This document provides an overview of OpenGL and interactive 3D graphics. It discusses key OpenGL concepts like the client-server model, callbacks, double buffering, and simple transformations. It also provides a step-by-step example of creating a rotating color cube application to demonstrate these concepts in practice. The example shows how to define vertices and colors, set up the display, add callbacks, draw faces of the cube, enable animation, and handle user input. The document is intended as an introduction for learning OpenGL and 3D graphics programming.
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