Parallel
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Scheduling Tools and Techniques
 The Flow Chart
 Gantt Chart
 The Milestone Chart
 Networks
 AOA
 AON
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Flow Chart
Patient in
the
system?
Nurse
avail?
Take pulse, BP,
weight, urine
Complete
paperwork
Waiting Room Doctor
avail?
Patient with
Doctor ?
Follow up
apt ?
Need
medication?
Make an
appointment
Patient sent to
pharmacy
Dispense
medication
Patient Leaves
Patient Arrives
Start / End Decision Process
Waiting Room
Simple
Sequential
Follows logic
Previous knowledge
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Gantt Chart
• Named after its originator Henry Gantt
• Pictorial timeline illustration of work stages of the
project on a bar graph, showing -
• individual tasks / activity (vertical axis)
• subdivided into work units (WCP)
• according to activity duration (horizontal axis)
• when each activity will start and finish
• PM tool for planning and controlling a work
schedule and recording its progress
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Simple Gantt Chart (Bar Chart)
Production Cycle of a Sniper Rifle
Time
J F M A M J J A S
Design
Prototype
Test
Revise
Production
A
c
t
i
v
i
t
y
Time
Activity
Time Stagger /
Simultaneity
• Sub Activities
• Duration
• Start & End
• Sequencing
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Activity work flow inter-relationships?
• Resource requirement?
• Cost of resources?
• Effect of delay of a sub task on the entire project?
• Project Duration?
Disadvantages of Simple Gantt
Charts (Bar Chart)
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
I Work …… You Work ……
… BUT …… What was the overall plan!
No Communication !
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Eliminated by NETWORK TECHNIQUE
• By showing inter-dependence of various activities
Overcoming Disadvantages
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Each uses a different estimate of activity times
Consider activity relationships and inter-dependencies
PERT by US Navy Special Office with Lockheed Martin and Booz,
Allen & Hamilton - Polaris missile pgme (1958)
CPM by DuPont & Remington Rand Univac for chemical plants
(1957)
For planning and control of projects
Network techniques developed in 1950’s
Evolution of Network Concept
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
CPM (Critical Path Method)
Used for jobs
that have
some past
experience
Like plant
maint
/overhaul,
building constr
Tasks with
precedence -
where activity
time estimates
can be
predicted with
considerable
certainty
Focus is on
arriving at an
optimum
project
schedule that
minimises the
cost
Tasks where time estimates
are certain
DETERMINISTIC
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
One-time unique tasks –
construction of dams, refineries, bridges etc.
Tasks of huge proportion –
construction / devp of ships / tanks / aircrafts
R&D projects –
development of radars / missiles/spl software
Organizing large events –
conferences / rallies
PERT (Program Evaluation Review
Technique)
Tasks where time
estimates tend to be quite
uncertain
PROBABILISTIC
Focus is on minimizing
time required at optimum
cost
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Stages in Application of PERT/CPM
• Identify all essential events / activities.
• Establish interrelationships to satisfy sequencing.
Drawing the
network
• Time required for completing each activity.
• Determine project duration and critical activity.
• Compute the probability of completing the Project or part
project in a given specified time.
Network Analysis
• Translate plan into a time schedule based on resources required.
• Examine economics (expedite the activities by incurring
additional cost) before finalizing the schedule.
Resource
Allocation and
Scheduling
• Periodic updating to monitor Project progress.
• Amending schedules to ensure timely completion.
Project control
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Networks
Activities are linked together in the logical sequence
they need to be carried out
Gives a clearer picture of the required sequence of
events and activities
A simple concept to map and understand work flows
of the project
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Why Planning by Networks ?
Diagrammatic cum analytical approach
Eliminates ambiguity
Assists all levels of mgt to :-
• Define the work to be carried out.
• Produce better work schedules.
• Establish budgets.
• Monitor progress.
• Control project cost by evaluating cost
progress and predicting final project costs.
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Steps in making networks
Use the network to help plan, schedule, monitor, and control
the project
Compute the longest time path through the network –
‘CRITICAL PATH’
Assign time & cost estimates to each activity
Draw the network connecting all activities
Develop relationships among the activities
Define the project and prepare the WBS...WCP
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Network Diagrams
2 Types
Arrow Diagramming
Method (ADM)
Activity on Arrow (AoA)
Precedence Diagramming
Method (PDM)
Activity on Node (AoN)
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
AOA NETWORKS
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Work content required to be achieved to complete a task.
Clearly defined proj element, a job or a task.
Takes time , consumes resources.
Activity
Starting of
activity or
Tail event
Name or code
No of activity
Completion of
activity or Head
event
Laying Pipe
1 2
d
Duration of
activity
Length (and slope) of the arrow has no significance.
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
An event or a node is a point in time when certain activity(s)
start or end.
Takes NO time, consumes NO resources.
1 2 3
TAIL
EVENT
FOR
ACTIVITY
A
TAIL
EVENT
FOR
ACTIVITY
B
HEAD
EVENT
FOR
ACTIVITY
A
It is denoted by a circle with a number
No two activities can have same Head AND Tail events
Event
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Identification – Event/ Activity
Inspection started
Writing a report
Machinery arrived
Construction of Runway
Bde attack phase 1 completed
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Start Event
End Event
Merge Event
Burst Event
Merge- Burst Event
Types of Events
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Types of Events
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Inter-relationship among activities by indicating its precedence -
immediate preceding or succeeding activity,
usually expressed as:-
– J follows H
– H is followed by J
– H controls J
– J is controlled by H
– J > H
7
6
5
Activity Relationship
All mean same
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• An imaginary activity that does not consume any
time or resource.
• Used to represent a connection between events in
order to maintain a logic in the network.
• There are two types of dummy activities :-
• Logic Dummy.
• Identity Dummy.
• It is denoted by a dotted arrow.
Dummy Activity
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Identity Dummy
 It helps keep the designation of each
activity unique or different from another
• Logic Dummy
 It helps maintain logic i.e. correct
precedence of a given relationship
Dummy Activity
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Identity Dummy
When indep activities have
same head and tail events.
B >A
C >A
D > B,C
A
B
C
D
A B D
C
Dummy Activity
Logic Dummy
When two activities converge at a
common event but are
indep of one another.
B > A
D > A, C
A B
C D
A B
C D
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
A path is defined as an unbroken chain of activities from
the initial node to some other node, generally to the last
node indicating the end or completion of the project.
Paths
• A-B-E-F-J
• A-C-G-J
• A-C-H-J
• A-D-H-J
Path
1 2
3
4
5
6
7 8
A
B
C
D
E
G
F
H
J
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
ADM (AOA) Network
Diagram
 Representation
 Activities – Arrows
 Events – Circles (one activity to another)
 Duration – along the Arrow
 Also called Activity On Arrow
 Can Show only Finish to Start relationships
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
ADM (AOA) Network
Diagram
Shows how tasks will flow from beginning to end
Depicts correct sequence of tasks & their relationships
Activity
Activity Activity
Event
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Only one Start & one End Node.
• List Activities.
• Decide precedence relationships.
• Logic flow from left to right.
• No crossing of arrows/ loops, No danglers
• If Start of an activity is hanging, connect to ‘Start’ of
the project.
• Finish of all the activities should be controlling
some activity.
• If not, then connect to ‘Finish’ of the project.
Gen Rules for Drawing Networks
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
 TIME flows from left to right.
 Identity No of HEAD event is bigger than TAIL event.
 An event cannot occur unless all activities leading to it are completed.
 No activity can start until its tail event is reached.
 No dangles/loops.
A
B
C
D
E
F
G
H
I
1
2
3
5
4
7
6
HEAD
TAIL
AoA Network Logic
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Project Data ….
• A, B, C start the project
• D, G, E follow B
• F follows A, D
• H follows C, E
• J follows F
• K follows H
• L follows F, G
• J, L, K end the project
Lets Draw
Draw an AoA
Network for
the Project
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Tabulating Network Data
Activity Dependency Remarks Duration
A - Starts Project 6
B - Starts Project 4
C - Starts Project 8
D Follows B - 8
E Follows B - 6
F Starts after A & D - 2
G Controlled by B - 10
H After C and E - 12
J After F Ends Project 8
K Follows H Ends Project 6
L >F and >G Ends Project 4
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
1 3
7
5
6 9
4
2
A
D
G
Dx
E H
Dx
Lets Draw
Possible AoA Network ……
B
C
J
8
F
11
K
10
Dx
Dx
L
Too many cross overs … complex!
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
1 3
7
5
6 8
4
2
A
B
C
D
E
F
G
J
K
L
Lets Draw
Simpler AoA Network …
Paths?
1. A-F-J
2. A-F-L
3. B-D-F-J
4. B-D-F-L
5. B-G-L
6. B-E-H-K
7. C-H-K
H
Dx
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
NETWORK ANALYSIS
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Time Features of Event / Activity
Activity
• Duration - D / Du
•Earliest Start - EST
•Latest Start - LST
•Earliest Finish - EFT
•Latest Finish - LFT
Floats
•Total Float - TF
•Free Float - FF
•Independent Float -IF
Event
•Duration - Nil
•Earliest Occurrence - EOT
•Latest Occurrence - LOT
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• EOT of an event corresponds to the largest of the
earliest finish time of the activities ending at the event.
• Denoted in a square box above an event.
Earliest Occurrence Time
2
A
EFT = 8
B
EFT = 6
D
C
8
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• LOT of an event corresponds to the smallest of the latest
start time of the activities starting at the event.
• Denoted by Triangle below.
Latest Occurrence Time
2
A
EFT = 8
B
EFT = 6
D
LST = 12
C
LST = 10
EOT
8
LOT
10
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Analysis Of Networks
 Earliest possible time an event
can take place (EOT)
 Latest allowable time by which
an event must take place (LOT)
 Project Duration
 Critical Path and critical
activities
 Time cushion (slack / float)
available for other activities
Assist mgt in :-
- Scheduling
- Monitoring
- Controlling
The Project
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Forward & Backward Pass
Computation
 Forward Pass
 Earliest Occurrence Time (EOT)
 Project Duration
 Backward Pass
 Latest Occurrence Time (LOT)
 Critical Path
Occurrence Times associated with
Events.
Start & Finish Times associated with
Activities.
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Analyse Network
Activity Dependency Remarks Duration
A - Starts Project 6
B - Starts Project 4
C - Starts Project 8
D Follows B - 8
E Follows B - 6
F Starts after A & D - 2
G Controlled by B - 10
H After C and E - 12
J After F Ends Project 8
K >F and >G Ends Project 6
L Follows H Ends Project 4
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
1 2
7
5
6 8
4
3
0 4
12
10
14
14
22
26
A
C
G
H
L
K
F J
B
D
E
6
4
8
8
10
2 8
12
6
4
6
12
6
22
20
26
Forward Pass
EOT of Head Event= EOT of Tail Event + Duration
Rule
Merge Event
Take Largest EOT
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
1 2
6
5
7 8
4
3
0 4
12
10
14
14
22
26
A
C
G
H
L
K
F J
B
D
E
6
4
8
8
10
2 8
12
6
4
6
Backward Pass
26
20
18
22
10
16
4
0
18
20
8
10
Rule
Burst Event
Take Smallest LOT
4
LOT of Tail Event= LOT of Head Event - Duration
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Critical Events, Path, Activity
• Event with same Earliest & Latest
Occurrence Time (EOT = LOT)
Critical
Event
• Path connecting critical events from
start to end - Longest path.
Critical Path
• All activities on the critical path.
Critical
Activities
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
1 2
6
5
7 8
4
3
0 4
12
10
14
14
22
26
A
C
G
H
L
K
F J
B
D
E
6
4
8
8
10
2 8
12
6
4
6
Critical Events, Path, Activities
26
20
18
22
10
16
4
0
1 2
4 6
8
Project Duration = sum of durations of all activities on the Critical Path
Any delay in Critical Activity causes a delay in proj completion
Critical Path
1-2-4-6-8
B – E – H – K
Duration
4+6+12+4
= 26
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Floats
• Refer to the amount of time cushion, or
scheduling flexibility, that is associated with
activities on the project schedule.
• Float may occur when there are two or more
activities happening concurrently.
• Utilisation
• To economize & consume resources efficiently.
• Appraise the effect of slippages.
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Types of Float
1. Total Float
2. Free Float
3. Independent Float
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
i j
A
d
EOTtail
LOThead
Recap – Event Timings
Activity Head
Event
Tail
Event
EOThead
LOTtail
Activity
duration
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Spare time available on any given activity if,
• the tail event occurred at its earliest time, and
• the head event at its latest time.
i j
A
d
EOTtail
LOThead
Total Float
EOThead
LOTtail
Represents the amount of time an activity can be delayed without delaying the
overall project duration
Full utilisation may affect both preceding and succeeding activities
TF = LOThead – d – EOTtail
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Spare time available on an activity if,
• both the tail and head events occurred at their
earliest times.
FF = EOThead – d – EOTtail
Free Float
i j
d
EOTtail
LOThead
EOThead
LOTtail
Represents the amount of time that a schedule activity can be delayed without
delaying the early start date of any immediate successor activity within the
network path
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
• Spare time available on an activity if,
• the tail event occurred at its latest time, and
• the head event at the earliest time
IF = EOThead – d – LOTtail
Independent Float
i j
d
EOTtail
LOThead
EOThead
LOTtail
Full utilisation will NOT affect both preceding and succeeding activities
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
Calculation of Float
8 25
10 28
3 4
12
Q
P R
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
8 25
10 28
3 4
12
8 28
12 16 20 24
Q
P R
TF = LOThead – D – EOTtail
Activity ‘Q’ Conducted
FF = EOThead – D – EOTtail
Activity ‘Q’ Conducted
IF = EOThead – D – LOTtail
Activity ‘Q’ Conducted
TF=8
FF=5
IF=3
8
8
10
28
25
25
20
20
22
EOT EOT
LOT
LOT
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
1 2
6
5
7 8
4
3
0 4
12
10
14
14
22
26
A
C
G
H
K
L
F J
B
D
E
6
4
8
8
10
2 8
12
6
4
6
Floats : Lets Draw
26
20
18
22
10
16
4
0
1 2
4 6
8
Determine the Total, Free & Independent Floats in the Project Schedule
> >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
1 2
6
5
7 8
4
3
0 4
12
10
14
14
22
26
A
C
G
H
K
L
F J
B
D
E
6
4
8
8
10
2 8
12
6
4
6
Analyse Schedule Flexibility :
Lets Draw
26
20
18
22
10
16
4
0
1 2
4 6
8
Float utilization – appraise the impact of slippages along a Path
TF 10
FF 6
IF 6 TF 4
FF 0
IF -4
TF 2
FF 2
IF 2
TF 6
FF 0
IF 0
TF 4
FF 4
IF 0
TF 6
FF 6
IF 0

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NETWORK 1 & 2.pdf

  • 1. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> PROJECT MANAGEMENT > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> INTRODUCTION TO NETWORKS
  • 2. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Recap • Project • Project Management • Project Life Cycle • Stages of Project • Feasibility Study • Detailed Project Report
  • 3. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Projects Vary in Complexity Lawn Mowing Boat Construction Building Constr Large Rail Yards Tunnelling Int’l Space Stn Software Devp Park Mass Rally Kitchen Local Gp Mtg Leisure Tea Arboricultur e Review Bd Mtg House Constr Dream Liner World Island Submarine Bldg HR Mgt Event Mgt SW Devp Infra Devp Complex Ops So When We Say Project What Do We Mean?
  • 4. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Dealing With Complex Situations • Large projects may be complex in nature • Resolved by a systematic approach • Plan, organize, direct and control Identify Ensure Availability Manage Coord & Control
  • 5. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Project scheduling is part of project management, which relates to the use of schedules to plan and subsequently report progress and apply control within the project environment. • Activities are finished in correct order and on time. • Project is within budget. • Project meets quality goals. • People receive info and direction. Scheduling in Project
  • 6. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Planning, Scheduling, and Controlling Before Start of project During project Timeline project Budgets Delayed activities report Slack activities report Time / Cost estimates Engineering diagrams Cash flow charts Material availability details Gantt/Bar charts Milestone charts CPM/PERT Cash flow schedules
  • 7. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Events and Activities Event • Point in time when certain activity(s) start or end. • Takes no time • Consumes no resources Activity • Work required to move from one event to another • Takes time • Consumes resources Duration • Actual time required to complete an activity
  • 8. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Work Logic / Sequence A complex task can be broken into smaller activities; All activities will follow a specific sequence of events; Each activity will have specific duration, resources, cost Sequential Sequential Parallel Parallel
  • 9. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Scheduling Tools and Techniques  The Flow Chart  Gantt Chart  The Milestone Chart  Networks  AOA  AON
  • 10. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Flow Chart Patient in the system? Nurse avail? Take pulse, BP, weight, urine Complete paperwork Waiting Room Doctor avail? Patient with Doctor ? Follow up apt ? Need medication? Make an appointment Patient sent to pharmacy Dispense medication Patient Leaves Patient Arrives Start / End Decision Process Waiting Room Simple Sequential Follows logic Previous knowledge
  • 11. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Gantt Chart • Named after its originator Henry Gantt • Pictorial timeline illustration of work stages of the project on a bar graph, showing - • individual tasks / activity (vertical axis) • subdivided into work units (WCP) • according to activity duration (horizontal axis) • when each activity will start and finish • PM tool for planning and controlling a work schedule and recording its progress
  • 12. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Simple Gantt Chart (Bar Chart) Production Cycle of a Sniper Rifle Time J F M A M J J A S Design Prototype Test Revise Production A c t i v i t y Time Activity Time Stagger / Simultaneity • Sub Activities • Duration • Start & End • Sequencing
  • 13. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Activity work flow inter-relationships? • Resource requirement? • Cost of resources? • Effect of delay of a sub task on the entire project? • Project Duration? Disadvantages of Simple Gantt Charts (Bar Chart)
  • 14. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> I Work …… You Work …… … BUT …… What was the overall plan! No Communication !
  • 15. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Eliminated by NETWORK TECHNIQUE • By showing inter-dependence of various activities Overcoming Disadvantages
  • 16. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Each uses a different estimate of activity times Consider activity relationships and inter-dependencies PERT by US Navy Special Office with Lockheed Martin and Booz, Allen & Hamilton - Polaris missile pgme (1958) CPM by DuPont & Remington Rand Univac for chemical plants (1957) For planning and control of projects Network techniques developed in 1950’s Evolution of Network Concept
  • 17. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> CPM (Critical Path Method) Used for jobs that have some past experience Like plant maint /overhaul, building constr Tasks with precedence - where activity time estimates can be predicted with considerable certainty Focus is on arriving at an optimum project schedule that minimises the cost Tasks where time estimates are certain DETERMINISTIC
  • 18. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> One-time unique tasks – construction of dams, refineries, bridges etc. Tasks of huge proportion – construction / devp of ships / tanks / aircrafts R&D projects – development of radars / missiles/spl software Organizing large events – conferences / rallies PERT (Program Evaluation Review Technique) Tasks where time estimates tend to be quite uncertain PROBABILISTIC Focus is on minimizing time required at optimum cost
  • 19. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Stages in Application of PERT/CPM • Identify all essential events / activities. • Establish interrelationships to satisfy sequencing. Drawing the network • Time required for completing each activity. • Determine project duration and critical activity. • Compute the probability of completing the Project or part project in a given specified time. Network Analysis • Translate plan into a time schedule based on resources required. • Examine economics (expedite the activities by incurring additional cost) before finalizing the schedule. Resource Allocation and Scheduling • Periodic updating to monitor Project progress. • Amending schedules to ensure timely completion. Project control
  • 20. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Networks Activities are linked together in the logical sequence they need to be carried out Gives a clearer picture of the required sequence of events and activities A simple concept to map and understand work flows of the project
  • 21. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Why Planning by Networks ? Diagrammatic cum analytical approach Eliminates ambiguity Assists all levels of mgt to :- • Define the work to be carried out. • Produce better work schedules. • Establish budgets. • Monitor progress. • Control project cost by evaluating cost progress and predicting final project costs.
  • 22. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Steps in making networks Use the network to help plan, schedule, monitor, and control the project Compute the longest time path through the network – ‘CRITICAL PATH’ Assign time & cost estimates to each activity Draw the network connecting all activities Develop relationships among the activities Define the project and prepare the WBS...WCP
  • 23. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Network Diagrams 2 Types Arrow Diagramming Method (ADM) Activity on Arrow (AoA) Precedence Diagramming Method (PDM) Activity on Node (AoN)
  • 24. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> AOA NETWORKS
  • 25. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Work content required to be achieved to complete a task. Clearly defined proj element, a job or a task. Takes time , consumes resources. Activity Starting of activity or Tail event Name or code No of activity Completion of activity or Head event Laying Pipe 1 2 d Duration of activity Length (and slope) of the arrow has no significance.
  • 26. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> An event or a node is a point in time when certain activity(s) start or end. Takes NO time, consumes NO resources. 1 2 3 TAIL EVENT FOR ACTIVITY A TAIL EVENT FOR ACTIVITY B HEAD EVENT FOR ACTIVITY A It is denoted by a circle with a number No two activities can have same Head AND Tail events Event
  • 27. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Identification – Event/ Activity Inspection started Writing a report Machinery arrived Construction of Runway Bde attack phase 1 completed
  • 28. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Start Event End Event Merge Event Burst Event Merge- Burst Event Types of Events
  • 29. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Types of Events
  • 30. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Inter-relationship among activities by indicating its precedence - immediate preceding or succeeding activity, usually expressed as:- – J follows H – H is followed by J – H controls J – J is controlled by H – J > H 7 6 5 Activity Relationship All mean same
  • 31. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • An imaginary activity that does not consume any time or resource. • Used to represent a connection between events in order to maintain a logic in the network. • There are two types of dummy activities :- • Logic Dummy. • Identity Dummy. • It is denoted by a dotted arrow. Dummy Activity
  • 32. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Identity Dummy  It helps keep the designation of each activity unique or different from another • Logic Dummy  It helps maintain logic i.e. correct precedence of a given relationship Dummy Activity
  • 33. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Identity Dummy When indep activities have same head and tail events. B >A C >A D > B,C A B C D A B D C Dummy Activity Logic Dummy When two activities converge at a common event but are indep of one another. B > A D > A, C A B C D A B C D
  • 34. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> A path is defined as an unbroken chain of activities from the initial node to some other node, generally to the last node indicating the end or completion of the project. Paths • A-B-E-F-J • A-C-G-J • A-C-H-J • A-D-H-J Path 1 2 3 4 5 6 7 8 A B C D E G F H J
  • 35. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> ADM (AOA) Network Diagram  Representation  Activities – Arrows  Events – Circles (one activity to another)  Duration – along the Arrow  Also called Activity On Arrow  Can Show only Finish to Start relationships
  • 36. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> ADM (AOA) Network Diagram Shows how tasks will flow from beginning to end Depicts correct sequence of tasks & their relationships Activity Activity Activity Event
  • 37. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Only one Start & one End Node. • List Activities. • Decide precedence relationships. • Logic flow from left to right. • No crossing of arrows/ loops, No danglers • If Start of an activity is hanging, connect to ‘Start’ of the project. • Finish of all the activities should be controlling some activity. • If not, then connect to ‘Finish’ of the project. Gen Rules for Drawing Networks
  • 38. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>  TIME flows from left to right.  Identity No of HEAD event is bigger than TAIL event.  An event cannot occur unless all activities leading to it are completed.  No activity can start until its tail event is reached.  No dangles/loops. A B C D E F G H I 1 2 3 5 4 7 6 HEAD TAIL AoA Network Logic
  • 39. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Project Data …. • A, B, C start the project • D, G, E follow B • F follows A, D • H follows C, E • J follows F • K follows H • L follows F, G • J, L, K end the project Lets Draw Draw an AoA Network for the Project
  • 40. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Tabulating Network Data Activity Dependency Remarks Duration A - Starts Project 6 B - Starts Project 4 C - Starts Project 8 D Follows B - 8 E Follows B - 6 F Starts after A & D - 2 G Controlled by B - 10 H After C and E - 12 J After F Ends Project 8 K Follows H Ends Project 6 L >F and >G Ends Project 4
  • 41. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 1 3 7 5 6 9 4 2 A D G Dx E H Dx Lets Draw Possible AoA Network …… B C J 8 F 11 K 10 Dx Dx L Too many cross overs … complex!
  • 42. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 1 3 7 5 6 8 4 2 A B C D E F G J K L Lets Draw Simpler AoA Network … Paths? 1. A-F-J 2. A-F-L 3. B-D-F-J 4. B-D-F-L 5. B-G-L 6. B-E-H-K 7. C-H-K H Dx
  • 43. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> NETWORK ANALYSIS
  • 44. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Time Features of Event / Activity Activity • Duration - D / Du •Earliest Start - EST •Latest Start - LST •Earliest Finish - EFT •Latest Finish - LFT Floats •Total Float - TF •Free Float - FF •Independent Float -IF Event •Duration - Nil •Earliest Occurrence - EOT •Latest Occurrence - LOT
  • 45. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • EOT of an event corresponds to the largest of the earliest finish time of the activities ending at the event. • Denoted in a square box above an event. Earliest Occurrence Time 2 A EFT = 8 B EFT = 6 D C 8
  • 46. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • LOT of an event corresponds to the smallest of the latest start time of the activities starting at the event. • Denoted by Triangle below. Latest Occurrence Time 2 A EFT = 8 B EFT = 6 D LST = 12 C LST = 10 EOT 8 LOT 10
  • 47. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Analysis Of Networks  Earliest possible time an event can take place (EOT)  Latest allowable time by which an event must take place (LOT)  Project Duration  Critical Path and critical activities  Time cushion (slack / float) available for other activities Assist mgt in :- - Scheduling - Monitoring - Controlling The Project
  • 48. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Forward & Backward Pass Computation  Forward Pass  Earliest Occurrence Time (EOT)  Project Duration  Backward Pass  Latest Occurrence Time (LOT)  Critical Path Occurrence Times associated with Events. Start & Finish Times associated with Activities.
  • 49. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Analyse Network Activity Dependency Remarks Duration A - Starts Project 6 B - Starts Project 4 C - Starts Project 8 D Follows B - 8 E Follows B - 6 F Starts after A & D - 2 G Controlled by B - 10 H After C and E - 12 J After F Ends Project 8 K >F and >G Ends Project 6 L Follows H Ends Project 4
  • 50. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 1 2 7 5 6 8 4 3 0 4 12 10 14 14 22 26 A C G H L K F J B D E 6 4 8 8 10 2 8 12 6 4 6 12 6 22 20 26 Forward Pass EOT of Head Event= EOT of Tail Event + Duration Rule Merge Event Take Largest EOT
  • 51. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 1 2 6 5 7 8 4 3 0 4 12 10 14 14 22 26 A C G H L K F J B D E 6 4 8 8 10 2 8 12 6 4 6 Backward Pass 26 20 18 22 10 16 4 0 18 20 8 10 Rule Burst Event Take Smallest LOT 4 LOT of Tail Event= LOT of Head Event - Duration
  • 52. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Critical Events, Path, Activity • Event with same Earliest & Latest Occurrence Time (EOT = LOT) Critical Event • Path connecting critical events from start to end - Longest path. Critical Path • All activities on the critical path. Critical Activities
  • 53. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 1 2 6 5 7 8 4 3 0 4 12 10 14 14 22 26 A C G H L K F J B D E 6 4 8 8 10 2 8 12 6 4 6 Critical Events, Path, Activities 26 20 18 22 10 16 4 0 1 2 4 6 8 Project Duration = sum of durations of all activities on the Critical Path Any delay in Critical Activity causes a delay in proj completion Critical Path 1-2-4-6-8 B – E – H – K Duration 4+6+12+4 = 26
  • 54. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>>
  • 55. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Floats • Refer to the amount of time cushion, or scheduling flexibility, that is associated with activities on the project schedule. • Float may occur when there are two or more activities happening concurrently. • Utilisation • To economize & consume resources efficiently. • Appraise the effect of slippages.
  • 56. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Types of Float 1. Total Float 2. Free Float 3. Independent Float
  • 57. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> i j A d EOTtail LOThead Recap – Event Timings Activity Head Event Tail Event EOThead LOTtail Activity duration
  • 58. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Spare time available on any given activity if, • the tail event occurred at its earliest time, and • the head event at its latest time. i j A d EOTtail LOThead Total Float EOThead LOTtail Represents the amount of time an activity can be delayed without delaying the overall project duration Full utilisation may affect both preceding and succeeding activities TF = LOThead – d – EOTtail
  • 59. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Spare time available on an activity if, • both the tail and head events occurred at their earliest times. FF = EOThead – d – EOTtail Free Float i j d EOTtail LOThead EOThead LOTtail Represents the amount of time that a schedule activity can be delayed without delaying the early start date of any immediate successor activity within the network path
  • 60. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> • Spare time available on an activity if, • the tail event occurred at its latest time, and • the head event at the earliest time IF = EOThead – d – LOTtail Independent Float i j d EOTtail LOThead EOThead LOTtail Full utilisation will NOT affect both preceding and succeeding activities
  • 61. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> Calculation of Float 8 25 10 28 3 4 12 Q P R
  • 62. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 8 25 10 28 3 4 12 8 28 12 16 20 24 Q P R TF = LOThead – D – EOTtail Activity ‘Q’ Conducted FF = EOThead – D – EOTtail Activity ‘Q’ Conducted IF = EOThead – D – LOTtail Activity ‘Q’ Conducted TF=8 FF=5 IF=3 8 8 10 28 25 25 20 20 22 EOT EOT LOT LOT
  • 63. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 1 2 6 5 7 8 4 3 0 4 12 10 14 14 22 26 A C G H K L F J B D E 6 4 8 8 10 2 8 12 6 4 6 Floats : Lets Draw 26 20 18 22 10 16 4 0 1 2 4 6 8 Determine the Total, Free & Independent Floats in the Project Schedule
  • 64. > >> >>> >>>> >>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>>> 1 2 6 5 7 8 4 3 0 4 12 10 14 14 22 26 A C G H K L F J B D E 6 4 8 8 10 2 8 12 6 4 6 Analyse Schedule Flexibility : Lets Draw 26 20 18 22 10 16 4 0 1 2 4 6 8 Float utilization – appraise the impact of slippages along a Path TF 10 FF 6 IF 6 TF 4 FF 0 IF -4 TF 2 FF 2 IF 2 TF 6 FF 0 IF 0 TF 4 FF 4 IF 0 TF 6 FF 6 IF 0