SlideShare a Scribd company logo
Stepping into the Internet:  Exploring a new world of value-creation  February 2011 www.hhs.se
Today’s presentation What are Virtual Worlds? What is NVWN researching? Questions
Here comes the Immersive Internet O’Driscoll  2009
How many usually think of virtual worlds… Computer-generated, persistent space   Three-dimensional, immersive environment Experienced by many people at once/interactivity
But what else can they be? Ability to manipulate/create content Virtual economy and currency http://www.youtube.com/watch?v=Quh2OiPHkm8
Tomorrow’s education & training? Learning virtual teaming skills through experience http://www.youtube.com/watch?v=N8XPmp0qGyg
The last generation to “attend” college? http://features.csmonitor.com/innovation/2009/10/15/the-future-of-college-may-be-virtual/
Facilitating the virtual workforce  Welch et al 2010 Professional Collaboration and Productivity in Virtual Worlds (2009-2012) - ProViWo http://vmwork.net/proviwo/
VWs moving out of “Gartner hype cycle” trough Virtual worlds today http://www.gartner.com/it/page.jsp?id=1447613 >1 bln users May 2006 July 2007
http://www.slideshare.net/nicmitham/kzero-radar-q1-2011?from=ss_embed
Increasing pace of VW development! VWs on stick Browser-based VWs Seamlessness http://www.hypergridbusiness.com/2009/05/hypergrid-101-why-its-good-for-business/ http://mediagrid.org/groups/technology/OFF.TWG/ "Create Once, Experience Everywhere” Expanding uses For smart phones and tablet PCs
 
Today’s presentation What are Virtual Worlds? What is NVWN researching? Questions
 
NVWN Team of 9 Partners Interdisciplinary: Communication, Design, Economic Geography, Entrepreneurship, Information Technology, Innovation, Strategy  International: Denmark, Finland, Iceland, Norway, Sweden, USA Interorganizational: Academia, Industry, Public Sector Timing: March 2010 to February 2012 Total budget approx. USD 1 mln Nordic Innovation Center: USD 500,000 Co-financing by partners: USD 500,000
An international and interdisciplinary team Sweden  Stockholm School of Economics, Center for Strategy & Competitiveness Associate Professor Robin Teigland Assistant Professor Göran Lindquist Research Associate Eilif Trondsen Research Assistant Serdar Temiz Stockholm University PhD Candidate Hanna von Schantz  PhD student Elia Giovacchini Uppsala Univ, CIND - Centre for Research on Innovation and Industrial Dynamics Professor Dominic Power MindArk AB Christian Björkman, Chief Marketing Officer Silver Design AB Ulf Berlin, CEO Patrick Geuder Denmark Roskilde Univ, Dept of Comm, Business and Info Technologies Professor Sisse Siggaard Jensen  Assistant Professor Lisbeth Fr Ø lunde F inland Univ of Turku, Institutions and Social Mechanisms Professor Antti Ainamo  Dr. Titiana -Petra Moldovan TEKES  Development Manager Riku Mäkelä Iceland Icelandic Academy of Arts Director Fashion Dept Linda Björg Arnadottir Norway Univ of Agder, Center for Entrepreneurship Professor Jan Inge Jenssen  Assistant Professor Björn-Tore Flåten PhD Student Ahmad Alaraj USA Western Carolina University Assistant Professor Paul M DiGangi
Project Objectives To explore how entrepreneurs and SMEs globally use and could use VWs to improve competitiveness  To create a Virtual Center for VW Entrepreneurship & Innovation
“ Clearly if social activity migrates to synthetic worlds, economic activity will go there as well.”   Castranova, 2006 http://www.flickr.com/photos/rodenberger/5085364909/in/pool-popartlab/#/photos/rodenberger/5085364909/in/pool-1240578@N23/ US  $ 3 bln in virtual good sales in 2009 to grow to US  $ 12 bln in 2012 US $222,000 raised at American Cancer Society Relay in Second Life Swedish government granted b ank license to Mind Bank in 2009
USD 635,000 for an asteroid! http://blogs.forbes.com/oliverchiang/2010/11/13/meet-the-man-who-just-made-a-cool-half-million-from-the-sale-of-virtual-property/ USD 500,000 profit in 5 years -Jon “Neverdie” Jacobs
“ As soon as the Facebook generation wakes up and embraces virtual reality, we are going to see a giant wave of virtual world millionaires” -Jon “Neverdie” Jacobs
 
Emergent organizing in VWs Collaborating with like-minded individuals to pursue a vision Teigland, JVWR, 2010
The rise of Avapreneurs and Born Virtuals? Microworkers and pro-ams Markets and market knowledge Microtransactions  Challenging multinational corporations’ traditional resource advantage? www.slentre.com/second-life-style-photolife-for-second-life/ “ Avapreneur” = Avatar + entrepreneur  Teigland, JVWR, 2010
Entrepreneurship Leveraging the affordances of the emerging 3D internet for entrepreneurial ”next practices”: Selected case studies from the Nordic creative industries Machinima, Education, Health Lisbeth Frölunde & Björn-Tore Flåten To be presented at BCERC 2011:Babson College Entrepreneurship Research Conference
Understanding  customer needs Developing products  that meet those needs + = Successful  innovation Innovation Kohler, Teigland, Giovacchini 2010
Innovation How are Nordic virtual world platform providers managing innovation processes? Habbo, MindArk/Entropia Universe, RealXtend, IC You Antti Ainamo, Titiana Moldovan
Innovation Kohler, Teigland, Giovacchini 2010 Armed with new connective tools, consumers want to interact and co-create value...   Prahalad and Ramaswamy, 2003  „ “
Kohler, Teigland, Giovacchini 2010 RunAlong Swedish web startup Web community for female runners Goal: Enable knowledge exchange from disperse locations about local markets Travel for Change Non-profit project Volunteer travel platform Goal: Co-Design of Service Experience
A design research approach to co-creation Helms, Giovacchini, Teigland, Kohler, JVWR 2010 Integrating users in development process http://www.youtube.com/watch?v=2kMNWBU1Yb8
Leveraging VW affordances Simulation Avatar design Multi-modal communication  Co-creation Archiving Immersion Teigland, Kohler, Giovacchini, Helms 2010
Enhancing knowledge creation through VWs Nonaka & Toyama 2003; Teigland, Kohler, Giovacchini, Helms 2010 Immersion Avatar design Multi-modal communication  Interactivity &  Archiving
A B Open questions Kohler, Teigland, Giovacchini 2010 How do users’ representations as avatars influence their contribution to co-creation workshop? What is the real value of  virtual co-creation?
Interested in joining a workshop? Please register at tiny.cc/t4c or email me at  [email_address] Travel for Change Kohler, Teigland, Giovacchini 2010
OpenSim Project:  Exploring private-collective model in virtual world development communities Teigland, Giovacchini, DiGangi, Flåten 2011
 
Organizational Agents Dahlander & Wallin (2006)
A Private-collective Community Model von Hippel & von Krogh (2006)
User Interests Balancing the needs of  both  parties Organizational Interests vs
Clothes/ shoes MODELLING  AGENCIES Top models Photo- graphers Photo  studio  makers Modelling  furniture Poses and  animations Furniture Hair Skins Event  builders MAGAZINES MODELLING SCHOOLS Shop  builders Accessories Body  shapes DJs Virtual agglomerations Fashion industry Viachka, Giovacchini, Teigland, Lindqvist 2011
Which professions and industries will  not  be revolutionized?
From the mobility of goods  to the mobility of financial capital to …  ...the “mobility” of labor? Teigland 2010
Today’s presentation What are Virtual Worlds? What is NVWN researching? Questions
Karinda Rhode aka Robin Teigland [email_address] www.knowledgenetworking.org www.slideshare.net/eteigland www.nordicworlds.net  RobinTeigland Photo: Lindholm, Metro Photo: Nordenskiöld Photo: Lindqvist If you love knowledge, set it free…
7 Work Packages March 1 St  2010 - February 29 th  2012 Work Package WP Title WP Coordinating Organization WP Supporting Academic Organization WP Advisor Organization WP 1 Nordic VW Network SSE Roskilde WP 2 Best Practices in VW Innovation Univ of Turku Iceland Academy of Arts TEKES Silver WP 3 Best Practices in VW Entrepreneurship Roskilde Agder MindArk WP 4 Future of  Entrepreneurship and Innovation in VWs SSE Roskilde TEKES WP 5 Virtual Center for Entrepreneurship and Innovation Agder SSE TEKES WP 6 Communication Uppsala Univ of Turku WP 7 Project Administration SSE Uppsala

More Related Content

PPT
NVWN at VU Amsterdam
PPT
TEDx-Real value through VWs-Teigland
PPTX
Teigland 3D Learning Online Education Conference
PPT
Virtual Worlds and Entrepreneurship _Teigland
PPTX
Third Industrial Revolution? Creating value beyond the firm's boundaries
PPTX
Moby2 presentation en_2017
PPT
Fador Future Of Virtual Worlds Teigland
PPTX
Third Industrial Revolution and Implications for Africa_Teigland
NVWN at VU Amsterdam
TEDx-Real value through VWs-Teigland
Teigland 3D Learning Online Education Conference
Virtual Worlds and Entrepreneurship _Teigland
Third Industrial Revolution? Creating value beyond the firm's boundaries
Moby2 presentation en_2017
Fador Future Of Virtual Worlds Teigland
Third Industrial Revolution and Implications for Africa_Teigland

What's hot (20)

PDF
2008 12 03 VW Panel At INSEAD
PPTX
Teigland BrainGain Reglab 2010
PDF
1293.18_RIA Brochure design V4(Print)
PDF
Open innovation presentation austech 2013
PDF
Report - Designing a People Centred Future - Sept 2012
PDF
crossover-delegate-pack
PDF
Mission-e-motion: new co-creation platform on electric mobility (by @boardofi...
PPTX
Holler Trends Presentation 2012
PDF
Global Resources in a Changing World
PPTX
The Dementia Project: Innovation Driven by Social Challenges
PPTX
SSE Social Media & Virtual Worlds_Teigland
PPTX
Why good social internal comms creates good social external comms - PR Moment...
PDF
Girls, ICT and entrepreneurship. Learning from existing initiatives
PDF
Schön et al.: "Social innovations within makerspace settings for early entrep...
PPTX
Chp 1-3
PDF
Technopreneurship - Getting It Right, Understanding the Business of Setting U...
PPTX
Social entrepreneurship workshop Part 2
PDF
Immersive Technology Strategies July 2013 E-Newsletter
PPT
Are You Ready To Disrupt It Slide Share
PDF
The Network Multiplier - A 2.5 Day Program
2008 12 03 VW Panel At INSEAD
Teigland BrainGain Reglab 2010
1293.18_RIA Brochure design V4(Print)
Open innovation presentation austech 2013
Report - Designing a People Centred Future - Sept 2012
crossover-delegate-pack
Mission-e-motion: new co-creation platform on electric mobility (by @boardofi...
Holler Trends Presentation 2012
Global Resources in a Changing World
The Dementia Project: Innovation Driven by Social Challenges
SSE Social Media & Virtual Worlds_Teigland
Why good social internal comms creates good social external comms - PR Moment...
Girls, ICT and entrepreneurship. Learning from existing initiatives
Schön et al.: "Social innovations within makerspace settings for early entrep...
Chp 1-3
Technopreneurship - Getting It Right, Understanding the Business of Setting U...
Social entrepreneurship workshop Part 2
Immersive Technology Strategies July 2013 E-Newsletter
Are You Ready To Disrupt It Slide Share
The Network Multiplier - A 2.5 Day Program
Ad

Viewers also liked (6)

PPT
Особливий 2009 рік
PPT
2008 NCMA World Congress Presentation - Contract Closeout
PDF
Juvenil Resultados 12ª Jornada ( parcial)
PDF
Attorney Form Legal Power
PDF
Pueblos Mas Bonitos
PPT
SDD by region
Особливий 2009 рік
2008 NCMA World Congress Presentation - Contract Closeout
Juvenil Resultados 12ª Jornada ( parcial)
Attorney Form Legal Power
Pueblos Mas Bonitos
SDD by region
Ad

Similar to Nordic Virtual Worlds Network Research_Feb 2011 (20)

PPTX
Virtual Worlds Overview
PPT
Internetdagarna real value through v ws-teigland
PPT
Enhancing innovation through virtual worlds
PPTX
Stepping into Internet-Virtual Worlds and Future of Value Creation
PPT
Enhancing knowledge creation spiral through virtual worlds_teigland
PPTX
The Virtual Future of Business Administration PhD Education
PPT
IFL May2011 Third Industrial Revolution
PPT
3rd Industrial Revolution: Exploring New Value Creation
PPTX
Third Industrial Revolution_Teigland
PPTX
Stepping into the Internet - Value creation through the Immersive Internet
PPTX
Teigland Minälv May 2011
PPT
NVWN at ProViWo 14dec2010
PPT
Utrecht Univ May2011_Third Industrial Revolution?
PPTX
Entrepreneurship in virtual worlds nov3
PPT
Exploring value creation across the firm's boundaries
PPT
Social media marketing
PPT
NVWN short presentation
PPTX
Creating Value Beyond the Firm's Boundaries: Networks, Social Media, and Virt...
PPTX
Crowdfunding: New forms of financing
PPT
Vinco real value through v ws-teigland
Virtual Worlds Overview
Internetdagarna real value through v ws-teigland
Enhancing innovation through virtual worlds
Stepping into Internet-Virtual Worlds and Future of Value Creation
Enhancing knowledge creation spiral through virtual worlds_teigland
The Virtual Future of Business Administration PhD Education
IFL May2011 Third Industrial Revolution
3rd Industrial Revolution: Exploring New Value Creation
Third Industrial Revolution_Teigland
Stepping into the Internet - Value creation through the Immersive Internet
Teigland Minälv May 2011
NVWN at ProViWo 14dec2010
Utrecht Univ May2011_Third Industrial Revolution?
Entrepreneurship in virtual worlds nov3
Exploring value creation across the firm's boundaries
Social media marketing
NVWN short presentation
Creating Value Beyond the Firm's Boundaries: Networks, Social Media, and Virt...
Crowdfunding: New forms of financing
Vinco real value through v ws-teigland

More from Robin Teigland (20)

PPTX
AI, Productivity, Innovation, and Sustainability
PPTX
Leading in a Digital World_MCS_Overview.pptx
PPTX
Future of Digital Currencies and Payments
PPTX
Network Leadership for a Sustainable Future
PPTX
Network leadership in an uncertain world
PPTX
Teigland Exploring Future Value Creation for a Sustainable World
PPTX
New Industrial Revolution for Bestseller 2020
DOCX
Live Teaching Case: The Gothenburg Smart City Challenge
PPTX
O Mar das Oportunidades Peniche Patrimonium nov2019
PPTX
New Industrial Revotution and Digital Transformation of Society
PPTX
Leading in a digital world for MIT Research School Comfer
PPTX
Strategic Insights for Corporate Boards
PPTX
Styrelseakademi Strategic insights for boards
PPTX
Keynote Chalmers Transportation in Age of Digitalization
PPTX
Future of Higher Education June 2019
PPTX
New Industrial Revolution for NXT Oslo
PPTX
Ocean Data Factory Sweden
PPTX
Ocean Data Factory - Application for Funding
PPTX
New Industrial Revolution - LRF
PPTX
Ocean of Opportunity through Digitalization
AI, Productivity, Innovation, and Sustainability
Leading in a Digital World_MCS_Overview.pptx
Future of Digital Currencies and Payments
Network Leadership for a Sustainable Future
Network leadership in an uncertain world
Teigland Exploring Future Value Creation for a Sustainable World
New Industrial Revolution for Bestseller 2020
Live Teaching Case: The Gothenburg Smart City Challenge
O Mar das Oportunidades Peniche Patrimonium nov2019
New Industrial Revotution and Digital Transformation of Society
Leading in a digital world for MIT Research School Comfer
Strategic Insights for Corporate Boards
Styrelseakademi Strategic insights for boards
Keynote Chalmers Transportation in Age of Digitalization
Future of Higher Education June 2019
New Industrial Revolution for NXT Oslo
Ocean Data Factory Sweden
Ocean Data Factory - Application for Funding
New Industrial Revolution - LRF
Ocean of Opportunity through Digitalization

Nordic Virtual Worlds Network Research_Feb 2011

  • 1. Stepping into the Internet: Exploring a new world of value-creation February 2011 www.hhs.se
  • 2. Today’s presentation What are Virtual Worlds? What is NVWN researching? Questions
  • 3. Here comes the Immersive Internet O’Driscoll 2009
  • 4. How many usually think of virtual worlds… Computer-generated, persistent space Three-dimensional, immersive environment Experienced by many people at once/interactivity
  • 5. But what else can they be? Ability to manipulate/create content Virtual economy and currency http://www.youtube.com/watch?v=Quh2OiPHkm8
  • 6. Tomorrow’s education & training? Learning virtual teaming skills through experience http://www.youtube.com/watch?v=N8XPmp0qGyg
  • 7. The last generation to “attend” college? http://features.csmonitor.com/innovation/2009/10/15/the-future-of-college-may-be-virtual/
  • 8. Facilitating the virtual workforce Welch et al 2010 Professional Collaboration and Productivity in Virtual Worlds (2009-2012) - ProViWo http://vmwork.net/proviwo/
  • 9. VWs moving out of “Gartner hype cycle” trough Virtual worlds today http://www.gartner.com/it/page.jsp?id=1447613 >1 bln users May 2006 July 2007
  • 11. Increasing pace of VW development! VWs on stick Browser-based VWs Seamlessness http://www.hypergridbusiness.com/2009/05/hypergrid-101-why-its-good-for-business/ http://mediagrid.org/groups/technology/OFF.TWG/ "Create Once, Experience Everywhere” Expanding uses For smart phones and tablet PCs
  • 12.  
  • 13. Today’s presentation What are Virtual Worlds? What is NVWN researching? Questions
  • 14.  
  • 15. NVWN Team of 9 Partners Interdisciplinary: Communication, Design, Economic Geography, Entrepreneurship, Information Technology, Innovation, Strategy International: Denmark, Finland, Iceland, Norway, Sweden, USA Interorganizational: Academia, Industry, Public Sector Timing: March 2010 to February 2012 Total budget approx. USD 1 mln Nordic Innovation Center: USD 500,000 Co-financing by partners: USD 500,000
  • 16. An international and interdisciplinary team Sweden Stockholm School of Economics, Center for Strategy & Competitiveness Associate Professor Robin Teigland Assistant Professor Göran Lindquist Research Associate Eilif Trondsen Research Assistant Serdar Temiz Stockholm University PhD Candidate Hanna von Schantz PhD student Elia Giovacchini Uppsala Univ, CIND - Centre for Research on Innovation and Industrial Dynamics Professor Dominic Power MindArk AB Christian Björkman, Chief Marketing Officer Silver Design AB Ulf Berlin, CEO Patrick Geuder Denmark Roskilde Univ, Dept of Comm, Business and Info Technologies Professor Sisse Siggaard Jensen Assistant Professor Lisbeth Fr Ø lunde F inland Univ of Turku, Institutions and Social Mechanisms Professor Antti Ainamo Dr. Titiana -Petra Moldovan TEKES Development Manager Riku Mäkelä Iceland Icelandic Academy of Arts Director Fashion Dept Linda Björg Arnadottir Norway Univ of Agder, Center for Entrepreneurship Professor Jan Inge Jenssen Assistant Professor Björn-Tore Flåten PhD Student Ahmad Alaraj USA Western Carolina University Assistant Professor Paul M DiGangi
  • 17. Project Objectives To explore how entrepreneurs and SMEs globally use and could use VWs to improve competitiveness To create a Virtual Center for VW Entrepreneurship & Innovation
  • 18. “ Clearly if social activity migrates to synthetic worlds, economic activity will go there as well.” Castranova, 2006 http://www.flickr.com/photos/rodenberger/5085364909/in/pool-popartlab/#/photos/rodenberger/5085364909/in/pool-1240578@N23/ US $ 3 bln in virtual good sales in 2009 to grow to US $ 12 bln in 2012 US $222,000 raised at American Cancer Society Relay in Second Life Swedish government granted b ank license to Mind Bank in 2009
  • 19. USD 635,000 for an asteroid! http://blogs.forbes.com/oliverchiang/2010/11/13/meet-the-man-who-just-made-a-cool-half-million-from-the-sale-of-virtual-property/ USD 500,000 profit in 5 years -Jon “Neverdie” Jacobs
  • 20. “ As soon as the Facebook generation wakes up and embraces virtual reality, we are going to see a giant wave of virtual world millionaires” -Jon “Neverdie” Jacobs
  • 21.  
  • 22. Emergent organizing in VWs Collaborating with like-minded individuals to pursue a vision Teigland, JVWR, 2010
  • 23. The rise of Avapreneurs and Born Virtuals? Microworkers and pro-ams Markets and market knowledge Microtransactions Challenging multinational corporations’ traditional resource advantage? www.slentre.com/second-life-style-photolife-for-second-life/ “ Avapreneur” = Avatar + entrepreneur Teigland, JVWR, 2010
  • 24. Entrepreneurship Leveraging the affordances of the emerging 3D internet for entrepreneurial ”next practices”: Selected case studies from the Nordic creative industries Machinima, Education, Health Lisbeth Frölunde & Björn-Tore Flåten To be presented at BCERC 2011:Babson College Entrepreneurship Research Conference
  • 25. Understanding customer needs Developing products that meet those needs + = Successful innovation Innovation Kohler, Teigland, Giovacchini 2010
  • 26. Innovation How are Nordic virtual world platform providers managing innovation processes? Habbo, MindArk/Entropia Universe, RealXtend, IC You Antti Ainamo, Titiana Moldovan
  • 27. Innovation Kohler, Teigland, Giovacchini 2010 Armed with new connective tools, consumers want to interact and co-create value... Prahalad and Ramaswamy, 2003 „ “
  • 28. Kohler, Teigland, Giovacchini 2010 RunAlong Swedish web startup Web community for female runners Goal: Enable knowledge exchange from disperse locations about local markets Travel for Change Non-profit project Volunteer travel platform Goal: Co-Design of Service Experience
  • 29. A design research approach to co-creation Helms, Giovacchini, Teigland, Kohler, JVWR 2010 Integrating users in development process http://www.youtube.com/watch?v=2kMNWBU1Yb8
  • 30. Leveraging VW affordances Simulation Avatar design Multi-modal communication Co-creation Archiving Immersion Teigland, Kohler, Giovacchini, Helms 2010
  • 31. Enhancing knowledge creation through VWs Nonaka & Toyama 2003; Teigland, Kohler, Giovacchini, Helms 2010 Immersion Avatar design Multi-modal communication Interactivity & Archiving
  • 32. A B Open questions Kohler, Teigland, Giovacchini 2010 How do users’ representations as avatars influence their contribution to co-creation workshop? What is the real value of virtual co-creation?
  • 33. Interested in joining a workshop? Please register at tiny.cc/t4c or email me at [email_address] Travel for Change Kohler, Teigland, Giovacchini 2010
  • 34. OpenSim Project: Exploring private-collective model in virtual world development communities Teigland, Giovacchini, DiGangi, Flåten 2011
  • 35.  
  • 37. A Private-collective Community Model von Hippel & von Krogh (2006)
  • 38. User Interests Balancing the needs of both parties Organizational Interests vs
  • 39. Clothes/ shoes MODELLING AGENCIES Top models Photo- graphers Photo studio makers Modelling furniture Poses and animations Furniture Hair Skins Event builders MAGAZINES MODELLING SCHOOLS Shop builders Accessories Body shapes DJs Virtual agglomerations Fashion industry Viachka, Giovacchini, Teigland, Lindqvist 2011
  • 40. Which professions and industries will not be revolutionized?
  • 41. From the mobility of goods to the mobility of financial capital to … ...the “mobility” of labor? Teigland 2010
  • 42. Today’s presentation What are Virtual Worlds? What is NVWN researching? Questions
  • 43. Karinda Rhode aka Robin Teigland [email_address] www.knowledgenetworking.org www.slideshare.net/eteigland www.nordicworlds.net RobinTeigland Photo: Lindholm, Metro Photo: Nordenskiöld Photo: Lindqvist If you love knowledge, set it free…
  • 44. 7 Work Packages March 1 St 2010 - February 29 th 2012 Work Package WP Title WP Coordinating Organization WP Supporting Academic Organization WP Advisor Organization WP 1 Nordic VW Network SSE Roskilde WP 2 Best Practices in VW Innovation Univ of Turku Iceland Academy of Arts TEKES Silver WP 3 Best Practices in VW Entrepreneurship Roskilde Agder MindArk WP 4 Future of Entrepreneurship and Innovation in VWs SSE Roskilde TEKES WP 5 Virtual Center for Entrepreneurship and Innovation Agder SSE TEKES WP 6 Communication Uppsala Univ of Turku WP 7 Project Administration SSE Uppsala

Editor's Notes

  • #2: Before we start there is a nice article on In world business models and second life. http://dusanwriter.com/index.php/2009/07/13/in-world-business-models-and-second-life/
  • #3: Explore how entrepreneurs and SMEs globally are using and could use VWs to improve their competitiveness. how both formal and informal work and business processes, such as product and service design, customer and supplier interaction, learning and training, may be transformed and made more effective through the use of VWs. To create a Virtual Center for VW Entrepreneurship & Innovation to stimulate and facilitate networking and knowledge and resource sharing among Nordic individuals and organizations interested in VWs. We also plan to connect these Nordic actors to leading VW actors in other global areas, especially Silicon Valley, to improve knowledge transfer as well as business opportunity development
  • #4: RT: the 3D internet characterized by …. (next slide)
  • #6: http://www.youtube.com/watch?v=0CijdlYOSPc While many definitions of VWs, these are the characteristics that I find relevant to the study of virtual entrepreneurship. Persistent, computer-simulated, immersive environments ranging from 2D "cartoon" imagery to more immersive 3D environment world exists regardless of whether users logged in Users can manipulate and/or alter existing content or even create customized content Shared space or co-presence numerous users, or ‘avatars’, simultaneously participate, interact, and share experiences through gestures, text chat, and voice Socialization/community formation of in-world social groups such as teams, guilds, clubs, cliques, housemates, neighborhoods, etc the world allowed and encouraged
  • #8: In many ways, education hasn’t changed much since students sat at the feet of Socrates more than two millenniums ago. Learners still gather each autumn at colleges to listen to and be questioned by professors. But the Internet has caused sudden shifts in other industries, from the way people read news to the way they buy music or plan travel. Might higher education be nearing such a jolt? Aside from the massive dent put in their endowments by Wall Street’s woes, colleges and universities mostly have been conducting business as usual. Costs have soared compared with general inflation, but students still flock to classes. Many have theorized that the Internet could give education a rude shock. Recently, an opinion piece by Zephyr Teachout, a law professor at Fordham University in New York who once served as an Internet organizer for presidential candidate Howard Dean, put the possibility in dramatic terms. “ Students starting school this year may be part of the last generation for which ‘going to college’ means packing up, getting a dorm room, and listening to tenured professors,” she wrote in The Washington Post. “Undergraduate education is on the verge of a radical reordering. Colleges, like newspapers, will be torn apart by new ways of sharing information enabled by the Internet.” She’s not the first to see newspapers moving from print to online and wonder whether something similar could happen to colleges. Online newspaper readers tend to seek out individual stories, not what papers as a whole have to say. Might finding the right class online become more important than which institution was offering it? What happens if colleges or even specialized online-only education companies provide essentially the same Economics 101 course? Does geography cease to matter and do low-cost providers win out? Some think it could happen, perhaps sooner than expected. “Three years ago nobody thought the newspaper industry was going to collapse,” says Kevin Carey, policy director of Education Sector, an independent education think tank in Washington, D.C. Today, a college education is more than twice as expensive as it was in the early 1990s, even after adjusting for inflation. “ It’s getting worse all the time. There’s no end in sight,” Mr. Carey says. Colleges “have set the bar pretty low for competitors” through a lack of competition, he says. At the same time, many potential students are being underserved. “We need more institutions that are good at serving working students, immigrant students, low-income students, students who are basically going to college because they want to get a credential and have a career,” he says. Carey points to the fledgling company Straighterline.com, which offers college courses in subjects from algebra to business statistics, English composition, and accounting. Students can take as many courses as they want for $99 per month, the company’s website says. The price includes 10 hours each month of one-on-one live support and a course adviser. Passing courses results in “real college credit” from one of several colleges affiliated with the program. About 30 percent of the undergraduate credits given each year at US colleges and universities derive from only 20 or 30 introductory classes. It seems logical, then, that these could be turned into “commodities” sold at the lowest price online. “ Econ 101 for $99 is online, today. 201 and 301 will come,” Carey writes in an essay, “College for $99 a Month,” in Washington Monthly. “The Internet doesn’t treat middlemen kindly.” He describes an unemployed woman in Chicago who was able to complete four college courses for less than $200 on Straighterline.com. The same courses would have cost $2,700 at a local university. Of course, colleges and universities have discovered online learning themselves. They already offer thousands of online courses to their registered students. According to one recent survey, nearly 4 million college students, more than 20 percent of all students, have taken at least one online course. But colleges don’t generally offer a lower price for online courses. The reason is that the courses actually take more work to prepare and teach than similar classroom courses, says Janet Poley, president of the American Distance Education Consortium in Lincoln, Neb. Members of the consortium, made up of public universities and community colleges, find that they often must provide extra resources to faculty who are preparing to teach online for the first time, such as help from a graduate assistant or a lighter teaching load, she says. [ Editor’s note : The original version mischaracterized the role of the consortium .] Online learning at these institutions“has been growing very fast,” Dr. Poley says. Students appreciate the flexibility to be able to take courses whenever they want, allowing them to keep their jobs or avoid paying baby sitters or commuting to campus as often. What’s holding back more online courses, she says, is the lack of good broadband Internet options in some places, especially rural areas. What may be evolving, Poley says, is a “home institution model,” in which students take introductory courses online but come on campus for work in their major field and for graduate study. “ I don’t really care whether there are students on campus or not,” she says. But “I think there will still be folks who like to be in a community with others while they are learning.” Some students enjoy athletics and other on-campus activities, she says. “I don’t think people are ready to give that up.” Online courses, the latest form of distance learning, have had a reputation for being of lower quality than on-campus work, Carey says – something advertised in the back pages of a magazine. But that may be out of date. Online education is continually improving, he says. “It’s better now than it was 10 years ago.” A study of 12 years of online teaching by SRI International on behalf of the US Department of Education concluded earlier this year that “On average, students in online learning conditions performed better than those receiving face-to-face instruction.” What’s more, this wasn’t true only of lower-level courses. “Online learning appeared to be an effective option for both undergraduates … and for graduate students and professionals … in a wide range of academic and professional studies,” the study said. The Obama administration has talked in general terms about online education as part of a grand plan to give the US the highest proportion of college-educated citizens in the world by 2020. The plan, when announced next year, could include funds to develop more online course materials and make them freely available. If other online education start-ups like Straighterline.com do appear, they won’t be looking for “18-year-olds from suburban high schools who want to go to Harvard,” Carey says. Elite schools will always offer other reasons to attend, such as making social connections. “Exclusivity never goes out of style,” he says. Professor Teachout is reminded of the 19th century, when wealthy Americans sent their children off to Europe to absorb its cultural treasures on a so-called Grand Tour. “I can imagine the off-line, brick-and-mortar, elegant, beautiful MIT experience becoming the Grand Tour” of tomorrow, she says in an interview. Reaction to her article has been strong and varied. Some, including her father, also a law professor, have said, “This is horrible. This is the end of the world,” she says. Those she calls “techno-Utopians” have said, “This is fantastic!” An online learning experience for the self-motivated, organized person could be “extraordinary,” she says. And we’ve only scratched the surface. “The totally free online university that is stitched together from MIT-quality professors is going to happen very soon.” Others remain skeptical. “ I do question whether things are really as dire as she says, and whether we’re moving toward a model where the online [courses] will almost completely displace the classroom,” says Dan Colman, associate dean and director of continuing studies at Stanford University in California. He also has founded openculture.com, a website that points visitors to free educational courses online. “ I think there could be a day when a lot … could be done online, but I don’t think it’s in 20 years. I think it’s further out.”
  • #9: Virtual conferences becoming a reality Christopher J. Welch*, Sanjoy Ray*, Jaime Melendez, Thomas Fare and Martin Leach, nature chemistry | VOL 2 | MARCH 2010 | www.nature.com/naturechemistry http://www.protonmedia.com/ www.teleplace.com VOIP Chatrooms Wikis, blogs Social networking avatars
  • #10: http://www.readwriteweb.com/archives/number_of_virtual_world_users_breaks_the_1_billion.php What are the 5 phases of a Hype Cycle? 1. "Technology Trigger" The first phase of a Hype Cycle is the "technology trigger" or breakthrough, product launch or other event that generates significant press and interest. 2. "Peak of Inflated Expectations" In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures. 3. "Trough of Disillusionment" Technologies enter the "trough of disillusionment" because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology. 4. "Slope of Enlightenment" Although the press may have stopped covering the technology, some businesses continue through the "slope of enlightenment" and experiment to understand the benefits and practical application of the technology. 5. "Plateau of Productivity" A technology reaches the "plateau of productivity" as the benefits of it become widely demonstrated and accepted. The technology becomes increasingly stable and evolves in second and third generations. The final height of the plateau varies according to whether the technology is broadly applicable or benefits only a niche market. Virtual worlds have reached a stage where new users continue to build, even though the media has moved on to fan the fires of Facebook and Twitter, says Douglas Thompson, CEO of Remedy Communications, a Toronto marketing firm. Second Life says the time spent on the site by users increased 21 percent in 2009. Most paying customers on Second Life are purely social, but it still boasts 1,400 business-related organizations as users. Thompson says traffic on Metanomics, his company’s Second Life video presence, has picked up in the past year, with 50 percent of new users coming from small or medium-size companies. “People no longer ask what an avatar is,” says Thompson. “We can thank Jim Cameron for that.” Read more: Entrepreneurs Doing Business by Avatar - Personal Finance - Employment - SmartMoney.com http://www.smartmoney.com/Personal-Finance/Employment/Entrepreneurs-Doing-Business-by-Avatar/#ixzz0pp1H6D7N
  • #12: http://www.hypergridbusiness.com/2009/05/hypergrid-101-why-its-good-for-business/ http://mediagrid.org/groups/technology/OFF.TWG/
  • #18: Explore how entrepreneurs and SMEs globally are using and could use VWs to improve their competitiveness. how both formal and informal work and business processes, such as product and service design, customer and supplier interaction, learning and training, may be transformed and made more effective through the use of VWs. To create a Virtual Center for VW Entrepreneurship & Innovation to stimulate and facilitate networking and knowledge and resource sharing among Nordic individuals and organizations interested in VWs. We also plan to connect these Nordic actors to leading VW actors in other global areas, especially Silicon Valley, to improve knowledge transfer as well as business opportunity development
  • #19: RT: traditional leadership further challenged as we move to a world of web 3.0 or the immersive internet… http://www.youtube.com/watch?v=-ahqjBeknT0
  • #23: http://journals.tdl.org/jvwr/article/view/866
  • #24: http://journals.tdl.org/jvwr/article/view/866
  • #26: Successful innovation is based on understanding customer needs and developing products that meet those needs (e.g. von Hippel 2001). Evidently, consumers buy the products that best fit their preferences, requirements and needs and companies strive to develop and produce exactly what customers demand. In fact, studies have found that timely and reliable knowledge about customer preferences and requirements is the single most important area of information necessary for product development (von Hippel and Katz 2002). Market research is the dominating measure to access this information. With the help of qualitative and quantitative research market researchers expect to identify customers’ needs.
  • #30: http://flickr.com/photos/secondsweden/2110677418/
  • #35: Background Image Attribution: http://www.flickr.com/photos/pathfinderlinden/5064194440/sizes/l/
  • #38: Background Image Attribution: http://www.flickr.com/photos/atranman/5016786784/sizes/l/
  • #39: Background Image Attribution: http://www.flickr.com/photos/orangebrompton/224649987/sizes/o/
  • #41: RT: We are already beginning to see dramatic changes in several professions such as architecture and fashion.
  • #42: http://www.protonmedia.com/ www.qwaq.com VOIP Chatrooms Wikis, blogs Social networking avatars
  • #45: Type Coordinator Names in the empty column!