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New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
How human learn?
Demography: Era and People
•Traditionalists: born prior to 1946
• Brand and retail store loyal, gone through the depression and war
•Baby Boomers: born 1946-64
• Reminded to eat the plate clean. Into home and kitchens upgrade; enjoys gourmet
food
•Generation X: born 1965-81
• Likes to be educated and informed; no major enduring hard economical times
•Gen Y, Net-Geners/Millenials: born 1982-2000 (14 -32)
• Live, breath, shop, link up on the web. Well informed.
• Our students on campus
•Gen Z: born after 2001 (below 13)
• Group activities
• Multi-cultural, experiential, media-savvy
Gen Y
•Tech savvy
•Continually connected with IM,
SMS
•Socially connected with devices
•Cosmopolitan
•Influenced by peers
•Short attention span
•Skim text and information
quickly
•Achievement
oriented
•Seek recognition, fame and
feedback
•Wants meaningful work and a
solid learning curve
•Team-Oriented
•Value teamwork and seek the
input and affirmation of others
•Loyal, committed and wants to
be included and involved
Down Memory Lane
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
5 megabyte
hard drive
being shipped
out, IBM 1956
Today
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
e-Learning Educational
Technology
for
Teaching
and
Learning
the study and ethical practice of facilitating learning and
improving performance by….
creating, using and managing
appropriate technological processes and resources
Definition: educational technology
Richey, R.C. (2008). "Reflections on the 2008 AECT Definitions of the Field". TechTrends 52 (1): 24–25.
the theory and practice of….
design, development, utilization,
management, and evaluation
of processes and resources for learning
Definition: instructional technology
D. Randy Garrison and Terry Anderson; Definitions and Terminology Committee (2003). E-Learning in the 21st Century: A Framework for Research and Practice. Routledge. ISBN 0-415-26346-8
New Learning Paradigm
New Learning Paradigm
Traditional Learning Pervasive Learning
Mobile Learning Ubiquitous Learning
Embeddedness
Mobility
Low high
high
Low
New Learning Paradigm
4
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
Move to Cloud
New Learning Paradigm
teach at HOME
learn at SCHOOL
How to flip
•Use of technology
(This is most commonly being done using
teacher-created videos that students view outside of
class time)
•Coach/interact instead of lecture
MOVE SOME LECTURES
AWAY FROM CLASSROOM
USE SOME OTHER SOURCES
FOR LECTURING
(OUTSIDE CLASSROOM)
Massive Open Online
Course (MOOCs)
New Learning Paradigm
New Learning Paradigm
http://elearninginfographics.com/the-rising-power-of-moocs-infographic/
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
New Learning Paradigm
Digital Intelligence Quotient
DQ
Digital Intelligence
Digital Intelligence (DQ) is the
sum of social, emotional, and
cognitive abilities essential to
digital life. It is having the
necessary knowledge, skills and
ability to adapt one’s emotions
and adjust one’s behavior to
deal with the challenges and
demands of the digital era.
Digital Intelligence
Digital identity:
The ability to create and manage
one’s online identity and reputation.
This includes an awareness of one's
online persona and management of
the short-term and long-term impact
of one's online presence.
• Digital citizen
• Digital co-creator
• Digital entrepreneur
Digital Intelligence
Digital use:
The ability to use digital devices and
media, including the mastery of
control in order to achieve a healthy
balance between life online and
offline.
• Screen time
• Digital health
• Community participation
Digital Intelligence
Digital safety:
The ability to manage risks online (e.g.
cyberbullying, grooming,
radicalization) as well as problematic
content (e.g. violence and obscenity),
and to avoid and limit these risks.
• Behavioral risks
• Content risks
• Contact risks
Digital Intelligence
Digital security:
The ability to detect cyber threats
(e.g. hacking, scams, malware), to
understand best practices and to use
suitable security tools for data
protection.
• Password protection
• Internet security
• Mobile security
Digital Intelligence
Digital emotional intelligence:
The ability to be empathetic and build
good relationships with others online.
• Social & emotional awareness
• Emotional awareness/regulation
• Empathy
Digital Intelligence
Digital communication:
The ability to communicate and
collaborate with others using digital
technologies and media.
• Online collaboration
• Online communication
• Digital footprints
Digital Intelligence
Digital literacy:
The ability to find, evaluate, utilize,
share and create content as well as
competency in computational
thinking.
• Computational thinking
• Content creation
• Critical thinking
Digital Intelligence
Digital rights:
The ability to understand and uphold
personal and legal rights, including the
rights to privacy, intellectual property,
freedom of speech and protection
from hate speech.
• Freedom of speech
• Intellectual property rights
• Privacy
Digital Citizen Identity
➢ Understands the nature of the digital world; uses digital technologies and media
with proficiency
➢ Has the knowledge and skills to build and manage a healthy congruent identity,
on-and offline identities with self-efficacy
➢ Aware of global citizenship in the digital space (as the digital world is global in
nature).
Screen Time Management
➢ Able to balance between the physical and virtual realities
➢ Has the self-control to use digital technology and understands the various side
effects of excessive screen time, multi-tasking and addictive usage of digital
media
➢ Able to manage time and set limits on personal digital use; does not allow digital
use to take over his/her life.
Digital Footprint Management
➢ Understands the nature of online communication
➢ Knows that everything he/she says and does online leaves trails called digital
footprints
➢ Aware of the persistent nature of the digital footprints and their real-life
consequences, including creating unintended online reputation
➢ Has the skills to manage digital footprints responsibly; aware of the short- and
long-term impact of his/her digital footprints.
Cyber Bullying Management
➢ Has the personal discipline to use digital media safely and responsibly
➢ Knows how to detect a cyber bullying situation and how to handle the situation
calmly
➢ Knows how to handle a problem with wisdom and safely seek help before it
goes out of control.
Digital Empathy
➢ Sensitive to the needs and feelings of self and others when online, even without
face-to-face interaction
➢ Willing to lend a voice to those who need help and to speak out for them
➢ Not easily judgemental online and not swayed by online herd mentality
➢ Builds good relationships with parents, teachers and friends, both on- and
off-line
➢ Keeps communication honest and open with parents, teachers and friends
about his/her digital life.
Critical Thinking
➢ Has knowledge and skills to evaluate information, content and contacts on the
Internet with discernment
➢ Understands the harmful effects of false information, violence, inappropriate
content and the risks associated with online strangers
➢ Uses critical thinking to distinguish true and false information, good and
harmful content, and trustworthy and questionable contacts online.
Privacy Management
➢ Has the knowledge and skills to handle personal information shared online with
discretion
➢ Ensures and protects the privacy for self and his contacts
➢ Aware that privacy is a basic human right.
Cyber Security Management
➢ Is able to spot and protect oneself and others from various cyber attacks such
as spam, scams and phishing
➢ Has practical skills such as creating strong passwords and keeping them
confidential.
Digital Intelligence
DQ
Digital Intelligence
DQ
denpong@kku.ac.th
http://slideshare.net/denpong

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New Learning Paradigm

  • 5. Demography: Era and People •Traditionalists: born prior to 1946 • Brand and retail store loyal, gone through the depression and war •Baby Boomers: born 1946-64 • Reminded to eat the plate clean. Into home and kitchens upgrade; enjoys gourmet food •Generation X: born 1965-81 • Likes to be educated and informed; no major enduring hard economical times •Gen Y, Net-Geners/Millenials: born 1982-2000 (14 -32) • Live, breath, shop, link up on the web. Well informed. • Our students on campus •Gen Z: born after 2001 (below 13) • Group activities • Multi-cultural, experiential, media-savvy
  • 6. Gen Y •Tech savvy •Continually connected with IM, SMS •Socially connected with devices •Cosmopolitan •Influenced by peers •Short attention span •Skim text and information quickly •Achievement oriented •Seek recognition, fame and feedback •Wants meaningful work and a solid learning curve •Team-Oriented •Value teamwork and seek the input and affirmation of others •Loyal, committed and wants to be included and involved
  • 12. 5 megabyte hard drive being shipped out, IBM 1956
  • 13. Today
  • 40. the study and ethical practice of facilitating learning and improving performance by…. creating, using and managing appropriate technological processes and resources Definition: educational technology Richey, R.C. (2008). "Reflections on the 2008 AECT Definitions of the Field". TechTrends 52 (1): 24–25.
  • 41. the theory and practice of…. design, development, utilization, management, and evaluation of processes and resources for learning Definition: instructional technology D. Randy Garrison and Terry Anderson; Definitions and Terminology Committee (2003). E-Learning in the 21st Century: A Framework for Research and Practice. Routledge. ISBN 0-415-26346-8
  • 44. Traditional Learning Pervasive Learning Mobile Learning Ubiquitous Learning Embeddedness Mobility Low high high Low
  • 46. 4
  • 53. teach at HOME learn at SCHOOL
  • 54. How to flip •Use of technology (This is most commonly being done using teacher-created videos that students view outside of class time) •Coach/interact instead of lecture
  • 55. MOVE SOME LECTURES AWAY FROM CLASSROOM
  • 56. USE SOME OTHER SOURCES FOR LECTURING (OUTSIDE CLASSROOM)
  • 78. Digital Intelligence Digital Intelligence (DQ) is the sum of social, emotional, and cognitive abilities essential to digital life. It is having the necessary knowledge, skills and ability to adapt one’s emotions and adjust one’s behavior to deal with the challenges and demands of the digital era.
  • 79. Digital Intelligence Digital identity: The ability to create and manage one’s online identity and reputation. This includes an awareness of one's online persona and management of the short-term and long-term impact of one's online presence. • Digital citizen • Digital co-creator • Digital entrepreneur
  • 80. Digital Intelligence Digital use: The ability to use digital devices and media, including the mastery of control in order to achieve a healthy balance between life online and offline. • Screen time • Digital health • Community participation
  • 81. Digital Intelligence Digital safety: The ability to manage risks online (e.g. cyberbullying, grooming, radicalization) as well as problematic content (e.g. violence and obscenity), and to avoid and limit these risks. • Behavioral risks • Content risks • Contact risks
  • 82. Digital Intelligence Digital security: The ability to detect cyber threats (e.g. hacking, scams, malware), to understand best practices and to use suitable security tools for data protection. • Password protection • Internet security • Mobile security
  • 83. Digital Intelligence Digital emotional intelligence: The ability to be empathetic and build good relationships with others online. • Social & emotional awareness • Emotional awareness/regulation • Empathy
  • 84. Digital Intelligence Digital communication: The ability to communicate and collaborate with others using digital technologies and media. • Online collaboration • Online communication • Digital footprints
  • 85. Digital Intelligence Digital literacy: The ability to find, evaluate, utilize, share and create content as well as competency in computational thinking. • Computational thinking • Content creation • Critical thinking
  • 86. Digital Intelligence Digital rights: The ability to understand and uphold personal and legal rights, including the rights to privacy, intellectual property, freedom of speech and protection from hate speech. • Freedom of speech • Intellectual property rights • Privacy
  • 87. Digital Citizen Identity ➢ Understands the nature of the digital world; uses digital technologies and media with proficiency ➢ Has the knowledge and skills to build and manage a healthy congruent identity, on-and offline identities with self-efficacy ➢ Aware of global citizenship in the digital space (as the digital world is global in nature). Screen Time Management ➢ Able to balance between the physical and virtual realities ➢ Has the self-control to use digital technology and understands the various side effects of excessive screen time, multi-tasking and addictive usage of digital media ➢ Able to manage time and set limits on personal digital use; does not allow digital use to take over his/her life.
  • 88. Digital Footprint Management ➢ Understands the nature of online communication ➢ Knows that everything he/she says and does online leaves trails called digital footprints ➢ Aware of the persistent nature of the digital footprints and their real-life consequences, including creating unintended online reputation ➢ Has the skills to manage digital footprints responsibly; aware of the short- and long-term impact of his/her digital footprints. Cyber Bullying Management ➢ Has the personal discipline to use digital media safely and responsibly ➢ Knows how to detect a cyber bullying situation and how to handle the situation calmly ➢ Knows how to handle a problem with wisdom and safely seek help before it goes out of control.
  • 89. Digital Empathy ➢ Sensitive to the needs and feelings of self and others when online, even without face-to-face interaction ➢ Willing to lend a voice to those who need help and to speak out for them ➢ Not easily judgemental online and not swayed by online herd mentality ➢ Builds good relationships with parents, teachers and friends, both on- and off-line ➢ Keeps communication honest and open with parents, teachers and friends about his/her digital life. Critical Thinking ➢ Has knowledge and skills to evaluate information, content and contacts on the Internet with discernment ➢ Understands the harmful effects of false information, violence, inappropriate content and the risks associated with online strangers ➢ Uses critical thinking to distinguish true and false information, good and harmful content, and trustworthy and questionable contacts online.
  • 90. Privacy Management ➢ Has the knowledge and skills to handle personal information shared online with discretion ➢ Ensures and protects the privacy for self and his contacts ➢ Aware that privacy is a basic human right. Cyber Security Management ➢ Is able to spot and protect oneself and others from various cyber attacks such as spam, scams and phishing ➢ Has practical skills such as creating strong passwords and keeping them confidential.