This document provides information about television game shows from several perspectives:
- It outlines different genres of game shows including quiz, puzzle, and dating shows.
- It discusses how game shows aim to entertain broad audiences while also targeting some shows at specific demographics.
- It examines audience motivations for watching game shows based on uses and gratification theory, such as diversion, social interaction, and vicarious experiences.
- It considers factors like presenters, online content, and competitions that can increase a show's appeal to modern audiences.
- It notes that game show formats are inexpensive for institutions to produce and can be profitable to sell internationally.