Introduction To Networking

  Networking Hardware




                             Slide 1
Networking Hardware

• NICs
• Repeaters and Hubs
• Switches
• Routers
• Network Example




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 2
NICs




       Slide 3
NICs

• Network interface cards (also called NICs, network adapters,
  or network cards) are connectivity devices that enable a
  workstation, server, printer, or other node to receive and
  transmit data over the network media
• Nearly all NICs contain a data transceiver, the device that
  transmits and receives data signals
• NICs belong to both the Physical layer and Data Link layer of
  the OSI Model, because they apply data signals to the wire and
  assemble or disassemble data frames
• In addition, they perform the routines that determine which
  node has the right to transmit data over a network at any
  given instant



 Copyright(c)2006, Groove Systems. All Rights Reserved.         Slide 4
NICs




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 5
Repeaters and Hubs




                     Slide 6
Repeaters and Hubs

• Repeaters operate in the Physical layer of the OSI
  Model and, therefore, have no means to interpret
  the data they retransmit
     • They simply regenerate a signal over an entire segment
• A repeater contains one input port and one output
  port, so it is capable only of receiving and repeating
  a data stream
• Repeaters are suited only to bus topology networks
• The advantage to using a repeater is that it allows
  you to extend a network inexpensively



 Copyright(c)2006, Groove Systems. All Rights Reserved.     Slide 7
Repeaters and Hubs

• A hub is a repeater with more than one output port
• A hub typically contains multiple data ports into
  which the patch cables for network nodes are
  connected
• A hub accepts signals from a transmitting node and
  repeats those signals to all other connected nodes
  in a broadcast fashion




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 8
Repeaters and Hubs

• All devices connected to a hub share the same
  amount of bandwidth and the same collision domain
• A collision domain is a logically or physically
  distinct Ethernet network segment on which all
  participating devices must detect and accommodate
  data collisions
• The more nodes participating in the same collision
  domain, the higher the likelihood of transmission
  errors and slower performance




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 9
Switches




           Slide 10
Switches

• Switches are connectivity devices that subdivide a
  network into smaller logical pieces, or segments
• Switches operate at the Data Link layer of the OSI
  Model, while more modern switches can operate at
  Layer 3 or even Layer 4
• Switches interpret MAC address information




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 11
Switches

• Because they have multiple ports, switches can
  make better use of limited bandwidth
• Each device connected to a switch effectively
  receives its own dedicated channel to the switch
• From the Ethernet perspective, each dedicated
  channel represents a collision domain
     • Because a switch limits the number of devices in a collision
       domain, it limits the potential for collisions
• By their nature switches provide better security
  than many other devices because they isolate one
  device's traffic from other devices' traffic

 Copyright(c)2006, Groove Systems. All Rights Reserved.       Slide 12
Switches

• Connecting a workstation to a switch




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 13
Switches

• A switch on a small network




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 14
Switches

• Switches differ in the method of switching they
  use:
  1. Cut-through mode
  2. Store and forward mode
• Cut-Through Mode
     • A switch running in cut-through mode reads a frame's
       header and decides where to forward the data before it
       receives the entire packet
     • What if the frame becomes corrupt? Because the cut-
       through mode does not allow the switch to read the frame
       check sequence (FCS) before it begins transmitting, it can't
       verify data integrity in that way


 Copyright(c)2006, Groove Systems. All Rights Reserved.      Slide 15
Switches

• Store and Forward Mode
     • In store and forward mode, a switch reads the entire
       data frame into its memory and checks it for accuracy
       before transmitting the information
     • Although this method is more time-consuming than the cut-
       through method, it allows store and forward switches to
       transmit data more accurately
     • Store and forward mode switches are more appropriate for
       larger LAN environments, because they do not propagate
       data errors




 Copyright(c)2006, Groove Systems. All Rights Reserved.    Slide 16
Routers




          Slide 17
Routers

• A router is a multiport connectivity device that
  directs data between nodes on a network
• Routers can integrate LANs and WANs running at
  different transmission speeds and using a variety of
  protocols
• when a router receives an incoming packet, it reads
  the packet's logical addressing information
     • Based on this, it determines to which network the packet
       must be delivered
     • Then it determines the shortest path to that network
     • Finally it forwards the packet to the next hop in that path



 Copyright(c)2006, Groove Systems. All Rights Reserved.        Slide 18
Routers

• A router's strength lies in its intelligence
• Not only can routers keep track of the locations of
  certain nodes on the network, as switches can, but
  they can also determine the shortest, fastest path
  between two nodes
• For this reason, and because they can connect
  dissimilar network types, routers are powerful,
  indispensable devices on large LANs and WANs
• The Internet, for example, relies on a multitude of
  routers across the world


 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 19
Routers

• A typical router has an internal processor, an
  operating system, memory, input and output jacks
  for different types of network connectors
  (depending on the network type), and, usually, a
  management console interface




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 20
Network Example




 Copyright(c)2006, Groove Systems. All Rights Reserved.   Slide 21

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Network hardware 2

  • 1. Introduction To Networking Networking Hardware Slide 1
  • 2. Networking Hardware • NICs • Repeaters and Hubs • Switches • Routers • Network Example Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 2
  • 3. NICs Slide 3
  • 4. NICs • Network interface cards (also called NICs, network adapters, or network cards) are connectivity devices that enable a workstation, server, printer, or other node to receive and transmit data over the network media • Nearly all NICs contain a data transceiver, the device that transmits and receives data signals • NICs belong to both the Physical layer and Data Link layer of the OSI Model, because they apply data signals to the wire and assemble or disassemble data frames • In addition, they perform the routines that determine which node has the right to transmit data over a network at any given instant Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 4
  • 5. NICs Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 5
  • 7. Repeaters and Hubs • Repeaters operate in the Physical layer of the OSI Model and, therefore, have no means to interpret the data they retransmit • They simply regenerate a signal over an entire segment • A repeater contains one input port and one output port, so it is capable only of receiving and repeating a data stream • Repeaters are suited only to bus topology networks • The advantage to using a repeater is that it allows you to extend a network inexpensively Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 7
  • 8. Repeaters and Hubs • A hub is a repeater with more than one output port • A hub typically contains multiple data ports into which the patch cables for network nodes are connected • A hub accepts signals from a transmitting node and repeats those signals to all other connected nodes in a broadcast fashion Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 8
  • 9. Repeaters and Hubs • All devices connected to a hub share the same amount of bandwidth and the same collision domain • A collision domain is a logically or physically distinct Ethernet network segment on which all participating devices must detect and accommodate data collisions • The more nodes participating in the same collision domain, the higher the likelihood of transmission errors and slower performance Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 9
  • 10. Switches Slide 10
  • 11. Switches • Switches are connectivity devices that subdivide a network into smaller logical pieces, or segments • Switches operate at the Data Link layer of the OSI Model, while more modern switches can operate at Layer 3 or even Layer 4 • Switches interpret MAC address information Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 11
  • 12. Switches • Because they have multiple ports, switches can make better use of limited bandwidth • Each device connected to a switch effectively receives its own dedicated channel to the switch • From the Ethernet perspective, each dedicated channel represents a collision domain • Because a switch limits the number of devices in a collision domain, it limits the potential for collisions • By their nature switches provide better security than many other devices because they isolate one device's traffic from other devices' traffic Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 12
  • 13. Switches • Connecting a workstation to a switch Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 13
  • 14. Switches • A switch on a small network Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 14
  • 15. Switches • Switches differ in the method of switching they use: 1. Cut-through mode 2. Store and forward mode • Cut-Through Mode • A switch running in cut-through mode reads a frame's header and decides where to forward the data before it receives the entire packet • What if the frame becomes corrupt? Because the cut- through mode does not allow the switch to read the frame check sequence (FCS) before it begins transmitting, it can't verify data integrity in that way Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 15
  • 16. Switches • Store and Forward Mode • In store and forward mode, a switch reads the entire data frame into its memory and checks it for accuracy before transmitting the information • Although this method is more time-consuming than the cut- through method, it allows store and forward switches to transmit data more accurately • Store and forward mode switches are more appropriate for larger LAN environments, because they do not propagate data errors Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 16
  • 17. Routers Slide 17
  • 18. Routers • A router is a multiport connectivity device that directs data between nodes on a network • Routers can integrate LANs and WANs running at different transmission speeds and using a variety of protocols • when a router receives an incoming packet, it reads the packet's logical addressing information • Based on this, it determines to which network the packet must be delivered • Then it determines the shortest path to that network • Finally it forwards the packet to the next hop in that path Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 18
  • 19. Routers • A router's strength lies in its intelligence • Not only can routers keep track of the locations of certain nodes on the network, as switches can, but they can also determine the shortest, fastest path between two nodes • For this reason, and because they can connect dissimilar network types, routers are powerful, indispensable devices on large LANs and WANs • The Internet, for example, relies on a multitude of routers across the world Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 19
  • 20. Routers • A typical router has an internal processor, an operating system, memory, input and output jacks for different types of network connectors (depending on the network type), and, usually, a management console interface Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 20
  • 21. Network Example Copyright(c)2006, Groove Systems. All Rights Reserved. Slide 21